Commit graph

11 commits

Author SHA1 Message Date
Zeo
398b0db01d Delayed Property Tooltips (#886)
* add dropdown

yes im really making a pr for something as tiny as this

* can now turn on/off

now for the hard part

* can turn on and off much better

now i can ACTUALLY get the delay working

* it works!!!

currently waits for 400 frames regardless of fps, should probably be changed in the future but it works well enough rn

* Timer waits 1.5 seconds

much better, thanks astrl
2024-04-21 21:40:20 +00:00
EpicGamer2469
70ed213c6e Improve note parameters (#798)
* Add note parameter

* Increase max semitones

* Add previewing sounds for notes

* Add note preview toggle setting

* Fix Launch Party starting note

* Fix preview sound pooling + add BTS preview sound

* Add previewing note when slider handle is clicked
2024-03-21 21:47:50 -04:00
AstrlJelly
3cdb63917e Advanced Blocks (#720)
* play sfx and play animation blocks

i also changed prescheduleFunction to preFunction, and removed the unused preFunction argument in GameAction
i can revert this if need be but it just seemed vestigial

* count in rework + preloading, multisound addition

multisound was using an array that was converted to a list..?
very silly when you consider it's a list first so sometimes it's list -> array -> list lol

new Count-In and Play SFX block preloads sfx now!! epic.

* prefab-ify event properties, Button EntityType

* things are very nearly working!

however i just hit an insane hurdle. how do i modify a dropdown while still being able to access the index/int value of that param directly. UGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

* okay it's WORKING now

i just need to do some better dropdown stuff

* ITS WORKING ITS WORKING ITS WORKING

arbitrary animations, now accessible to those without prefab knowledge! and it's piss easy to use!!

* about to make a struct + class, tooltip improvements

gonna make the struct define it, then the class will actually be the dropdown
this is gonna make things so so so so much easier to comprehend

* finishing up, probably one more commit after this

* split up Dropdown into Dropdown and DropdownObj, which basically fixed all of my problems lol
* fixed a count bug
* added param tooltip toggle

* grah it's ALMOST DONE

* it's 99.9% finished.

just some touch ups, i don't think i even know of any bugs

* alright, looks like that's all the bugs gone

* EVERYTHING IS FINISHED!!
2024-02-26 01:47:22 +00:00
minenice55
0219564ea6 JSL-Related Improvements (#679)
* *don't* cause a stack overflow when polling split controller

* update JSL (DualSense Edge support)

add ability to update controller bindings

* (temporarily) get rid of everything joy-con pair related

* prepare the new controller

update JSL

* implementation of joycon pair

* properly do the material

* finish implementation
2024-02-04 06:55:43 +00:00
Zeo
3a4279ce5e Mass Text Update (#615)
* Air Rally Text Update

* Blue Bear Text Update

* Board Meeting Text Update

* Built To Scale DS Text Update

also changed Air Rally's assetbundle tag from "normal" to "keep"

* Catchy Tune Text Update

also changed some minor wording in Board Meeting and Built To Scale DS

* Cheer Readers Text Update

* The Clappy Trio Text Update

* Coin Toss Text Update

* Crop Stomp Text Update

* DJ School Text Update

* Dog Ninja Text Update

* Double Date Text Update

* Drumming Practice Text Update

* Fan Club Text Update

* Fireworks Text Update

* Second Contact Text Update

* Flipper-Flop Text Update

also fix an error in Catchy Tune

* Fork Lifter Text Update

* Glee Club Text Update

* Karate Man Text Update

also minor updates to other games

* Kitties! Text Update

* Launch Party Text Update

* Lockstep Text Update

* Marching Orders Text Update

* Meat Grinder Text Update

also fixed an error in Second Contact

* Mr. Upbeat Text Update

* Munchy Monk Text Update

* Octopus Machine Text Update

* Pajama Party Text Update

* Quiz Show Text Update

also changed some wording in meat grinder

* Rhythm Rally Text Update

* Rhythm Somen Text Update

that was easy

* Rhythm Tweezers Text Update

* Ringside Text Update

* Rockers Text Update

this sucked

* Samurai Slice DS Text Update

* See Saw Text Update

* Sneaky Spirits Text Update

* Spaceball Text Update

* Space Dance Text Update

* Space Soccer Text Update

* Splashdown Text Update

* Tambourine Text Update

* Tap Trial Text Update

* Tap Troupe Text Update

* The Dazzles Text Update

* Toss Boys Text Update

* Tram & Pauline Text Update

also added translation for Fireworks

* Tunnel Text Update

* Wizard's Waltz Text Update

* Working Dough Text Update

* fix compiler errors

* fix editor offset bug(?)

