mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 02:55:15 +00:00
Auto-Swing (#827)
* BurstLinq make BGM resync when changing pitch (to test) * autoswing some game implementations, most games already work fine * more game tweaks * 16th note swing more game fixes make pitch change resync optional in the API * suppress some common warnings * Update Credits.txt
This commit is contained in:
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c22c23f974
commit
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49 changed files with 2363 additions and 245 deletions
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@ -61,6 +61,7 @@
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-<indent=5%>vincells</indent>
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-<indent=5%>vincells</indent>
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-<indent=5%>Yumiko90</indent>
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-<indent=5%>Yumiko90</indent>
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-<indent=5%>fu_majime</indent>
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-<indent=5%>fu_majime</indent>
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-<indent=5%>bluriskayo</indent>
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<align="center"><b>Music</b></align>
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<align="center"><b>Music</b></align>
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-<indent=5%>Jellirby <alpha=#88>(Opening)<alpha=#FF></indent>
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-<indent=5%>Jellirby <alpha=#88>(Opening)<alpha=#FF></indent>
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@ -81,6 +82,7 @@
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-<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by RHeavenStudio<alpha=#FF></indent>
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-<indent=5%>JoyShockLibrary <alpha=#88>Jibb Smart, fork by RHeavenStudio<alpha=#FF></indent>
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-<indent=5%>Jukebox <alpha=#88>RHeavenStudio<alpha=#FF></indent>
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-<indent=5%>Jukebox <alpha=#88>RHeavenStudio<alpha=#FF></indent>
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-<indent=5%>BurstLinq</indent>
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-<indent=5%>Dependencies Hunter</indent>
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-<indent=5%>Dependencies Hunter</indent>
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-<indent=5%>DOTween</indent>
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-<indent=5%>DOTween</indent>
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-<indent=5%>Graphy</indent>
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-<indent=5%>Graphy</indent>
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File diff suppressed because it is too large
Load diff
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@ -5,7 +5,6 @@ using UnityEngine;
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using Jukebox;
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using Jukebox;
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using HeavenStudio.Util;
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using HeavenStudio.Util;
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using System.Data.Common;
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namespace HeavenStudio
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namespace HeavenStudio
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{
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{
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@ -20,13 +19,15 @@ namespace HeavenStudio
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public List<AddedPitchChange> addedPitchChanges = new List<AddedPitchChange>();
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public List<AddedPitchChange> addedPitchChanges = new List<AddedPitchChange>();
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public GameManager gameManager;
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// Song beats per minute
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// Song beats per minute
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// This is determined by the song you're trying to sync up to
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// This is determined by the song you're trying to sync up to
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public float songBpm;
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public float songBpm { get; private set; }
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// The number of seconds for each song beat
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// The number of seconds for each song beat
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public float secPerBeat => (float)secPerBeatAsDouble;
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public float secPerBeat => (float)secPerBeatAsDouble;
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public double secPerBeatAsDouble;
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public double secPerBeatAsDouble { get; private set; }
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// The number of seconds for each song beat, inversely scaled to song pitch (higer pitch = shorter time)
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// The number of seconds for each song beat, inversely scaled to song pitch (higer pitch = shorter time)
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public float pitchedSecPerBeat => (float)pitchedSecPerBeatAsDouble;
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public float pitchedSecPerBeat => (float)pitchedSecPerBeatAsDouble;
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@ -38,9 +39,11 @@ namespace HeavenStudio
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public double songPositionAsDouble => songPos;
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public double songPositionAsDouble => songPos;
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// Current song position, in beats
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// Current song position, in beats
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public double songPosBeat; // for Conductor use only
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public double songPosBeat { get; private set; }
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public float songPositionInBeats => (float)songPosBeat;
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public float songPositionInBeats => (float)songPositionInBeatsAsDouble;
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public double songPositionInBeatsAsDouble => songPosBeat;
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public double songPositionInBeatsAsDouble { get; private set; }
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public float unswungSongPositionInBeats => (float)songPosBeat;
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public double unswungSongPositionInBeatsAsDouble => songPosBeat;
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// Current time of the song
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// Current time of the song
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private double time;
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private double time;
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@ -79,7 +82,7 @@ namespace HeavenStudio
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// Metronome tick sound enabled
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// Metronome tick sound enabled
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public bool metronome = false;
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public bool metronome = false;
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Util.Sound metronomeSound;
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Util.MultiSound metronomeSound;
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private int _metronomeTally = 0;
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private int _metronomeTally = 0;
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// pitch values
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// pitch values
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@ -93,12 +96,14 @@ namespace HeavenStudio
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private float timelineVolume = 1f;
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private float timelineVolume = 1f;
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private float minigameVolume = 1f;
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private float minigameVolume = 1f;
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public void SetTimelinePitch(float pitch)
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const bool doPitchResync = true;
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public void SetTimelinePitch(float pitch, bool resync = false)
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{
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{
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if (isPaused) return;
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if (isPaused || deferTimeKeeping) return;
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if (pitch != 0 && pitch != timelinePitch)
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if (pitch != 0 && pitch != timelinePitch)
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{
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{
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Debug.Log("added pitch change " + pitch * minigamePitch + " at" + absTime);
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// Debug.Log("added pitch change " + pitch * minigamePitch + " at " + absTime);
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addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * minigamePitch });
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addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * minigamePitch });
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}
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}
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@ -106,15 +111,22 @@ namespace HeavenStudio
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if (musicSource != null && musicSource.clip != null)
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if (musicSource != null && musicSource.clip != null)
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{
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{
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musicSource.pitch = SongPitch;
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musicSource.pitch = SongPitch;
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if (doPitchResync && isPlaying && resync && !deferTimeKeeping)
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{
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time = MapTimeToPitchChanges(absTime + absTimeAdjust);
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songPos = startPos + time;
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songPosBeat = GetBeatFromSongPos(songPos);
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SeekMusicToTime(songPos, firstBeatOffset);
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}
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}
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}
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}
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}
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public void SetMinigamePitch(float pitch)
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public void SetMinigamePitch(float pitch, bool resync = false)
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{
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{
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if (isPaused || !isPlaying) return;
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if (isPaused || deferTimeKeeping || !isPlaying) return;
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if (pitch != 0 && pitch != minigamePitch)
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if (pitch != 0 && pitch != minigamePitch)
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{
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{
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Debug.Log("added pitch change " + pitch * timelinePitch + " at" + absTime);
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// Debug.Log("added pitch change " + pitch * timelinePitch + " at " + absTime);
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addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * timelinePitch });
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addedPitchChanges.Add(new AddedPitchChange { time = absTime, pitch = pitch * timelinePitch });
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}
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}
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@ -122,6 +134,13 @@ namespace HeavenStudio
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if (musicSource != null && musicSource.clip != null)
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if (musicSource != null && musicSource.clip != null)
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{
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{
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musicSource.pitch = SongPitch;
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musicSource.pitch = SongPitch;
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if (doPitchResync && isPlaying && resync && !deferTimeKeeping)
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{
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time = MapTimeToPitchChanges(absTime + absTimeAdjust);
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songPos = startPos + time;
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songPosBeat = GetBeatFromSongPos(songPos);
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SeekMusicToTime(songPos, firstBeatOffset);
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}
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}
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}
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}
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}
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@ -141,12 +160,10 @@ namespace HeavenStudio
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public void SetBeat(double beat)
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public void SetBeat(double beat)
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{
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{
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var chart = GameManager.instance.Beatmap;
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var chart = gameManager.Beatmap;
