* right foot creep
* look around stay low
* optimize the fan club prefab
use anim layers for the monkeys
* dansa med oss
* klappa era hander
* cossack sandvich
* soldier of dance
add speed halving / doubling functionality to choreographies
* fix selection of starting dance
* asset re-organization
* organize the last of the 1.0 games
* Wall
* floating windows can no longer become larger than the actual screen
* meat grinder has been entirely reworked
* update MeatGrinder.cs, replace assets
background is still temporary but this is all im doing til ev can help
* Boss New Anims
* New Tack Animations
* edited anims
* new bg
* working out merge conflics (cries)
* push for anims stuff
why r unity animations so suck
* Cart guy
cart guy
cart guy
* cart guy :)
* explodes
👼
* curves for meat trajectory
* typo
* cart guy is awesome. and tack reaction.
🐱🐱🐱🐱🐱
* I love unity animation
* everything but the boss call cancel fix
* bacon anim (+ remove interp on other meat anims)
* lastbeatpulse + gears are the only thing left
i was GONNA add both the beat based and constant gear animations but it just doesn't work out the way i want it to.
OHHHH WELLLLL
im gonna use straight up transforms anyways so i wont have to deal with unity animation (🤢)
* truly, and dearly, finished?
NOPE! UNITY ANIMATION BUG :D
* mwuhahahaha
disable ass buns
* meatsplash start, fix riqentity find bug
* fixes + particle improvements
all that's left is the phone bop and arc/particle adjustments, im pretty sure
* particle + arc adjustment, fix weird anim play on gameswitch
* fixed phonebop
oops i was playing the idle animation in update...
* make particles beat based
just waiting on mine to fix the offset bug
* fix trajectory jank
---------
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: Seanski2 <seanbenedit@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>