Commit graph

1142 commits

Author SHA1 Message Date
Rapandrasmus
1d32d17c4a
Tap troupe final tweaks and additions, the game can be marked as done now!!!!!!!!!!!!!! (#296)
* TWEAKS AND ZOOM OUT!

* Forgor these

* Another thing

* tink sfx improvement
2023-02-20 05:49:54 +00:00
AstrlJelly
a2f2324373
HD Fork Lifter (#292)
* starting out with double date stuff :D

not even the background is finished
i just wanna get this on my fork so that it's safe

* double date getting more initialized

no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune

* initialization done!!!!!

gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances

* ughhhh animation stuff.

this is gonna take me a day or two to even comprehend

* starting on animation

committing cause im traveling, i might work on this if i have time

* replace sounds, extend some stuff

replaced the rhre3 sounds and added a few things to make camera movements not look so out-of-bounds janky. still working on it, but it's coming along good so far

* starting on dog ninja

waiting for bread2unity to get merged, and i'm still probably gonna keep working on dog ninja until it's done even if it does.

* initialization and sprite trimming done

reference is from angrytapper2's video

Throw Object,
Cut Everything!, and
Here We Go!

were the cues added, in that order.

* temp icon w/ mask + bezier curves!!

the icon is temporary, but i did add a mask. i think it looks pretty good :) especially for  what it is. also bezier curves. i just figured those out, now i just need to figure out how to implement them into the object.

* getting there

i'm so close to getting the "Cut Everything!" block to work. i'm trying to figure out how to not play it as the default when the game is rendered

* added sfx
* added bird animations
* looked at double date for like 2 minutes
* have been editing blue bear's "treat" block to fit dog ninja for a while now

(im gonna try doing these commit notes from now on)

* keeping trying

* cues have sfx now
 - the "throw object" cues are not accurate yet
* animations adjusted to not keep bird on screen

* not much progress rn, getting into the harder stuff

* added more sfx
 - it's from rhre3, if somebody can find a clean rip that would be great, cause i can't)
* made a bop animation
 - still trying to figure out how to get it to play every beat :/
* replaced throw sfx, was using whiff sfx before
* extended background using a slice of the sky gradient and color picked blocks
* some code added to dogninja.cs and throwobject.cs is... bad. it's just torn from other games.

* i need to work out conflicts

really this is just pushing all my stuff so i don't lose it, tambourine is giving my fork conflicts for some reason 💀

* blehhh

figuring out git some more

* fork lifter hd sprites

courtesy of unbrokenmage

* had to remove more files

* had to add files!

* oops! more changes!

i gotta add the little hand now... people are asking me to add it...

* i cannot do the little hand :(

* put the two background elements into one group
* tweaked the position of the hand visual (it wasn't pointing right where the peas were coming from)

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: patataofcourse <patataofcourse@gmail.com>
2023-02-20 05:49:45 +00:00
ev
cfed7d2998
Minigame Improvements (CatchyTune, CoinToss, etc) (#291)
* catchy tune rework

* oops built asset bundles

* space soccer, coin toss, tap trial, and clappy trio

* built asset bundles again oops

* larger backgrounds

* lockstep more accurate animations

* fixed lockstep

* actually fixed lockstep it didnt save

* working dough 4k and big eyes

* kitties adjustments

* kitties bg bigger
2023-02-20 05:49:17 +00:00
Zeo
53df27f1bf
Tunnel Decrustification (#290)
decrustified tunnel sprites, somebody smarter than me will have to handle bg parallaxing/scrolling

Co-authored-by: Seanski2 <seanbenedit@gmail.com>
2023-02-20 05:49:03 +00:00
Braedon Lewis
d8982095b6
Spaceball HD Textures (#289) 2023-02-20 05:48:50 +00:00
Rapandrasmus
2b1dff15a9
TAP TROUPE ADDED! OKAY! (#288)
* Started

* Imported new spritesheet

* Set up new spritesheets

* Added foreground elements

* Added bopping

* SOUND FILES

* Working dough fixx lol

* Stepping Added!

