* title screen prompt won't switch out of mouse
* fix fan club crowd sounds not being scheduled properly
* remove extra rain drop from kman particle (again smh)
* blue bear and bop region fix
* fixed see saw bug
* I hate blue bear.
* Accuracy
* random things
* extended bgs
* karate man stuff
* ok
* star colors and senior gradient
* reworked blue bear emotions again
* head seperated in ringside
* fix
* blink fix
* blink fix again
* no cancel
* karate man right hand thing
* new sheet
* oops
* bop anim fix
* i have made a severe and continuous lapse in judgement
* fixed stuff
* fixed stuff in sneak y Psirits
* drumming practice new sprites and anims
* extended bg
* the blush was lower on z axis oops
* if you love it so much why dont u put a ringside on it
* blue bear change
* Double date !
* new karate joe heads + snow and double date bench fix
* ops
* fixed breakup anim thing
* story position fixes
* oops
* smile anim fix
* added jump option
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Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
* Somen Anims
* Icon Updates
* Slurp implemented
* Somen man now resets pose
* Spaceball is no longer too hd
* Spaceball bat fix
Fixed the position of the bat grip thing on air batter's idle
* Mage's upscale downscales
Note to self, do the pure downscale assets later
* Launch party bg upscale
forgot this one oops
* i forgor
changed ct2 bg from 2048 to 4096
* blue bear icon update. again.
help
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Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
* update icons
* add background loading of sound sequences
- fix bug with preFunction
- remove most of the old preloading code
* update spritesheets for karate man, marching orders
* file explorer chart loading
* update icon for trick on the class
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.