kkuhn317
373b52f94f
Catchy Tune: New sprites, animations, bug fixes ( #204 )
...
* catchy tune setup work, animations
* more catchy tune progress
* catchy tune: gameplay implemented, animation adjustments
* more animation work catchy tune
* more animation work catchy tune
* adjust icon metadata
* code cleanup
left remarks for minigame developer
* Catchy Tune new sprites
* Catchy Tune miss animations, fix bugs
* barely animation
* Catchy Tune several things
* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg
* Catchy Tune cleanup, asset bundle
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-16 20:15:06 -05:00
KrispyDotlessI
168ef0a96b
Karate Man - Object through sound changed from GBA to Fever/Megamix ( #178 )
...
* Karate Man - Object through sound changed from GBA to Fever/Megamix
it bothers me
* Marching Orders - Face Turn Inputs and More
i said it will be back in action in around november, it's less than 10 days close to november anyway, plus the inputs are easy peasy
* Fixing March Animations
slight error
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-15 22:08:37 -05:00
minenice55
a57c373dfb
Second PlayerActionEvent Pass ( #206 )
...
* fix crop stomp input scheduling bugs
* update space soccer to use PlayerActionEvent
* update spaceball to use PlayerActionEvent
make PlayerActionEvents clean themselves up on game switch
* update rhythm rally to use PlayerActionEvent
* update rhythm tweezers to use PlayerActionEvent
* update mahou tsukai to use PlayerActionEvent
* reduce logging level
2023-01-15 22:05:25 -05:00
minenice55
825c4728d6
First PlayerActionEvent Pass ( #202 )
...
* update blue bear to use PlayerActionEvent
* update built to scale DS to use PlayerActionEvent
* update clappy trio to use PlayerActionEvent
* update crop stomp to use PlayerActionEvent
* update drumming practice to use PlayerActionEvent
* update fork lifter to use PlayerActionEvent
* update minigame icons
* update wizard waltz' icon
2023-01-14 23:33:37 -05:00
Bhaos
f688226c0d
Kitties! (Initialization) ( #200 )
...
* Kitties! (Initialization)
* Kitties Sprites Set-up
* Kitties (Placeholder Icon)
2023-01-14 15:31:50 -05:00
minenice55
69b3e53f44
Timing Window Improvements ( #199 )
...
* implement a fix for #196
- improve checking for unwanted inputs in minigame scripts, see Fan Club, Karate Man, and Pajama Party for examples
- provisionally implemented calculating average player input offset
* update samurai slice ds to new assets
implement near miss feedback
* import new pajama party assets
2023-01-13 23:53:25 -05:00
AstrlJelly
08dd75b14d
Double Date Initialization ( #198 )
...
* starting out with double date stuff :D
not even the background is finished
i just wanna get this on my fork so that it's safe
* double date getting more initialized
no animations, one block, nothing actually functions. but the boy is put in place, and the girl is almost put in place! just wanted to merge this with the main branch to play catchy tune
* initialization done!!!!!
gonna fix up the code, see what i can take out, see what i can standardize, see what i need to add. loving this so far, even with all of its annoyances
* ughhhh animation stuff.
this is gonna take me a day or two to even comprehend
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:24:26 -05:00
ev
8a38f4ce48
Editor Ui Redraw ( #197 )
...
* Editor Ui Redraw
-redrew every ui icon
-colors changed
-some ui elements (like pause, stop, play, undo, redo, and the line showing the beat youre on in the timeline) are the wrong color in-editor compared to unity
* fix colours
- update credits
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-13 17:18:11 -05:00
minenice55
807bd7f05a
revert sound prescheduling behaviour ( #195 )
2023-01-12 17:34:38 -05:00
kkuhn317
5ddb96bcb1
Catchy Tune Added ( #194 )
...
* catchy tune setup work, animations
* more catchy tune progress
* catchy tune: gameplay implemented, animation adjustments
* more animation work catchy tune
* more animation work catchy tune
* adjust icon metadata
* code cleanup
left remarks for minigame developer
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-01-12 16:28:23 -05:00
minenice55
17bf3737b5
Misc Additions #4 ( #192 )
...
* update icons
* add background loading of sound sequences
- fix bug with preFunction
- remove most of the old preloading code
* update spritesheets for karate man, marching orders
* file explorer chart loading
* update icon for trick on the class
2023-01-11 20:42:12 -05:00
Zeo
674db30b8c
Unrecognized entity support ( #191 )
...
Due to some recent discoveries about a certain upcoming rhythm game, I have added support for unrecognized entities found in remix.json to be loaded and moved, and be able to save them.
2023-01-06 22:59:54 -05:00
minenice55
599c12d8b6
Better Sound Sequences ( #190 )
...
