Merge pull request #146 from KrispyDotlessI/spaceball-clappy-trio-tweaking

Addition of Spaceball's ball type, Clappy Trio minimum member count r…
This commit is contained in:
minenice55 2022-08-15 10:47:14 -04:00 committed by GitHub
commit ff63e7bc3e
2 changed files with 15 additions and 4 deletions

View file

@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
}), }),
new GameAction("change lion count", delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity.valA); }, 0.5f, false, new List<Param>() new GameAction("change lion count", delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity.valA); }, 0.5f, false, new List<Param>()
{ {
new Param("valA", new EntityTypes.Integer(1, 8, 3), "Lion Count", "The amount of lions") new Param("valA", new EntityTypes.Integer(3, 8, 3), "Lion Count", "The amount of lions")
}), }),
// This is still here for backwards-compatibility but is hidden in the editor // This is still here for backwards-compatibility but is hidden in the editor
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, hidden: true), new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, hidden: true),

View file

@ -12,8 +12,14 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) { public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>() return new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>()
{ {
new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false), new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false, new List<Param>()
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3), {
new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot")
} ),
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3, false, new List<Param>()
{
new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot")
} ),
new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>() new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List<Param>()
{ {
new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to") new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to")
@ -36,6 +42,11 @@ namespace HeavenStudio.Games
public class Spaceball : Minigame public class Spaceball : Minigame
{ {
public enum BallType {
Baseball,
Onigiri
}
public enum CostumeType { public enum CostumeType {
Standard, Standard,
Bunny, Bunny,