* minor tweak

* Tap troupe inputs are queued yippee

* Tapping math stuff done

* Added tapping animations for npcs

* OKAY!

* Party Popper!

* Improved da particle

* Vine boom

* Ready for PR!

* Little fix

* anim adjustments

* Updated some sounds and scaling

* all anims done

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-02-18 22:12:59 +00:00
Braedon Lewis
d1511af689
Auto Spaceball dispense (#286) 2023-02-18 22:12:49 +00:00
Rapandrasmus
dbe8f7dcf3
New animation helper function and rhythm rally scaled animations (#285) 2023-02-17 18:45:18 +00:00
Rapandrasmus
e24bc63760
Fixed them bugs (#284) 2023-02-17 11:21:34 -05:00
Rapandrasmus
4ebf60cd45
Playable Launch Party! Hooray! issues with the BG stuff though lol (#282)
* Somewhat Playable Launch Party

Pitches/Animations are almost finished

* idk what you'd call this anymore

* More Launch Party Code

* Actually Approachable Code!

* Some other stuff idk

* Cleanup preparation

* Beginning too rebuild

* Got the rocket and cracker crackin'

* Basics done codewise

* Started setting up the movement of the launch pad

* You can now move da launch pad and rotate it too

* Scrolling Background effect added

* Small tweak

* Name changes

* Rise animation adjustment

* animations stuff

* miss and launch anims are in

* Implemented animations

* Adjusted sizing of launch pad

* Able to change scroll speed, but with major issues

* more anims

* More anim implementations

* more final touches

* Bug fixes

---------

Co-authored-by: Jellirby <80490342+Jellirby@users.noreply.github.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-17 01:14:53 +00:00
Rapandrasmus
52c9474c90
Fixed working dough and lockstep earrape bugs and tambourine interval bugs (#281)
* mr upbeat input fix + lockstep offbeat switch event seperation

* Lockstep + MrUpbeat animation fixes

* Fixes to lockstep, tambourine and wd
2023-02-15 21:40:20 +00:00
Rapandrasmus
e213a7f900
fixed small bug with ssds (#273)
* Tons of stuff...

* Drumming practice improvements

* Easing for drumming practice

* Converted TOTC to prefunction

* Split scratch o into two

* Forthington voice lines can now be played outside of air rally

* Rhythm Rally Improvements

* Air rally sound improvements

* Spawn blocks rework

* BTS ds small tweaks

* Tap Trial fixes

* More tweaks to tap trial

* Final minor tweaks

* Fixed small ssds bug

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-14 18:12:08 +00:00
Rapandrasmus
fe19ddc767
Tons of cleanup in TONS OF MINIGAMES!!! (#270)
* Tons of stuff...

* Drumming practice improvements

* Easing for drumming practice

* Converted TOTC to prefunction

* Split scratch o into two

* Forthington voice lines can now be played outside of air rally

* Rhythm Rally Improvements

* Air rally sound improvements

* Spawn blocks rework

* BTS ds small tweaks

* Tap Trial fixes

* More tweaks to tap trial

* Final minor tweaks
2023-02-14 16:31:51 +00:00
Saraistupid
df11239b04
Add docs to the readme (#269) 2023-02-14 16:31:42 +00:00
Saraistupid
ffa3ced7da
Merge pull request #272 from Saraistupid/newreadmelinks
Change links in the README.md
2023-02-14 17:07:31 +02:00
Saraistupid
ad654a9315
change links 2023-02-14 17:06:04 +02:00
Amy54Desu
e6667bb34d
Playable Marcher (#265)
* Marcher changes

As the title suggests, this implements da marcher changes, but also adds a nearMiss sound which was strangely missing.

* Fix some problems, add sound seqs

Fixes the game from not loading due to an asset bundle error, and removes some currently non-functioning stuff, and uses sound sequences for attention, march, and halt.

