Commit graph

5 commits

Author SHA1 Message Date
ev
b8049c6f03 Dj School Rework (#334)
* dj school rework

* ASSET BUNDLES

fdgdfgfgfgfgfgfgggggggg

* more stuff

* Animation scaling

* gave dj yellow a script

* DJ yellow now gets his head sprite changed through script again

* turntable Hold animations now play

* Force hold added

* all sprites and anims done

* tweaks

* The expressions should be good now

* Added bop parity to dj school and fixed a small bug

* changes

* Fixed bugs with the heads being funny

* Added boo and cheer

* Boo improvements

* new icon

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-03-08 23:34:47 +00:00
minenice55
b660b4dcbd Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
minenice55
8b8560eb3f I shouldn't be coding at midnight (#96)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints

* peabrain moment

VERY IMPORTANT FIX

* Make this not loop
2022-06-08 23:46:51 -07:00
Jenny Crowe
8557a382ae DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
Braedon
dc761a31c3 Some tap trial setup 2022-02-19 13:51:46 -05:00