* fix missing param in second contact

* Ball Redispense text

* remove space soccer swing

* Trick on the Class Text Update

* Non-Game Text Update

* fix pre-function sorting

* camera shake ease

* remove a bunch of prints

* rhythm tweezers bug fix

* Update Credits.txt

* ssds nop samurai bop

* swap order of shake properties

* Update FirstContact.cs

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-01-15 02:04:10 +00:00
Rapandrasmus
dd24a96338 Title Screen (#454)
* Barebones title screen prefab added

* logo and stuff

* cool

* Added sfx to title screen

* The logo now bops to the beat

* epic reveal

* Fixed something

* put some of the stuff into the main menu

* other logo bop

* Implemented logobop2 and starbop

* added scrolling bg, tweaked positioning and wip splash text for play button

* more menu

* ooops

* Expand implemented

* cool

* Made stars spawn in in the opening

* make UI elements look nicer on different aspect ratios

* add sound while hovering over logo

* add settings menu to title screen

make the title screen properly play after the opening

* swap out title screen hover sound

remove the old config path warning

* every button works, some play mode fixes

* fix issues with beataction/multisound and pausing

* fix dropdown menus not working in certain screens

* fix particles rotating when camera controls are used

* touch style pause menu items only trigger if cursor is over an item

* various changes

make playback (unpausing) more reliable
only apply changes to advanced audio settings on launch
fix title screen visuals
add opening music
continue past opening by pressing a key
update credits

* almost forgot this

* lol

* initial flow mems

* user-taggable fonts in textboxes

* alt materials for kurokane

* assets prep

* plan out judgement screen layout

change sound encodings

* start sequencing judgement

* judgement screen sequence

* full game loop

* fix major issue with pooled sound objects

rebalance ranking audio
fix issues with some effects in play mode

* new graphics

* particles

* make certain uses of the beat never go below 0

fix loop of superb music

* make markers non clamped

lockstep frees rendertextures when unloading

* lockstep creates its own rendertextures

swapped button order on title screen
added null checks to animation helpers
disabled controller auto-search for now

* enable particles on OK rank

* play mode info panel

* let play mode handle its own fade out

* fix that alignment bug in controller settings

* more safety here

* Update PauseMenu.cs

* settable (one-liner) rating screen text

* address minigame loading crashes

* don't do this twice

* wav converter for mp3

* Update Minigames.cs

* don't double-embed the converted audio

* studio dance bugfixing spree

* import redone sprites for studio dance

* update jukebox

prep epilogue screen

* epilogue screen

* studio dance inkling shuffle test

* new studio dance choreo system

* markers upgrade

* fix deleting volume changes and markers

prep category markers

* Update Editor.unity

* new rating / epilogue settings look

* update to use new tooltip system

mark certain editor components as blocking

* finish category system

* dedicated tempo / volume marker dialogs

* swing prep

* open properties dialog if mapper hasn't opened it prior for this chart

fix memory copy bug when making new chart

* fix ctrl + s

* return to title screen button

* make graphy work everywhere

studio dance selector
membillion mems

* make sure riq cache is clear when loading chart

* lol

* fix the stupid

* bring back tempo and volume change scrolling

* new look for panels

* adjust alignment

* round tooltip

* alignment of chart property prefab

* change scale factor of mem

* adjust open captions material

no dotted BG in results commentary (only epilogue)
bugfix for tempo / volume scroll

* format line 2 of judgement a bit better

update font

* oops

* adjust look of judgement score bar

* new rating bar

* judgement size adjustment

* fix timing window scaling with song pitch

* proper clamping in dialogs

better sync conductor to dsptime (experiment)