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double offset = chart.data.offset;
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double offset = chart.data.offset;
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startPos = GetSongPosFromBeat(beat);
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startPos = GetSongPosFromBeat(beat);
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double dspTime = AudioSettings.dspTime;
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time = startPos;
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time = startPos;
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firstBeatOffset = offset;
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firstBeatOffset = offset;
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@ -154,13 +171,15 @@ namespace HeavenStudio
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songPosBeat = GetBeatFromSongPos(time);
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songPosBeat = GetBeatFromSongPos(time);
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GameManager.instance.SetCurrentEventToClosest(beat);
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gameManager.SetCurrentEventToClosest(beat);
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}
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}
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public void PlaySetup(double beat)
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public void PlaySetup(double beat)
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{
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{
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deferTimeKeeping = true;
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deferTimeKeeping = true;
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songPosBeat = beat;
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songPosBeat = beat;
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absTime = 0;
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startTime = DateTime.Now;
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}
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}
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public void Play(double beat)
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public void Play(double beat)
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SetMinigameVolume(1f);
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SetMinigameVolume(1f);
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}
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}
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RiqBeatmap chart = GameManager.instance.Beatmap;
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RiqBeatmap chart = gameManager.Beatmap;
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double offset = chart.data.offset;
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double offset = chart.data.offset;
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double dspTime = AudioSettings.dspTime;
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double dspTime = AudioSettings.dspTime;
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dspStart = dspTime;
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dspStart = dspTime;
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@ -215,6 +234,7 @@ namespace HeavenStudio
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_metronomeTally = 0;
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_metronomeTally = 0;
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startTime = DateTime.Now;
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startTime = DateTime.Now;
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absTime = 0;
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absTimeAdjust = 0;
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absTimeAdjust = 0;
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deferTimeKeeping = musicSource.clip != null;
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deferTimeKeeping = musicSource.clip != null;
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{
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{
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deferTimeKeeping = false;
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deferTimeKeeping = false;
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// Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})");
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// Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})");
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startTime += TimeSpan.FromSeconds(dsp - dspStart);
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startTime = DateTime.Now;
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absTime = 0;
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absTimeAdjust = 0;
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absTimeAdjust = 0;
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dspStart = dsp;
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dspStart = dsp;
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}
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}
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if (!isPlaying) return;
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if (!isPlaying) return;
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isPlaying = false;
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isPlaying = false;
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isPaused = true;
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isPaused = true;
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deferTimeKeeping = false;
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SetMinigamePitch(1f);
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SetMinigamePitch(1f);
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deferTimeKeeping = false;
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musicSource.Stop();
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musicSource.Stop();
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Util.SoundByte.PauseOneShots();
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Util.SoundByte.PauseOneShots();
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isPlaying = false;
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isPlaying = false;
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isPaused = false;
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isPaused = false;
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deferTimeKeeping = false;
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SetMinigamePitch(1f);
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SetMinigamePitch(1f);
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deferTimeKeeping = false;
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musicSource.Stop();
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musicSource.Stop();
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}
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}
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songPos = startPos + time;
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songPos = startPos + time;
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songPosBeat = GetBeatFromSongPos(songPos);
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songPosBeat = GetBeatFromSongPos(songPos);
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songPositionInBeatsAsDouble = GetSwungBeat(songPosBeat);
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}
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}
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}
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}
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{
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{
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if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
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if (songPositionInBeatsAsDouble >= Math.Ceiling(startBeat) + _metronomeTally)
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{
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{
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if (metronome) metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
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// if (metronome) metronomeSound = Util.SoundByte.PlayOneShot("metronome", Math.Ceiling(startBeat) + _metronomeTally);
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if (metronome)
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{
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metronomeSound = Util.MultiSound.Play(new List<Util.MultiSound.Sound> {
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new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally),
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new Util.MultiSound.Sound("metronome", Math.Ceiling(startBeat) + _metronomeTally + 0.5, 1.5f, 0.5f)
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}, false, true);
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}
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_metronomeTally++;
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_metronomeTally++;
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}
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}
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}
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}
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{
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{
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if (metronomeSound != null)
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if (metronomeSound != null)
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{
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{
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metronomeSound.Stop();
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// metronomeSound.StopAll();
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metronomeSound = null;
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metronomeSound = null;
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}
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}
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}
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}
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return result;
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return result;
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}
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}
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public float GetLoopPositionFromBeat(float beatOffset, float length, bool beatClamp = true)
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public float GetLoopPositionFromBeat(float beatOffset, float length, bool beatClamp = true, bool ignoreSwing = true)
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{
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{
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float beat = songPositionInBeats;
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float beat = ignoreSwing ? unswungSongPositionInBeats : songPositionInBeats;
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if (beatClamp)
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if (beatClamp)
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{
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{
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beat = Mathf.Max(beat, 0);
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beat = Mathf.Max(beat, 0);
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return Mathf.Repeat((beat / length) + beatOffset, 1);
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return Mathf.Repeat((beat / length) + beatOffset, 1);
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}
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}
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public float GetPositionFromBeat(double startBeat, double length, bool beatClamp = true)
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public float GetPositionFromBeat(double startBeat, double length, bool beatClamp = true, bool ignoreSwing = true)
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{
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{
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float beat = songPositionInBeats;
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float beat = ignoreSwing ? unswungSongPositionInBeats : songPositionInBeats;
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if (beatClamp)
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if (beatClamp)
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{
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{
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beat = Mathf.Max(beat, 0);
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beat = Mathf.Max(beat, 0);
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private List<RiqEntity> GetSortedTempoChanges()
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private List<RiqEntity> GetSortedTempoChanges()
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{
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{
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GameManager.instance.SortEventsList();
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gameManager.SortEventsList();
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return GameManager.instance.Beatmap.TempoChanges;
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return gameManager.Beatmap.TempoChanges;
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}
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}
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public float GetBpmAtBeat(double beat, out float swingRatio)
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public float GetBpmAtBeat(double beat, out float swingRatio, out float swingDivision)
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{
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{
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swingRatio = 0.5f;
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swingRatio = 0.5f;
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var chart = GameManager.instance.Beatmap;
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swingDivision = 1f;
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var chart = gameManager.Beatmap;
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if (chart.TempoChanges.Count == 0)
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if (chart.TempoChanges.Count == 0)
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return 120f;
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return 120f;
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float bpm = chart.TempoChanges[0]["tempo"];
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swingRatio = chart.TempoChanges[0]["swing"] + 0.5f;
