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Fixed tempo change bug
Tempo changes that were deleted would still exist in some places and break the check that determines if a new change should be placed.
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@ -56,6 +56,7 @@ namespace RhythmHeavenMania.Editor.Track
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else if (Input.GetMouseButtonDown(1))
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else if (Input.GetMouseButtonDown(1))
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{
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{
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GameManager.instance.Beatmap.tempoChanges.Remove(tempoChange);
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GameManager.instance.Beatmap.tempoChanges.Remove(tempoChange);
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transform.parent.GetComponent<TempoTimeline>().tempoTimelineObjs.Remove(this);
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Destroy(this.gameObject);
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Destroy(this.gameObject);
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}
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}
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