KrispyDotlessI
|
a064a06552
|
Animations (almost) done!
just need that one animation internally called "Bomb" when it's actually steam
|
2022-09-08 17:13:21 +08:00 |
|
KrispyDotlessI
|
e3a4443d91
|
Cadets' heads and bodies separated, "keep-up" no more
you have no use anymore keep-up
|
2022-09-06 14:41:13 +08:00 |
|
KrispyDotlessI
|
f631d546e5
|
Animation Layering Fixes
also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
|
2022-09-05 15:46:19 +08:00 |
|
KrispyDotlessI
|
6051772f64
|
Merge branch 'megaminerjenny:master' into master
|
2022-09-05 06:35:05 +08:00 |
|
KrispyDotlessI
|
3f9fcb8c30
|
Fix compilation errors
i have to do that too aaaaaaaaaaaaa
|
2022-09-04 13:55:12 +08:00 |
|
KrispyDotlessI
|
99f390a11c
|
Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
|
2022-09-04 13:11:12 +08:00 |
|
KrispyDotlessI
|
f449dbeb02
|
Revert "test commit"
This reverts commit 939cf9cabf .
|
2022-09-04 12:24:40 +08:00 |
|
KrispyDotlessI
|
939cf9cabf
|
test commit
test to see if it would affect the new base
|
2022-09-04 12:23:47 +08:00 |
|
KrispyDotlessI
|
02319fa392
|
Coin Toss sounds now come from global SFX
...and more progress to marching orders lmao
|
2022-09-03 14:09:23 +08:00 |
|
KrispyDotlessI
|
74692a6d80
|
More anim-code progress
i procrastinated a bit
|
2022-08-29 22:07:32 +08:00 |
|
KrispyDotlessI
|
da12ba79bb
|
More Animations Done + Temporary Miss Animation
they're marching into place!!
|
2022-08-28 20:53:13 +08:00 |
|
KrispyDotlessI
|
7dc7671ce3
|
Export "bread' animations here
cause i wanna make it accurate™
|
2022-08-28 13:38:49 +08:00 |
|
KrispyDotlessI
|
1c42d7150a
|
Coding Test
i did a dum dum and forgot to put the script in the prefab, another bummer.
|
2022-08-28 08:45:55 +08:00 |
|
KrispyDotlessI
|
fd4e2140da
|
Give up on coding until someone helps me
i cannot find the root cause of this
|
2022-08-27 12:40:49 +08:00 |
|
KrispyDotlessI
|
76254bb38d
|
Animation started, attempt to code
"eVeNt NoT fOuNd! MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
|
2022-08-27 10:20:48 +08:00 |
|
KrispyDotlessI
|
c3da97da7c
|
Assets currently in a temporary state, so we've added a bunch of 仮
who vandalized the walls?
- sarge, 2015
|
2022-08-26 22:39:47 +08:00 |
|
KrispyDotlessI
|
c5990470eb
|
Implement "temporary" SFX straight from RHRE's SFXDB
last one before tomorrow starts to get the anims ready
(and wait for the new properties update)
|
2022-08-26 20:36:48 +08:00 |
|
KrispyDotlessI
|
de0a72e2d4
|
Layering issue fix in BG
give me glasses!!!!