* disable timeline pitch change when song is paused

enable perfect challenge if no marker is set to do so

* new app icon

* timing window values are actually double now

* improve deferred timekeep even more

* re-generate font atlases

new app icon in credits

* default epilogue images

* more timing window adjustment

* fix timing display when pitched

* use proper terminology here

* new logo on titlescreen

* remove wip from play

update credits

* adjust spacing of play mode panel

* redo button spacing

* can pass title screen with any controller

fix issues with controller auto-search

* button scale fixes

* controller title screen nav

* remove song genre from properties editor

* disable circle cursor when not using touch style

* proper selection graphic

remove refs
re-add heart to the opening

* controller support in opening

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
2023-12-26 05:22:51 +00:00
minenice55
8fa4d74096 Alternate Control Styles Support (#554)
* add mouse controller

* support different control styles in options

deprecate old input check methods

* fully functional input actions system

* btsds InputAction

* blue bear InputAction

* more games

fix bugs with some input related systems

* coin toss re-toss

* cheer readers touch

* dog ninja touch

* multiple games

* last of the easy games' touch

* more specialized games

* specialized games 2

* finish ktb games

* remove legacy settings disclaimer

* "only" two games left

* karate man touch

* rockers touch

still needs fixes and bad judge strum

* DSGuy flicking animation

* playstyle chart property

* improve performance of minigame preloading

* improve look of cursor

make assetbundles use chunk-based compression
refactor assetbundle loading methods a bit

* prime conductor stream playback to stabilize seeking operations

* fix air rally swing on pad release

* use virtual mouse pointer

* add UniTask

* make BeatAction use UniTask

* implement UniTask to replace some coroutines

* add touch style UI elements and effects

games now support the ability to define two cursor colours if they need split screen touch inputs

* update plugins and buildscript

* implement thresholded pointer position clipping

* fix clamping

* instant show / hide

fix discord game SDK crashes
2023-10-29 19:44:47 +00:00
Braedon Lewis
d30a59ac21 more editor fixes (#574) 2023-10-27 20:19:16 +00:00
minenice55
154f78179e Controller Support Update (#511)
* Update issue template to include .riq/.zip info (#483)

Co-authored-by: patata <patataofcourse@gmail.com>

* Pull release 1 (#484)

* Squashed commit of the following:

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Squashed commit of the following:

commit 0d25221b71
Merge: 5869d212 9163085d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 16:40:52 2023 +0000

    Merge pull request #478 from evdial/working-dough

    Working Dough Tweaks

commit 9163085d7a
Merge: 6592a5f2 5869d212
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 17 12:40:06 2023 -0400

    Merge branch 'release_1' into pr/478

commit 5869d212bc
Author: patata <patataofcourse@gmail.com>
Date:   Sat Jun 17 17:20:15 2023 +0200

    Update issue template to include .riq/.zip info

commit 6592a5f202
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 15:05:07 2023 -0400

    assbuns

commit 11a4c090a1
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:56:40 2023 +0200

    made small idle not crazy

commit 45e7d81b0f
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:33:57 2023 -0400

    fsd

commit 47efa3e4f3
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 14:16:38 2023 -0400

    anim

commit c6fb8880a0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jun 15 20:13:11 2023 +0200

    Fixed stuff also scaled now yippee

commit 16ce508b03
Author: ev <85412919+evdial@users.noreply.github.com>
Date:   Thu Jun 15 13:50:10 2023 -0400

    many

commit 37b80a33c7
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:28:21 2023 -0400

    Squashed commit of the following: (#474)

    commit 2c628a4109
    Merge: 4fde418c 6246a144
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Wed Jun 14 01:23:31 2023 +0000

        Merge pull request #473 from minenice55/easings-fix

        Enum Parsing Fix

    commit 6246a144b6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:21:13 2023 -0400

        fix all parsing of enums, removed the "special case" for eases

        update to latest Jukebox

    commit 4fde418c33
    Merge: b9043582 50bc8765
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:15 2023 +0000

        Merge pull request #469 from minenice55/jukebox-update

        Jukebox Package Update

    commit b90435825a
    Merge: eec3c09a 73e9efd4
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 21:39:08 2023 +0000

