From fe941dd2a1b2fe5991d2a1c7ae38c07304ba9e13 Mon Sep 17 00:00:00 2001 From: AstrlJelly Date: Sat, 8 Jun 2024 13:16:33 -0400 Subject: [PATCH] Revert "some more initialization" This reverts commit f1c0a5997099cf96bf6ca840571a1d8739c0d070. --- Assets/Resources/Games/dressYourBest.prefab | 1359 +---------------- .../Editor/GameIcons/dressYourBest.png.meta | 123 -- .../Games/DressYourBest/Animations.meta | 8 - .../Games/DressYourBest/Animations/Girl.meta | 8 - .../Animations/Girl/GirlAnim.controller | 12 - .../Animations/Girl/GirlAnim.controller.meta | 8 - .../Animations/Girl/GirlBop.anim | 53 - .../Animations/Girl/GirlBop.anim.meta | 8 - .../DressYourBest/Animations/Monkey.meta | 8 - .../Animations/Monkey/MonkeyAnim.controller | 12 - .../Monkey/MonkeyAnim.controller.meta | 8 - .../Animations/Monkey/MonkeyBop.anim | 53 - .../Animations/Monkey/MonkeyBop.anim.meta | 8 - .../Animations/SewingMachine.meta | 8 - .../Animations/SewingMachine/Light.meta | 8 - .../SewingMachine/Light/LightAnim.controller | 12 - .../Light/LightAnim.controller.meta | 8 - .../Animations/SewingMachine/Needle.meta | 8 - .../Needle/NeedleAnim.controller | 12 - .../Needle/NeedleAnim.controller.meta | 8 - .../DressYourBest/DYB_spritesheet.png.meta | 123 +- .../Sprites/Games/DressYourBest/Other.meta | 8 - .../Games/DressYourBest/Other/LightMat.mat | 91 -- .../DressYourBest/Other/LightMat.mat.meta | 8 - .../Sprites/Games/DressYourBest/ref.png.meta | 123 -- .../Games/DressYourBest/DressYourBest.cs | 133 +- 26 files changed, 113 insertions(+), 2105 deletions(-) delete mode 100644 Assets/Resources/Sprites/Editor/GameIcons/dressYourBest.png.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Girl.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Girl/GirlAnim.controller delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Girl/GirlAnim.controller.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Girl/GirlBop.anim delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Girl/GirlBop.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/MonkeyAnim.controller delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/MonkeyAnim.controller.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/MonkeyBop.anim delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/Monkey/MonkeyBop.anim.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/SewingMachine.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/SewingMachine/Light.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/SewingMachine/Light/LightAnim.controller delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/SewingMachine/Light/LightAnim.controller.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/SewingMachine/Needle.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/SewingMachine/Needle/NeedleAnim.controller delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Animations/SewingMachine/Needle/NeedleAnim.controller.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Other.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Other/LightMat.mat delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/Other/LightMat.mat.meta delete mode 100644 Assets/Resources/Sprites/Games/DressYourBest/ref.png.meta diff --git a/Assets/Resources/Games/dressYourBest.prefab b/Assets/Resources/Games/dressYourBest.prefab index 82741280..c9ad131d 100644 --- a/Assets/Resources/Games/dressYourBest.prefab +++ b/Assets/Resources/Games/dressYourBest.prefab @@ -1,6 +1,6 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1 &141156244653281575 +--- !u!1 &1673829947922302984 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -8,665 +8,37 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - 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assetBundleVariant: diff --git a/Assets/Scripts/Games/DressYourBest/DressYourBest.cs b/Assets/Scripts/Games/DressYourBest/DressYourBest.cs index 544a8b20..67ed8e88 100644 --- a/Assets/Scripts/Games/DressYourBest/DressYourBest.cs +++ b/Assets/Scripts/Games/DressYourBest/DressYourBest.cs @@ -18,52 +18,24 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("dressYourBest", "Dress Your Best", "d593dd", false, false, new List() { - new GameAction("bop", "Bop") - { - defaultLength = 1f, - resizable = true, - parameters = new List() - { - new("characters", DressYourBest.Characters.Girl, "Bop", "Toggle