* add way of creating sound sequences in inspector
- actually implement GameAction preFunction
- implement sound scheduling for Jukebox and MultiSound
* Dj School: fix turntable effect being parented to root
* Pajama Party: fix sleep action type not carrying over between transitions
2023-01-04 23:04:31 -05:00
Demon-Jake
a379828911
Sneaky Spirits initialization ( #186 )
...
* Sneaky Spirits initialized
* Sneaky Spirits initialization
Co-authored-by: minenice55 <star.elementa@gmail.com>
2022-12-28 13:03:13 -05:00
Jellirby
c75a76054a
A PROPER Initialization of Cheer Readers ( #184 )
...
* a PROPER initialization
* a PROPER initialization
* this again
2022-12-13 19:38:59 -05:00
Jellirby
b26e6fac12
Cheer Readers Initialization + Other ( #177 )
...
* Cheer Readers Initialization + Other
So, cheer readers is coming now. Starting with an initialized version of course. Also, any games that only have Switch game events are categorized as [INITIALIZATION ONLY] to better differentiate them from [WIP] games that work, but are missing some things
* Update CheerReaders.cs
Fixed the internal name for cheer readers
* Launch Party is no longer [INITIALIZATION ONLY]
2022-11-28 09:09:22 -05:00
minenice55
a48ecff2e8
editor input locking fix ( #175 )
...
* fix keyboard input locking
* add build date auto-generation script
2022-10-13 12:20:48 -04:00
minenice55
d245740f80
Performance Improvements ( #173 )
...
* improve performance with new render settings
- fix letterboxing losing camera references
* fin in missing params?
needs testing
* finish default param check
* scale jump animation of fan club spectators
* fix missing references in a karate man method
* more liberal use of Double in conductor
beatkeeping is now absolute instead of being additive
* optimize Conductor more
reduce caching from constantly sorting tempo changes despite game manager doing it for us
moved metronome logic to LateUpdate
2022-09-22 22:05:04 -04:00
minenice55
6855f58a3f
fix event grid not scaling with song ( #172 )
2022-09-19 10:04:56 -04:00
minenice55
d74fe11e68
Beatmap Sections & Latency Reduction ( #170 )
...
* prep UI for chart section
* all special layers now on one area
todo: have buttons toggle between special layers (selection mode shows all?), use the tabs system for this
* swapping between special timelines - prelim
* special entities can be placed
* spec. timeline base functions complete
music volume changes should work now
* attempt at input lag reduction
needs testing
* fix dsp issues
* smaller DSP buffer?
* Revert "smaller DSP buffer?"
This reverts commit 9d36db5ff90cf4e2d7bb8db9b4b7376cb493e02b.
* make conductor clock use real time (double)
change order of execution of input-related scripts to further attempt a reduction in input latency
* start values can be changed
make the old special entity bar visible when the corresponding type is selected
* creation of Chart Sections (TODO: GO REFERENCE)
* added GO references
* section edit dialog
* disable wrapping on chart section obj
* backspace can now delete entities
* entities don't shift when duplicated
* fix PlayerActionEvent order of operations
- fixed remix loading trying to clear special timeline while it's writing to itself
* make oop check match parity
* more operation order fix
* fix Karate Man BG initialization
* show section progress in editor
todo: section progress in-game
* more fix for entity duping
2022-09-18 16:48:14 -04:00
KrispyDotlessI
9d434c8114
Fix Formatting Errors
...
notepad++ is a fuck
2022-09-12 23:50:59 +08:00
KrispyDotlessI
88c1a7b528
marching orders again??? (animation FULLY done! player "inputs")
...
last commit for now because i wanna start making a remix for a custom remix showcase that will meet the deadline on december 31st (?), dw ill come back after i finish this
2022-09-12 23:25:57 +08:00
KrispyDotlessI
75cc6f4131
i hate multisound for being 0.10 beats late
2022-09-10 21:38:51 +08:00
KrispyDotlessI
0776b10996
Coin Toss - Temporary Fix to Cowbell Cues
...
they keep going offbeat to the throw when i put in multisound
2022-09-10 21:29:00 +08:00
KrispyDotlessI
d56c1e9606
Coin Toss - Improvement
...
- imported sofuto's textures
- tweaked animation errors
- added a new cowbell variation
- marching orders nonsense??
2022-09-10 20:56:26 +08:00
minenice55
4edb6566ff
Merge pull request #168 from minenice55/riq-conversion-fix
...
tengoku -> riq converter: skip unknown datamodels
2022-09-08 16:30:19 -04:00
minenice55
deea580583
tengoku -> riq converter: skip unknown datamodels
2022-09-08 16:29:56 -04:00
KrispyDotlessI
e643b03e01
Face Turns now in-progress
...
and still has yet to animate "Bomb"
2022-09-08 20:38:45 +08:00
KrispyDotlessI
51183f9a90
Animations (almost) done!