        Merge pull request #458 from AstrlJelly/MiscAdditions_4

        Bug Fixes + Feature Additions

    commit 73e9efd4b1
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:38:24 2023 -0400

        add "updater" for the old marching entity

    commit b8d149743a
    Merge: 4291333c eec3c09a
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 17:22:01 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 50bc876509
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:55:02 2023 -0400

        let play mode start if no song file is loaded

        fix issue with loading large audio files

    commit eec3c09aa8
    Merge: a0d70933 990af323
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 18:32:40 2023 +0000

        Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

        Fixed weird curve stuff on game switch in working dough

    commit 990af32379
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 19:24:13 2023 +0200

        Fixed weird curve stuff on game switch in working dough

    commit a0d7093345
    Merge: bdef3f95 3d19e75e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 16:09:21 2023 +0000

        Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

        Fixed small balls not working in working dough

    commit 3d19e75e1a
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 18:07:13 2023 +0200

        Fixed small balls not working in working dough

    commit bdef3f95c3
    Merge: 8954b8c2 0bfafac6
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Tue Jun 13 14:56:58 2023 +0000

        Merge pull request #467 from Rapandrasmus/WorkingDoughRework

        Working Dough rework

    commit 0bfafac6fe
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:13:08 2023 +0200

        modernised rockers pass turn

    commit d770266d81
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 16:03:08 2023 +0200

        Rhythm tweezers pass turn now works like working dough

    commit 2109c99a95
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 15:51:35 2023 +0200

        gandw on balls has been added

    commit 785abf8486
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 14:59:56 2023 +0200

        Proper inactive handling now

    commit 0a92b7bd69
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:52:15 2023 +0200

        OnSpawnBall reimplemented

    commit a14aacc181
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Tue Jun 13 13:37:09 2023 +0200

        new sounds

    commit 8b0544246d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Mon Jun 12 17:18:37 2023 -0400

        update Jukebox to latest version

        fixes for inferred entity loading

    commit d8ff6744c0
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 21:36:57 2023 +0200

        ball transporter anims for pass turn

    commit d283624b07
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 20:38:48 2023 +0200

        working dough converted, need to fix eveerything though

    commit 5b3c59eabd
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 18:36:41 2023 +0200

        Converted everything to new curves and made playerballs handle themselves input-wise

    commit dee630ea45
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 14:04:32 2023 +0200

        Some new curves

    commit 31e8890190
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 12:03:21 2023 +0200

        Rockers can do it too now

    commit 76bf6eefa6
    Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
    Date:   Mon Jun 12 11:58:31 2023 +0200

        You can now place inputs on top of pass turn for rhythm tweezers

    commit 8954b8c269
    Merge: 743e954e ce3e6f2d
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:55:40 2023 -0400

        Merge branch 'master' into release_1

    commit 743e954e05
    Merge: 5af551b3 8929cd56
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 19:53:47 2023 +0000

        Merge pull request #465 from minenice55/dont_infer_track

        Don't infer the track field when importing converted v0 riq coming from unknown origin

    commit 8929cd5618
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 15:52:14 2023 -0400

        don't infer track when importing a v0 riq from another program

    commit 5af551b32e
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sun Jun 11 12:12:25 2023 -0400

        make base datamodels for special entity reading (#463)

        * make base datamodels for special entity reading

        * fix crop stomp breaking when no game switch or remix end is set

        * fix save shortcut

        fix loading charts with no music

    commit 4291333cb0
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 23:00:30 2023 -0400

        add updater for marching orders turn

    commit 82da6da741
    Merge: 52a4d2b6 411b9a3c
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:36:10 2023 -0400

        Merge branch 'release_1' into pr/458

    commit 411b9a3cb1
    Merge: b6c222a9 afc665ed
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:30:32 2023 -0400

        Merge branch 'master' into release_1

    commit b6c222a981
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 22:27:58 2023 -0400

        editor fixes (#459)

        * ditch loading dialog

        doesn't show up when it's supposed to

        * format song offset in editor

        * remove VorbisPlugin

        * Update Editor.cs

    commit 52a4d2b65c
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:55:10 2023 -0400

        convert float to double and all that

    commit aa8f531466
    Merge: 242b076f afc665ed
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 16:01:44 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit 242b076f09
    Merge: db653d5a 2b0ced2f
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:21:22 2023 -0400

        Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

    commit db653d5a52
    Author: AstrlJelly <bdlawson115@gmail.com>
    Date:   Sat Jun 10 15:18:45 2023 -0400

        a lot

        * munchy monk input + mustache fixes
        * fork lifter and pajama party bopping
        * meat grinder miss bop fix
        * cloud monkey Real
        * marching orders Go! was broken
        * force march doesn't break when it's too early from a game switch
        * you can use the March! block without the marching now

    commit 50a1b7bcdb
    Author: minenice55 <star.elementa@gmail.com>
    Date:   Sat Jun 10 15:13:29 2023 -0400

        Integration of Jukebox Library (#451)

        * add Jukebox library

        todo:
        - saving / loading of new format
        - inferrence of unknown data like past versions
        - move the temporary float casts to proper use of double
        - make sound related functions take double for timing
        - inform people that the Jukebox sound player was renamed to SoundByte lol

        * make sound, input scheduling, and super curve use double precision

        * successfully load charts

        * editor works again

        v1 riqs can be saved and loaded

        * first tempo and volume markers are unmovable

        fix loading of charts' easing values

        * use gsync / freesync

        * update Jukebox refs to SoundByte

        * game events use double part 1

        Air Rally - Glee Club converted

        * don't load song if chart load fails

        * finish conversion of all minigames

        * remove editor waveform toggle

        * timeline now respects added song offset length

        clear cache files on app close
        prepped notes for dsp sync

        * update timeline length when offset changed

        * update to latest Jukebox

        * make error panel object in global game manager

        * improve conductor music scheduling

        * added error message box

        fix first game events sometimes not playing

commit 2c628a4109
Merge: 4fde418c 6246a144
Author: minenice55 <star.elementa@gmail.com>
Date:   Wed Jun 14 01:23:31 2023 +0000

    Merge pull request #473 from minenice55/easings-fix

    Enum Parsing Fix

commit 6246a144b6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:21:13 2023 -0400

    fix all parsing of enums, removed the "special case" for eases

    update to latest Jukebox

commit 4fde418c33
Merge: b9043582 50bc8765
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:15 2023 +0000

    Merge pull request #469 from minenice55/jukebox-update

    Jukebox Package Update

commit b90435825a
Merge: eec3c09a 73e9efd4
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 21:39:08 2023 +0000

    Merge pull request #458 from AstrlJelly/MiscAdditions_4

    Bug Fixes + Feature Additions

commit 73e9efd4b1
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:38:24 2023 -0400

    add "updater" for the old marching entity

commit b8d149743a
Merge: 4291333c eec3c09a
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 17:22:01 2023 -0400

    Merge branch 'release_1' into pr/458

commit 50bc876509
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:55:02 2023 -0400

    let play mode start if no song file is loaded

    fix issue with loading large audio files

commit eec3c09aa8
Merge: a0d70933 990af323
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 18:32:40 2023 +0000

    Merge pull request #471 from Rapandrasmus/FixWorkingDoughCurve

    Fixed weird curve stuff on game switch in working dough

commit 990af32379
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 19:24:13 2023 +0200

    Fixed weird curve stuff on game switch in working dough

commit a0d7093345
Merge: bdef3f95 3d19e75e
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 16:09:21 2023 +0000

    Merge pull request #470 from Rapandrasmus/WorkingDoughFixes

    Fixed small balls not working in working dough

commit 3d19e75e1a
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 18:07:13 2023 +0200

    Fixed small balls not working in working dough

commit bdef3f95c3
Merge: 8954b8c2 0bfafac6
Author: minenice55 <star.elementa@gmail.com>
Date:   Tue Jun 13 14:56:58 2023 +0000

    Merge pull request #467 from Rapandrasmus/WorkingDoughRework

    Working Dough rework

commit 0bfafac6fe
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:13:08 2023 +0200

    modernised rockers pass turn

commit d770266d81
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 16:03:08 2023 +0200

    Rhythm tweezers pass turn now works like working dough

commit 2109c99a95
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 15:51:35 2023 +0200

    gandw on balls has been added

commit 785abf8486
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 14:59:56 2023 +0200

    Proper inactive handling now

commit 0a92b7bd69
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:52:15 2023 +0200

    OnSpawnBall reimplemented

commit a14aacc181
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Tue Jun 13 13:37:09 2023 +0200

    new sounds

commit 8b0544246d
Author: minenice55 <star.elementa@gmail.com>
Date:   Mon Jun 12 17:18:37 2023 -0400

    update Jukebox to latest version

    fixes for inferred entity loading

commit d8ff6744c0
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 21:36:57 2023 +0200

    ball transporter anims for pass turn

commit d283624b07
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 20:38:48 2023 +0200

    working dough converted, need to fix eveerything though

commit 5b3c59eabd
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 18:36:41 2023 +0200

    Converted everything to new curves and made playerballs handle themselves input-wise

commit dee630ea45
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 14:04:32 2023 +0200

    Some new curves

commit 31e8890190
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 12:03:21 2023 +0200

    Rockers can do it too now

commit 76bf6eefa6
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Mon Jun 12 11:58:31 2023 +0200

    You can now place inputs on top of pass turn for rhythm tweezers

commit 8954b8c269
Merge: 743e954e ce3e6f2d
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:55:40 2023 -0400

    Merge branch 'master' into release_1

commit 743e954e05
Merge: 5af551b3 8929cd56
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 19:53:47 2023 +0000

    Merge pull request #465 from minenice55/dont_infer_track

    Don't infer the track field when importing converted v0 riq coming from unknown origin

commit 8929cd5618
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 15:52:14 2023 -0400

    don't infer track when importing a v0 riq from another program

commit 5af551b32e
Author: minenice55 <star.elementa@gmail.com>
Date:   Sun Jun 11 12:12:25 2023 -0400

    make base datamodels for special entity reading (#463)

    * make base datamodels for special entity reading

    * fix crop stomp breaking when no game switch or remix end is set

    * fix save shortcut

    fix loading charts with no music

commit 4291333cb0
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 23:00:30 2023 -0400

    add updater for marching orders turn

commit 82da6da741
Merge: 52a4d2b6 411b9a3c
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:36:10 2023 -0400

    Merge branch 'release_1' into pr/458

commit 411b9a3cb1
Merge: b6c222a9 afc665ed
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:30:32 2023 -0400

    Merge branch 'master' into release_1

commit b6c222a981
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 22:27:58 2023 -0400

    editor fixes (#459)

    * ditch loading dialog

    doesn't show up when it's supposed to

    * format song offset in editor

    * remove VorbisPlugin

    * Update Editor.cs

commit 52a4d2b65c
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:55:10 2023 -0400

    convert float to double and all that

commit aa8f531466
Merge: 242b076f afc665ed
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 16:01:44 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit 242b076f09
Merge: db653d5a 2b0ced2f
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:21:22 2023 -0400

    Merge remote-tracking branch 'upstream/master' into MiscAdditions_4

commit db653d5a52
Author: AstrlJelly <bdlawson115@gmail.com>
Date:   Sat Jun 10 15:18:45 2023 -0400

    a lot

    * munchy monk input + mustache fixes
    * fork lifter and pajama party bopping
    * meat grinder miss bop fix
    * cloud monkey Real
    * marching orders Go! was broken
    * force march doesn't break when it's too early from a game switch
    * you can use the March! block without the marching now

commit 50a1b7bcdb
Author: minenice55 <star.elementa@gmail.com>
Date:   Sat Jun 10 15:13:29 2023 -0400

    Integration of Jukebox Library (#451)

    * add Jukebox library

    todo:
    - saving / loading of new format
    - inferrence of unknown data like past versions
    - move the temporary float casts to proper use of double
    - make sound related functions take double for timing
    - inform people that the Jukebox sound player was renamed to SoundByte lol

    * make sound, input scheduling, and super curve use double precision

    * successfully load charts

    * editor works again

    v1 riqs can be saved and loaded

    * first tempo and volume markers are unmovable

    fix loading of charts' easing values

    * use gsync / freesync

    * update Jukebox refs to SoundByte

    * game events use double part 1

    Air Rally - Glee Club converted

    * don't load song if chart load fails

    * finish conversion of all minigames

    * remove editor waveform toggle

    * timeline now respects added song offset length

    clear cache files on app close
    prepped notes for dsp sync

    * update timeline length when offset changed

    * update to latest Jukebox

    * make error panel object in global game manager

    * improve conductor music scheduling

    * added error message box

    fix first game events sometimes not playing

* Editor Additions (#479)

* favoriting and pick block

favoriting needs to not break after previewing (maybe make it persistent in the settings file?)
pick block needs to pick the icon, too. and preferably scroll to it as well

* final star anim + automatic icon game switching

before i make any more changes im making a checkpoint here cuz i know it works
* i want to add a way to specify which event SwitchGame() will switch to (because that's a cool feature for pick block)
* i'll have to figure out how to auto scroll to the game when the icon is selected
* the star now fully works, even between preview switches 👍

* fix the rest of the stuff

the event name gets colored correctly and hidden games are skipped over, but still loaded.
also i built mm ass buns

* tweaks + zoom and sorting

this stuff will be in the pr desc so it doesn't matter

* oop one more thing

* icons look better now :D

mipmaps to the rescue

* double date fix

* Merge pull request #486 from RHeavenStudio/actions_rework

Rework GitHub Actions and build script

* add ab meta to gitignore (#489)

* Sound Scheduling Improvements (#491)

* port conductor adjustments

* scheduled sounds prebake

* allow aiff files to be imported

add vbr mp3 warning to readme

* improve wording

* separate controller initializers

update JSL

* set initial player on joyshocks

* loaders have their own namespace

* port PlayerActionEvent IsHittable

rename timing margin values
simplify some player action event logic

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* Revert "Merge branch 'master' into new-controller-support"

This reverts commit 2bf4c14f68a6f4f512504feb21d0ea5242e4a0fc, reversing
changes made to b9c5fd4581750de0e4aefffa9b4a2ab9564971d1.

* Squashed commit of the following:

commit 00c58d5487
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Wed Jun 28 06:51:53 2023 +0200

    CNR API Internal Rework (#488)

    * Prep stuff

    * Tweezers now spawn in

    * Started converting tweezers

    * I hate <1 beat intervals

    * Actually nvm

    * fixed a bug

    * You can chain intervals now, stack them if you really wanted

    * Pass turn checks if crhandlerinstance exists

    * Fixed hairs being deleted by onion switch

    * Rockers rerewritten

    * working dough rerewritten

* update packages for mac

* assign plugin platforms

* JSL polling via event

* JSL timestamped input

* initial prep for rebinding controls

rename some bindings
properly expose newer JSL stuff

* update JSL plugin

support for DualSense Edge (treated as DualSense)

* methods for working on controller binds

doc parts of the InputController class

* show bindings in settings menu

* CNR API Internal Rework (#488)

* Prep stuff

* Tweezers now spawn in

* Started converting tweezers

* I hate <1 beat intervals

* Actually nvm

* fixed a bug

* You can chain intervals now, stack them if you really wanted

* Pass turn checks if crhandlerinstance exists

* Fixed hairs being deleted by onion switch

* Rockers rerewritten

* working dough rerewritten

* Games fixes/reworks patch (#501)

* ghosts are scaled now

* Lockstep fully reworked

* mr. bach has been implemented

* Space dance fixes

* oops

* Tap trial rework part 1

* tap trial rework part 2

* oopsie

* Gramps Talk Update

* Space Dance Voice Offsets

* Giraffe done! (Except miss anim)

* bg is not showing up for some reason

* bg not rendering fixed + giraffe fixed

* scrolling done

* fixed space dance and space soccer bg scrolls

* fixed rockers bugs

* adjustment

* fixed el inaccuracies

* particle fix

* changed pitch and volume of monkey tap

* miss anim

* megamix face for girl

* Proper miss anim implementation

* Added force stepping event

* miss anim fix

---------

Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

* Revert "Merge branch 'master' into new-controller-support"

This reverts commit 3f0edd8657074fea4ff93a91b3822ba10f9e98c1, reversing
changes made to 804d7fad3b6498bc80da9646115a1d1e30254961.

