don't crash if origin is undefined (#514)

reword the unknown origin message to be less scary
This commit is contained in:
minenice55 2023-07-28 22:23:07 -04:00 committed by GitHub
parent 2db8bd193a
commit fdd0ba55c6

View file

@ -259,7 +259,9 @@ namespace HeavenStudio
Debug.Log(Beatmap.data.riqOrigin); Debug.Log(Beatmap.data.riqOrigin);
if (Beatmap.data.riqOrigin != "HeavenStudio") if (Beatmap.data.riqOrigin != "HeavenStudio")
{ {
GlobalGameManager.ShowErrorMessage("Warning", "This chart was made for another game,\nand thus may not be playable in Heaven Studio.\n<color=\"yellow\">You may be able to edit this chart in Heaven Studio to be used in its original game.</color>\n\n<alpha=#AA>Chart Origin: " + Beatmap.data.riqOrigin.DisplayName()); string origin = Beatmap.data.riqOrigin?.DisplayName() ?? "Unknown Origin";
GlobalGameManager.ShowErrorMessage("Warning",
$"This chart came from\n<alpha=#AA>{origin}</color>\nand uses content not included in Heaven Studio.\n\n<color=\"yellow\">You may be able to edit this chart in Heaven Studio to be used in its original program.</color>");
} }
} }
} }