if the selected characters should bop for the duration of this event."), - new("bop", true, "Bop", "Toggle if the selected characters should bop for the duration of this event."), - new("auto", true, "Bop (Auto)", "Toggle if the selected characters should automatically bop until another Bop event is reached."), - } - }, new GameAction("start interval", "Start Interval") { defaultLength = 4f, resizable = true, parameters = new List() { - new("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") - } - }, - new GameAction("monkey call", "Monkey Call") - { - preFunction = delegate { - var e = eventCaller.currentEntity; - SoundByte.PlayOneShotGame("dressYourBest/monkey_call_" + e["callSfx"], e.beat, forcePlay: true); - }, - defaultLength = 0.5f, - parameters = new List() - { - new("callSfx", DressYourBest.CallSFX.Long, "Call SFX", "Set the type of sound effect to use for the call.") + new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") } }, new GameAction("background appearance", "Background Appearance") { - function = delegate { - var e = eventCaller.currentEntity; - if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) { - instance.ChangeBackgroundAppearance(e.beat, e.length, e["start"], e["end"], e["ease"]); - } - }, + function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); }, resizable = true, parameters = new List() { - new("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."), - new("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."), - new("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") + new Param("start", DressYourBest.DefaultBGColor, "Start Color", "Set the color at the start of the event."), + new Param("end", DressYourBest.DefaultBGColor, "End Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") }, }, } @@ -74,101 +46,10 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { + /// This class handles the minigame logic. + /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. public class DressYourBest : Minigame { - public enum Characters - { - Girl, - Monkey, - } - - public enum CallSFX - { - Long, - Short, - } - - public enum LightState - { - IdleOrListening, - Repeating, - Correct, - Wrong, - } - - [Header("Animators")] - [SerializeField] private Animator girlAnimator; - [SerializeField] private Animator monkeyAnimator; - - [Header("Renderers")] - [SerializeField] private SpriteRenderer bgSpriteRenderer; - [SerializeField] private Renderer lightRenderer; - - [Header("Material(s)")] - [SerializeField] private Material lightMaterialTemplate; - - [Header("Variables")] - [SerializeField] private ColorPair[] lightStates; - [Serializable] - private struct ColorPair - { - public Color inside; - public Color outside; - } - public readonly static Color DefaultBGColor = new(0.84f, 0.58f, 0.87f); - - private ColorEase bgColorEase = new(DefaultBGColor); - private Material lightMaterialCurrent; - private Sound whirringSfx = null; - - private bool girlBop = true; - private bool monkeyBop = true; - - - private void Awake() - { - // lightMaterialCurrent = Instantiate(lightMaterialTemplate); - lightRenderer.material = Instantiate(lightMaterialTemplate); - } - - private void Update() - { - bgSpriteRenderer.color = bgColorEase.GetColor(); - } - - public override void OnLateBeatPulse(double beat) - { - if (girlBop && !girlAnimator.IsPlayingAnimationNames()) { - girlAnimator.DoScaledAnimationAsync("Bop", 0.5f); - } - if (monkeyBop && !monkeyAnimator.IsPlayingAnimationNames()) { - monkeyAnimator.DoScaledAnimationAsync("Bop", 0.5f); - } - } - - public override void OnGameSwitch(double beat) - { - PersistBackgroundAppearance(beat); - } - - public override void OnPlay(double beat) - { - PersistBackgroundAppearance(beat); - } - - private void PersistBackgroundAppearance(double beat) - { - RiqEntity bgEntity = gameManager.Beatmap.Entities.FindLast(e => e.beat < beat && e.datamodel == "dressYourBest/background appearance"); - if (bgEntity != null) { - RiqEntity e = bgEntity; - ChangeBackgroundAppearance(e.beat, e.length, e["startColor"], e["endColor"], e["ease"]); - } - } - - public void ChangeBackgroundAppearance(double beat, float length, Color startColor, Color endColor, int ease) - { - bgColorEase = new ColorEase(beat, length, startColor, endColor, ease); - } } } \ No newline at end of file