mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
Fixed AudioSource.time bug, check Conductor.cs for comment.
This commit is contained in:
parent
4b3bfeda1b
commit
ff6bce2806
16 changed files with 413 additions and 25 deletions
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@ -72,7 +72,7 @@ AnimatorState:
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--- !u!1102 &6545529569560433763
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--- !u!1102 &6545529569560433763
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@ -14,7 +14,7 @@ AnimatorStateMachine:
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@ -1371,7 +1371,7 @@ ParticleSystemRenderer:
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@ -7148,7 +7148,7 @@ MonoBehaviour:
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@ -7261,7 +7261,7 @@ Transform:
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SpriteRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1776916804}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 0
|
||||||
|
m_ReceiveShadows: 0
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 0
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 0
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 2945
|
||||||
|
m_Sprite: {fileID: 7482667652216324306, guid: 48e93eef0688c4a259cb0eddcd8661f7, type: 3}
|
||||||
|
m_Color: {r: 1, g: 0, b: 0, a: 1}
|
||||||
|
m_FlipX: 0
|
||||||
|
m_FlipY: 0
|
||||||
|
m_DrawMode: 0
|
||||||
|
m_Size: {x: 1, y: 1}
|
||||||
|
m_AdaptiveModeThreshold: 0.5
|
||||||
|
m_SpriteTileMode: 0
|
||||||
|
m_WasSpriteAssigned: 1
|
||||||
|
m_MaskInteraction: 0
|
||||||
|
m_SpriteSortPoint: 0
|
||||||
|
--- !u!4 &1776916807
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1776916804}
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 3.3796077, y: 2.0854568, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 7
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1810132820
|
--- !u!1 &1810132820
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -14041,7 +14218,8 @@ Transform:
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
m_LocalPosition: {x: 0.0023, y: 4.0373, z: 0}
|
m_LocalPosition: {x: 0.0023, y: 4.0373, z: 0}
|
||||||
m_LocalScale: {x: 1.7275732, y: 1.7920761, z: 1.7214477}
|
m_LocalScale: {x: 1.7275732, y: 1.7920761, z: 1.7214477}
|
||||||
m_Children: []
|
m_Children:
|
||||||
|
- {fileID: 1351316438}
|
||||||
m_Father: {fileID: 6433985}
|
m_Father: {fileID: 6433985}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 2
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
@ -14209,7 +14387,7 @@ Transform:
|
||||||
m_LocalScale: {x: 4000, y: 4000, z: 1}
|
m_LocalScale: {x: 4000, y: 4000, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_RootOrder: 3
|
m_RootOrder: 4
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!114 &2072389417
|
--- !u!114 &2072389417
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
|
@ -14357,15 +14535,15 @@ SpriteRenderer:
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 30
|
m_SortingOrder: 30
|
||||||
m_Sprite: {fileID: 21300000, guid: 523719bd3643eea4e8b4e418b4571b7a, type: 3}
|
m_Sprite: {fileID: 21300000, guid: 7b1636bc53db72742b5cdfd9c94a8c44, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 0.3764706}
|
m_Color: {r: 1, g: 1, b: 1, a: 0.3764706}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
m_FlipY: 0
|
m_FlipY: 0
|
||||||
m_DrawMode: 0
|
m_DrawMode: 0
|
||||||
m_Size: {x: 12.8, y: 7.2}
|
m_Size: {x: 17.777779, y: 10}
|
||||||
m_AdaptiveModeThreshold: 0.5
|
m_AdaptiveModeThreshold: 0.5
|
||||||
m_SpriteTileMode: 0
|
m_SpriteTileMode: 0
|
||||||
m_WasSpriteAssigned: 0
|
m_WasSpriteAssigned: 1
|
||||||
m_MaskInteraction: 0
|
m_MaskInteraction: 0
|
||||||
m_SpriteSortPoint: 0
|
m_SpriteSortPoint: 0
|
||||||
--- !u!4 &2127056960
|
--- !u!4 &2127056960
|
||||||
|
|
|
@ -4,6 +4,8 @@ using UnityEngine;
|
||||||
|
|
||||||
using Starpelly;
|
using Starpelly;
|
||||||
|
|
||||||
|
// I CANNOT STRESS THIS ENOUGH, SET "Project Settings/Audio/DSP Buffer Size" to "Best latency" or else AudioSource.time WILL NOT update every frame.
