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2 commits

Author SHA1 Message Date
Rapandrasmus
493309c925 What do I name these sorts of PRs?? Anyways fixes and stuff! (#592)
* blue bear and bop region fix

* fixed see saw bug

* I hate blue bear.

* Accuracy

* random things

* extended bgs

* karate man stuff

* ok

* star colors and senior gradient

* reworked blue bear emotions again

* head seperated in ringside

* fix

* blink fix

* blink fix again

* no cancel

* karate man right hand thing

* new sheet

* oops

* bop anim fix

* i have made a severe and continuous lapse in judgement

* fixed stuff

* fixed stuff in sneak y Psirits

* drumming practice new sprites and anims

* extended bg

* the blush was lower on z axis oops

* if you love it so much why dont u put a ringside on it

* blue bear change

* Double date !

* new karate joe heads + snow and double date bench fix

* ops

* fixed breakup anim thing

* story position fixes

* oops

* smile anim fix

* added jump option

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Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-12-12 16:54:04 +00:00
ev
7404f402d9 Fan Club Retouch (#416)
* new sprites not done

* more sprites more anim chanegs

* almost done

* INSANE

* sheet done

* its done

* re-implement improved squat sprite

* remove many unused assets

allow games to be hidden in the editor

* start animations of backup dancers

* finish backup dancer animations

* add effects to backup dancers' tree

* add dancers to the prefab

* import new sprites

* backup dancers fully functional

* game camera now updates in LateUpdate()

* touched some anims

* oops

* oops 2

* add audience applause

fix the mapped cellanim shaders

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Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-05-21 17:35:00 +00:00
Renamed from Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/IdleBop.anim (Browse further)