* air rally assetbundles
rvlbadminton
* blue bear assetbundles
ctrbear
* board meeting assetbundles
rvlrotation
* more board meeting stuff
* built to scale ds assetbundles
ntrassembly
* clappy trio & cheer readers assetbundles
agbclap and rvlbooks
* crop stomp assetbundles
ntrstomp
* dj school adjustment
ntrdj
* dog ninja assetbundles
ntrninja
* double date assetbundles
rvldate
* drumming practice assetbundles
ctrintro
NOTE: the mii system will probably need to be changed if we ever use miistudio
* fireworks & first (second) contact assetbundles
agbexplode and ctrinterpreter
* flipper flop assetbundles
rvlseal
CHANGED FROM MEGAMIX ``rvlGoma`` FOR EASE OF USE
* fork lifter assetbundles
rvlfork
* glee club assetbundles
ntrchorus
* kitties assetbundles
ctrteppan
* launch party assetbundles
rvlrocket
* lockstep assetbundles
ntrbackbeat
* meat grinder assetbundles
pcomeat
* mr upbeat assetbundles + meat grinder tag change
agboffbeat
* munchy monk assetbundles
ntrshugyo
* octopus machine assetbundles :cherryhappy:
NO SOUND
ntrcork
* Revert "octopus machine assetbundles :cherryhappy:"
This reverts commit a177e9b3c4e472b5bb05a783245553e626913b47.
* quiz show assetbundles
agbquiz
* a lot of games because i forgot to commit
whoops
* im just gonna start doing these commits in bulk
* all assetbundles except octopus machine & tram and pauline
* octopus machine assetbundles
ntrcork
* stache stuff (still needs more work but yeah)
* new icon (TEMPORARY ICON!!!)
* some placeholder animations
* more two two jank fixed, almost there
* superscroll + fixing early misses
* made a few temporary changes to superscroll.cs, i will be modifying it further for ease of use but for now it isn't permanent
* made real progress on stopping repeat inputs
-game is basically broken for the time being, but i wanna push this so nothing theoretically breaks. ill fix it all tomorrow when im less tired
* it's been a while since i've committed my changes
* modifiers work again (idk if i broke that in this commit or it was already broken)
* stacking logic is here!!! it always uses the latest objects' hit/miss/early function so it should be perfect. i might be able to improve on efficiency tho
-FollowHand animation is broken again unfortunately :(
* dumplings can now be individually colored, and are assigned their colors in Start(). the smear's colors are defined on Hit() (HitFunction() to be specific) , so that even when there are multiple stacked dumplings, they'll all be accurate.
maybe some other stuff but i cannot remember
* clean-up + integral fixes
onto Monk Move and SingleSuperScroll
i think ill add some more comments too
* fixed some missing/early stuff + a check for whether you can hit or not
* fixed FollowHand animation and the squishing/dumpling on top
* cleaned up a ton of unused variables + checks + anims
* added unused sound sequences
-ig if somebody knows how to use them they can implement them but idk how to and it's not worth figuring out rn
* more work on superscroll; there seems to be too many changes to the structure of the script to keep the single scrolling in with the tile scrolling, will combine if necessary tho
* fanClub/arisa_dab
* monk move!!
still working on singlesuperscroll 😭
but i got the monk moving!!
* a few optimizations + starting on new singlesuperscroll
* ok ScrollObject is usable now
oh my GOD i need to optimize how it looks and functions but rn it works like it will when it's done (theoretically)
ev do ur work
* a few things + new icon!!
* scroll speeds are good now
* finished except for the stache bop
😭😭😭😭😭 why isn't it working
* im pring this now
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* add pause menu assets
* layout and animation for pause
* make play mode prefab function
re-assign unused class inheritance
* remove filepath
* don't init medals twice
* remove PlayerActionObject
* initial attempt at anti-note lock
TODO: circumvent inputs clearing themselves making the functionality not work
* properly implement input lock prevention
* fix error on editor open
* functional pause menu
* bugfix
* make unpausing not reset current play statistics
* serialize initializer components in inspector instead of procedurally generating
* sanity check
* note for fade
* make flashes in the camera prefabs instead of in world space
remove / reorganize script files
address issue #411
* fix bug with perfect campaign
make minigame transitions hide the game canvas
adjust animation of the song credits textbox
* fully functional intro scene (placeholder for future title screen)
refactored entire game loading procedure
re-organized some files
* add interaction query to disclaimer text
* reword legal
* anchor section medals to section display
more tempo change placement controls
* operation order bugfix
* prep for future ratings and stats
* loading text
* autoload opening scene
* splash screen adjustments
added setting to force enable splash screen
* adjust setting entry
* lotta stuffs
* dj school bug fixed
* dog ninja overhauled AGAIN. you can start a cue outside of the game now (something i planned months ago lol)
* also two objects will not overlap when they're the same but when they're not the same they will overlap
* commiting cause im gonna try half-recoding meat grinder
* also im trying to fix mrupbeat's beeping cuz oh my god how is this not fixed yet
* meat grinder finished + tap trial bug fixed + mute dog ninja
MUTE DOG NINJA ONLY WHEN INACTIVE ‼️
* last minute stuff + mr upbeat
i will be reworking mr upbeat in another branch but i wanna not bloat this pr any further so bleehhhh :P
* dj school final bug fix
* munchy
* prefab set up
* fixes
* all the stuff is there
* add scripts and such
ok ev u animate away now
* animations
* eat anim fixes
* set up the stuff for arm animation + temp sfx
i edited the eat animation to be a little longer so that it doesn't blush inbetween inputs but i think it's fine
* basically everything should be ready to animate
yes
* more anims
* just a few things not that much !!!!
* fixed anims
* t two snap working + sfx + dumpling color
title. made lotsa progress, it's looking way better
* animations more
* idk!!! it's some stuff. but im going to bed now
* different colored smears + animators for dumplings
* all animations + sprite fixes
* oops fixed stare
* oops 2
* assigned the animator + just a bunch a' stuff
* All anims!! stache and brow stuff
* i go to bed now 😴
* barelies are working pretty well
* very early hits seem to be working on everything but the two twos
-it's temporarily disabled cause the ScheduleInput doesn't play nice with it
* added starpelly's SuperScroll script
* stare and blush blocks
* modifier block
-only functions to disable the baby for now, will do stuff to how the mustache works in the near future
* changed all cues to be prefunctions that queue up a main cue so that they can be called outside of the game
for whatever reason the FollowHand animation just doesn't wanna play. everything else does! but not the arguably most important one.
* Oops
* ymf pls help meee 😭
* Fixed two two dumpling anim not playing
* Fixed smear
* smear animation + monk animation block
ev do ur magic
* oops didn't save
* smear fix
* general progress, barelies, whateva
* pushing stuff for new unity edition
* monk move block
* fix dumplings spawning in editor scene instead of munchy monk prefab(?)
---------
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>