* Spaceball cleanup and small bug fix
* Replace old hit sound in spaceball
* Camera filters
* added 9 new filters, including 3 types of sepia
* oops
* remark
* normalization of fade out and fade in on filters are by 100
* GenerateFilterTypeEnum comments
* Pure black and white filter
* Spaceball cleanup and small bug fix
* Replace old hit sound in spaceball
* Camera filters
* added 9 new filters, including 3 types of sepia
* oops
* remark
* normalization of fade out and fade in on filters are by 100
* GenerateFilterTypeEnum comments
* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
* Textboxes: setup prefab
* Textboxes: basic functionality finished
* Textbox: scaling
* Textbox: open captions
* Textbox: res edits
* Textbox: song artist
* Textbox: closed captions
* Textbox: fix not being able to use multiple text events
* I/O: save / load remixes using UTF-8 encoding
* Textboxes: stop editor shortcuts while typing
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames