Commit graph

392 commits

Author SHA1 Message Date
KrispyDotlessI
622bad744f Marching Orders - Base
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
minenice55
e3fe00e2b0 update Samurai Slice (Gold) sprites
- add easter egg object type
2022-08-18 13:15:50 -04:00
minenice55
e269855490 improve interaction with some karate man obejcts
- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
minenice55
3bbeb71498 more anim adjust 2022-08-17 14:48:27 -04:00
minenice55
5613bc6f65 import HD fanclub background
- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
minenice55
fb322e3198 update Arisa's animations with new sprites 2022-08-16 19:19:30 -04:00
minenice55
1f9eb25820 Merge branch 'ntrIdol-hd' into misc-additions-3 2022-08-16 18:12:13 -04:00
minenice55
3fbb7299d0 add new icons
- disables compression on icon masks for better filtering
2022-08-16 18:07:41 -04:00
minenice55
c4f4549a67 fix fire particle colour 2022-08-14 21:59:21 -04:00
minenice55
05375aacb7 facial expressions for just inputs
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
e62914f63e put resources in assetbundle
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
009b593a42 radial bg type
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
99b2294561 flow bar reactions 2022-08-13 22:11:17 -04:00
minenice55
5b3c0584f3 mania nori bar
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
minenice55
0e960cf0ec add "Blood" bg texture 2022-08-12 23:33:50 -04:00
minenice55
c3e2e5694a set correct heart colours 2022-08-12 22:06:43 -04:00
minenice55
e381f89399 Merge branch 'master' into karate-man-2-part2 2022-08-12 21:11:21 -04:00
minenice55
cedce55922 start flow bar 2022-08-12 21:06:41 -04:00
minenice55
74c17a7a14 remappable item colours
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
minenice55
2a2e8fc620 start adding object colour remapping 2022-08-11 19:36:47 -04:00
minenice55
e85210511b upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
Jellirby
2f02545c2a Launch Party Prefab Update
So I updated the launch party prefab. The launchpad is now visible and stars extend past the default window.
2022-08-11 00:58:47 -04:00
minenice55
bfb9162e46
Merge pull request #143 from minenice55/karate-man-2
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
e8975c6dc4 fix all merge conflicts
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
6ac37d51d4 Merge branch 'master' into pr/140 2022-08-09 10:20:59 -04:00
minenice55
3f7af6a0eb joe prepare animation
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions

- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
bd0d05772a cooking pot lids fly off
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
c4693eb093 background colour fading
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
2d4af47609 facial expressions
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
7509224289 background particles, gradient 2022-08-05 21:19:18 -04:00
minenice55
86c0e7eb0a recolourable shadows
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
35ff6bdd45 background effects, special move camera
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f277a131db finish effect 2022-08-03 16:14:37 -04:00
minenice55
ef8b4011fe particle adjust 2022-07-30 21:33:11 -04:00
minenice55
e37de018cd kicks complete, start work on particles
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
1b5288f7e9 hit effect start, kick charge 2022-07-29 22:25:48 -04:00
minenice55
463ae454d0 start work on kicks 2022-07-29 15:26:59 -04:00
minenice55
d0c0041bd0 replace old karate man prefab with new one 2022-07-29 15:06:22 -04:00
minenice55
e6e797a85e add y-offset functionality to start position offset 2022-07-29 12:52:59 -04:00
minenice55
a583529087 fully functional combo, several object types 2022-07-29 12:18:17 -04:00
minenice55
e5cb58ce9a combo input 2022-07-28 22:09:48 -04:00
minenice55
859e719e3c start working on inputs
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
5079bd9b6f
Merge pull request #139 from ThatZeoMan/master
Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
minenice55
a78235cea0 Merge branch 'master' into karate-man-2 2022-07-28 11:32:10 -04:00
ThatZeoMan
aa9379e21e start gearing up for track 5
it is battery acid color (i will change it)

i probably did this wrong
2022-07-28 00:17:02 -05:00
minenice55
8680d13989 create classes 2022-07-27 18:35:18 -04:00
Mytiaoga
938580b880 Update repo to latest 2022-07-27 17:04:02 +08:00
adianfiuef
09581bddca Tram&Pauline animation update 2022-07-26 14:14:28 -04:00
minenice55
5433b85e58 start karate man redo 2022-07-26 11:37:02 -04:00
adianfiuef
e343e66b8d Tram&Pauline
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00