* correct grammar in display

* fix sarge sound sequences

fix marching inputs being unreliable

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-07 12:17:40 -05:00
minenice55
9e6e793c1b
Tram & Pauline Update (Fixed) (#264)
* Tram And Pauline Update

* Update ProjectVersion.txt

---------

Co-authored-by: adianfiuef <103307721+adianfiuef@users.noreply.github.com>
2023-02-05 15:49:02 -05:00
minenice55
179e1b63da
Revert "Tram And Pauline Update (#262)" (#263)
This reverts commit 0f8cae72ba.
2023-02-05 15:14:34 -05:00
adianfiuef
0f8cae72ba
Tram And Pauline Update (#262)
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-05 14:51:16 -05:00
Braedon Lewis
b45c4315b5
Editor bug fixes (#261)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments

* Pure black and white filter

* Zooming

* Constant playback bar offset

* Prepare box selector rewrite

* Update icons, finalize

* Bug fixes
2023-02-05 14:48:49 -05:00
Rapandrasmus
5ce7862369
Ringside: Fixed the camera sometimes being zoomed out on game switch, fixed the newspaper having the miss pose when it shouldn't and fixed the kids laughter playing endlessly. (Generally cleaned up code too) (#260)
* Update Ringside.cs

* make unwanted ringside inputs score misses

update game icons

* Camera doesn't zoom out when it shouldn't

* Fixed the camera fr this time

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-05 14:48:41 -05:00
minenice55
b5222b15c8
Minigame "Feel" Adjustments and Additions (#258)
* add alt cue to fan club

* add effects to rhythm somen

update rhythm somen hitsound
add near miss interaction for rhythm somen

* adjust trick on the class animation

* adjust fan club spectator animation timing

fix bug with legacy beatmap conversion
2023-02-04 22:05:43 -05:00
Braedon Lewis
495cc5ad4c
General editor improvements (#257)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments

* Pure black and white filter

* Zooming

* Constant playback bar offset

* Prepare box selector rewrite

* Update icons, finalize
2023-02-04 22:05:36 -05:00
Rapandrasmus
465c5b525f
Fixed camera staying zoomed out on game switch (#256)
* Update Ringside.cs

* make unwanted ringside inputs score misses

update game icons

* Camera doesn't zoom out when it shouldn't

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-04 18:14:32 -05:00
Rapandrasmus
e8ff771347
Ringside small fixes and tweaks (#255)
* Update Ringside.cs

* make unwanted ringside inputs score misses

update game icons

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-04 12:52:13 -05:00
Rapandrasmus
9d1e08ac99
Ringside Added! (Btw ignore the conflicting changes) (#254)
* Started

* Started Wrestler

* Animation + input whiff

* Stuff

* a bunch of animations

* Added extra sprites to the wrestler object

* Question + more sprites

* Woah you go big guy

* Event redesign

* more animations

* pose animations (only one as of now)

* wrestler shadow fixed lol

* Pose for the fans code logic improvement

* Fixing pose for the fans

* smears and animation fixes

* Fixed anims

* Fixed more anims

* Camera zoom out for pose for the fans and camera flashes

* tiny anim fixes

* Pose for the fans visual details

* Added ease to the camera zoom

* more anims lolol

* Bopping

* audience pose anim changed a little

* Small visual details and toggle bop

* Small anim fix

* more anim changes!!!!!!!!!!

* Little small change

* z axis thing

* fixed the 3d zoomout *

they need to be lower doe

* wait i forgot this

* Maybe fixed anim for audience

* Added sweat

* crowd anim fix

* Newspaper Added

* Added miss reporter anim

* Some few miss sounds

* miss and pose anims and more!!!!

* Added most of the miss animations

* boing noise

* ringside anims done!!!!