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RiqEntity tempo = null;
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foreach (RiqEntity t in chart.TempoChanges)
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foreach (RiqEntity t in chart.TempoChanges)
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{
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{
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if (t.beat > beat)
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if (t.beat > beat)
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{
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{
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break;
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break;
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}
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}
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bpm = t["tempo"];
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tempo = t;
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swingRatio = t["swing"] + 0.5f;
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}
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}
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tempo ??= chart.TempoChanges[0];
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return bpm;
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swingRatio = tempo["swing"] + 0.5f;
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swingDivision = tempo["swingDivision"] ?? 1f;
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return tempo["tempo"];
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}
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}
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public float GetBpmAtBeat(double beat)
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public float GetBpmAtBeat(double beat)
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{
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{
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return GetBpmAtBeat(beat, out _);
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return GetBpmAtBeat(beat, out _, out _);
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}
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}
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public float GetSwingRatioAtBeat(double beat)
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public float GetSwingRatioAtBeat(double beat, out float swingDivision)
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{
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{
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float swingRatio;
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float swingRatio;
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GetBpmAtBeat(beat, out swingRatio);
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GetBpmAtBeat(beat, out swingRatio, out swingDivision);
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return swingRatio;
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return swingRatio;
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}
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}
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public double GetSwungBeat(double beat, float ratio)
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public double GetSwungBeat(double beat)
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{
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{
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return beat + GetSwingOffset(beat, ratio);
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float ratio = GetSwingRatioAtBeat(beat, out float division);
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int floor = (int)Math.Floor(beat / division);
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return (floor * division) + GetSwingOffset(beat, ratio, division);
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}
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}
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public double GetSwingOffset(double beatFrac, float ratio)
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public double GetSwungBeat(double beat, float ratio, float division)
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{
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{
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beatFrac %= 1;
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int floor = (int)Math.Floor(beat / division);
|
||||||
if (beatFrac <= 0.5)
|
return (floor * division) + GetSwingOffset(beat, ratio, division);
|
||||||
|
}
|
||||||
|
|
||||||
|
public double GetSwingOffset(double beatFrac, float ratio, float division)
|
||||||
|
{
|
||||||
|
beatFrac %= division;
|
||||||
|
if (beatFrac <= ratio)
|
||||||
{
|
{
|
||||||
return 0.5 / ratio * beatFrac;
|
return 0.5 / ratio * beatFrac;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return 0.5 + (0.5 / (1f - ratio) * (beatFrac - ratio));
|
return 0.5 + 0.5 / (1 - ratio) * (beatFrac - ratio);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public double GetSongPosFromBeat(double beat)
|
public double GetUnSwungBeat(double beat)
|
||||||
{
|
{
|
||||||
var chart = GameManager.instance.Beatmap;
|
float ratio = GetSwingRatioAtBeat(beat, out float division);
|
||||||
|
int floor = (int)Math.Floor(beat / division);
|
||||||
|
|
||||||
|
return (floor * division) + GetUnSwingOffset(beat, ratio, division);
|
||||||
|
}
|
||||||
|
|
||||||
|
public double GetUnSwungBeat(double beat, float ratio, float division)
|
||||||
|
{
|
||||||
|
int floor = (int)Math.Floor(beat / division);
|
||||||
|
return (floor * division) + GetUnSwingOffset(beat, ratio, division);
|
||||||
|
}
|
||||||
|
|
||||||
|
public double GetUnSwingOffset(double beatFrac, float ratio, float division)
|
||||||
|
{
|
||||||
|
beatFrac %= division;
|
||||||
|
if (beatFrac <= ratio)
|
||||||
|
{
|
||||||
|
return 2 * ratio * beatFrac;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return 2 * (beatFrac - 0.5f) * (1f - ratio) + ratio;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public double GetSongPosFromBeat(double beat, bool ignoreSwing = false)
|
||||||
|
{
|
||||||
|
var chart = gameManager.Beatmap;
|
||||||
float bpm = 120f;
|
float bpm = 120f;
|
||||||
|
|
||||||
double counter = 0f;
|
double counter = 0f;
|
||||||
|
|
||||||
double lastTempoChangeBeat = 0f;
|
double lastTempoChangeBeat = 0f;
|
||||||
|
|
||||||
|
if (!ignoreSwing)
|
||||||
|
{
|
||||||
|
beat = GetUnSwungBeat(beat);
|
||||||
|
}
|
||||||
|
|
||||||
foreach (RiqEntity t in chart.TempoChanges)
|
foreach (RiqEntity t in chart.TempoChanges)
|
||||||
{
|
{
|
||||||
if (t.beat > beat)
|
if (t.beat > beat)
|
||||||
|
@ -572,7 +643,7 @@ namespace HeavenStudio
|
||||||
double counterSeconds = 0;
|
double counterSeconds = 0;
|
||||||
float lastBpm = 120f;
|
float lastBpm = 120f;
|
||||||
|
|
||||||
foreach (RiqEntity t in GameManager.instance.Beatmap.TempoChanges)
|
foreach (RiqEntity t in gameManager.Beatmap.TempoChanges)
|
||||||
{
|
{
|
||||||
double beatToNext = t.beat - lastTempoChangeBeat;
|
double beatToNext = t.beat - lastTempoChangeBeat;
|
||||||
double secToNext = BeatsToSecs(beatToNext, lastBpm);
|
double secToNext = BeatsToSecs(beatToNext, lastBpm);
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using BurstLinq;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
|
|
|
@ -4,6 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using BurstLinq;
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
using Jukebox.Legacy;
|
using Jukebox.Legacy;
|
||||||
|
|
||||||
|
|
|
@ -86,11 +86,13 @@ namespace HeavenStudio
|
||||||
GameObject Conductor = new GameObject();
|
GameObject Conductor = new GameObject();
|
||||||
Conductor.name = "Conductor";
|
Conductor.name = "Conductor";
|
||||||
AudioSource source = Conductor.AddComponent<AudioSource>();
|
AudioSource source = Conductor.AddComponent<AudioSource>();
|
||||||
Conductor.AddComponent<Conductor>();
|
Conductor cond = Conductor.AddComponent<Conductor>();
|
||||||
Conductor.GetComponent<Conductor>().musicSource = source;
|
cond.musicSource = source;
|
||||||
source.priority = 255;
|
source.priority = 255;
|
||||||
source.outputAudioMixerGroup = Settings.GetMusicMixer();
|
source.outputAudioMixerGroup = Settings.GetMusicMixer();
|
||||||
// Conductor.AddComponent<AudioDspTimeKeeper>();
|
cond.gameManager = gameManager;
|
||||||
|
|
||||||
|
gameManager.conductor = cond;
|
||||||
|
|
||||||
GlobalGameManager.GameRenderTexture = gameRenderTexture;
|
GlobalGameManager.GameRenderTexture = gameRenderTexture;
|
||||||
GlobalGameManager.OverlayRenderTexture = overlayRenderTexture;
|
GlobalGameManager.OverlayRenderTexture = overlayRenderTexture;
|
||||||
|
|
|
@ -2,6 +2,8 @@ using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using BurstLinq;
|
||||||
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Pool;
|
using UnityEngine.Pool;
|
||||||
|
|
||||||
|
@ -87,6 +89,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
public static GameManager instance { get; private set; }
|
public static GameManager instance { get; private set; }
|
||||||
private EventCaller eventCaller;
|
private EventCaller eventCaller;
|
||||||
|
public Conductor conductor;
|
||||||
|
|
||||||
// average input accuracy (msec)
|
// average input accuracy (msec)
|
||||||
List<int> inputOffsetSamples = new List<int>();
|
List<int> inputOffsetSamples = new List<int>();
|
||||||
|
@ -173,9 +176,9 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
|
|
||||||
SortEventsList();
|
SortEventsList();
|
||||||
Conductor.instance.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
conductor.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
||||||
Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
conductor.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
||||||
Conductor.instance.firstBeatOffset = Beatmap.data.offset;
|
conductor.firstBeatOffset = Beatmap.data.offset;
|
||||||
|
|
||||||
if (!preLoaded)
|
if (!preLoaded)
|
||||||
{
|
{
|
||||||
|
@ -233,14 +236,17 @@ namespace HeavenStudio
|
||||||
|
|
||||||
public void NewRemix()
|
public void NewRemix()
|
||||||
{
|
{
|
||||||
Debug.Log("Creating new remix");
|
|
||||||
AudioLoadDone = false;
|
AudioLoadDone = false;
|
||||||
Beatmap = new("1", "HeavenStudio");
|
Beatmap = new("1", "HeavenStudio");
|
||||||
Beatmap.data.properties = new(Minigames.propertiesModel);
|
Beatmap.data.properties = new(Minigames.propertiesModel);
|
||||||
Beatmap.AddNewTempoChange(0, 120f);
|
|
||||||
|
RiqEntity t = Beatmap.AddNewTempoChange(0, 120f);
|
||||||
|
t.CreateProperty("swingDivision", 1f);
|
||||||
|
|
||||||
Beatmap.AddNewVolumeChange(0, 100f);
|
Beatmap.AddNewVolumeChange(0, 100f);
|
||||||
|
|
||||||
Beatmap.data.offset = 0f;
|
Beatmap.data.offset = 0f;
|
||||||
Conductor.instance.musicSource.clip = null;
|
conductor.musicSource.clip = null;
|
||||||
RiqFileHandler.WriteRiq(Beatmap);
|
RiqFileHandler.WriteRiq(Beatmap);
|
||||||
AudioLoadDone = true;
|
AudioLoadDone = true;
|
||||||
}
|
}
|
||||||
|
@ -263,7 +269,7 @@ namespace HeavenStudio
|
||||||
catch (System.IO.FileNotFoundException f)
|
catch (System.IO.FileNotFoundException f)
|
||||||
{
|
{
|
||||||
Debug.LogWarning("chart has no music: " + f.Message);
|
Debug.LogWarning("chart has no music: " + f.Message);
|
||||||
Conductor.instance.musicSource.clip = null;
|
conductor.musicSource.clip = null;
|
||||||
AudioLoadDone = true;
|
AudioLoadDone = true;
|
||||||
yield break;
|
yield break;
|
||||||
}
|
}
|
||||||
|
@ -277,7 +283,7 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
yield return current;
|
yield return current;
|
||||||
}
|
}
|
||||||
Conductor.instance.musicSource.clip = RiqFileHandler.StreamedAudioClip;
|
conductor.musicSource.clip = RiqFileHandler.StreamedAudioClip;
|
||||||
AudioLoadDone = true;
|
AudioLoadDone = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -299,9 +305,9 @@ namespace HeavenStudio
|
||||||
if (!editor)
|
if (!editor)
|
||||||
StartCoroutine(LoadMusic());
|
StartCoroutine(LoadMusic());
|
||||||
SortEventsList();
|
SortEventsList();
|
||||||
Conductor.instance.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
conductor.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
||||||
Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
conductor.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
||||||
Conductor.instance.firstBeatOffset = Beatmap.data.offset;
|
conductor.firstBeatOffset = Beatmap.data.offset;
|
||||||
if (!playMode)
|
if (!playMode)
|
||||||
{
|
{
|
||||||
Stop(0);
|
Stop(0);
|
||||||
|
@ -444,7 +450,7 @@ namespace HeavenStudio
|
||||||
var inf = GetGameInfo(gameName);
|
var inf = GetGameInfo(gameName);
|
||||||
if (inf != null && inf.usesAssetBundle && inf.AssetsLoaded && !inf.SequencesPreloaded)
|
if (inf != null && inf.usesAssetBundle && inf.AssetsLoaded && !inf.SequencesPreloaded)
|
||||||
{
|
{
|
||||||
Debug.Log($"Preparing game {gameName}");
|
// Debug.Log($"Preparing game {gameName}");
|
||||||
PreloadGameSequences(gameName);
|
PreloadGameSequences(gameName);
|
||||||
}
|
}
|
||||||
eventCaller.CallPreEvent(entity);
|
eventCaller.CallPreEvent(entity);
|
||||||
|
@ -459,32 +465,31 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
if (BeatmapEntities() < 1)
|
if (BeatmapEntities() < 1)
|
||||||
return;
|
return;
|
||||||
if (!Conductor.instance.isPlaying)
|
if (conductor.WaitingForDsp || !conductor.isPlaying)
|
||||||
return;
|
return;
|
||||||
Conductor cond = Conductor.instance;
|
double clampedBeat = Math.Max(conductor.songPositionInBeatsAsDouble, 0);
|
||||||
double clampedBeat = Math.Max(cond.songPositionInBeatsAsDouble, 0);
|
|
||||||
|
|
||||||
if (currentTempoEvent < Beatmap.TempoChanges.Count && currentTempoEvent >= 0)
|
if (currentTempoEvent < Beatmap.TempoChanges.Count && currentTempoEvent >= 0)
|
||||||
{
|
{
|
||||||
if (cond.songPositionInBeatsAsDouble >= tempoBeats[currentTempoEvent])
|
if (conductor.songPositionInBeatsAsDouble >= tempoBeats[currentTempoEvent])
|
||||||
{
|
{
|
||||||
cond.SetBpm(Beatmap.TempoChanges[currentTempoEvent]["tempo"]);
|
conductor.SetBpm(Beatmap.TempoChanges[currentTempoEvent]["tempo"]);
|
||||||
currentTempoEvent++;
|
currentTempoEvent++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currentVolumeEvent < Beatmap.VolumeChanges.Count && currentVolumeEvent >= 0)
|
if (currentVolumeEvent < Beatmap.VolumeChanges.Count && currentVolumeEvent >= 0)
|
||||||
{
|
{
|
||||||
if (cond.songPositionInBeatsAsDouble >= volumeBeats[currentVolumeEvent])
|
if (conductor.songPositionInBeatsAsDouble >= volumeBeats[currentVolumeEvent])
|
||||||
{
|
{
|
||||||
cond.SetVolume(Beatmap.VolumeChanges[currentVolumeEvent]["volume"]);
|
conductor.SetVolume(Beatmap.VolumeChanges[currentVolumeEvent]["volume"]);
|
||||||
currentVolumeEvent++;
|
currentVolumeEvent++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (currentSectionEvent < Beatmap.SectionMarkers.Count && currentSectionEvent >= 0)
|
if (currentSectionEvent < Beatmap.SectionMarkers.Count && currentSectionEvent >= 0)
|
||||||
{