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
[RequireComponent(typeof(AudioSource))]
|
[RequireComponent(typeof(AudioSource))]
|
||||||
|
@ -71,7 +73,7 @@ namespace RhythmHeavenMania
|
||||||
// musicSource.Play();
|
// musicSource.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
// Conductor.instance.musicSource.pitch = Time.timeScale;
|
// Conductor.instance.musicSource.pitch = Time.timeScale;
|
||||||
|
|
||||||
|
@ -99,9 +101,8 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
public float GetLoopPositionFromBeat(float startBeat, float length)
|
public float GetLoopPositionFromBeat(float startBeat, float length)
|
||||||
{
|
{
|
||||||
float final = Starpelly.Mathp.Normalize(songPositionInBeats, startBeat, startBeat + length);
|
float a = Mathp.Normalize(songPositionInBeats, startBeat, startBeat + length);
|
||||||
|
return a;
|
||||||
return final;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetBpm(float bpm)
|
public void SetBpm(float bpm)
|
||||||
|
|
|
@ -4,7 +4,7 @@ MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 50
|
executionOrder: -20
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|
|
@ -4,7 +4,7 @@ MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 150
|
executionOrder: -8
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|
|
@ -4,7 +4,7 @@ MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 100
|
executionOrder: -10
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|
|
@ -112,7 +112,13 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
{
|
{
|
||||||
SetFace(i, 4);
|
SetFace(i, 4);
|
||||||
Lion[i].GetComponent<Animator>().Play("Clap", 0, 0);
|
Lion[i].GetComponent<Animator>().Play("Clap", 0, 0);
|
||||||
|
|
||||||
|
// lazy fix rn
|
||||||
|
if (i > 0)
|
||||||
|
Jukebox.PlayOneShotGame("clappyTrio/middleClap");
|
||||||
|
else
|
||||||
Jukebox.PlayOneShotGame("clappyTrio/leftClap");
|
Jukebox.PlayOneShotGame("clappyTrio/leftClap");
|
||||||
|
|
||||||
clapIndex++;
|
clapIndex++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -32,12 +32,17 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
float beatLength = 1f;
|
float beatLength = 1f;
|
||||||
if (high) beatLength = 2f;
|
if (high) beatLength = 2f;
|
||||||
|
|
||||||
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.2f);
|
float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, beatLength + 0.15f);
|
||||||
|
print(normalizedBeatAnim + " " + Time.frameCount);
|
||||||
|
|
||||||
if (high)
|
if (high)
|
||||||
|
{
|
||||||
anim.Play("BallHigh", 0, normalizedBeatAnim);
|
anim.Play("BallHigh", 0, normalizedBeatAnim);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
anim.Play("BallLow", 0, normalizedBeatAnim);
|
anim.Play("BallLow", 0, normalizedBeatAnim);
|
||||||
|
}
|
||||||
|
|
||||||
anim.speed = 0;
|
anim.speed = 0;
|
||||||
|
|
||||||
|
|
|
@ -37,6 +37,7 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
anim = GetComponent<Animator>();
|
anim = GetComponent<Animator>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int bruh;
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (EligibleHits.Count == 0)
|
if (EligibleHits.Count == 0)
|
||||||
|
@ -46,6 +47,12 @@ namespace RhythmHeavenMania.Games.Spaceball
|
||||||
{
|
{
|
||||||
Swing();
|
Swing();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Conductor.instance.songPositionInBeats >= 5f && bruh == 0)
|
||||||
|
{
|
||||||
|
Swing();
|
||||||
|
bruh++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetCostume(int costume)
|
public void SetCostume(int costume)
|
||||||
|
|
|
@ -6,8 +6,7 @@ namespace RhythmHeavenMania.Tests
|
||||||
{
|
{
|
||||||
public class WTF : MonoBehaviour
|
public class WTF : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
private void FixedUpdate()
|
||||||
void Start()
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
{
|
{
|
||||||
"beat": 0,
|
"beat": 0,
|
||||||
"length": 0,
|
"length": 0,
|
||||||
"valA": 170,
|
"valA": 20,
|
||||||
"datamodel": "spaceball/cameraZoom"
|
"datamodel": "spaceball/cameraZoom"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue