* smol tweaks
* air rally is now recursive and has the bg sheet
* everything has been reworked now
* oopsie
* toss + constant anims
* catch
* catch and alt ba bum bum bum
* day/night cycle, needs accurate colors
* enter, daynight fixes and start on cloud density options
* cloud density options
* fixes
* islands basics
* islands progress
* island tweaks
* more tweaks
* final tweaks
* Birds implemented
* snowflakes, cloud speed changes, snowflake speed changes and forward pose
* rainbow added, so gay
* el background clouds
* oop
* boat and balloons
* Trees added
* reduced tree amounts
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Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* add Jukebox library
todo:
- saving / loading of new format
- inferrence of unknown data like past versions
- move the temporary float casts to proper use of double
- make sound related functions take double for timing
- inform people that the Jukebox sound player was renamed to SoundByte lol
* make sound, input scheduling, and super curve use double precision
* successfully load charts
* editor works again
v1 riqs can be saved and loaded
* first tempo and volume markers are unmovable
fix loading of charts' easing values
* use gsync / freesync
* update Jukebox refs to SoundByte
* game events use double part 1
Air Rally - Glee Club converted
* don't load song if chart load fails
* finish conversion of all minigames
* remove editor waveform toggle
* timeline now respects added song offset length
clear cache files on app close
prepped notes for dsp sync
* update timeline length when offset changed
* update to latest Jukebox
* make error panel object in global game manager
* improve conductor music scheduling
* added error message box
fix first game events sometimes not playing
* fix clouds
* add hit effects
fix jank with shuttle movement
* make near miss effect snap to player hit position
* add easing to forthington movement
* try different shuttle rotation method
* Revert "try different shuttle rotation method"
This reverts commit 96c0d56fd6f3fe57be2aeabdd24e85c728da3097.
* try other rotation method