...
just need that one animation internally called "Bomb" when it's actually steam
2022-09-08 17:13:21 +08:00
KrispyDotlessI
77bc90de85
Cadets' heads and bodies separated, "keep-up" no more
...
you have no use anymore keep-up
2022-09-06 14:41:13 +08:00
KrispyDotlessI
1085ccbdd1
Animation Layering Fixes
...
also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
2022-09-05 15:46:19 +08:00
KrispyDotlessI
31359c5269
Merge branch 'megaminerjenny:master' into master
2022-09-05 06:35:05 +08:00
DPS2004
4cb4d3f117
update tunnel to use new minigame format
2022-09-04 13:23:43 -04:00
DPS2004
6ef84e73d9
Merge branch 'master' into tunnel
2022-09-04 12:52:43 -04:00
KrispyDotlessI
a761bd7795
Fix compilation errors
...
i have to do that too aaaaaaaaaaaaa
2022-09-04 13:55:12 +08:00
KrispyDotlessI
66ae9e9cd8
Merge branch 'master' of https://github.com/KrispyDotlessI/HeavenStudio
2022-09-04 13:16:58 +08:00
minenice55
5dc9bf4f2f
new remix stops playback properly
2022-09-03 23:36:08 -04:00
minenice55
ed5f028d54
loading: add extension filter for all supported formats
2022-09-03 23:26:19 -04:00
minenice55
3a9c0db871
finish essential property work
...
- fix minor bug related to karate man flow bar sounds
2022-09-03 23:17:17 -04:00
minenice55
6f7719d4e7
headers and subheaders
2022-09-03 22:29:50 -04:00
minenice55
45bbcc8fba
fix nasty bugs with saving / loading
...
- duplicate property names no longer soft crash loading (thanks, tap trial)
- fix remix saving nothing music
2022-09-03 21:51:37 -04:00
minenice55
aa4f9440cd
use tab manager to control flow
2022-09-03 19:46:54 -04:00
minenice55
5f5d9b99bb
property menu population functional
2022-09-03 19:10:27 -04:00
KrispyDotlessI
636e7dfe1f
Coin Toss sounds now come from global SFX
...
...and more progress to marching orders lmao
2022-09-03 14:09:23 +08:00
minenice55
434e40274c
prep auto-population of property menu
2022-09-01 20:57:47 -04:00
DPS2004
997f49e101
Merge branch 'master' into tunnel
2022-09-01 20:00:14 -04:00
KrispyDotlessI
1ea5edaef8
More anim-code progress
...
i procrastinated a bit
2022-08-29 22:07:32 +08:00
KrispyDotlessI
8ecce14cfa
More Animations Done + Temporary Miss Animation
...
they're marching into place!!
2022-08-28 20:53:13 +08:00
KrispyDotlessI
0327387d33
Export "bread' animations here
...
cause i wanna make it accurate™
2022-08-28 13:38:49 +08:00
KrispyDotlessI
ca0db56012
Coding Test
...
i did a dum dum and forgot to put the script in the prefab, another bummer.
2022-08-28 08:45:55 +08:00
KrispyDotlessI
400d12bcbe
Give up on coding until someone helps me
...
i cannot find the root cause of this
2022-08-27 12:40:49 +08:00
minenice55
c9b37fc8a4
prepare automated property interface creation
2022-08-27 00:20:56 -04:00
minenice55
164c9e9d91
make all dialogs inherit one base class
...
- opening a new dialog closes the previous one
2022-08-26 23:43:01 -04:00
KrispyDotlessI
f1eb6ca51f
Animation started, attempt to code
...
"eVeNt NoT fOuNd! MaY bE sPeLlEd WrOnG oR iT iS nOt ImPlEmEnTeD."
2022-08-27 10:20:48 +08:00
KrispyDotlessI
95fcd5673f
Forgot to update notes
...
Bummer.
2022-08-26 20:38:26 +08:00
KrispyDotlessI
c8f4e3a9b6
Marching Orders - Full Base
...
im so tired rn i wanna at least get back on modding i wanna take a huge rest i wanna sleep
2022-08-26 18:48:32 +08:00
KrispyDotlessI
603067c35d
Sarge placement, yet to animate
...
time to waste time on creating a minigame rather than actually modding megamix to make a custom remix 👌
2022-08-26 16:29:26 +08:00
KrispyDotlessI
213258cb15
Fixing Mytiaoga's mistakes (save Tap Trial for later)
...
i've noticed the games created by the owner doesn't use type2, thus the said games are glitching out in terms of
right click options
i don't know multiple toggles it just breaks the editor??
