Jenny Crowe
39d2ed8d5a
BTSDS: Material moment
2022-02-16 20:23:55 -07:00
Jenny Crowe
5dc02f5e42
Built to Scale: Gameplay implemented (missing lots of sfx)
2022-02-16 10:04:28 -07:00
Jenny Crowe
076b7bd291
Built to Scale (DS) asset setup
2022-02-15 16:28:08 -07:00
Braedon
aec0522ceb
Rhythm Rally polish
2022-02-15 00:17:53 -05:00
Jenny Crowe
d18581074d
Rhythm Rally: Basic gameplay setup
2022-02-14 01:53:58 -07:00
Jenny Crowe
20adbe4114
Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event
2022-02-13 07:02:55 -07:00
Jenny Crowe
bf64e5b0df
Rhythm Rally: Better camera/layer configuration
2022-02-12 10:16:50 -07:00
Jenny Crowe
2b452ab4d8
Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games
2022-02-12 09:57:45 -07:00
Braedon
ac8c1325bf
Testing jpeg cardboard box background in Rhythm Rally
2022-02-12 04:08:24 -05:00
Jenny Crowe
454368e775
Rhythm Rally: Animations baybeeeeeeeeee
2022-02-12 01:12:12 -07:00
Braedon
73042ae2ae
Custom snap interval, but not in the editor (yet)
2022-02-11 20:15:36 -05:00
Jenny Crowe
1da1c7cf5c
Tweezers: Long hair implementation
2022-02-11 00:21:43 -07:00
Braedon
8a06687907
Long hair rhythm tweezers but very buggy (read desc)
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Hair plucking is a bit weird a beat after a long pull.
The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.
You can't pull two long hairs at a time for some reason.
The long hair doesn't rotate correctly towards the tweezers.
I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe
0022346446
Tweezers: Hairs fall after being plucked. Eye growing implemented.
2022-02-10 08:29:53 -07:00
Jenny Crowe
09c9e8de70
Tweezers: Plucking animation additions. Autoplay support.
2022-02-10 04:59:20 -07:00
Braedon
44f0b23373
bread2unity BCCAD interpreter setup
2022-02-10 03:13:54 -05:00
Jenny Crowe
b9ef8a648d
Certified merge moment
2022-02-09 03:33:55 -07:00
Jenny Crowe
9f7197152a
Tweezers: Functioning gameplay loop + Editor implementation.
2022-02-09 03:29:09 -07:00
Braedon
7ba9449d80
DJ School extra sfx
2022-02-09 02:46:49 -05:00
Jenny Crowe
4d32560100
Tweezers: Added clamp effect to tweezer pluck animation
2022-02-09 00:08:22 -07:00
Braedon
07ebe1e318
Merge pull request #24 from jakobwcrowe/megaminerzero
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Rhythm Tweezers: Smol tweaks
2022-02-09 01:56:35 -05:00
Jenny Crowe
c8087d97f6
Tweezers:: Code cleanup
2022-02-08 23:52:50 -07:00
Braedon
e181167480
bread2unity started but not really (read desc)
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This is really just an excuse to try out the Unity Editor class. But I believe this can be useful for actually making this program.
Do with that information what you will.
2022-02-09 01:16:16 -05:00
Braedon
9656b54d9e
Rhythm tweezers logic but not really
2022-02-08 22:58:25 -05:00
Jenny Crowe
dd15d6bca7
Tweezers: Tweaked eyes slightly. Altered vegetable animations to accommodate.
2022-02-08 07:43:29 -07:00
Jenny Crowe
6ee88bfc0e
Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations.
2022-02-08 07:26:55 -07:00
Braedon
3f01bfdf7f
You can no longer stab multiple peas at once (Fork Lifter)
2022-02-05 23:03:31 -05:00
Braedon
cbccf98d43
Clappy trio input problem fixed
2022-02-05 15:28:04 -05:00
Braedon
973df96566
Some DJ School logic and animations, DJ Yellow is not currently animatable.
2022-02-04 22:48:35 -05:00
Braedon
4efc96255e
Spaceball's camera messed with other games
2022-02-04 13:15:28 -05:00
Jenny Crowe
8a1a159bfb
Karate Man: Resolved layering issues with pot sprites
2022-02-03 05:27:55 -07:00
Braedon
eac24e76c0
DJ School sounds
2022-02-02 21:09:50 -05:00
Braedon
d8653bf135
Space soccer polish and editor preview button
2022-02-02 03:36:20 -05:00
Braedon
809ef84f35
You can now press whenever you want on Space Soccer
2022-02-01 20:11:42 -05:00
Braedon
759d4236e2
Discord rich presence
2022-01-30 18:40:12 -05:00
Braedon
69535ba564
Upgrade renderer to the universal render pipeline
2022-01-30 04:09:26 -05:00
Braedon
80ca4743f2
Game switch improvements + Karate man animation fixes (READ DESC)
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If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
4b197594c5
Karate Man combo bugs fixed and a default editor level
2022-01-26 17:41:51 -05:00
Braedon
8268936e6d
Some facial expressions for Karate Man
2022-01-26 12:02:44 -05:00
Braedon
f63c55afe4
Space Soccer HD textures (needs polish)
2022-01-26 00:38:12 -05:00
Braedon
c2d23f9be3
Even more space soccer animations + Clappy Trio Autoplay bug fixed
2022-01-24 22:49:40 -05:00
Braedon
b79535168b
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
Braedon
19ec176092
Space soccer animation testing
2022-01-24 05:13:46 -05:00
Braedon
d88a5614ec
I'm tired
2022-01-23 21:15:23 -05:00
Braedon
44e70ddf1e
A lot of stuff (Read desc)
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Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
e7353723ab
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
b8f694eedf
Fixed Karate Man combo pot scale bug
2022-01-20 02:26:53 -05:00
Braedon
3e6d3b838a
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
d10d60358c
Karate Man design overhaul
2022-01-19 00:40:49 -05:00
Braedon
38e442da84
Import game icons
2022-01-15 17:52:53 -05:00