minenice55
3a9af801ec
Trick on the Class: update 2mo old code
2022-06-19 22:29:21 -04:00
minenice55
ed79c7e4fd
Merge branch 'master' into game-mobTrick
2022-06-19 21:47:42 -04:00
minenice55
ae017fdeef
Various small additions and changes ( #105 )
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* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
b660b4dcbd
Allow games to load assets from AssetBundles ( #102 )
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* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jellirby
b15a4c6f0c
Launch Party Prefab Setup ( #97 )
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This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
37eb45ec6d
Small Bugfixes ( #95 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
a3fb579c6d
Animation speed helpers, stop on remix end ( #91 )
2022-06-06 09:54:49 -07:00
minenice55
057bdf7fe5
Gameplay: Timing windows use a "smart" BPM scaling system ( #86 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
* inverse-scale timing windows based on speed
* Fan Club: move to new input system
* Fan Club: allow forced animations during calls
* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
minenice55
fc07f80b4f
Feature: Textboxes and other text-related features ( #90 )
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* Textboxes: setup prefab
* Textboxes: basic functionality finished
* Textbox: scaling
* Textbox: open captions
* Textbox: res edits
* Textbox: song artist
* Textbox: closed captions
* Textbox: fix not being able to use multiple text events
* I/O: save / load remixes using UTF-8 encoding
* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
022cbad1d6
Minigame: Pajama Party ( #84 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
4ace832a11
Global Camera Movement ( #80 )
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* Global Camera: move Spaceball to new system
* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55
2453f9a48b
Minigame: Samurai Slice (Gold) ( #79 )
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* Game: Samurai Slice (DS)
initial scene setup
* Samurai Slice (Gold) - Start animations
* Samurai Slice (Gold) - Finish core samurai animations
* Samurai Slice (Gold) - Basic interactions
* Samurai Slice (Gold): object prep
* Samurai Slice (Gold): object type setup
* Samurai Slice (Gold): object paths
* Samurai Slice (Gold): prep for other objects
* Samurai Slice (Gold): prep fish
* Samurai Slice (Gold): Objects complete
* Samurai Slice (Gold): dinero
quiero cien vbucks
* Samurai Slice (Gold): polish cash, slicing anim
* Samurai Slice (Gold): child catching
* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
60b5602050
Merge branch 'master' into master
2022-05-07 14:28:49 -07:00
Jenny Crowe
784b9e886e
Merge pull request #76 from Pengu12345/alternate_input_system
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Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe
e164c66439
Merge pull request #77 from freeformfunposting/master
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(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins
fd8c4fd047
Fixed a sound error with Autoplay
2022-05-06 15:14:01 -07:00
Pengu123
4bd1dd92cc
Clean up the debug messages
2022-05-06 22:30:17 +02:00
Pengu123
6d92ded6a6
Background control in Coin Flip
2022-05-06 22:23:52 +02:00
Pengu123
71bbefb764
Cleanup + new Shedule methods
2022-05-06 22:05:19 +02:00
Pengu123
0b79779b9b
More comments, new method to detect expected inputs
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IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123
5cdd044154
Added a list to keep track of all the scheduled inputs of a minigame
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...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123
defd64a56e
noAutoplay and autoplayOnly settings
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Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123
ba8d2132ce
Added Support for specific direction inputs
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Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123
70a69a7c91
Fixed Input bugs + Optimizations
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-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123
d41eaac105
ScheduleInput Method added, tests awaiting
2022-05-03 22:36:55 +02:00
minenice55
78594345b6
Fan Club: fast kamone plays when scene is unloaded
2022-05-02 16:16:00 -04:00
minenice55
278d2773f7
Fan Club: unarranged sequel feature-complete
2022-05-02 13:43:47 -04:00
minenice55
6cfd3d9fda
Fan Club: particle stuff, unarranged crouch / kiss
2022-05-02 11:45:48 -04:00
minenice55
2eff834a7a
Fan Club: arranged landing, corrected texture atlas colours
2022-05-01 20:08:48 -04:00
Pengu123
6bf5be2e5b
Bug Fixing
2022-05-02 00:24:07 +02:00
Pengu123
b7ba06c812
Coin Toss Done. Needs HD Textures and more customization
2022-05-01 23:49:55 +02:00
Pengu123
6083e07535
Coin Toss Functionnal (Needs Miss and Blank animation)
2022-05-01 22:10:00 +02:00
Pengu123
0232fe5540
Throw and Catch animation
2022-05-01 20:22:00 +02:00
minenice55
c8e7bb1292
Fan Club: cont. unarranged sequel work
2022-04-30 01:20:19 -04:00
minenice55
b41c97b6c7
Fan Club: more work on unarranged sequel
2022-04-30 00:36:47 -04:00
minenice55
97df0a43cf
Fan Club: initial support for "unarranged" sequel
2022-04-28 17:56:00 -04:00
minenice55
dbdc3d44ae
Fan Club: various adjustments
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address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
c1ea34dc8d
Fan Club: add fast kamone
2022-04-27 18:02:53 -04:00
minenice55
a882f45ebd
Trick on the Class: new minigame definition
2022-04-13 10:14:13 -04:00
minenice55
fda9f3612d
Merge branch 'master' into game-mobTrick
2022-04-13 10:12:47 -04:00
minenice55
b0637a1281
Internal: fixed duplicated game defs
2022-04-12 17:49:00 -04:00
minenice55
1f0187ee66
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
minenice55
293ed09127
Trick on the Class: refactor object sound
2022-04-11 10:57:27 -04:00
minenice55
8f905535ba
Trick on the Class: prep bop entity
2022-04-11 09:56:37 -04:00
adianfiuef
490e0a25dc
Tram&Pauline
2022-04-11 02:05:43 -07:00
minenice55
d102d1baa2
Trick on the Class: basic gameplay with placeholders
2022-04-10 21:05:33 -04:00
minenice55
0ee7e73a0c
Trick on the Class: object rotation
2022-04-10 19:15:59 -04:00
minenice55
035d3f4fce
Trick on the Class: flying objects
2022-04-10 18:29:31 -04:00
minenice55
ddc6b84063
Trick on the Class: object paths
2022-04-10 17:37:37 -04:00
minenice55
30d23ea309
Trick on the Class: initial setup
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hell
2022-04-04 10:48:37 -04:00