|
{
|
||||||
if (cond.songPositionInBeatsAsDouble >= sectionBeats[currentSectionEvent])
|
if (conductor.songPositionInBeatsAsDouble >= sectionBeats[currentSectionEvent])
|
||||||
{
|
{
|
||||||
RiqEntity marker = Beatmap.SectionMarkers[currentSectionEvent];
|
RiqEntity marker = Beatmap.SectionMarkers[currentSectionEvent];
|
||||||
if (!string.IsNullOrEmpty(marker["sectionName"]))
|
if (!string.IsNullOrEmpty(marker["sectionName"]))
|
||||||
|
@ -526,7 +531,7 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cond.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _pulseTally)
|
if (conductor.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _pulseTally)
|
||||||
{
|
{
|
||||||
if (minigame != null) minigame.OnBeatPulse(Math.Ceiling(_playStartBeat) + _pulseTally);
|
if (minigame != null) minigame.OnBeatPulse(Math.Ceiling(_playStartBeat) + _pulseTally);
|
||||||
onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _pulseTally);
|
onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _pulseTally);
|
||||||
|
@ -543,7 +548,7 @@ namespace HeavenStudio
|
||||||
List<RiqEntity> entitiesInRange = ListPool<RiqEntity>.Get();
|
List<RiqEntity> entitiesInRange = ListPool<RiqEntity>.Get();
|
||||||
List<RiqEntity> fxEntities = ListPool<RiqEntity>.Get();
|
List<RiqEntity> fxEntities = ListPool<RiqEntity>.Get();
|
||||||
// allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay
|
// allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay
|
||||||
while (currentEvent < eventBeats.Count && clampedBeat >= eventBeats[currentEvent] && Conductor.instance.isPlaying)
|
while (currentEvent < eventBeats.Count && clampedBeat >= eventBeats[currentEvent] && this.conductor.isPlaying)
|
||||||
{
|
{
|
||||||
fxEntities.Clear();
|
fxEntities.Clear();
|
||||||
entitiesInRange.Clear();
|
entitiesInRange.Clear();
|
||||||
|
@ -599,9 +604,9 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
double currectSectionStart = cond.GetSongPosFromBeat(currentSection.beat);
|
double currectSectionStart = conductor.GetSongPosFromBeat(currentSection.beat);
|
||||||
|
|
||||||
SectionProgress = (cond.songPosition - currectSectionStart) / (cond.GetSongPosFromBeat(nextSectionBeat) - currectSectionStart);
|
SectionProgress = (conductor.songPosition - currectSectionStart) / (conductor.GetSongPosFromBeat(nextSectionBeat) - currectSectionStart);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -609,10 +614,10 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
OverlaysManager.instance.TogleOverlaysVisibility(Editor.Editor.instance == null || Editor.Editor.instance.fullscreen || ((PersistentDataManager.gameSettings.overlaysInEditor) && (!Editor.Editor.instance.fullscreen)) || HeavenStudio.Editor.GameSettings.InPreview);
|
OverlaysManager.instance.TogleOverlaysVisibility(Editor.Editor.instance == null || Editor.Editor.instance.fullscreen || ((PersistentDataManager.gameSettings.overlaysInEditor) && (!Editor.Editor.instance.fullscreen)) || HeavenStudio.Editor.GameSettings.InPreview);
|
||||||
|
|
||||||
if (!Conductor.instance.isPlaying)
|
if (!conductor.isPlaying)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (Conductor.instance.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _latePulseTally)
|
if (conductor.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _latePulseTally)
|
||||||
{
|
{
|
||||||
if (minigame != null) minigame.OnLateBeatPulse(Math.Ceiling(_playStartBeat) + _latePulseTally);
|
if (minigame != null) minigame.OnLateBeatPulse(Math.Ceiling(_playStartBeat) + _latePulseTally);
|
||||||
onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _latePulseTally);
|
onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _latePulseTally);
|
||||||
|
@ -668,8 +673,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
public void Play(double beat, float delay = 0f)
|
public void Play(double beat, float delay = 0f)
|
||||||
{
|
{
|
||||||
bool paused = Conductor.instance.isPaused;
|
bool paused = conductor.isPaused;
|
||||||
Debug.Log("Playing at " + beat);
|
|
||||||
_playStartBeat = beat;
|
_playStartBeat = beat;
|
||||||
_pulseTally = 0;
|
_pulseTally = 0;
|
||||||
_latePulseTally = 0;
|
_latePulseTally = 0;
|
||||||
|
@ -711,14 +715,16 @@ namespace HeavenStudio
|
||||||
|
|
||||||
private IEnumerator PlayCo(double beat, float delay = 0f)
|
private IEnumerator PlayCo(double beat, float delay = 0f)
|
||||||
{
|
{
|
||||||
bool paused = Conductor.instance.isPaused;
|
bool paused = conductor.isPaused;
|
||||||
|
|
||||||
if (!paused)
|
if (!paused)
|
||||||
{
|
{
|
||||||
Conductor.instance.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
conductor.SetBpm(Beatmap.TempoChanges[0]["tempo"]);
|
||||||
Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
conductor.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
|
||||||
Conductor.instance.firstBeatOffset = Beatmap.data.offset;
|
conductor.firstBeatOffset = Beatmap.data.offset;
|
||||||
|
conductor.PlaySetup(beat);
|
||||||
SetCurrentEventToClosest(beat);
|
SetCurrentEventToClosest(beat);
|
||||||
|
Debug.Log("Playing at " + beat);
|
||||||
KillAllSounds();
|
KillAllSounds();
|
||||||
|
|
||||||
if (delay > 0)
|
if (delay > 0)
|
||||||
|
@ -726,7 +732,6 @@ namespace HeavenStudio
|
||||||
yield return new WaitForSeconds(delay);
|
yield return new WaitForSeconds(delay);
|
||||||
}
|
}
|
||||||
|
|
||||||
Conductor.instance.PlaySetup(beat);
|
|
||||||
Minigame miniGame = null;
|
Minigame miniGame = null;
|
||||||
if (minigameObj != null && minigameObj.TryGetComponent<Minigame>(out miniGame))
|
if (minigameObj != null && minigameObj.TryGetComponent<Minigame>(out miniGame))
|
||||||
{
|
{
|
||||||
|
@ -765,21 +770,21 @@ namespace HeavenStudio
|
||||||
CircleCursor.LockCursor(true);
|
CircleCursor.LockCursor(true);
|
||||||
}
|
}
|
||||||
Application.backgroundLoadingPriority = ThreadPriority.Low;
|
Application.backgroundLoadingPriority = ThreadPriority.Low;
|
||||||
Conductor.instance.Play(beat);
|
conductor.Play(beat);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Pause()
|
public void Pause()
|
||||||
{
|
{
|
||||||
Conductor.instance.Pause();
|
conductor.Pause();
|
||||||
Util.SoundByte.PauseOneShots();
|
Util.SoundByte.PauseOneShots();
|
||||||
onPause?.Invoke(Conductor.instance.songPositionInBeatsAsDouble);
|
onPause?.Invoke(conductor.songPositionInBeatsAsDouble);
|
||||||
canInput = false;
|
canInput = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Stop(double beat, bool restart = false, float restartDelay = 0f)
|
public void Stop(double beat, bool restart = false, float restartDelay = 0f)
|
||||||
{
|
{
|
||||||
// I feel like I should standardize the names
|
// I feel like I should standardize the names
|
||||||
if (Conductor.instance.isPlaying)
|
if (conductor.isPlaying)
|
||||||
{
|
{
|
||||||
SkillStarManager.instance.KillStar();
|
SkillStarManager.instance.KillStar();
|
||||||
TimingAccuracyDisplay.instance.StopStarFlash();
|
TimingAccuracyDisplay.instance.StopStarFlash();
|
||||||
|
@ -796,8 +801,8 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Conductor.instance.Stop(beat);
|
conductor.Stop(beat);
|
||||||
SetCurrentEventToClosest(beat);
|
conductor.SetBeat(beat);
|
||||||
|
|
||||||
KillAllSounds();
|
KillAllSounds();
|
||||||
if (restart)
|
if (restart)
|
||||||
|
@ -816,6 +821,10 @@ namespace HeavenStudio
|
||||||
GlobalGameManager.LoadScene("Judgement", 0.35f, 0f, DestroyGame);
|
GlobalGameManager.LoadScene("Judgement", 0.35f, 0f, DestroyGame);
|
||||||
CircleCursor.LockCursor(false);
|
CircleCursor.LockCursor(false);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
conductor.SetBeat(beat);
|
||||||
|
}
|
||||||
Application.backgroundLoadingPriority = ThreadPriority.Normal;
|
Application.backgroundLoadingPriority = ThreadPriority.Normal;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -830,6 +839,8 @@ namespace HeavenStudio
|
||||||
SoundByte.PreloadAudioClipAsync("skillStar");
|
SoundByte.PreloadAudioClipAsync("skillStar");
|
||||||
SoundByte.PreloadAudioClipAsync("perfectMiss");
|
SoundByte.PreloadAudioClipAsync("perfectMiss");
|
||||||
|
|
||||||
|
conductor.SetBeat(beat);
|
||||||
|
|
||||||
WaitUntil yieldOverlays = new WaitUntil(() => OverlaysManager.OverlaysReady);
|
WaitUntil yieldOverlays = new WaitUntil(() => OverlaysManager.OverlaysReady);
|
||||||
WaitUntil yieldBeatmap = new WaitUntil(() => Beatmap != null && BeatmapEntities() > 0);
|
WaitUntil yieldBeatmap = new WaitUntil(() => Beatmap != null && BeatmapEntities() > 0);
|
||||||
WaitUntil yieldAudio = new WaitUntil(() => AudioLoadDone || (ChartLoadError && !GlobalGameManager.IsShowingDialog));
|
WaitUntil yieldAudio = new WaitUntil(() => AudioLoadDone || (ChartLoadError && !GlobalGameManager.IsShowingDialog));
|
||||||
|
@ -842,16 +853,16 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
|
|
||||||
// wait for overlays to be ready
|
// wait for overlays to be ready
|
||||||
Debug.Log("waiting for overlays");
|
// Debug.Log("waiting for overlays");
|
||||||
yield return yieldOverlays;
|
yield return yieldOverlays;
|
||||||
// wait for beatmap to be loaded
|
// wait for beatmap to be loaded
|
||||||
Debug.Log("waiting for beatmap");
|
// Debug.Log("waiting for beatmap");
|
||||||
yield return yieldBeatmap;
|
yield return yieldBeatmap;
|
||||||
//wait for audio clip to be loaded
|
//wait for audio clip to be loaded
|
||||||
Debug.Log("waiting for audio");
|
// Debug.Log("waiting for audio");
|
||||||
yield return yieldAudio;
|
yield return yieldAudio;
|
||||||
//wait for games to be loaded
|
//wait for games to be loaded
|
||||||
Debug.Log("waiting for minigames");
|
// Debug.Log("waiting for minigames");
|
||||||
if (yieldGame != null)
|
if (yieldGame != null)
|
||||||
yield return yieldGame;
|
yield return yieldGame;
|
||||||
|
|
||||||
|
@ -871,7 +882,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
public void KillAllSounds()
|
public void KillAllSounds()
|
||||||
{
|
{
|
||||||
Debug.Log("Killing all sounds");
|
// Debug.Log("Killing all sounds");
|
||||||
SoundObjects.Clear();
|
SoundObjects.Clear();
|
||||||
SoundByte.KillOneShots();
|
SoundByte.KillOneShots();
|
||||||
}
|
}
|
||||||
|
@ -895,9 +906,10 @@ namespace HeavenStudio
|
||||||
allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
|
allGameSwitches = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame" });
|
||||||
|
|
||||||
preSequenceBeats = new List<double>();
|
preSequenceBeats = new List<double>();
|
||||||
|
string[] seekEntityDatamodel;
|
||||||
foreach (RiqEntity entity in Beatmap.Entities)
|
foreach (RiqEntity entity in Beatmap.Entities)
|
||||||
{
|
{
|
||||||
string[] seekEntityDatamodel = entity.datamodel.Split('/');
|
seekEntityDatamodel = entity.datamodel.Split('/');
|
||||||
double seekTime = eventCaller.GetGameAction(seekEntityDatamodel[0], seekEntityDatamodel[1]).preFunctionLength;
|
double seekTime = eventCaller.GetGameAction(seekEntityDatamodel[0], seekEntityDatamodel[1]).preFunctionLength;
|
||||||
preSequenceBeats.Add(entity.beat - seekTime);
|
preSequenceBeats.Add(entity.beat - seekTime);
|
||||||
}
|
}
|
||||||
|
@ -1023,12 +1035,12 @@ namespace HeavenStudio
|
||||||
if (allEnds.Count > 0)
|
if (allEnds.Count > 0)
|
||||||
endBeat = allEnds.Select(c => c.beat).Min();
|
endBeat = allEnds.Select(c => c.beat).Min();
|
||||||
else
|
else
|
||||||
endBeat = Conductor.instance.SongLengthInBeatsAsDouble();
|
endBeat = conductor.SongLengthInBeatsAsDouble();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SetGame("noGame");
|
SetGame("noGame");
|
||||||
endBeat = Conductor.instance.SongLengthInBeatsAsDouble();
|
endBeat = conductor.SongLengthInBeatsAsDouble();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Beatmap.TempoChanges.Count > 0)
|
if (Beatmap.TempoChanges.Count > 0)
|
||||||
|
@ -1112,9 +1124,9 @@ namespace HeavenStudio
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
while (beat + 0.25 > Math.Max(Conductor.instance.songPositionInBeatsAsDouble, 0))
|
while (beat + 0.25 > Math.Max(conductor.songPositionInBeatsAsDouble, 0))
|
||||||
{
|
{
|
||||||
if (!Conductor.instance.isPlaying)
|
if (!conductor.isPlaying)
|
||||||
{
|
{
|
||||||
HeavenStudio.StaticCamera.instance.ToggleCanvasVisibility(true);
|
HeavenStudio.StaticCamera.instance.ToggleCanvasVisibility(true);
|
||||||
SetAmbientGlowToCurrentMinigameColor();
|
SetAmbientGlowToCurrentMinigameColor();
|
||||||
|
@ -1141,7 +1153,7 @@ namespace HeavenStudio
|
||||||
this.minigame = minigame;
|
this.minigame = minigame;
|
||||||
minigame.minigameName = game;
|
minigame.minigameName = game;
|
||||||
minigame.gameManager = this;
|
minigame.gameManager = this;
|
||||||
minigame.conductor = Conductor.instance;
|
minigame.conductor = conductor;
|
||||||
}
|
}
|
||||||
Vector3 originalScale = minigameObj.transform.localScale;
|
Vector3 originalScale = minigameObj.transform.localScale;
|
||||||
minigameObj.transform.parent = eventCaller.GamesHolder.transform;
|
minigameObj.transform.parent = eventCaller.GamesHolder.transform;
|
||||||
|
@ -1165,7 +1177,7 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
if (!(inf.AssetsLoaded || inf.AlreadyLoading))
|
if (!(inf.AssetsLoaded || inf.AlreadyLoading))
|
||||||
{
|
{
|
||||||
Debug.Log($"ASYNC loading assetbundles for game {game}");
|
// Debug.Log($"ASYNC loading assetbundles for game {game}");
|
||||||
inf.LoadAssetsAsync().Forget();
|
inf.LoadAssetsAsync().Forget();
|
||||||
}
|
}
|
||||||
yield return new WaitUntil(() => inf.AssetsLoaded);
|
yield return new WaitUntil(() => inf.AssetsLoaded);
|
||||||
|
@ -1300,8 +1312,8 @@ namespace HeavenStudio
|
||||||
|
|
||||||
private bool SongPosLessThanClipLength(float t)
|
private bool SongPosLessThanClipLength(float t)
|
||||||
{
|
{
|
||||||
if (Conductor.instance.musicSource.clip != null)
|
if (conductor.musicSource.clip != null)
|
||||||
return Conductor.instance.GetSongPosFromBeat(t) < Conductor.instance.musicSource.clip.length;
|
return conductor.GetSongPosFromBeat(t) < conductor.musicSource.clip.length;
|
||||||
else
|
else
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -41,6 +41,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
||||||
path.positions[0].height = pathToCopy.positions[0].height;
|
path.positions[0].height = pathToCopy.positions[0].height;
|
||||||
path.positions[1].pos = pathToCopy.positions[1].pos;
|
path.positions[1].pos = pathToCopy.positions[1].pos;
|
||||||
game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out);
|
game.ScheduleInput(startBeat, flyBeats, isCake ? BlueBear.InputAction_Left : BlueBear.InputAction_Right, Just, Out, Out);
|
||||||
|
startBeat = Conductor.instance.GetUnSwungBeat(startBeat);
|
||||||
Update();
|
Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -52,7 +53,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
transform.localPosition = GetPathPositionFromBeat(path, cond.songPositionInBeatsAsDouble, startBeat);
|
transform.localPosition = GetPathPositionFromBeat(path, cond.unswungSongPositionInBeatsAsDouble, startBeat);
|
||||||
|
|
||||||
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats);
|
||||||
if (flyPos > 2f)
|
if (flyPos > 2f)
|
||||||
|
@ -75,7 +76,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
||||||
SoundByte.PlayOneShotGame("blueBear/chompDonut");