* Implemented all the poses and also added a feature to edit the camera zoom ease

* add stretchable ringside cue

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <43734252+minenice55@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-02-03 21:50:42 -05:00
minenice55
76702f110a
Air Rally Fixes (#252)
* fix clouds

* add hit effects

fix jank with shuttle movement

* make near miss effect snap to player hit position

* add easing to forthington movement

* try different shuttle rotation method

* Revert "try different shuttle rotation method"

This reverts commit 96c0d56fd6f3fe57be2aeabdd24e85c728da3097.

* try other rotation method
2023-02-01 01:02:59 -05:00
Rapandrasmus
99d987065d
Done (#251) 2023-01-31 11:16:01 -05:00
Rapandrasmus
3d3575301f
Multiple space kickers, minor issues (#250)
* Almost done

* Bezier curves are silly

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-31 11:15:51 -05:00
minenice55
d4185441c4
fix particles not rendering in builds (#249) 2023-01-30 19:13:05 -05:00
minenice55
da60d3acf4
Air Rally Improvements (#248)
* air rally enhancements

* update credits

* add near miss for fanclub (oops)
2023-01-30 16:42:19 -05:00
Braedon Lewis
9ae7ac1b82
Pure black and white filter (#245)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments

* Pure black and white filter
2023-01-30 10:50:38 -05:00
minenice55
5049fee11f
make AmplifyColor plugin target all CPUs on MacOS (#244) 2023-01-26 22:51:04 -05:00
Braedon Lewis
bdfb27b225
Camera filters (#242)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball

* Camera filters

* added 9 new filters, including 3 types of sepia

* oops

* remark

* normalization of fade out and fade in on filters are by 100

* GenerateFilterTypeEnum comments
2023-01-26 22:42:16 -05:00
Braedon Lewis
e822a22f54
Spaceball cleanup and small bug fix (#236)
* Spaceball cleanup and small bug fix

* Replace old hit sound in spaceball
2023-01-25 10:29:31 -05:00
Bhaos
e49c0825c5
Kitties (WIP) (#237)
* Kitties! (Initialization)

* Kitties Sprites Set-up

* Kitties (Placeholder Icon)

* Kitties (SFX added and some work on input)

* Kitties Animation Stuff

* Kitties Idle and Pop In

* Kitties Clap Animations and Inverse Spawn

* More Claps

* Face Claps

* Face Idle (Partially Done) and Mice

* Finished Claps

* Spins Partially Done

* Started On Fish

* Finished Rolls

* Fixed issue where animation flip would override code flip

* Fish Catch Animation Started

* Kitties Inputs Done and Custom Background sorta done

* Changed from "Initialization Only" to "WIP"
2023-01-25 10:29:21 -05:00
Rapandrasmus
3e76bd21b2
Mr Upbeat and Lockstep Animation fixes (#238)
* mr upbeat input fix + lockstep offbeat switch event seperation

* Lockstep + MrUpbeat animation fixes
2023-01-25 10:29:09 -05:00
minenice55
669588ab68
fix config creation collisions (#239) 2023-01-25 10:28:51 -05:00
minenice55
a8b6f345a2
Scoring System Preparation (#235)
* add calculation for accuracy

* record accuracy for playthrough

* implement forced miss scoring to some games
2023-01-24 22:54:19 -05:00
Rapandrasmus
4b13f559eb
mr upbeat input fix + lockstep offbeat switch event seperation (#233) 2023-01-24 14:31:59 -05:00
minenice55
9cbd353506
Persistent Settings (#234)
* modularize tabs-style menus

* make remix properties use modular design

* add persistent settings
2023-01-24 14:31:49 -05:00
Saraistupid
891daf869a
Seperate build actions (#229)
* Update main.yml

* Create macos.yml

* Create linux.yml

* Rename main.yml to windows.yml

* Update README.md
2023-01-23 19:06:08 -05:00
Rapandrasmus
1f7c992ee6
Playable lockstep + Mr. Upbeat fix! (Lockstep is missing recolorable switchsteppers, many of them, and bach portraits) (#227)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE

* fix

* FIXED???

