* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* air rally assetbundles
rvlbadminton
* blue bear assetbundles
ctrbear
* board meeting assetbundles
rvlrotation
* more board meeting stuff
* built to scale ds assetbundles
ntrassembly
* clappy trio & cheer readers assetbundles
agbclap and rvlbooks
* crop stomp assetbundles
ntrstomp
* dj school adjustment
ntrdj
* dog ninja assetbundles
ntrninja
* double date assetbundles
rvldate
* drumming practice assetbundles
ctrintro
NOTE: the mii system will probably need to be changed if we ever use miistudio
* fireworks & first (second) contact assetbundles
agbexplode and ctrinterpreter
* flipper flop assetbundles
rvlseal
CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE
* fork lifter assetbundles
rvlfork
* glee club assetbundles
ntrchorus
* kitties assetbundles
ctrteppan
* launch party assetbundles
rvlrocket
* lockstep assetbundles
ntrbackbeat
* meat grinder assetbundles
pcomeat
* mr upbeat assetbundles + meat grinder tag change
agboffbeat
* munchy monk assetbundles
ntrshugyo
* octopus machine assetbundles :cherryhappy:
NO SOUND
ntrcork
* Revert "octopus machine assetbundles :cherryhappy:"
This reverts commit a177e9b3c4e472b5bb05a783245553e626913b47.
* quiz show assetbundles
agbquiz
* a lot of games because i forgot to commit
whoops
* im just gonna start doing these commits in bulk
* all assetbundles except octopus machine & tram and pauline
* octopus machine assetbundles
ntrcork
* sprites and stuff lolol
* oops
* Real
* akahitanim
* lots of anims done
* more anims
* many anims many sprites
* LOLLL OOPS
* oops 2
* all anims done
* oops2
* oops3
* special overlay
* Basics
* Inputs stuff
* Basic pass ball implemented
* Transitions 🔥
* Nvm transitions are gay
* Dual toss added
* Idiot proof toss boys
* prepare anims
* Some special logic
* Done with special for dual toss and added bops
* little anim tweak
* Added pop ball and fixed some things
* Funny sound offsets
* Added high toss + fixed a bug
* icons and more animations
* epic insane particle changes (CRAZY!!!!!!!!!!!)
* FIXES!
* Added call and fixed a bug
* Panning added
* Lightning toss added
* Blur toss Added
* Added fade in for the special overlay and fixed a bug
* cool animation shit
* animations and sprites fully done
* set up basic curves
* The toss boys main script just needs to set the state of the ball now
* All curves implemented - untested though
* Smol fix!
* slightly new sheet
* Bg Recolor + ball anims + whiff cooldown
* Specials now properly handle themselves when chained together
* ball anims
* Fixes and tweaks
* Fixed a bug with lightning toss
* small tweaks
* Only thing toss boys needs is the pitch warble now
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Co-authored-by: ev <85412919+evdial@users.noreply.github.com>