From fe7a18ed6df4cb5db2c1e67d858bcc6679da6864 Mon Sep 17 00:00:00 2001 From: Jenny Crowe Date: Thu, 10 Mar 2022 02:22:54 -0700 Subject: [PATCH] Rally: Changed net color to white (as it is in Megamix) --- Assets/Resources/Games/rhythmRally.prefab | 2 +- .../Games/RhythmRally/Materials/shadow.mat | 139 ++++++++++++++++++ .../RhythmRally/Materials/shadow.mat.meta | 8 + .../Games/RhythmRally/materials/net.mat | 2 +- 4 files changed, 149 insertions(+), 2 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat create mode 100644 Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat.meta diff --git a/Assets/Resources/Games/rhythmRally.prefab b/Assets/Resources/Games/rhythmRally.prefab index 8d3a011b..f66c54d0 100644 --- a/Assets/Resources/Games/rhythmRally.prefab +++ b/Assets/Resources/Games/rhythmRally.prefab @@ -773,7 +773,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: acb2d609899a3a34fbbc2980ef596c03, type: 2} + - {fileID: 2100000, guid: 6f10accbe3045a54ca53e8936f135198, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 diff --git a/Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat b/Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat new file mode 100644 index 00000000..a919ead3 --- /dev/null +++ b/Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat @@ -0,0 +1,139 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: shadow + m_Shader: {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _GLOSSYREFLECTIONS_OFF + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: + - SHADOWCASTER + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _AlphaTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 0ac89f5d7bfff0447b654d2b4c7de2f1, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Floats: + - PixelSnap: 0 + - _AlphaClip: 0 + - _Blend: 0 + - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 + - _DstBlend: 10 + - _EnableExternalAlpha: 0 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 + - _Glossiness: 0 + - _GlossinessSource: 0 + - _GlossyReflections: 0 + - _Metallic: 0 + - _Mode: 3 + - _OcclusionStrength: 1 + - _Parallax: 0.005 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _SampleGI: 0 + - _Shininess: 0 + - _Smoothness: 0.5 + - _SmoothnessSource: 0 + - _SmoothnessTextureChannel: 0 + - _SpecSource: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _Surface: 1 + - _UVSec: 0 + - _WorkflowMode: 1 + - _ZWrite: 0 + m_Colors: + - _BaseColor: {r: 0, g: 0, b: 0, a: 0.33333334} + - _Color: {r: 0, g: 0, b: 0, a: 0.19607843} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _Flip: {r: 1, g: 1, b: 1, a: 1} + - _RendererColor: {r: 1, g: 1, b: 1, a: 1} + - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] +--- !u!114 &4861862531652635016 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 4 diff --git a/Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat.meta b/Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat.meta new file mode 100644 index 00000000..b4840755 --- /dev/null +++ b/Assets/Resources/Sprites/Games/RhythmRally/Materials/shadow.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6f10accbe3045a54ca53e8936f135198 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Sprites/Games/RhythmRally/materials/net.mat b/Assets/Resources/Sprites/Games/RhythmRally/materials/net.mat index 3ce4aef3..9eb41e73 100644 --- a/Assets/Resources/Sprites/Games/RhythmRally/materials/net.mat +++ b/Assets/Resources/Sprites/Games/RhythmRally/materials/net.mat @@ -118,7 +118,7 @@ Material: - _ZWrite: 0 m_Colors: - _BaseColor: {r: 0, g: 0, b: 0, a: 0.33333334} - - _Color: {r: 0, g: 0, b: 0, a: 0.19607843} + - _Color: {r: 1, g: 1, b: 1, a: 0.19607843} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Flip: {r: 1, g: 1, b: 1, a: 1} - _RendererColor: {r: 1, g: 1, b: 1, a: 1}