* FIXED FOR REAL

* Begun fixing lockstep, just needs small fixes and features

* Smol fix-ish

* Started work on mr upbeat

* MrUpbeat fixed, finishing up lockstep

* Added BG to lockstep

* Added bg colour change

* Done with my part
2023-01-23 17:48:05 -05:00
ev
7707874e9b
Random Sprite and Animation Fixes!!!!! (#225)
* Editor Ui Redraw

-redrew every ui icon
-colors changed

-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity

* fix colours

- update credits

* Tambourine Fixed Animations

Monkey and player animations reanimated to be more accurate to the original.

* Final Touch-Ups

Tweaked the Monkey Smack and Player Smack animations, everything should be as close to the original as possible

* Random Sprite and Animation Fixes!!!!!

-Space Soccer animations and spritesheet tweaked (Slight things in the animation and lines on the legs not lining up on the spritesheet)

-Tambourine spritesheet tweaked (REMOVED THE DOT ON THE HAND THE GAME IS PLAYABLE NOW)

-Tap Trial animations tweaked (Monkey shouldnt jitter in place

-Working Dough animations reanimated (More like the original)

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-23 09:59:48 -05:00
Saraistupid
84ac8429af
Compress the prebuilt binaries as tar (#226)
* Update main.yml

* I'M SO SO SO FUCKING STUPID

* Update README.md

* Add installing git instructions

* Update BUILD.md

* Update BUILD.md

* Update README.md

* Just in case because I don't trust Mac users

* Add unity installation instrucitons

* Update README.md
2023-01-23 09:58:58 -05:00
minenice55
299d898a15
only destroy queued inputs while conductor is stopped (#224) 2023-01-22 16:50:48 -05:00
minenice55
cff0842084
Working Dough Fixes (#223)
* make intervals be set at the correct time

clear queued balls lists while playback is stopped
queue sounds in advance to prevent mistiming

* clear tambourine queued inputs while playback is stopped

* clear queued inputs OnDestroy
2023-01-22 14:22:39 -05:00
ev
44391050a2
Tweaked Tambourine Animations (#221)
* Editor Ui Redraw

-redrew every ui icon
-colors changed

-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity

* fix colours

- update credits

* Tambourine Fixed Animations

Monkey and player animations reanimated to be more accurate to the original.

* Final Touch-Ups

Tweaked the Monkey Smack and Player Smack animations, everything should be as close to the original as possible

Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-21 21:17:19 -05:00
Rapandrasmus
9ae3833dba
I never wanna work on a Call and respone game ever again (#220)
* Added sfx, sprites and folders neccesary. And also made an empty game object for working dough

* Started work on the background

* Implemented all unanimated sprites

* Added Init

* Added Prefabs

* Added Jumping and Idle Animatins for the Dough Dudes

* SmallFix

* Start Interval Event Implemented

* Added Audio and Small and Big Ball events

* Code Improvement + starting making the balls

* Added bezier curves

* Added First Rendition of Balls

* Added NPC Balls and starting doing small transporting animations

* SmallFixes

* SmallSoundChanges

* Implemented Audio and prefunction, not done with it though

* In process of fixing set interval

* Added more prefunction stuff and also started working on player input

* Tried adding player balls, not done, many bugs to fix

* Reverted trying to make the playerenterdoughball handle inputs, gonna do it through the main script instead

* Sat up input code for later

* Input works now! Need to add barely and wrong input animations and fix bugs

* Tiny fix

* Added first draft of wronginput animations

* Finished all input anims, trying to fix bugs

* Added finished Spaceship animations

* Added Mr Game and Watch WIP and lifting dough dudes

* Finished GANDW, fixed some bugs and still fixing bugs, almost done!

* DONE

* Begun development on tambourine

* Working Dough Polish

* Added many animations for tambourine

* Added Events

* Inputs added, near completion

* Miss Anims

* Animation changes

* DONE

* fix

* FIXED???

* FIXED FOR REAL
2023-01-21 21:17:10 -05:00