Commit graph

12 commits

Author SHA1 Message Date
minenice55
9b62e3ca7c fix filename / filepaths
add build mac / build linux to editor
update packages
2023-06-18 23:49:16 -04:00
minenice55
e9588080f9 try a new build script
add assetbundles to gitignore
2023-06-18 17:49:14 -04:00
minenice55
e85210511b upscaled assets
- setup material for colourmapping
- adjust SpritesheetScaler to accept floating point scaling options
2022-08-11 17:08:47 -04:00
minenice55
034b6307dd Add quad inflation to SpritesheetScaler 2022-06-25 22:35:43 -04:00
minenice55
1dda4f9477
Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jenny Crowe
48af382417 Crop Stomp: HD textures! + animation tweaks 2022-03-16 02:40:53 -07:00
Jenny Crowe
9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
Jenny Crowe
68bb30ae2a Editor: Tempo finder tweaks 2022-02-24 21:30:02 -07:00
Braedon
c04f994d1b Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Braedon
cbc2ecef72 Update BCCAD.cs 2022-02-10 17:34:15 -05:00
Braedon
772ab2783c bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Braedon
97af950012 bread2unity started but not really (read desc)
This is really just an excuse to try out the Unity Editor class. But I believe this can be useful for actually making this program.
Do with that information what you will.
2022-02-09 01:16:16 -05:00