2022-08-24 20:47:41 +08:00
KrispyDotlessI
d93102c01a
DS Touchscreen Colors assigned to Fireworks and more
...
more include launch party, rhythm soumen, space dance, and tram & pauline
2022-08-24 11:14:51 +08:00
KrispyDotlessI
95e1cc9510
Marching Orders - Base
...
rn it's coded with notepad++ it will be edited with visual studio code dw
2022-08-24 10:22:20 +08:00
minenice55
1e8234cb1e
prepare work for remix properties UI
2022-08-23 10:56:39 -04:00
minenice55
c6d60d6d20
split event properties into own scripts
2022-08-23 10:27:30 -04:00
minenice55
d74dd315d2
dialog for clearing current remix
2022-08-23 09:38:23 -04:00
minenice55
da8c72d9aa
handle reserved property names of entities
2022-08-23 09:24:42 -04:00
minenice55
8026853788
fix entity duplication
2022-08-23 09:19:17 -04:00
minenice55
9825737cb3
fix typo
2022-08-23 09:09:43 -04:00
minenice55
3697021976
correct param typings on load now
2022-08-22 19:14:38 -04:00
minenice55
4b83724079
allow access to other data of entity
2022-08-21 22:25:39 -04:00
minenice55
dde481c8d8
some notes
2022-08-21 22:05:10 -04:00
minenice55
22335a7df7
finally fix deserialization of the new format
2022-08-21 21:57:32 -04:00
minenice55
9de0e1734e
further work
...
attempt at fixing colour deserialization, not working
2022-08-21 20:50:19 -04:00
minenice55
dcb2a71b98
start implementation of new format
...
needs fixes for some types
2022-08-21 19:46:45 -04:00
minenice55
e09d8ad5dd
Merge branch 'master' into new-properties
2022-08-21 17:47:04 -04:00
minenice55
f4fceb8f22
fix bug with non-sequential enum properties
2022-08-21 17:40:40 -04:00
minenice55
0cd16b63ea
display action real name in aproppriate places
...
- make text on entities larger
- fix bug with enum properties
- show beat of editing entity when viewing properties
2022-08-20 23:54:09 -04:00
minenice55
07663c4919
finish conversions
2022-08-20 23:13:52 -04:00
minenice55
82f567f25e
start reorganize GameAction
...
- this won't compile, haven't finished yet
2022-08-20 19:03:51 -04:00
DPS2004
18ac271b3b
remove even more leftovers
2022-08-20 16:27:20 -04:00
minenice55
6e04afb744
prep work on dynamic beatmap format
2022-08-20 16:21:30 -04:00
DPS2004
45c0787278
add temporary game icon for tunnel
2022-08-20 15:57:11 -04:00
DPS2004
80edfab6ea
fix tunnel cues
2022-08-20 15:48:56 -04:00
DPS2004
25f42647fe
cowbell no longer drifts out of sync
2022-08-20 14:45:54 -04:00
DPS2004
a00f103d30
Merge branch 'master' into tunnel
2022-08-19 21:02:50 -04:00
DPS2004
e2ac9e2871
driver reacts to player
...
still need to do the car screeching, but thats for another time
2022-08-19 21:01:29 -04:00
minenice55
f0fd6f5ede
make Karate Man init from new entities
2022-08-19 19:46:37 -04:00
minenice55
c034155e8a
Merge branch 'master' into misc-additions-3
2022-08-19 19:32:46 -04:00
minenice55
c6e4f477fb
Merge pull request #151 from huantianad/random-code-refactoring
...
Random code refactoring
2022-08-19 19:17:59 -04:00
minenice55
915bb8aa05
reset timeline song position on end
2022-08-19 18:31:07 -04:00
minenice55
4aff0385ee
optimize remix saving / loading
...
stream is now saved to a buffer so we don't have to convert every time we save, only once when loading a new audio file
- make a distinction between Load Remix and New Remix
2022-08-19 17:53:04 -04:00
minenice55
302bd6bbb5
remove the need to use Space Soccer "keep-up" entity
2022-08-19 17:18:18 -04:00
minenice55
22e06efbff
address Fan Club spectator "sticky hands"
2022-08-19 17:08:58 -04:00
minenice55
e17db16628
adjust Karate Man nori sound behaviour
2022-08-19 17:00:55 -04:00
minenice55
98ff9987ee
adjust screen shake behaviour
...
- fix bug with camera rotation easing
2022-08-19 16:48:55 -04:00
minenice55
28c8eddee6
Merge branch 'master' into misc-additions-3
2022-08-19 16:21:21 -04:00
DPS2004
e157a71eae
add (currently broken) count in event
2022-08-19 00:19:08 -04:00
DPS2004
2ff810ff17
tunnel now actually functions as a rhythm game
2022-08-18 23:47:40 -04:00
huantian
77570971fd
Random Code Refactoring
2022-08-18 18:28:05 -07:00
DPS2004
d7eca3af31
add cowbell shake and hand easing
2022-08-18 19:28:23 -04:00
DPS2004
00705f0d0b
animate front hand with curve
2022-08-18 14:23:33 -04:00
minenice55
6fefac4122
update Samurai Slice (Gold) sprites
...
- add easter egg object type
2022-08-18 13:15:50 -04:00
minenice55
a67ef05979
improve interaction with some karate man obejcts
...