* Squashed commit of the following:

commit c00b6f46c3
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Thu Jul 13 02:35:47 2023 +0200

    Games fixes/reworks patch (#501)

    * ghosts are scaled now

    * Lockstep fully reworked

    * mr. bach has been implemented

    * Space dance fixes

    * oops

    * Tap trial rework part 1

    * tap trial rework part 2

    * oopsie

    * Gramps Talk Update

    * Space Dance Voice Offsets

    * Giraffe done! (Except miss anim)

    * bg is not showing up for some reason

    * bg not rendering fixed + giraffe fixed

    * scrolling done

    * fixed space dance and space soccer bg scrolls

    * fixed rockers bugs

    * adjustment

    * fixed el inaccuracies

    * particle fix

    * changed pitch and volume of monkey tap

    * miss anim

    * megamix face for girl

    * Proper miss anim implementation

    * Added force stepping event

    * miss anim fix

    ---------

    Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
    Co-authored-by: ev <85412919+evdial@users.noreply.github.com>

commit 94d62309fb
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Wed Jul 12 18:49:32 2023 +0200

    Second Contact Rework + Small CNR API changes (#500)

    * Just need to rewrite how player text works

    * text almost fixed

    * text is now fixed

    * ellipses added

    * Removed cnr api from rockers and working dough

    * oops

commit 00c58d5487
Author: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Date:   Wed Jun 28 06:51:53 2023 +0200

    CNR API Internal Rework (#488)

    * Prep stuff

    * Tweezers now spawn in

    * Started converting tweezers

    * I hate <1 beat intervals

    * Actually nvm

    * fixed a bug

    * You can chain intervals now, stack them if you really wanted

    * Pass turn checks if crhandlerinstance exists

    * Fixed hairs being deleted by onion switch

    * Rockers rerewritten

    * working dough rerewritten

* working controller remapping

* better differentiate between physical buttons and virtual actions

fix bugs with single joy-con

* add 90hz input debouncing

* fix display issue in joycon pairing UI

* start fixing issues with split pair

todo: make the con read the paired controller as well

* saving/loading custom binds

* fix issues with joy-con pairs

fix binding reset issue with joyshocks

* apply same fix to kb

swap kb east and south action binds

* implement IsHittable in places that need it as examples

* pj party needed IsHittable as well

---------

Co-authored-by: patata <patataofcourse@gmail.com>
Co-authored-by: AstrlJelly <bdlawson115@gmail.com>
Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-07-31 02:32:11 +00:00
minenice55
50a1b7bcdb Integration of Jukebox Library (#451)
* add Jukebox library

todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol

* make sound, input scheduling, and super curve use double precision

* successfully load charts

* editor works again

v1 riqs can be saved and loaded

* first tempo and volume markers are unmovable

fix loading of charts' easing values

* use gsync / freesync

* update Jukebox refs to SoundByte

* game events use double part 1

Air Rally - Glee Club converted

* don't load song if chart load fails

* finish conversion of all minigames

* remove editor waveform toggle

* timeline now respects added song offset length

clear cache files on app close
prepped notes for dsp sync

* update timeline length when offset changed

* update to latest Jukebox

* make error panel object in global game manager

* improve conductor music scheduling

* added error message box

fix first game events sometimes not playing
2023-06-10 15:13:29 -04:00
minenice55
4c4d0a7a7a Play Mode Features Part 1 (#413)
* add pause menu assets

* layout and animation for pause

* make play mode prefab function

re-assign unused class inheritance

* remove filepath

* don't init medals twice

* remove PlayerActionObject

* initial attempt at anti-note lock

TODO: circumvent inputs clearing themselves making the functionality not work

* properly implement input lock prevention

* fix error on editor open

* functional pause menu

* bugfix

* make unpausing not reset current play statistics

* serialize initializer components in inspector instead of procedurally generating

* sanity check

* note for fade

* make flashes in the camera prefabs instead of in world space

remove / reorganize script files
address issue #411

* fix bug with perfect campaign

make minigame transitions hide the game canvas
adjust animation of the song credits textbox

* fully functional intro scene (placeholder for future title screen)

refactored entire game loading procedure
re-organized some files

* add interaction query to disclaimer text

* reword legal

* anchor section medals to section display

more tempo change placement controls

* operation order bugfix

* prep for future ratings and stats

* loading text

* autoload opening scene

* splash screen adjustments

added setting to force enable splash screen

* adjust setting entry
2023-05-07 20:33:15 +00:00