mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-15 06:05:10 +00:00
more airboarder visual improvements (#790)
* Most of an airboarder upscale * fixed shadows * Added floor fade, applied dog upscale --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
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20 changed files with 1415 additions and 204 deletions
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- _SmoothnessTextureChannel: 0
|
||||||
- _SpecularHighlights: 1
|
- _SpecularHighlights: 1
|
||||||
- _SrcBlend: 1
|
- _SrcBlend: 5
|
||||||
- _Stencil: 0
|
- _Stencil: 0
|
||||||
- _StencilComp: 8
|
- _StencilComp: 8
|
||||||
- _StencilOp: 0
|
- _StencilOp: 0
|
||||||
|
@ -93,7 +95,7 @@ Material:
|
||||||
- _StencilWriteMask: 255
|
- _StencilWriteMask: 255
|
||||||
- _UVSec: 0
|
- _UVSec: 0
|
||||||
- _UseUIAlphaClip: 0
|
- _UseUIAlphaClip: 0
|
||||||
- _ZWrite: 1
|
- _ZWrite: 0
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BlendColor: {r: 1, g: 1, b: 1, a: 1}
|
- _BlendColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
|
|
@ -162,6 +162,7 @@ namespace HeavenStudio.Games
|
||||||
public bool wantsCrouch;
|
public bool wantsCrouch;
|
||||||
[Header("Materials")]
|
[Header("Materials")]
|
||||||
[SerializeField] private Material bgMaterial;
|
[SerializeField] private Material bgMaterial;
|
||||||
|
[SerializeField] private Material fadeMaterial;
|
||||||
[SerializeField] private Material[] floorMaterial;
|
[SerializeField] private Material[] floorMaterial;
|
||||||
|
|
||||||
[Header("Camera")]
|
[Header("Camera")]
|
||||||
|
@ -251,6 +252,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
EntityPreCheck(Conductor.instance.songPositionInBeatsAsDouble);
|
EntityPreCheck(Conductor.instance.songPositionInBeatsAsDouble);
|
||||||
bgMaterial.color = defaultBGColor;
|
bgMaterial.color = defaultBGColor;
|
||||||
|
fadeMaterial.color = defaultBGColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EntityPreCheck(double beat)
|
void EntityPreCheck(double beat)
|
||||||
|
@ -359,6 +361,7 @@ namespace HeavenStudio.Games
|
||||||
private void BackgroundColorUpdate()
|
private void BackgroundColorUpdate()
|
||||||
{
|
{
|
||||||
bgMaterial.color = bgColorEase.GetColor();
|
bgMaterial.color = bgColorEase.GetColor();
|
||||||
|
fadeMaterial.color = bgColorEase.GetColor();
|
||||||
|
|
||||||
}
|
}
|
||||||
public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease)
|
public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease)
|
||||||
|
|
Loading…
Reference in a new issue