- update Crop Stomp atlas
2022-08-18 12:12:02 -04:00
DPS2004
f55ed7f41c
Merge branch 'master' into tunnel
2022-08-18 00:19:38 -04:00
DPS2004
6a9328a4b9
get rid of a lot of leftover code
2022-08-17 23:33:05 -04:00
ThatZeoMan
4d31dc8fe2
fully functional screen shake
...
its a lil smooth at lower intensities but it works! lots of "complicated" "math" going on here.
thanks for all the help, minenice!
recommended settings -
intensity: 2
length: 0.25
2022-08-17 14:43:18 -05:00
minenice55
53632441a1
import HD fanclub background
...
- adjust more animations
- adjust spacing between spectators
2022-08-17 14:27:44 -04:00
ThatZeoMan
907af78d6a
something
2022-08-17 11:31:55 -05:00
DPS2004
d0ad5181b6
remove assetbundle stuff
2022-08-17 12:24:24 -04:00
ThatZeoMan
3d7a2516af
automatically go back to old camera
2022-08-16 22:30:22 -05:00
ThatZeoMan
5159cc7921
Intensity input fully functional
...
now time for, ugh, math.
2022-08-16 22:24:39 -05:00
ThatZeoMan
5acbe06afe
start work on screen shake
2022-08-16 22:21:04 -05:00
DPS2004
2c0288b687
try to make a copy of Coin Toss for Tunnel
2022-08-16 22:12:48 -04:00
ThatZeoMan
89381378d1
default obj colors
2022-08-15 21:45:48 -05:00
ThatZeoMan
55eed6060e
Update ClappyTrio.cs
2022-08-15 21:14:00 -05:00
minenice55
ff63e7bc3e
Merge pull request #146 from KrispyDotlessI/spaceball-clappy-trio-tweaking
...
Addition of Spaceball's ball type, Clappy Trio minimum member count r…
2022-08-15 10:47:14 -04:00
minenice55
4d82baf057
facial expressions for just inputs
...
- kick barrels can now contain balls
- added bomb item
- adjusted colour map on bomb glow
- removed indev label from game name
2022-08-14 20:47:13 -04:00
minenice55
5ba13788b0
put resources in assetbundle
...
- implements the bomb glow for DS karate man kicks
2022-08-14 18:59:28 -04:00
minenice55
afae2d0950
unloaded support for the setup entities
...
- not tested too much but it seems to work so far
2022-08-14 17:39:42 -04:00
minenice55
7d4fbd4522
radial bg type
...
- fix joe surprise face persisting
2022-08-14 16:29:39 -04:00
minenice55
5ee0514874
address input lockout
...
- removes redundant code from PlayerActionObject which would actually lock out timing windows
2022-08-14 00:34:19 -04:00
minenice55
def5bc7ccc
flow bar reactions
2022-08-13 22:11:17 -04:00
minenice55
38c47d121c
mania nori bar
...
- full nori effect may need to be changed
2022-08-13 18:38:22 -04:00
KrispyDotlessI
6fa3cb6b17
Addition of Spaceball's ball type, Clappy Trio minimum member count raised to 3
2022-08-13 15:53:32 +08:00
minenice55
95d3c0d6a1
add "Blood" bg texture
2022-08-12 23:33:50 -04:00
minenice55
03e26c4efb
set correct heart colours
2022-08-12 22:06:43 -04:00
minenice55
dc9b6a7991
Merge branch 'master' into karate-man-2-part2
2022-08-12 21:11:21 -04:00
minenice55
9e9be41add
start flow bar
2022-08-12 21:06:41 -04:00
minenice55
f216143e1f
remappable item colours
...
- fixed bop toggle not working
- fixed some entities being stretchable when they shouldn't
2022-08-12 10:41:41 -04:00
ThatZeoMan
9fffcb46aa
added shadow type to set bg effects
...
oi mate thats a lotta events ya got there, want me to clean em up for ya?
i dont know how it would happen but by god we need array-based properties
2022-08-11 22:39:30 -05:00
minenice55
04067eaaac
start adding object colour remapping
2022-08-11 19:36:47 -04:00
minenice55
b04cf9d00e
Merge pull request #143 from minenice55/karate-man-2
...
WIP Karate Man Rework
2022-08-09 11:51:26 -04:00
minenice55
6297980922
fix all merge conflicts
...
unfortunately we lost a good chunk of git history in the process so that may hurt the ability for this to get merged, may have to consult everyone else for this
2022-08-09 11:23:17 -04:00
minenice55
9d6349f7b2
Merge branch 'master' into pr/140
2022-08-09 10:20:59 -04:00
minenice55
f6b3a7fce5
improve feedback on combo finish out
2022-08-07 20:24:07 -04:00
minenice55
9e3c90c093
joe prepare animation
...
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
d36111cef6
cooking pot lids fly off
...
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
5f8899008d
background colour fading
...
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
c9cffb15c2
facial expressions
...
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
bdc9900099
background particles, gradient
2022-08-05 21:19:18 -04:00
minenice55
55b0377680
recolourable shadows
...
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
795fdf61d2
background effects, special move camera
...
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f2fedaf197
finish effect
2022-08-03 16:14:37 -04:00
minenice55
e49d9f0db5
kicks complete, start work on particles
...
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
996354946a
hit effect start, kick charge
2022-07-29 22:25:48 -04:00
minenice55
28b5cc71d7
start work on kicks
2022-07-29 15:26:59 -04:00
minenice55
a1f7b0ea42
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
41d098ec1d
add y-offset functionality to start position offset
2022-07-29 12:52:59 -04:00
minenice55
d478a55795
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
334a654b9b
combo input
2022-07-28 22:09:48 -04:00
minenice55
39d3a136c5
start working on inputs
...
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
357e0b8f47
Merge branch 'master' into karate-man-2
2022-07-28 19:09:59 -04:00
minenice55
5a2860f752
Merge pull request #139 from ThatZeoMan/master
...
Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
ThatZeoMan
f34624e1d8
vfx flashes work again
...
thanks for the help, minenice
2022-07-28 18:07:19 -05:00
ThatZeoMan
e337fe650e
Track 5 fully functional
...
also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
minenice55
b85754c6d7
Merge branch 'master' into karate-man-2
2022-07-28 11:32:10 -04:00
ThatZeoMan
e2a677ebdf
start gearing up for track 5
...
it is battery acid color (i will change it)
i probably did this wrong
2022-07-28 00:17:02 -05:00
minenice55
c45f0a34dc
create classes
2022-07-27 18:35:18 -04:00
Mytiaoga
4a795d96f0
Update repo to latest
2022-07-27 17:04:02 +08:00
ThatZeoMan
9bca79b2a0
Update TramAndPauline.cs
2022-07-26 18:19:05 -05:00
ThatZeoMan
2f87a8edcb
Merge branch 'megaminerjenny:master' into master
2022-07-26 19:05:32 -04:00
ThatZeoMan
755092c922
move flash to VFX
2022-07-26 18:04:02 -05:00
adianfiuef
8fca08c088
Tram&Pauline animation update
2022-07-26 14:14:28 -04:00
minenice55
c4d77c2254
make dropdown properly update after auto-search
2022-07-26 08:54:59 -04:00
minenice55
8c40bae444
update joyshock gyro and touch states
2022-07-25 18:56:13 -04:00
minenice55
a47153f2f6
playstation controller lightbar colours
...
- fix controller feature flags not actually being flags
2022-07-25 18:36:32 -04:00
minenice55
379ad6163b
move duplicate code to own method
2022-07-25 12:49:43 -04:00
adianfiuef
34a12a514c
Tram&Pauline
...
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
c7b8404a6a
Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio
2022-07-25 10:09:25 +08:00
Mytiaoga
2ca9cbbb1d
First Contact, Tap Trial, Air Rally
...
First Contact
- Fixed a bug
Tap Trial
- All anims and input are implemented
Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
Mytiaoga
36a40ed74f
Add files via upload
2022-07-25 10:03:01 +08:00
Mytiaoga
2e4e20a85a
Add files via upload
2022-07-25 10:02:33 +08:00
minenice55
a695a4c221
dual joy-con support
...
- add controller icons in the controller selection menu
2022-07-24 18:38:00 -04:00
minenice55
96ac465200
add controller selection, auto-search
...
- fix bug in master volume control where the text input doesn't work
- fix bug in the Fan Club minigame where the player wouldn't jump when they were supposed to
2022-07-23 22:24:07 -04:00
minenice55
a45625ebd0
heavy rework of our input system
...
- implement the InputController abstract class, an adapter class for any HID interface to use common controller methods relevant to Heaven Studio
- implement InputKeyboard and InputJoyshock classes, for keyboard input and controllers driven by JoyShockLibrary respectively
- add Linux compile of JoyShockLibrary
2022-07-23 20:36:10 -04:00
minenice55
8df667bfec
basic controller input from JSL
...
may need compiles for linux and mac
2022-07-19 18:50:35 -04:00
minenice55
5657940b4b
Merge pull request #135 from Mytiaoga/master
...
First Contact & Tap Trial Updates
2022-07-11 19:54:21 -04:00
Mytiaoga
167889d2e2
First Contact - Fixed bug for [lookAt]
2022-07-11 16:55:35 +08:00
Mytiaoga
2441d624dc
First Contact - Toggle Live Bar beat
...
