minenice55
be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
Slaith
ebeea121ed
Moved all minigame initialization to Awake()
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I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
Carson Kompon
ad151c3d07
Proper Mr. Upbeat Positioning
2022-03-12 11:57:46 -05:00
Jenny Crowe
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
Carson Kompon
8ebcf18501
Mr. Upbeat now starts on the go no matter what
2022-03-11 20:54:05 -05:00
Jenny Crowe
5a56ecf261
Merge pull request #46 from Slaith12/main
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Implemented Inactive Functions and made OnGameSwitch functional
2022-03-08 17:12:52 -07:00
Slaith
fca105259c
Implemented inactive functions for all game count ins
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Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Carson Kompon
f971cba1be
Added generic Applause sound
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Cleaned up Mr. Upbeat and Drumming Practice sounds as a result
2022-03-07 12:10:50 -05:00
Carson Kompon
8dc36b1cb9
Added Ding/Applause SFX to Mr. Upbeat
2022-03-06 14:48:39 -05:00
Carson Kompon
3f2cc123cb
Fully functional and animated Mr. Upbeat
2022-03-06 14:37:50 -05:00
Carson Kompon
bc9bac4ab5
Added Mr. Upbeat fall animation
2022-03-06 12:34:54 -05:00
Carson Kompon
8b2ee6cac5
Slightly functional Mr. Upbeat
2022-03-04 22:10:10 -05:00
Carson Kompon
063c144e44
Mr Upbeat Programming progress
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Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon
035fbc818b
Mr Upbeat Animation Setup
2022-03-04 15:47:40 -05:00