more airboarder visual improvements (#790)

* Most of an airboarder upscale

* fixed shadows

* Added floor fade, applied dog upscale

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
wookywok 2024-03-13 20:18:09 -05:00 committed by GitHub
parent 31f4b1126e
commit fe6ceb6032
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
20 changed files with 1415 additions and 204 deletions

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@ -162,6 +162,7 @@ namespace HeavenStudio.Games
public bool wantsCrouch; public bool wantsCrouch;
[Header("Materials")] [Header("Materials")]
[SerializeField] private Material bgMaterial; [SerializeField] private Material bgMaterial;
[SerializeField] private Material fadeMaterial;
[SerializeField] private Material[] floorMaterial; [SerializeField] private Material[] floorMaterial;
[Header("Camera")] [Header("Camera")]
@ -251,6 +252,7 @@ namespace HeavenStudio.Games
{ {
EntityPreCheck(Conductor.instance.songPositionInBeatsAsDouble); EntityPreCheck(Conductor.instance.songPositionInBeatsAsDouble);
bgMaterial.color = defaultBGColor; bgMaterial.color = defaultBGColor;
fadeMaterial.color = defaultBGColor;
} }
void EntityPreCheck(double beat) void EntityPreCheck(double beat)
@ -359,6 +361,7 @@ namespace HeavenStudio.Games
private void BackgroundColorUpdate() private void BackgroundColorUpdate()
{ {
bgMaterial.color = bgColorEase.GetColor(); bgMaterial.color = bgColorEase.GetColor();
fadeMaterial.color = bgColorEase.GetColor();
} }
public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease) public void BackgroundColor(double beat, float length, Color startColor, Color endColor, int ease)