* Made Nail half-speed, changed long nail from hold B to press B, touched up animations
- Made Nail Carpenter half-speed -- it shouldn't change much, just remember to double your tempo!
- Also changed the long nail input from hold and release to simply pressing B -- the old way gives less reaction time and is just less fun overall
- Also touched up the animations to make them snappier and improve gamefeel
* Cleaned up animations a bit further, changed 'fusuma' to 'shoji'
* Further animation improvements
Hit animations are now instant, and the hammer animation is about snappy and responsive as it should be
* Fixed touch controls
FIxed touch controls being a miss no matter what
* reimplemented touch mode whiffing
cuz i forgor
* fixed a sound effect playing at the wrong time
* spawning logic overhaul
also fixed issue where sweets would be hittable if a nail could be instead
cues at full speed for testing need to halve the speed of everything later
* remove stray sfx call
* add missing exclaim animations to the forced object types
* improve chunk based spawning
improve animator setup
* remove unused stuff
* new animations
girl randomly blinks
puddings bounce when passing the girl
nails pop out when missing
* fix the sweet break check
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Co-authored-by: minenice55 <star.elementa@gmail.com>
2024-03-15 19:18:21 +00:00
Renamed from Assets/Resources/Sprites/Games/NailCarpenter/Animations/eye.controller.meta (Browse further)