|
SoundByte.PlayOneShotGame("blueBear/chompDonut");
|
||||||
}
|
}
|
||||||
|
|
||||||
game.Bite(Conductor.instance.songPositionInBeatsAsDouble, isCake, hold);
|
game.Bite(Conductor.instance.unswungSongPositionInBeatsAsDouble, isCake, hold);
|
||||||
game.EatTreat();
|
game.EatTreat();
|
||||||
|
|
||||||
SpawnCrumbs();
|
SpawnCrumbs();
|
||||||
|
@ -100,7 +101,7 @@ namespace HeavenStudio.Games.Scripts_BlueBear
|
||||||
path.positions[0].height = barelyHeight;
|
path.positions[0].height = barelyHeight;
|
||||||
path.positions[0].duration = 1;
|
path.positions[0].duration = 1;
|
||||||
path.positions[1].pos = new Vector3(path.positions[0].pos.x + (isCake ? -barelyDistX : barelyDistX), path.positions[0].pos.y + barelyDistY);
|
path.positions[1].pos = new Vector3(path.positions[0].pos.x + (isCake ? -barelyDistX : barelyDistX), path.positions[0].pos.y + barelyDistY);
|
||||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
Update();
|
Update();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -74,11 +74,11 @@ namespace HeavenStudio.Games.Scripts_CatchyTune
|
||||||
{
|
{
|
||||||
if (barelyStart > 0f)
|
if (barelyStart > 0f)
|
||||||
{
|
{
|
||||||
anim.DoScaledAnimation("barely", barelyStart, isPineapple ? 2f : 1f, clamp: true);
|
anim.DoScaledAnimation("barely", Conductor.instance.GetUnSwungBeat(barelyStart), isPineapple ? 2f : 1f, clamp: true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
anim.DoScaledAnimation("fruit bounce", startBeat, beatLength + (isPineapple ? 4f : 2f), clamp: true);
|
anim.DoScaledAnimation("fruit bounce", Conductor.instance.GetUnSwungBeat(startBeat), beatLength + (isPineapple ? 4f : 2f), clamp: true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -136,7 +136,7 @@ namespace HeavenStudio.Games.Scripts_CatchyTune
|
||||||
if (state <= -1f || state >= 1f)
|
if (state <= -1f || state >= 1f)
|
||||||
{
|
{
|
||||||
//near miss (barely)
|
//near miss (barely)
|
||||||
barelyStart = Conductor.instance.songPositionInBeatsAsDouble;
|
barelyStart = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
|
|
||||||
game.catchBarely(side);
|
game.catchBarely(side);
|
||||||
|
|
||||||
|
|
|
@ -131,7 +131,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
// var key2Pos = key2.Position;
|
// var key2Pos = key2.Position;
|
||||||
// key2.Position = new Vector3(key2Pos.x, veggieTrans.position.y + 2f, key2Pos.z);
|
// key2.Position = new Vector3(key2Pos.x, veggieTrans.position.y + 2f, key2Pos.z);
|
||||||
|
|
||||||
pickedBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
pickedBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
|
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
|
|
||||||
|
@ -222,11 +222,11 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
|
|
||||||
veggieState = 1;
|
veggieState = 1;
|
||||||
game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, CropStomp.InputAction_FlickRelease, PickJust, PickMiss, Out);
|
game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, CropStomp.InputAction_FlickRelease, PickJust, PickMiss, Out);
|
||||||
targetBeat = targetBeat + (isMole ? 0.5f : 1f);
|
targetBeat = cond.GetUnSwungBeat(targetBeat + (isMole ? 0.5f : 1f));
|
||||||
|
|
||||||
stompedBeat = cond.songPositionInBeatsAsDouble;
|
stompedBeat = cond.unswungSongPositionInBeatsAsDouble;
|
||||||
|
|
||||||
landBeat = targetBeat + (float)cond.SecsToBeats(Minigame.NgLateTime() - 1, cond.GetBpmAtBeat(targetBeat));
|
landBeat = targetBeat + cond.SecsToBeats(Minigame.NgLateTime() - 1, cond.GetBpmAtBeat(targetBeat));
|
||||||
|
|
||||||
if (autoTriggered)
|
if (autoTriggered)
|
||||||
{
|
{
|
||||||
|
@ -261,12 +261,12 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
game.bodyAnim.DoScaledAnimationAsync("Pick", 0.5f);
|
game.bodyAnim.DoScaledAnimationAsync("Pick", 0.5f);
|
||||||
game.isFlicking = true;
|
game.isFlicking = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
var key1 = game.pickCurve.KeyPoints[0];
|
var key1 = game.pickCurve.KeyPoints[0];
|
||||||
var keyPos = key1.Position;
|
var keyPos = key1.Position;
|
||||||
key1.Position = new Vector3(keyPos.x, veggieTrans.position.y, keyPos.z);
|
key1.Position = new Vector3(keyPos.x, veggieTrans.position.y, keyPos.z);
|
||||||
|
|
||||||
pickedBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
pickedBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
|
|
||||||
if (!isMole)
|
if (!isMole)
|
||||||
{
|
{
|
||||||
|
|
|
@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
double beat = conductor.songPositionInBeatsAsDouble;
|
double beat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||||
double height = 0f;
|
double height = 0f;
|
||||||
if (pathStartBeat > double.MinValue)
|
if (pathStartBeat > double.MinValue)
|
||||||
{
|
{
|
||||||
|
@ -44,7 +44,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
|
game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
|
||||||
path = game.GetPath("BasketBallIn");
|
path = game.GetPath("BasketBallIn");
|
||||||
UpdateLastRealPos();
|
UpdateLastRealPos();
|
||||||
pathStartBeat = beat - 1f;
|
pathStartBeat = Conductor.instance.GetUnSwungBeat(beat - 1f);
|
||||||
|
|
||||||
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
||||||
transform.position = pos;
|
transform.position = pos;
|
||||||
|
@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
UpdateLastRealPos();
|
UpdateLastRealPos();
|
||||||
pathStartBeat = conductor.songPositionInBeatsAsDouble;
|
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
path = game.GetPath("BasketBallNg" + (state > 0 ? "Late" : "Early"));
|
path = game.GetPath("BasketBallNg" + (state > 0 ? "Late" : "Early"));
|
||||||
|
@ -80,7 +80,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
void Hit()
|
void Hit()
|
||||||
{
|
{
|
||||||
UpdateLastRealPos();
|
UpdateLastRealPos();
|
||||||
pathStartBeat = conductor.songPositionInBeatsAsDouble;
|
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||||
path = game.GetPath("BasketBallJust");
|
path = game.GetPath("BasketBallJust");
|
||||||
game.Kick(true, false, true, _jump);
|
game.Kick(true, false, true, _jump);
|
||||||
SoundByte.PlayOneShotGame("doubleDate/kick");
|
SoundByte.PlayOneShotGame("doubleDate/kick");
|
||||||
|
|
|
@ -262,8 +262,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
if (conductor.isPlaying && !conductor.isPaused)
|
||||||
if (cond.isPlaying && !cond.isPaused)
|
|
||||||
{
|
{
|
||||||
if (queuedBalls.Count != 0)
|
if (queuedBalls.Count != 0)
|
||||||
{
|
{
|
||||||
|
@ -287,7 +286,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if ((!cond.isPaused) && queuedBalls.Count != 0)
|
if ((!conductor.isPaused) && queuedBalls.Count != 0)
|
||||||
{
|
{
|
||||||
queuedBalls.Clear();
|
queuedBalls.Clear();
|
||||||
}
|
}
|
||||||
|
@ -353,7 +352,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
boyAnim.DoScaledAnimationAsync(_isStaring ? "IdleBop2" : "IdleBop", _animSpeed);
|
boyAnim.DoScaledAnimationAsync(_isStaring ? "IdleBop2" : "IdleBop", _animSpeed);
|
||||||
}
|
}
|
||||||
if (Conductor.instance.songPositionInBeatsAsDouble > lastGirlGacha)
|
if (conductor.songPositionInBeatsAsDouble > lastGirlGacha)
|
||||||
girlAnim.DoScaledAnimationAsync("GirlBop", _animSpeed);
|
girlAnim.DoScaledAnimationAsync("GirlBop", _animSpeed);
|
||||||
weasels.Bop();
|
weasels.Bop();
|
||||||
}
|
}
|
||||||
|
@ -366,7 +365,7 @@ namespace HeavenStudio.Games
|
||||||
if (jump)
|
if (jump)
|
||||||
{
|
{
|
||||||
weasels.Jump();
|
weasels.Jump();
|
||||||
lastGirlGacha = Conductor.instance.songPositionInBeatsAsDouble + 0.5f;
|
lastGirlGacha = conductor.songPositionInBeatsAsDouble + 0.5f;
|
||||||
girlAnim.DoScaledAnimationAsync("GirlLookUp", _animSpeed);
|
girlAnim.DoScaledAnimationAsync("GirlLookUp", _animSpeed);
|
||||||
}
|
}
|
||||||
else if (weaselsHappy) weasels.Happy();
|
else if (weaselsHappy) weasels.Happy();
|
||||||
|
@ -374,7 +373,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 1f, delegate
|
new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 1f, delegate
|
||||||
{
|
{
|
||||||
leaves.Play();
|
leaves.Play();
|
||||||
treeAnim.DoScaledAnimationAsync("TreeRustle", _animSpeed);
|
treeAnim.DoScaledAnimationAsync("TreeRustle", _animSpeed);
|
||||||
|
@ -471,11 +470,11 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void MissKick(double beat, bool hit = false)
|
public void MissKick(double beat, bool hit = false)
|
||||||
{
|
{
|
||||||
lastGirlGacha = Conductor.instance.songPositionInBeatsAsDouble + 1.5f;
|
lastGirlGacha = conductor.songPositionInBeatsAsDouble + 1.5f;
|
||||||
girlAnim.DoScaledAnimationAsync("GirlSad", _animSpeed);
|
girlAnim.DoScaledAnimationAsync("GirlSad", _animSpeed);
|
||||||
if (hit)
|
if (hit)
|
||||||
{
|
{
|
||||||
lastHitWeasel = Conductor.instance.songPositionInBeatsAsDouble;
|
lastHitWeasel = conductor.songPositionInBeatsAsDouble;
|
||||||
BeatAction.New(this, new List<BeatAction.Action>()
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat - (0.25f/3f), delegate { weasels.Hit(beat); }),
|
new BeatAction.Action(beat - (0.25f/3f), delegate { weasels.Hit(beat); }),
|
||||||
|
@ -483,7 +482,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
lastHitWeasel = Conductor.instance.songPositionInBeatsAsDouble;
|
lastHitWeasel = conductor.songPositionInBeatsAsDouble;
|
||||||
BeatAction.New(this, new List<BeatAction.Action>()
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 0.25, delegate { weasels.Hide(beat + 0.25f); }),
|
new BeatAction.Action(beat + 0.25, delegate { weasels.Hide(beat + 0.25f); }),
|
||||||
|
|
|
@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
double beat = conductor.songPositionInBeatsAsDouble;
|
double beat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||||
double height = 0f;
|
double height = 0f;
|
||||||
if (pathStartBeat > double.MinValue)
|
if (pathStartBeat > double.MinValue)
|
||||||
{
|
{
|
||||||
|
@ -44,7 +44,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
game.ScheduleInput(beat, 1.5f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
|
game.ScheduleInput(beat, 1.5f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
|
||||||
path = game.GetPath("FootBallInNoHit"); // there's a second path for footballs that hit the weasels, use that if the weasels haven't been hit recently
|
path = game.GetPath("FootBallInNoHit"); // there's a second path for footballs that hit the weasels, use that if the weasels haven't been hit recently
|
||||||
UpdateLastRealPos();
|
UpdateLastRealPos();
|
||||||
pathStartBeat = beat - 1f;
|
pathStartBeat = Conductor.instance.GetUnSwungBeat(beat - 1f);
|
||||||
|
|
||||||
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
||||||
transform.position = pos;
|
transform.position = pos;
|
||||||
|
@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
UpdateLastRealPos();
|
UpdateLastRealPos();
|
||||||
pathStartBeat = conductor.songPositionInBeatsAsDouble;
|
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||||
path = game.GetPath("FootBallNg" + (state > 0 ? "Late" : "Early"));
|
path = game.GetPath("FootBallNg" + (state > 0 ? "Late" : "Early"));
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
game.Kick(false);
|
game.Kick(false);
|
||||||
|
@ -84,7 +84,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
transform.localScale *= 0.25f;
|
transform.localScale *= 0.25f;
|
||||||
path = game.GetPath("FootBallFall");
|
path = game.GetPath("FootBallFall");
|
||||||
UpdateLastRealPos();
|
UpdateLastRealPos();
|
||||||
pathStartBeat = conductor.songPositionInBeatsAsDouble + 1f;
|
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble + 1f;
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 12f, delegate
|
new BeatAction.Action(conductor.songPositionInBeatsAsDouble + 12f, delegate
|
||||||
{
|
{
|
||||||
|
@ -96,7 +96,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
void Hit()
|
void Hit()
|
||||||
{
|
{
|
||||||
UpdateLastRealPos();
|
UpdateLastRealPos();
|
||||||
pathStartBeat = conductor.songPositionInBeatsAsDouble;
|
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||||
path = game.GetPath("FootBallJust");
|
path = game.GetPath("FootBallJust");
|
||||||
game.Kick(true, true, jump: _jump);
|
game.Kick(true, true, jump: _jump);
|
||||||
SoundByte.PlayOneShotGame("doubleDate/footballKick");
|
SoundByte.PlayOneShotGame("doubleDate/footballKick");
|
||||||
|
|
|
@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
double beat = conductor.songPositionInBeatsAsDouble;
|
double beat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||||
double height = 0f;
|
double height = 0f;
|
||||||
if (pathStartBeat > double.MinValue)
|
if (pathStartBeat > double.MinValue)
|
||||||
{
|
{
|
||||||
|
@ -44,7 +44,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
|
game.ScheduleInput(beat, 1f, DoubleDate.InputAction_FlickPress, Just, Miss, Empty);
|
||||||
path = game.GetPath("SoccerIn");
|
path = game.GetPath("SoccerIn");
|
||||||
UpdateLastRealPos();
|
UpdateLastRealPos();
|
||||||
pathStartBeat = beat - 1f;
|
pathStartBeat = Conductor.instance.GetUnSwungBeat(beat - 1f);
|
||||||
|
|
||||||
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat);
|
||||||
transform.position = pos;
|
transform.position = pos;
|
||||||
|
@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
}),
|
}),
|
||||||
});
|
});
|
||||||
UpdateLastRealPos();
|
UpdateLastRealPos();
|
||||||
pathStartBeat = conductor.songPositionInBeatsAsDouble;
|
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||||
if (state >= 1f || state <= -1f)
|
if (state >= 1f || state <= -1f)
|
||||||
{
|
{
|
||||||
path = game.GetPath("SoccerNg" + (state > 0 ? "Late" : "Early"));
|
path = game.GetPath("SoccerNg" + (state > 0 ? "Late" : "Early"));
|
||||||
|
@ -80,7 +80,7 @@ namespace HeavenStudio.Games.Scripts_DoubleDate
|
||||||
void Hit()
|
void Hit()
|
||||||
{
|
{
|
||||||
UpdateLastRealPos();
|
UpdateLastRealPos();
|
||||||
pathStartBeat = conductor.songPositionInBeatsAsDouble;
|
pathStartBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||||
path = game.GetPath("SoccerJust");
|
path = game.GetPath("SoccerJust");
|
||||||
game.Kick(true, false, true, _jump);
|
game.Kick(true, false, true, _jump);
|
||||||
SoundByte.PlayOneShotGame("doubleDate/kick");
|
SoundByte.PlayOneShotGame("doubleDate/kick");
|
||||||
|
|
|
@ -390,7 +390,7 @@ namespace HeavenStudio.Games
|
||||||
//idol jumping physics
|
//idol jumping physics
|
||||||
float jumpPos = conductor.GetPositionFromBeat(idolJumpStartTime, 1f);
|
float jumpPos = conductor.GetPositionFromBeat(idolJumpStartTime, 1f);
|
||||||
float IDOL_SHADOW_SCALE = 1.18f;
|
float IDOL_SHADOW_SCALE = 1.18f;
|
||||||
if (conductor.songPositionInBeatsAsDouble >= idolJumpStartTime && conductor.songPositionInBeatsAsDouble < idolJumpStartTime + 1f)
|
if (conductor.unswungSongPositionInBeatsAsDouble >= idolJumpStartTime && conductor.unswungSongPositionInBeatsAsDouble < idolJumpStartTime + 1f)
|
||||||
{
|
{
|
||||||
hasJumped = true;
|
hasJumped = true;
|
||||||
float yMul = jumpPos * 2f - 1f;
|
float yMul = jumpPos * 2f - 1f;
|
||||||
|
@ -580,7 +580,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
DisableBop(beat, length);
|
DisableBop(beat, length);
|
||||||
DisableResponse(beat, length);
|
DisableResponse(beat, length);
|
||||||
