Commit Graph

10 Commits

Author SHA1 Message Date
minenice55 4c4d0a7a7a Play Mode Features Part 1 (#413)
* add pause menu assets

* layout and animation for pause

* make play mode prefab function

re-assign unused class inheritance

* remove filepath

* don't init medals twice

* remove PlayerActionObject

* initial attempt at anti-note lock

TODO: circumvent inputs clearing themselves making the functionality not work

* properly implement input lock prevention

* fix error on editor open

* functional pause menu

* bugfix

* make unpausing not reset current play statistics

* serialize initializer components in inspector instead of procedurally generating

* sanity check

* note for fade

* make flashes in the camera prefabs instead of in world space

remove / reorganize script files
address issue #411

* fix bug with perfect campaign

make minigame transitions hide the game canvas
adjust animation of the song credits textbox

* fully functional intro scene (placeholder for future title screen)

refactored entire game loading procedure
re-organized some files

* add interaction query to disclaimer text

* reword legal

* anchor section medals to section display

more tempo change placement controls

* operation order bugfix

* prep for future ratings and stats

* loading text

* autoload opening scene

* splash screen adjustments

added setting to force enable splash screen

* adjust setting entry
2023-05-07 20:33:15 +00:00
Rapandrasmus 14149b57e7 New animation helper function and rhythm rally scaled animations (#285) 2023-02-17 18:45:18 +00:00
minenice55 a57c373dfb Second PlayerActionEvent Pass (#206)
* fix crop stomp input scheduling bugs

* update space soccer to use PlayerActionEvent

* update spaceball to use PlayerActionEvent

make PlayerActionEvents clean themselves up on game switch

* update rhythm rally to use PlayerActionEvent

* update rhythm tweezers to use PlayerActionEvent

* update mahou tsukai to use PlayerActionEvent

* reduce logging level
2023-01-15 22:05:25 -05:00
Slaith a653194e07 Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe 2d80cb05b1 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe fd037c4436 Organization refactor 2022-03-11 21:10:13 -07:00
Jenny Crowe c0a6a39a66 Rhythm Rally: Feature complete! 2022-03-05 12:30:05 -07:00
Jenny Crowe 482a6b532a Rally: Ball tweaks 2022-03-05 10:41:54 -07:00
Braedon aec0522ceb Rhythm Rally polish 2022-02-15 00:17:53 -05:00
Jenny Crowe d18581074d Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00