- On beat or Off beat live bar
2022-07-11 15:38:34 +08:00
Mytiaoga
667234a855
First Contact - slight change on Mission Control
2022-07-11 15:21:17 +08:00
Mytiaoga
8caa566890
First Contact - Revert Offbeat to OnBeat Live
2022-07-11 14:06:30 +08:00
Mytiaoga
23e8a32a87
Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio
2022-07-11 13:54:26 +08:00
Mytiaoga
06f80bfb51
First Contact & Tap Trial
...
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
minenice55
2ba10e9fae
Merge pull request #131 from saladplainzone/master
...
Space Dance - Initial Implementation
2022-07-10 19:32:21 -04:00
saladplainzone
6283eda6d3
Merge remote-tracking branch 'upstream/master'
2022-07-10 14:56:09 -07:00
minenice55
ffcccdb6b9
missing fit to song
2022-07-10 17:45:59 -04:00
minenice55
fbeab5f0ad
add cursor toggle, master volume
2022-07-10 17:39:14 -04:00
saladplainzone
8d5b344085
Space Dance - Input Changes
2022-07-09 23:32:58 -07:00
minenice55
0f1eb77988
add tabs system to editor settings
2022-07-09 23:22:59 -04:00
ThatZeoMan
98c4b6d425
Unified minigame titles
2022-07-09 22:02:59 -05:00
ThatZeoMan
f59a3ed04f
Further simplified Coin Toss
...
Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan
51c0eb0725
Combined Coin Toss's "Set XXXXground color" into one
...
also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
minenice55
53f48c64e7
settings resolution changer
2022-07-08 22:11:55 -04:00
minenice55
19f0009c55
prep settings menu for real
2022-07-08 18:49:15 -04:00
minenice55
70c5216690
fix layer 4 not being usable at certain window sizes
2022-07-08 17:58:58 -04:00
minenice55
7adc281618
fix issue with param disabling
2022-07-08 16:20:39 -04:00
minenice55
4df82e709a
duplicating entities can now be undone / redone
2022-07-08 12:50:23 -04:00
minenice55
f83e70b2cb
Merge pull request #128 from Mytiaoga/master
...
First Contact & DJ School updates
2022-07-08 10:58:07 -04:00
minenice55
fe13ca5baa
remove old files
2022-07-08 10:38:13 -04:00
minenice55
9f72fece18
Merge branch 'master' into pr/128
2022-07-08 10:36:30 -04:00
Mytiaoga
311bda5fd3
Updated Inputs for some minigames
...
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
minenice55
13ca36d95e
make copying use deep copies lol
2022-07-04 13:09:23 -04:00
minenice55
0edd2d005b
copy entities, prep settings menu
2022-07-04 12:57:19 -04:00
minenice55
7f3876f1ec
fully functional snap change menu
2022-07-04 11:29:19 -04:00
minenice55
b54194ebb8
spawn tempo changes on load
2022-07-04 10:28:40 -04:00
Mytiaoga
38cb7049fa
First Contact - Updated Input Manager
...
Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
minenice55
58dd43e67b
event scroll fixes
2022-07-01 22:29:16 -04:00
minenice55
94a1e225e9
selecting crap works properly now
2022-07-01 22:03:15 -04:00
minenice55
f31b328f1a
event selection doesn't go offscreen anymore
...
github copilot is insane it wrote half of the code in this commit lmao
2022-06-30 15:51:13 -04:00
minenice55
157a4749d7
Merge branch 'master' into responsive-editor
2022-06-30 14:48:48 -04:00
minenice55
27a928712f
editor fully scaleable
2022-06-29 21:58:21 -04:00
Mytiaoga
8177507642
First Contact - Re-initialization
2022-06-29 13:37:14 +08:00
minenice55
dc111b80b9
make game selection scroll not suck
2022-06-28 18:51:19 -04:00
minenice55
e3edd01be3
tempo change: clamp on scroll
2022-06-28 16:58:23 -04:00
minenice55
5d62518e3a
fix missing reference errors in tooltip
2022-06-28 16:09:41 -04:00
minenice55
a53176a1fd
fix tooltip with scaled window
2022-06-28 15:57:32 -04:00
saladplainzone
8d2b4a5f67
Space Dance - Sound Effects
...
lets fucking sit down
2022-06-27 09:07:27 -07:00
saladplainzone
f4da37b406
Crop Stomp Spritesheet Update, Space Dance Anim Tweaks
2022-06-26 17:59:27 -07:00
minenice55
10b5be926a
wip editor responsive scaling
2022-06-26 17:37:30 -04:00
saladplainzone
a52c6d2001
Space Dance - Initial Prefab Setup
2022-06-25 23:48:14 -07:00
minenice55
8195b1fc88
Pajama Party: no awake can be interrupted by other cues
2022-06-26 00:16:37 -04:00
minenice55
2cf836b2ca
trim Trick on the Class sfx, fix Pajama party sprites
2022-06-25 23:38:40 -04:00
minenice55
cb0d903b51
Merge pull request #117 from minenice55/game-mobTrick
...
Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55
0019c84ee8
Game scroll and other adjustments
...
add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone
05cd5b514f
Rhythm Somen - Done Except Eating But I'm Fine With It For Now
2022-06-23 23:22:06 -04:00
saladplainzone
2289eb6f0b
Rhythm Somen - Basic Setup, Cues
...
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
101e2eb251
Trick on the Class: basic functionality complete
2022-06-23 21:28:17 -04:00
huantian
57e72611c9
Fix ScheduleInput docstring ( #114 )
2022-06-23 17:05:27 -07:00
huantian
49d949be1e
Fix Tram and Pauline file locations ( #113 )
2022-06-23 17:05:19 -07:00
minenice55
642842bbaa
Trick on the Class: player / girl animations done
2022-06-22 18:42:22 -04:00
minenice55
1f9b558220
Merge branch 'master' into game-mobTrick
2022-06-22 16:23:15 -04:00
huantian
3b65aec32f
Convert Starpelly.OS.Windows to be platform agnostic. ( #106 )
2022-06-22 12:55:12 -07:00
minenice55
3a9af801ec
Trick on the Class: update 2mo old code
2022-06-19 22:29:21 -04:00
minenice55
ed79c7e4fd
Merge branch 'master' into game-mobTrick
2022-06-19 21:47:42 -04:00
minenice55
ae017fdeef
Various small additions and changes ( #105 )
...
* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
342f3d6771
Icon Improvement Concept & Resizeable Window ( #104 )
...
* Editor: mostly PoC icon effects
* slightly more responsive selection
* resizeable window
game camera still doesn't letterbox properly, will need a bit more work
* letterbox both in editor and in fullscreen
* restore camera rects when returning to editor
2022-06-13 22:24:41 -07:00
minenice55
b660b4dcbd
Allow games to load assets from AssetBundles ( #102 )
...
* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jellirby
b15a4c6f0c
Launch Party Prefab Setup ( #97 )
...
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
8b8560eb3f
I shouldn't be coding at midnight ( #96 )
...
* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
* peabrain moment
VERY IMPORTANT FIX
* Make this not loop
2022-06-08 23:46:51 -07:00
minenice55
37eb45ec6d
Small Bugfixes ( #95 )
...
* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
a824040f59
Tempo changes restored ( #92 )
...
* Prepwork for seeking + tempo change fixes
TODO: make playing after seeking function (I'll need help with the offset stuff so if anyone can push to this branch please do)
* functions to get the beat from a song position
will need more testing but I think it works well enough to get into prod
thanks @wooningcharithri#7419 for the psuedo-code
2022-06-06 09:54:57 -07:00
minenice55
a3fb579c6d
Animation speed helpers, stop on remix end ( #91 )
2022-06-06 09:54:49 -07:00
minenice55
057bdf7fe5
Gameplay: Timing windows use a "smart" BPM scaling system ( #86 )
...
* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
* inverse-scale timing windows based on speed
* Fan Club: move to new input system
* Fan Club: allow forced animations during calls
* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
Saraistupid
9b9bfea627
Fix Importing Music files on Linux ( #89 )
...
* fix importing music files on linux
* oops
2022-06-03 20:15:45 -07:00
minenice55
fc07f80b4f
Feature: Textboxes and other text-related features ( #90 )
...
* Textboxes: setup prefab
* Textboxes: basic functionality finished
* Textbox: scaling
* Textbox: open captions
* Textbox: res edits
* Textbox: song artist
* Textbox: closed captions
* Textbox: fix not being able to use multiple text events
* I/O: save / load remixes using UTF-8 encoding
* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
022cbad1d6
Minigame: Pajama Party ( #84 )
...
* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
4ace832a11
Global Camera Movement ( #80 )
...
* Global Camera: move Spaceball to new system
* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55
2453f9a48b
Minigame: Samurai Slice (Gold) ( #79 )
...
* Game: Samurai Slice (DS)
initial scene setup
* Samurai Slice (Gold) - Start animations
* Samurai Slice (Gold) - Finish core samurai animations
* Samurai Slice (Gold) - Basic interactions
* Samurai Slice (Gold): object prep
* Samurai Slice (Gold): object type setup
* Samurai Slice (Gold): object paths
* Samurai Slice (Gold): prep for other objects
* Samurai Slice (Gold): prep fish
* Samurai Slice (Gold): Objects complete
* Samurai Slice (Gold): dinero
quiero cien vbucks
* Samurai Slice (Gold): polish cash, slicing anim
* Samurai Slice (Gold): child catching
* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
9b99d73ec9
Meta files moment
2022-05-07 14:32:47 -07:00
Jenny Crowe
60b5602050
Merge branch 'master' into master
2022-05-07 14:28:49 -07:00
Jenny Crowe
784b9e886e
Merge pull request #76 from Pengu12345/alternate_input_system
...
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe
e164c66439
Merge pull request #77 from freeformfunposting/master
...
(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00