idolJumpStartTime = beat;
|
idolJumpStartTime = conductor.GetUnSwungBeat(beat);
|
||||||
|
|
||||||
//play anim
|
//play anim
|
||||||
BeatAction.New(instance, new List<BeatAction.Action>()
|
BeatAction.New(instance, new List<BeatAction.Action>()
|
||||||
|
|
|
@ -69,7 +69,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
//idol jumping physics
|
//idol jumping physics
|
||||||
float jumpPos = cond.GetPositionFromBeat(startJumpTime, 1f);
|
float jumpPos = cond.GetPositionFromBeat(startJumpTime, 1f);
|
||||||
float IDOL_SHADOW_SCALE = 1.18f;
|
float IDOL_SHADOW_SCALE = 1.18f;
|
||||||
if (cond.songPositionInBeatsAsDouble >= startJumpTime && cond.songPositionInBeatsAsDouble < startJumpTime + 1f)
|
if (cond.unswungSongPositionInBeatsAsDouble >= startJumpTime && cond.unswungSongPositionInBeatsAsDouble < startJumpTime + 1f)
|
||||||
{
|
{
|
||||||
hasJumped = true;
|
hasJumped = true;
|
||||||
float yMul = jumpPos * 2f - 1f;
|
float yMul = jumpPos * 2f - 1f;
|
||||||
|
@ -77,7 +77,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos + (2f * yWeight + 0.25f));
|
rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos + (2f * yWeight + 0.25f));
|
||||||
shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
|
shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
|
||||||
|
|
||||||
anim.DoScaledAnimation("Jump", startJumpTime, 1f);
|
anim.DoScaledAnimation("Jump", startJumpTime, 1f, ignoreSwing: true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -160,12 +160,11 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
{
|
{
|
||||||
if (startStepBeat != double.MaxValue) return;
|
if (startStepBeat != double.MaxValue) return;
|
||||||
if (!gameObject.activeInHierarchy) return;
|
if (!gameObject.activeInHierarchy) return;
|
||||||
startJumpTime = beat;
|
startJumpTime = Conductor.instance.GetUnSwungBeat(beat);
|
||||||
|
|
||||||
//play anim
|
//play anim
|
||||||
BeatAction.New(this, new List<BeatAction.Action>()
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
// new BeatAction.Action(beat, delegate { anim.Play("Jump", -1, 0); }),
|
|
||||||
new BeatAction.Action(beat + 1f, delegate { anim.Play("Land", -1, 0); }),
|
new BeatAction.Action(beat + 1f, delegate { anim.Play("Land", -1, 0); }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -116,7 +116,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
}
|
}
|
||||||
if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPressing))
|
if (PlayerInput.GetIsAction(FanClub.InputAction_BasicPressing))
|
||||||
{
|
{
|
||||||
if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + 2f && !stopCharge)
|
if (clappingStartTime != double.MinValue && cond.unswungSongPositionInBeatsAsDouble > clappingStartTime + 2f && !stopCharge)
|
||||||
{
|
{
|
||||||
animator.speed = 1f;
|
animator.speed = 1f;
|
||||||
animator.Play("FanClapCharge", -1, 0);
|
animator.Play("FanClapCharge", -1, 0);
|
||||||
|
@ -131,7 +131,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
nonTouchDelay = 0f;
|
nonTouchDelay = 0f;
|
||||||
stopCharge = true;
|
stopCharge = true;
|
||||||
}
|
}
|
||||||
if (clappingStartTime != double.MinValue && cond.songPositionInBeatsAsDouble > clappingStartTime + nonTouchDelay && stopCharge
|
if (clappingStartTime != double.MinValue && cond.unswungSongPositionInBeatsAsDouble > clappingStartTime + nonTouchDelay && stopCharge
|
||||||
&& !FanClub.instance.IsExpectingInputNow(FanClub.InputAction_FlickRelease.inputLockCategory))
|
&& !FanClub.instance.IsExpectingInputNow(FanClub.InputAction_FlickRelease.inputLockCategory))
|
||||||
{
|
{
|
||||||
if (FanClub.instance.JudgementPaused)
|
if (FanClub.instance.JudgementPaused)
|
||||||
|
@ -163,14 +163,14 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
}
|
}
|
||||||
|
|
||||||
float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f);
|
float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f);
|
||||||
if (cond.songPositionInBeatsAsDouble >= jumpStartTime && cond.songPositionInBeatsAsDouble < jumpStartTime + 1f)
|
if (cond.unswungSongPositionInBeatsAsDouble >= jumpStartTime && cond.unswungSongPositionInBeatsAsDouble < jumpStartTime + 1f)
|
||||||
{
|
{
|
||||||
hasJumped = true;
|
hasJumped = true;
|
||||||
float yMul = jumpPos * 2f - 1f;
|
float yMul = jumpPos * 2f - 1f;
|
||||||
float yWeight = -(yMul*yMul) + 1f;
|
float yWeight = -(yMul*yMul) + 1f;
|
||||||
motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight);
|
motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight);
|
||||||
shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f);
|
shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f);
|
||||||
animator.DoScaledAnimation("FanJump", jumpStartTime);
|
animator.DoScaledAnimation("FanJump", jumpStartTime, ignoreSwing: true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -205,12 +205,12 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
hasJumped = false;
|
hasJumped = false;
|
||||||
stopBeat = true;
|
stopBeat = true;
|
||||||
jumpStartTime = -99f;
|
jumpStartTime = double.MinValue;
|
||||||
animator.speed = 1f;
|
animator.speed = 1f;
|
||||||
animator.Play("FanClap", -1, 0);
|
animator.Play("FanClap", -1, 0);
|
||||||
SoundByte.PlayOneShotGame("fanClub/play_clap");
|
SoundByte.PlayOneShotGame("fanClub/play_clap");
|
||||||
SoundByte.PlayOneShotGame("fanClub/crap_impact");
|
SoundByte.PlayOneShotGame("fanClub/crap_impact");
|
||||||
clappingStartTime = cond.songPositionInBeatsAsDouble;
|
clappingStartTime = cond.unswungSongPositionInBeatsAsDouble;
|
||||||
|
|
||||||
if (doCharge)
|
if (doCharge)
|
||||||
BeatAction.New(this, new List<BeatAction.Action>()
|
BeatAction.New(this, new List<BeatAction.Action>()
|
||||||
|
@ -247,7 +247,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
animator.Play("FanJump", -1, 0);
|
animator.Play("FanJump", -1, 0);
|
||||||
SoundByte.PlayOneShotGame("fanClub/play_jump");
|
SoundByte.PlayOneShotGame("fanClub/play_jump");
|
||||||
jumpStartTime = cond.songPositionInBeatsAsDouble;
|
jumpStartTime = cond.unswungSongPositionInBeatsAsDouble;
|
||||||
clappingStartTime = double.MinValue;
|
clappingStartTime = double.MinValue;
|
||||||
stopCharge = false;
|
stopCharge = false;
|
||||||
}
|
}
|
||||||
|
@ -255,7 +255,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
|
||||||
public bool IsJumping()
|
public bool IsJumping()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
return (cond.songPositionInBeatsAsDouble >= jumpStartTime && cond.songPositionInBeatsAsDouble < jumpStartTime + 1f);
|
return (cond.unswungSongPositionInBeatsAsDouble >= jumpStartTime && cond.unswungSongPositionInBeatsAsDouble < jumpStartTime + 1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bop()
|
public void Bop()
|
||||||
|
|
|
@ -7,6 +7,7 @@ using HeavenStudio.Util;
|
||||||
using HeavenStudio.InputSystem;
|
using HeavenStudio.InputSystem;
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using BurstLinq;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Loaders
|
namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
|
|
|
@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
public bool KickBarrelContent = false;
|
public bool KickBarrelContent = false;
|
||||||
public bool ShouldGlow = false;
|
public bool ShouldGlow = false;
|
||||||
public int OnHitExpression = (int) KarateMan.KarateManFaces.Normal;
|
public int OnHitExpression = (int)KarateMan.KarateManFaces.Normal;
|
||||||
|
|
||||||
public int comboId = -1;
|
public int comboId = -1;
|
||||||
static int _lastCombo = -1;
|
static int _lastCombo = -1;
|
||||||
|
@ -266,8 +266,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
|
|
||||||
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
|
transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime) + UnityEngine.Random.Range(0f, 360f));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ShadowInstance = Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
ShadowInstance = Instantiate(Shadow, KarateMan.instance.ItemHolder);
|
||||||
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
|
shadowRenderer = ShadowInstance.GetComponent<SpriteRenderer>();
|
||||||
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
|
shadowRenderer.color = KarateMan.instance.Joe.Shadows[0].color;
|
||||||
|
@ -350,7 +348,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
}
|
}
|
||||||
else if (type == ItemType.KickBall && cond.songPositionInBeatsAsDouble < startBeat + curveTargetBeat + 1f)
|
else if (type == ItemType.KickBall && cond.songPositionInBeatsAsDouble < startBeat + curveTargetBeat + 1f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Destroy(ShadowInstance.gameObject);
|
Destroy(ShadowInstance.gameObject);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
return;
|
return;
|
||||||
|
@ -585,9 +583,12 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
p.Play();
|
p.Play();
|
||||||
break;
|
break;
|
||||||
case ItemType.KickBarrel:
|
case ItemType.KickBarrel:
|
||||||
if (KickBarrelContent) {
|
if (KickBarrelContent)
|
||||||
|
{
|
||||||
game.CreateItemInstance(startBeat + 1f, "Item03", OnHitExpression, ItemType.KickBall);
|
game.CreateItemInstance(startBeat + 1f, "Item03", OnHitExpression, ItemType.KickBall);
|
||||||
} else {
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
if (ShouldGlow) game.Joe.ApplyBombGlow();
|
if (ShouldGlow) game.Joe.ApplyBombGlow();
|
||||||
game.CreateItemInstance(startBeat + 1f, "Item04", OnHitExpression, ItemType.KickBomb);
|
game.CreateItemInstance(startBeat + 1f, "Item04", OnHitExpression, ItemType.KickBomb);
|
||||||
}
|
}
|
||||||
|
@ -629,7 +630,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
status = FlyStatus.Hit;
|
status = FlyStatus.Hit;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -765,7 +766,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
if (state <= -1f || state >= 1f)
|
if (state <= -1f || state >= 1f)
|
||||||
{
|
{
|
||||||
bool straight = joe.Punch(ItemPunchHand(), false, ItemPunchHand() == 2);
|
bool straight = joe.Punch(ItemPunchHand(), false, ItemPunchHand() == 2);
|
||||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
CurrentCurve = ItemCurves[6];
|
CurrentCurve = ItemCurves[6];
|
||||||
curveTargetBeat = 1f;
|
curveTargetBeat = 1f;
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
|
@ -788,7 +789,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
if (ItemNeedNori() && KarateMan.instance.NoriPerformance < 0.6f)
|
if (ItemNeedNori() && KarateMan.instance.NoriPerformance < 0.6f)
|
||||||
{
|
{
|
||||||
CreateHitMark(false);
|
CreateHitMark(false);
|
||||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
status = FlyStatus.HitWeak;
|
status = FlyStatus.HitWeak;
|
||||||
SoundByte.PlayOneShotGame("karateman/hitNoNori", forcePlay: true);
|
SoundByte.PlayOneShotGame("karateman/hitNoNori", forcePlay: true);
|
||||||
joe.Punch(3);
|
joe.Punch(3);
|
||||||
|
@ -815,7 +816,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
joe.ForceFailCombo(Conductor.instance.songPositionInBeatsAsDouble);
|
joe.ForceFailCombo(Conductor.instance.songPositionInBeatsAsDouble);
|
||||||
if (state <= -1f || state >= 1f)
|
if (state <= -1f || state >= 1f)
|
||||||
{
|
{
|
||||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
CurrentCurve = ItemCurves[6];
|
CurrentCurve = ItemCurves[6];
|
||||||
curveTargetBeat = 1f;
|
curveTargetBeat = 1f;
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
|
@ -885,7 +886,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
joe.SetShouldComboId(comboId);
|
joe.SetShouldComboId(comboId);
|
||||||
if (state <= -1f || state >= 1f)
|
if (state <= -1f || state >= 1f)
|
||||||
{
|
{
|
||||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
CurrentCurve = ItemCurves[6];
|
CurrentCurve = ItemCurves[6];
|
||||||
curveTargetBeat = 1f;
|
curveTargetBeat = 1f;
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
|
@ -932,7 +933,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
bool straight = joe.Punch(ItemPunchHand());
|
bool straight = joe.Punch(ItemPunchHand());
|
||||||
if (state <= -1f || state >= 1f)
|
if (state <= -1f || state >= 1f)
|
||||||
{
|
{
|
||||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
CurrentCurve = ItemCurves[6];
|
CurrentCurve = ItemCurves[6];
|
||||||
curveTargetBeat = 1f;
|
curveTargetBeat = 1f;
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
|
@ -962,7 +963,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
joe.ComboSequence(3);
|
joe.ComboSequence(3);
|
||||||
if (state <= -1f || state >= 1f)
|
if (state <= -1f || state >= 1f)
|
||||||
{
|
{
|
||||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
CurrentCurve = ItemCurves[5];
|
CurrentCurve = ItemCurves[5];
|
||||||
curveTargetBeat = 1f;
|
curveTargetBeat = 1f;
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
|
@ -1052,7 +1053,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
joe.Punch(ItemPunchHand());
|
joe.Punch(ItemPunchHand());
|
||||||
if (state <= -1f || state >= 1f)
|
if (state <= -1f || state >= 1f)
|
||||||
{
|
{
|
||||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
CurrentCurve = ItemCurves[6];
|
CurrentCurve = ItemCurves[6];
|
||||||
curveTargetBeat = 1f;
|
curveTargetBeat = 1f;
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
|
@ -1114,7 +1115,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
joe.Kick(Conductor.instance.songPositionInBeatsAsDouble);
|
joe.Kick(Conductor.instance.songPositionInBeatsAsDouble);
|
||||||
if (state <= -1f || state >= 1f)
|
if (state <= -1f || state >= 1f)
|
||||||
{
|
{
|
||||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
CurrentCurve = ItemCurves[8];
|
CurrentCurve = ItemCurves[8];
|
||||||
curveTargetBeat = 1f;
|
curveTargetBeat = 1f;
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
|
@ -1140,7 +1141,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
|
||||||
ItemHitEffect();
|
ItemHitEffect();
|
||||||
status = FlyStatus.Hit;
|
status = FlyStatus.Hit;
|
||||||
CurrentCurve = ItemCurves[7];
|
CurrentCurve = ItemCurves[7];
|
||||||
startBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
startBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
curveTargetBeat = 3f;
|
curveTargetBeat = 3f;
|
||||||
KarateMan.instance.Nori.DoHit();
|
KarateMan.instance.Nori.DoHit();
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,7 @@ using HeavenStudio.Common;
|
||||||
using HeavenStudio.InputSystem;
|
using HeavenStudio.InputSystem;
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using BurstLinq;
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
|
|
||||||
namespace HeavenStudio.Games
|
namespace HeavenStudio.Games
|
||||||
|
|
|
@ -168,6 +168,8 @@ namespace HeavenStudio.Games
|
||||||
public int stepIterate = 0;
|
public int stepIterate = 0;
|
||||||
private static double startSteppingBeat = double.MaxValue;
|
private static double startSteppingBeat = double.MaxValue;
|
||||||
private static double startBlippingBeat = double.MaxValue;
|
private static double startBlippingBeat = double.MaxValue;
|
||||||
|
private string currentMetronomeDir = "Right";
|
||||||
|
private static double metronomeBeat = double.MaxValue;
|
||||||
private bool stopStepping;
|
private bool stopStepping;
|
||||||
public bool stopBlipping;
|
public bool stopBlipping;
|
||||||
|
|
||||||
|