|
2022-08-26 19:32:06 +08:00 |
|
KrispyDotlessI
|
3c0201dcdb
|
Marching Orders - Full Base
im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
|
2022-08-26 18:48:32 +08:00 |
|
KrispyDotlessI
|
2cc7ffb6a8
|
Sarge placement, yet to animate
time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
|
2022-08-26 16:29:26 +08:00 |
|
KrispyDotlessI
|
622bad744f
|
Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
|
2022-08-24 10:22:20 +08:00 |
|
DPS2004
|
f4c313fd59
|
crop out unfinished parts with black
|
2022-08-20 16:25:43 -04:00 |
|
DPS2004
|
e95e4cf96a
|
add temporary game icon for tunnel
|
2022-08-20 15:57:11 -04:00 |
|
DPS2004
|
889533b883
|
fix tunnel cues
|
2022-08-20 15:48:56 -04:00 |
|
DPS2004
|
0b4f05dc9b
|
Fix capitalization in animation
|
2022-08-19 21:08:21 -04:00 |
|
DPS2004
|
19fe5c31b4
|
Merge branch 'master' into tunnel
|
2022-08-19 21:02:50 -04:00 |
|
DPS2004
|
ecfb147cca
|
driver reacts to player
still need to do the car screeching, but thats for another time
|
2022-08-19 21:01:29 -04:00 |
|
DPS2004
|
0ba5eb2c70
|
animate driver idle
|
2022-08-19 18:26:24 -04:00 |
|
DPS2004
|
9af7606b37
|
add (currently broken) count in event
|
2022-08-19 00:19:08 -04:00 |
|
DPS2004
|
52b74c892f
|
tunnel now actually functions as a rhythm game
|
2022-08-18 23:47:40 -04:00 |
|
DPS2004
|
b8d5f908ef
|
add cowbell shake and hand easing
|
2022-08-18 19:28:23 -04:00 |
|
DPS2004
|
30ad89c32a
|
animate front hand with curve
|
2022-08-18 14:23:33 -04:00 |
|
minenice55
|
e3fe00e2b0
|
update Samurai Slice (Gold) sprites
- add easter egg object type
|
2022-08-18 13:15:50 -04:00 |
|
minenice55
|
e269855490
|
improve interaction with some karate man obejcts
- update Crop Stomp atlas
|
2022-08-18 12:12:02 -04:00 |
|
DPS2004
|
78b84d31d0
|
start setting up the scene
|
2022-08-18 00:17:46 -04:00 |
|
DPS2004
|
337de129ea
|
add in (temporary) tunnel sprites
|
2022-08-17 23:57:27 -04:00 |
|
minenice55
|
3bbeb71498
|
more anim adjust
|
2022-08-17 14:48:27 -04:00 |
|
minenice55
|
5613bc6f65
|
import HD fanclub background
- adjust more animations
- adjust spacing between spectators
|
2022-08-17 14:27:44 -04:00 |
|
DPS2004
|
a3a42a5378
|
remove assetbundle stuff
|
2022-08-17 12:24:24 -04:00 |
|
DPS2004
|
58937f12b7
|
try to make a copy of Coin Toss for Tunnel
|
2022-08-16 22:12:48 -04:00 |
|
minenice55
|
fb322e3198
|
update Arisa's animations with new sprites
|
2022-08-16 19:19:30 -04:00 |
|
minenice55
|
1f9eb25820
|
Merge branch 'ntrIdol-hd' into misc-additions-3
|
2022-08-16 18:12:13 -04:00 |
|
minenice55
|
3fbb7299d0
|
add new icons
- disables compression on icon masks for better filtering
|
2022-08-16 18:07:41 -04:00 |
|
minenice55
|
c4f4549a67
|
fix fire particle colour
|
2022-08-14 21:59:21 -04:00 |
|
minenice55
|
05375aacb7
|
facial expressions for just inputs
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
|
2022-08-14 20:47:13 -04:00 |
|
minenice55
|
e62914f63e
|
put resources in assetbundle
- implements the bomb glow for DS karate man kicks
|
2022-08-14 18:59:28 -04:00 |
|
minenice55
|
009b593a42
|
radial bg type
- fix joe surprise face persisting
|
2022-08-14 16:29:39 -04:00 |
|
minenice55
|
99b2294561
|
flow bar reactions
|
2022-08-13 22:11:17 -04:00 |
|
minenice55
|
5b3c0584f3
|
mania nori bar
- full nori effect may need to be changed
|
2022-08-13 18:38:22 -04:00 |
|
minenice55
|
0e960cf0ec
|
add "Blood" bg texture
|
2022-08-12 23:33:50 -04:00 |
|