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don't crash if origin is undefined (#514)
reword the unknown origin message to be less scary
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1 changed files with 3 additions and 1 deletions
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@ -259,7 +259,9 @@ namespace HeavenStudio
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Debug.Log(Beatmap.data.riqOrigin);
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Debug.Log(Beatmap.data.riqOrigin);
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if (Beatmap.data.riqOrigin != "HeavenStudio")
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if (Beatmap.data.riqOrigin != "HeavenStudio")
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{
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{
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GlobalGameManager.ShowErrorMessage("Warning", "This chart was made for another game,\nand thus may not be playable in Heaven Studio.\n<color=\"yellow\">You may be able to edit this chart in Heaven Studio to be used in its original game.</color>\n\n<alpha=#AA>Chart Origin: " + Beatmap.data.riqOrigin.DisplayName());
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string origin = Beatmap.data.riqOrigin?.DisplayName() ?? "Unknown Origin";
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GlobalGameManager.ShowErrorMessage("Warning",
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$"This chart came from\n<alpha=#AA>{origin}</color>\nand uses content not included in Heaven Studio.\n\n<color=\"yellow\">You may be able to edit this chart in Heaven Studio to be used in its original program.</color>");
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}
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}
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}
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}
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}
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}
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