@ -241,6 +243,16 @@ namespace HeavenStudio.Games
|
||||||
man.RecursiveBlipping(startBlippingBeat);
|
man.RecursiveBlipping(startBlippingBeat);
|
||||||
startBlippingBeat = double.MaxValue;
|
startBlippingBeat = double.MaxValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (songPos > metronomeBeat + 1)
|
||||||
|
{
|
||||||
|
metronomeAnim.Play("MetronomeGo" + currentMetronomeDir, -1, 1);
|
||||||
|
metronomeAnim.speed = 0;
|
||||||
|
}
|
||||||
|
else if (songPos >= metronomeBeat)
|
||||||
|
{
|
||||||
|
metronomeAnim.DoScaledAnimation("MetronomeGo" + currentMetronomeDir, metronomeBeat, 1, ignoreSwing: false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -291,9 +303,9 @@ namespace HeavenStudio.Games
|
||||||
stopStepping = false;
|
stopStepping = false;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
string dir = (stepIterate % 2 == 1) ? "Right" : "Left";
|
currentMetronomeDir = (stepIterate % 2 == 1) ? "Right" : "Left";
|
||||||
metronomeAnim.DoScaledAnimationAsync("MetronomeGo" + dir, 0.5f);
|
SoundByte.PlayOneShotGame($"mrUpbeat/metronome{currentMetronomeDir}");
|
||||||
SoundByte.PlayOneShotGame("mrUpbeat/metronome" + dir);
|
metronomeBeat = beat;
|
||||||
ScheduleStep(beat);
|
ScheduleStep(beat);
|
||||||
BeatAction.New(this, new List<BeatAction.Action>() {
|
BeatAction.New(this, new List<BeatAction.Action>() {
|
||||||
new(beat + 1, delegate { RecursiveStepping(beat + 1); })
|
new(beat + 1, delegate { RecursiveStepping(beat + 1); })
|
||||||
|
@ -306,11 +318,11 @@ namespace HeavenStudio.Games
|
||||||
var actions = new List<BeatAction.Action>();
|
var actions = new List<BeatAction.Action>();
|
||||||
for (int i = 0; i < length; i++)
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
ScheduleStep(beat);
|
ScheduleStep(beat + i);
|
||||||
actions.Add(new BeatAction.Action(beat + i, delegate {
|
actions.Add(new BeatAction.Action(beat + i, delegate {
|
||||||
string dir = (stepIterate % 2 == 1) ? "Right" : "Left";
|
currentMetronomeDir = (stepIterate % 2 == 1) ? "Right" : "Left";
|
||||||
metronomeAnim.DoScaledAnimationAsync("MetronomeGo" + dir, 0.5f);
|
SoundByte.PlayOneShotGame($"mrUpbeat/metronome{currentMetronomeDir}");
|
||||||
SoundByte.PlayOneShotGame("mrUpbeat/metronome" + dir);
|
metronomeBeat = beat + i;
|
||||||
stepIterate++;
|
stepIterate++;
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
|
@ -123,7 +123,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
|
|
||||||
public void Jump(double beat, int alt = 1)
|
public void Jump(double beat, int alt = 1)
|
||||||
{
|
{
|
||||||
startJumpTime = beat;
|
startJumpTime = Conductor.instance.GetUnSwungBeat(beat);
|
||||||
jumpAlt = 0;
|
jumpAlt = 0;
|
||||||
if (alt > 1)
|
if (alt > 1)
|
||||||
{
|
{
|
||||||
|
@ -140,7 +140,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
public void Throw(double beat, bool highCheck)
|
public void Throw(double beat, bool highCheck)
|
||||||
{
|
{
|
||||||
anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix);
|
anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix);
|
||||||
startThrowTime = beat;
|
startThrowTime = Conductor.instance.GetUnSwungBeat(beat);
|
||||||
Projectile.SetActive(true);
|
Projectile.SetActive(true);
|
||||||
|
|
||||||
if (highCheck)
|
if (highCheck)
|
||||||
|
|
|
@ -182,7 +182,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
{
|
{
|
||||||
throwType = false;
|
throwType = false;
|
||||||
throwLength = 0.5;
|
throwLength = 0.5;
|
||||||
Projectile.GetComponent<Animator>().DoScaledAnimation("ThrowOut", startThrowTime, throwLength);
|
Projectile.GetComponent<Animator>().DoScaledAnimation("ThrowOut", Conductor.instance.GetUnSwungBeat(startThrowTime), throwLength);
|
||||||
Projectile.transform.rotation = Quaternion.Euler(0, 0, 360f * UnityEngine.Random.Range(0f, 1f));
|
Projectile.transform.rotation = Quaternion.Euler(0, 0, 360f * UnityEngine.Random.Range(0f, 1f));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -310,12 +310,12 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
if (state <= -1f || state >= 1f)
|
if (state <= -1f || state >= 1f)
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
PlayerJump(cond.songPositionInBeatsAsDouble, false, true);
|
PlayerJump(cond.unswungSongPositionInBeatsAsDouble, false, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("pajamaParty/jumpJust");
|
SoundByte.PlayOneShotGame("pajamaParty/jumpJust");
|
||||||
PlayerJump(cond.songPositionInBeatsAsDouble, false, false);
|
PlayerJump(cond.unswungSongPositionInBeatsAsDouble, false, false);
|
||||||
}
|
}
|
||||||
caller.CanHit(false);
|
caller.CanHit(false);
|
||||||
}
|
}
|
||||||
|
@ -328,7 +328,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
if (canJump)
|
if (canJump)
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
PlayerThrough(cond.songPositionInBeatsAsDouble);
|
PlayerThrough(cond.unswungSongPositionInBeatsAsDouble);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//////
|
//////
|
||||||
|
@ -359,12 +359,12 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShot("miss");
|
SoundByte.PlayOneShot("miss");
|
||||||
throwNg = true;
|
throwNg = true;
|
||||||
EndCharge(cond.songPositionInBeatsAsDouble, true, throwNg);
|
EndCharge(cond.unswungSongPositionInBeatsAsDouble, true, throwNg);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SoundByte.PlayOneShotGame("pajamaParty/throw5");
|
SoundByte.PlayOneShotGame("pajamaParty/throw5");
|
||||||
EndCharge(cond.songPositionInBeatsAsDouble, true, throwNg);
|
EndCharge(cond.unswungSongPositionInBeatsAsDouble, true, throwNg);
|
||||||
}
|
}
|
||||||
caller.CanHit(false);
|
caller.CanHit(false);
|
||||||
}
|
}
|
||||||
|
@ -374,7 +374,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
if (canCharge)
|
if (canCharge)
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
PlayerThrough(cond.songPositionInBeatsAsDouble);
|
PlayerThrough(cond.unswungSongPositionInBeatsAsDouble);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
//
|
//
|
||||||
|
|
|
@ -149,6 +149,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private bool CheckEventLock()
|
private bool CheckEventLock()
|
||||||
{
|
{
|
||||||
|
Conductor cond = Conductor.instance;
|
||||||
foreach (PlayerActionEvent toCompare in allEvents)
|
foreach (PlayerActionEvent toCompare in allEvents)
|
||||||
{
|
{
|
||||||
if (toCompare == this) continue;
|
if (toCompare == this) continue;
|
||||||
|
@ -161,9 +162,9 @@ namespace HeavenStudio.Games
|
||||||
&& toCompare.InputAction.inputLockCategory[catIdx] != InputAction.inputLockCategory[catIdx]) continue;
|
&& toCompare.InputAction.inputLockCategory[catIdx] != InputAction.inputLockCategory[catIdx]) continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
double t1 = this.startBeat + this.timer;
|
double t1 = cond.GetUnSwungBeat(this.startBeat + this.timer);
|
||||||
double t2 = toCompare.startBeat + toCompare.timer;
|
double t2 = cond.GetUnSwungBeat(toCompare.startBeat + toCompare.timer);
|
||||||
double songPos = Conductor.instance.songPositionInBeatsAsDouble;
|
double songPos = cond.unswungSongPositionInBeatsAsDouble;
|
||||||
|
|
||||||
// compare distance between current time and the events
|
// compare distance between current time and the events
|
||||||
// events that happen at the exact same time with the exact same inputs will return true
|
// events that happen at the exact same time with the exact same inputs will return true
|
||||||
|
@ -213,7 +214,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
double currTime = cond.songPositionAsDouble;
|
double currTime = cond.songPositionAsDouble;
|
||||||
double targetTime = cond.GetSongPosFromBeat(startBeat + timer);
|
double targetTime = cond.GetSongPosFromBeat(cond.GetUnSwungBeat(startBeat + timer), true);
|
||||||
|
|
||||||
// HS timing window uses 1 as the middle point instead of 0
|
// HS timing window uses 1 as the middle point instead of 0
|
||||||
return 1 + (currTime - targetTime);
|
return 1 + (currTime - targetTime);
|
||||||
|
|
|
@ -43,7 +43,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||||
var hairDirection = new Vector3(tst.x + 0.173f, tst.y) - holder.transform.position;
|
var hairDirection = new Vector3(tst.x + 0.173f, tst.y) - holder.transform.position;
|
||||||
holder.transform.rotation = Quaternion.FromToRotation(Vector3.down, hairDirection);
|
holder.transform.rotation = Quaternion.FromToRotation(Vector3.down, hairDirection);
|
||||||
|
|
||||||
float normalizedBeat = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f);
|
float normalizedBeat = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f, ignoreSwing: false);
|
||||||
anim.Play("LoopPull", 0, normalizedBeat);
|
anim.Play("LoopPull", 0, normalizedBeat);
|
||||||
tweezers.anim.Play("Tweezers_LongPluck", 0, normalizedBeat);
|
tweezers.anim.Play("Tweezers_LongPluck", 0, normalizedBeat);
|
||||||
if (!game.IsExpectingInputNow(RhythmTweezers.InputAction_Release) && PlayerInput.GetIsAction(RhythmTweezers.InputAction_Release) && normalizedBeat < 1f)
|
if (!game.IsExpectingInputNow(RhythmTweezers.InputAction_Release) && PlayerInput.GetIsAction(RhythmTweezers.InputAction_Release) && normalizedBeat < 1f)
|
||||||
|
@ -73,7 +73,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||||
|
|
||||||
public void EndEarly()
|
public void EndEarly()
|
||||||
{
|
{
|
||||||
var normalized = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f);
|
var normalized = Conductor.instance.GetPositionFromBeat(inputBeat, 0.5f, ignoreSwing: false);
|
||||||
anim.Play("LoopPullReverse", 0, normalized);
|
anim.Play("LoopPullReverse", 0, normalized);
|
||||||
tweezers.anim.Play("Tweezers_Idle", 0, 0);
|
tweezers.anim.Play("Tweezers_Idle", 0, 0);
|
||||||
|
|
||||||
|
|
|
@ -293,7 +293,7 @@ namespace HeavenStudio.Games
|
||||||
spawnedHairs.Add(hair);
|
spawnedHairs.Add(hair);
|
||||||
hair.gameObject.SetActive(true);
|
hair.gameObject.SetActive(true);
|
||||||
hair.GetComponent<Animator>().Play("SmallAppear", 0, 1);
|
hair.GetComponent<Animator>().Play("SmallAppear", 0, 1);
|
||||||
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1);
|
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1);
|
||||||
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||||
hair.createBeat = beat;
|
hair.createBeat = beat;
|
||||||
}
|
}
|
||||||
|
@ -306,7 +306,7 @@ namespace HeavenStudio.Games
|
||||||
spawnedLongs.Add(hair);
|
spawnedLongs.Add(hair);
|
||||||
hair.gameObject.SetActive(true);
|
hair.gameObject.SetActive(true);
|
||||||
hair.GetComponent<Animator>().Play("LongAppear", 0, 1);
|
hair.GetComponent<Animator>().Play("LongAppear", 0, 1);
|
||||||
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1);
|
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1);
|
||||||
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||||
hair.createBeat = beat;
|
hair.createBeat = beat;
|
||||||
}
|
}
|
||||||
|
@ -333,7 +333,7 @@ namespace HeavenStudio.Games
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
|
|
||||||
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1);
|
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1);
|
||||||
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||||
hair.createBeat = beat;
|
hair.createBeat = beat;
|
||||||
}
|
}
|
||||||
|
@ -358,7 +358,7 @@ namespace HeavenStudio.Games
|
||||||
})
|
})
|
||||||
});
|
});
|
||||||
|
|
||||||
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(beat, 1);
|
float rot = -58f + 116 * crHandlerInstance.GetIntervalProgressFromBeat(conductor.GetUnSwungBeat(beat), 1);
|
||||||
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
hair.transform.eulerAngles = new Vector3(0, 0, rot);
|
||||||
hair.createBeat = beat;
|
hair.createBeat = beat;
|
||||||
}
|
}
|
||||||
|
|
|
@ -68,7 +68,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
double currentBeat = cond.songPositionInBeatsAsDouble;
|
double currentBeat = cond.unswungSongPositionInBeatsAsDouble;
|
||||||
|
|
||||||
if (cond.isPlaying && !cond.isPaused)
|
if (cond.isPlaying && !cond.isPaused)
|
||||||
{
|
{
|
||||||
|
@ -299,7 +299,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw
|
||||||
{
|
{
|
||||||
lastState = currentState;
|
lastState = currentState;
|
||||||
currentState = state;
|
currentState = state;
|
||||||
startBeat = beat;
|
startBeat = Conductor.instance.GetUnSwungBeat(beat);
|
||||||
heightLastFrame = 0;
|
heightLastFrame = 0;
|
||||||
hasChangedAnimMidAir = false;
|
hasChangedAnimMidAir = false;
|
||||||
switch (currentState)
|
switch (currentState)
|
||||||
|
|
|
@ -102,7 +102,7 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
if (Conductor.instance.isPlaying)
|
if (Conductor.instance.isPlaying)
|
||||||
{
|
{
|
||||||
Conductor.instance.SetMinigamePitch(1f);
|
Conductor.instance.SetMinigamePitch(1f, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -39,10 +39,11 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
}
|
}
|
||||||
public void Init(Kicker kicker, double dispensedBeat)
|
public void Init(Kicker kicker, double dispensedBeat)
|
||||||
{
|
{
|
||||||
|
Conductor conductor = Conductor.instance;
|
||||||
this.kicker = kicker;
|
this.kicker = kicker;
|
||||||
kicker.ball = this;
|
kicker.ball = this;
|
||||||
kicker.dispenserBeat = dispensedBeat;
|
kicker.dispenserBeat = dispensedBeat;
|
||||||
double currentBeat = Conductor.instance.songPositionInBeatsAsDouble;
|
double currentBeat = conductor.unswungSongPositionInBeatsAsDouble;
|
||||||
kickPath = SpaceSoccer.instance.GetPath("Kick");
|
kickPath = SpaceSoccer.instance.GetPath("Kick");
|
||||||
dispensePath = SpaceSoccer.instance.GetPath("Dispense");
|
dispensePath = SpaceSoccer.instance.GetPath("Dispense");
|
||||||
highKickPath = SpaceSoccer.instance.GetPath("HighKick");
|
highKickPath = SpaceSoccer.instance.GetPath("HighKick");
|
||||||
|
@ -53,7 +54,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
{
|
{
|
||||||
//Debug.Log("Dispensing");
|
//Debug.Log("Dispensing");
|
||||||
state = State.Dispensing;
|
state = State.Dispensing;
|
||||||
startBeat = dispensedBeat;
|
startBeat = conductor.GetUnSwungBeat(dispensedBeat);
|
||||||
nextAnimBeat = startBeat + GetAnimLength(State.Dispensing);
|
nextAnimBeat = startBeat + GetAnimLength(State.Dispensing);
|
||||||
kicker.kickTimes = 0;
|
kicker.kickTimes = 0;
|
||||||
return;
|
return;
|
||||||
|
@ -74,31 +75,32 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
//Debug.Log("Setting state to kicked");
|
//Debug.Log("Setting state to kicked");
|
||||||
state = State.Kicked;
|
state = State.Kicked;
|
||||||
double relativeBeat = currentBeat - dispensedBeat;
|
double relativeBeat = currentBeat - dispensedBeat;
|
||||||
startBeat = dispensedBeat + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation.
|
startBeat = conductor.GetUnSwungBeat(dispensedBeat) + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation.
|
||||||
nextAnimBeat = startBeat + GetAnimLength(State.Kicked);
|
nextAnimBeat = startBeat + GetAnimLength(State.Kicked);
|
||||||
kicker.kickTimes = (int)(relativeBeat - 0.1) - numHighKicks - 1; //every high kick has 2 kicks in the same time a regular keep-up does 3 kicks.
|
kicker.kickTimes = (int)(relativeBeat - 0.1) - numHighKicks - 1; //every high kick has 2 kicks in the same time a regular keep-up does 3 kicks.
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
highKickSwing = 0.5f;
|
|
||||||
|
|
||||||
if (highKicks[i].beat + GetAnimLength(State.HighKicked) > currentBeat)
|
if (highKicks[i].beat + GetAnimLength(State.HighKicked) > currentBeat)
|
||||||
{
|
{
|
||||||
|
highKickSwing = conductor.GetSwingRatioAtBeat(highKicks[i].beat, out _);
|
||||||
//Debug.Log("Setting state to high kick");
|
//Debug.Log("Setting state to high kick");
|
||||||
state = State.HighKicked;
|
state = State.HighKicked;
|
||||||
double relativeBeat = highKicks[i].beat - dispensedBeat;
|
double relativeBeat = highKicks[i].beat - dispensedBeat;
|
||||||
startBeat = dispensedBeat + Math.Ceiling(relativeBeat); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly.
|
startBeat = conductor.GetUnSwungBeat(dispensedBeat) + Math.Ceiling(relativeBeat); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly.
|
||||||
nextAnimBeat = startBeat + GetAnimLength(State.HighKicked);
|
nextAnimBeat = startBeat + GetAnimLength(State.HighKicked);
|
||||||
kicker.kickTimes = (int)Math.Ceiling(relativeBeat) - numHighKicks - 1;
|
kicker.kickTimes = (int)Math.Ceiling(relativeBeat) - numHighKicks - 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
highKickSwing = conductor.GetSwingRatioAtBeat(highKicks[i].beat + GetAnimLength(State.HighKicked), out _);
|
||||||
//Debug.Log("Setting state to toe");
|
//Debug.Log("Setting state to toe");
|
||||||
state = State.Toe;
|
state = State.Toe;
|
||||||
double relativeBeat = Math.Ceiling(highKicks[i].beat - dispensedBeat) + GetAnimLength(State.HighKicked); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly.
|
double relativeBeat = Math.Ceiling(highKicks[i].beat - dispensedBeat) + GetAnimLength(State.HighKicked); //there is a chance this makes startBeat later than the current beat, but it shouldn't matter too much. It would only happen if the user places the high kicks incorrectly.
|
||||||
startBeat = dispensedBeat + relativeBeat;
|
startBeat = conductor.GetUnSwungBeat(dispensedBeat) + relativeBeat;
|
||||||
nextAnimBeat = startBeat + GetAnimLength(State.Toe);
|
nextAnimBeat = startBeat + GetAnimLength(State.Toe);
|
||||||
kicker.kickTimes = (int)(relativeBeat - GetAnimLength(State.HighKicked)) - numHighKicks;
|
kicker.kickTimes = (int)(relativeBeat - GetAnimLength(State.HighKicked)) - numHighKicks;
|
||||||
break;
|
break;
|
||||||
|
@ -110,7 +112,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
//Debug.Log("Defaulting to kicked state");
|
//Debug.Log("Defaulting to kicked state");
|
||||||
state = State.Kicked;
|
state = State.Kicked;
|
||||||
double relativeBeat = currentBeat - dispensedBeat;
|
double relativeBeat = currentBeat - dispensedBeat;
|
||||||
startBeat = dispensedBeat + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation.
|
startBeat = conductor.GetUnSwungBeat(dispensedBeat) + (int)(relativeBeat - 0.1); //this makes the startBeat be for the kick that is currently in progress, but it won't play the kicker's animation for that kick. the -0.1 makes it so that if playback is started right when the kicker kicks, it still plays the kicker's animation.
|
||||||
nextAnimBeat = startBeat + GetAnimLength(State.Kicked);
|
nextAnimBeat = startBeat + GetAnimLength(State.Kicked);
|
||||||
kicker.kickTimes = (int)(relativeBeat - 0.1) - numHighKicks - 1;
|
kicker.kickTimes = (int)(relativeBeat - 0.1) - numHighKicks - 1;
|
||||||
}
|
}
|
||||||
|
@ -178,7 +180,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
double beat = Conductor.instance.songPositionInBeatsAsDouble;
|
double beat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
||||||
switch (state) //handle animations
|
switch (state) //handle animations
|
||||||
{
|
{
|
||||||
case State.None: //the only time any ball should ever have this state is if it's the unused offscreen ball (which is the only reason this state exists)
|
case State.None: //the only time any ball should ever have this state is if it's the unused offscreen ball (which is the only reason this state exists)
|
||||||
|
@ -270,7 +272,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
|
||||||
case State.Kicked:
|
case State.Kicked:
|
||||||
return 1f;
|
return 1f;
|
||||||
case State.HighKicked:
|
case State.HighKicked:
|
||||||
return 2f - highKickSwing;
|
return 1f + highKickSwing;
|
||||||
case State.Toe:
|
case State.Toe:
|
||||||
return 2f - (1f - highKickSwing);
|
return 2f - (1f - highKickSwing);
|
||||||
default:
|
default:
|
||||||
|
|
|
@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
songPos = (float)(Conductor.instance.songPositionInBeatsAsDouble - game.wizardBeatOffset);
|
songPos = (float)(Conductor.instance.unswungSongPositionInBeatsAsDouble - game.wizardBeatOffset);
|
||||||
var am = game.beatInterval / 2f;
|
var am = game.beatInterval / 2f;
|
||||||
var x = Mathf.Sin(Mathf.PI * songPos / am) * game.xRange;
|
var x = Mathf.Sin(Mathf.PI * songPos / am) * game.xRange;
|
||||||
var y = Mathf.Cos(Mathf.PI * songPos / am) * game.yRange;
|
var y = Mathf.Cos(Mathf.PI * songPos / am) * game.yRange;
|
||||||
|
|
|
@ -224,7 +224,7 @@ namespace HeavenStudio.Games
|
||||||
intervalStartBeat = beat;
|
intervalStartBeat = beat;
|
||||||
foreach (var plant in currentPlants)
|
foreach (var plant in currentPlants)
|
||||||
{
|
{
|
||||||
var songPos = (float)(plant.createBeat - wizardBeatOffset);
|
var songPos = (float)(conductor.GetUnSwungBeat(plant.createBeat) - wizardBeatOffset);
|
||||||
var am = (beatInterval / 2f);
|
var am = (beatInterval / 2f);
|
||||||
var x = Mathf.Sin(Mathf.PI * songPos / am) * xRange;
|
var x = Mathf.Sin(Mathf.PI * songPos / am) * xRange;
|
||||||
var y = plantYOffset + Mathf.Cos(Mathf.PI * songPos / am) * (yRange * 1.5f);
|
var y = plantYOffset + Mathf.Cos(Mathf.PI * songPos / am) * (yRange * 1.5f);
|
||||||
|
@ -261,7 +261,7 @@ namespace HeavenStudio.Games
|
||||||
if (!spawnedInactive) SoundByte.PlayOneShotGame("wizardsWaltz/plant", beat);
|
if (!spawnedInactive) SoundByte.PlayOneShotGame("wizardsWaltz/plant", beat);
|
||||||
Plant plant = Instantiate(plantBase, plantHolder.transform).GetComponent<Plant>();
|
Plant plant = Instantiate(plantBase, plantHolder.transform).GetComponent<Plant>();
|
||||||
currentPlants.Add(plant);
|
currentPlants.Add(plant);
|
||||||
var songPos = (float)(beat - wizardBeatOffset);
|
var songPos = (float)(conductor.GetUnSwungBeat(beat) - wizardBeatOffset);
|
||||||
var am = (beatInterval / 2f);
|
var am = (beatInterval / 2f);
|
||||||
var x = Mathf.Sin(Mathf.PI * songPos / am) * xRange;
|
var x = Mathf.Sin(Mathf.PI * songPos / am) * xRange;
|
||||||
var y = plantYOffset + Mathf.Cos(Mathf.PI * songPos / am) * (yRange * 1.5f);
|
var y = plantYOffset + Mathf.Cos(Mathf.PI * songPos / am) * (yRange * 1.5f);
|
||||||
|
|
|
@ -1,7 +1,4 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
using HeavenStudio.InputSystem;
|
using HeavenStudio.InputSystem;
|
||||||
|
|
|
@ -15,6 +15,7 @@ using HeavenStudio.StudioDance;
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using BurstLinq;
|
||||||
|
|
||||||
namespace HeavenStudio.Editor
|
namespace HeavenStudio.Editor
|
||||||
{
|
{
|
||||||
|
@ -269,6 +270,11 @@ namespace HeavenStudio.Editor
|
||||||
|
|
||||||
public void SelectMusic()
|
public void SelectMusic()
|
||||||
{
|
{
|
||||||
|
if (Timeline.instance != null)
|
||||||
|
Timeline.instance?.Stop(0);
|
||||||
|
else
|
||||||
|
GameManager.instance.Stop(0);
|
||||||
|
|
||||||
var extensions = new[]
|
var extensions = new[]
|
||||||
{
|
{
|
||||||
new ExtensionFilter("Music Files", "mp3", "ogg", "wav", "aiff", "aif", "aifc")
|
new ExtensionFilter("Music Files", "mp3", "ogg", "wav", "aiff", "aif", "aifc")
|
||||||
|
|
|
@ -160,6 +160,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
lastTempo /= 2f;
|
lastTempo /= 2f;
|
||||||
}
|
}
|
||||||
RiqEntity tempoC = GameManager.instance.Beatmap.AddNewTempoChange(Timeline.instance.MousePos2BeatSnap, lastTempo);
|
RiqEntity tempoC = GameManager.instance.Beatmap.AddNewTempoChange(Timeline.instance.MousePos2BeatSnap, lastTempo);
|
||||||
|
tempoC.CreateProperty("swingDivision", 1f);
|
||||||
tempoTimelineObj.chartEntity = tempoC;
|
tempoTimelineObj.chartEntity = tempoC;
|
||||||
CommandManager.Instance.AddCommand(new Commands.AddMarker(tempoC, tempoC.guid, HoveringTypes.TempoChange));
|
CommandManager.Instance.AddCommand(new Commands.AddMarker(tempoC, tempoC.guid, HoveringTypes.TempoChange));
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,6 +14,9 @@ public class TempoDialog : Dialog
|
||||||
|
|
||||||
[SerializeField] Button deleteButton;
|
[SerializeField] Button deleteButton;
|
||||||
[SerializeField] TMP_InputField tempoInput;
|
[SerializeField] TMP_InputField tempoInput;
|
||||||
|
[SerializeField] TMP_InputField swingInput;
|
||||||
|
[SerializeField] Slider swingSlider;
|
||||||
|
[SerializeField] Toggle swingDivisionToggle;
|
||||||
|
|
||||||
public void SwitchTempoDialog()
|
public void SwitchTempoDialog()
|
||||||
{
|
{
|
||||||
|
@ -28,6 +31,9 @@ public class TempoDialog : Dialog
|
||||||
Editor.instance.inAuthorativeMenu = true;
|
Editor.instance.inAuthorativeMenu = true;
|
||||||
ResetAllDialogs();
|
ResetAllDialogs();
|
||||||
dialog.SetActive(true);
|
dialog.SetActive(true);
|
||||||
|
|
||||||
|
swingSlider.maxValue = 0.25f;
|
||||||
|
swingSlider.minValue = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -45,6 +51,10 @@ public class TempoDialog : Dialog
|
||||||
deleteButton.gameObject.SetActive(!tempoObj.first);
|
deleteButton.gameObject.SetActive(!tempoObj.first);
|
||||||
|
|
||||||
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
|
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
|
||||||
|
swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F");
|
||||||
|
swingSlider.value = tempoObj.chartEntity["swing"];
|
||||||
|
|
||||||
|
swingDivisionToggle.isOn = tempoObj.chartEntity["swingDivision"] != 1f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DeleteTempo()
|
public void DeleteTempo()
|
||||||
|
@ -86,4 +96,33 @@ public class TempoDialog : Dialog
|
||||||
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
|
tempoInput.text = tempoObj.chartEntity["tempo"].ToString("F");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SwingSliderUpdate()
|
||||||
|
{
|
||||||
|
if (tempoObj != null)
|
||||||
|
{
|
||||||
|
tempoObj.SetSwing(System.MathF.Round(swingSlider.value, 4));
|
||||||
|
swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F");
|
||||||
|
swingSlider.value = tempoObj.chartEntity["swing"];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSwing()
|
||||||
|
{
|
||||||
|
if (tempoObj != null)
|
||||||
|
{
|
||||||
|
float swing = float.Parse(swingInput.text);
|
||||||
|
tempoObj.SetSwing(swing * 0.25f / 100f);
|
||||||
|
swingInput.text = (tempoObj.chartEntity["swing"] * 400).ToString("F");
|
||||||
|
swingSlider.value = tempoObj.chartEntity["swing"];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SwingDivisionToggle()
|
||||||
|
{
|
||||||
|
if (tempoObj != null)
|
||||||
|
{
|
||||||
|
tempoObj.SetSwingDivision(swingDivisionToggle.isOn);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -62,6 +62,18 @@ namespace HeavenStudio.Editor.Track
|
||||||
SetX(chartEntity);
|
SetX(chartEntity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetSwing(float swing)
|
||||||
|
{
|
||||||
|
chartEntity["swing"] = Mathf.Clamp(swing, 0, 0.5f);
|
||||||
|
UpdateTempo();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSwingDivision(bool sixteenth)
|
||||||
|
{
|
||||||
|
chartEntity["swingDivision"] = sixteenth ? 0.5f : 1f;
|
||||||
|
UpdateTempo();
|
||||||
|
}
|
||||||
|
|
||||||
public override void Init()
|
public override void Init()
|
||||||
{
|
{
|
||||||
UpdateTempo();
|
UpdateTempo();
|
||||||
|
|
|
@ -9,6 +9,7 @@ using TMPro;
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using BurstLinq;
|
||||||
|
|
||||||
using HeavenStudio.Util;
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
@ -475,7 +476,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
if (Conductor.instance.metronome)
|
if (Conductor.instance.metronome)
|
||||||
{
|
{
|
||||||
var startBeat = Mathf.FloorToInt(Conductor.instance.songPositionInBeats - 0.5f);
|
var startBeat = Mathf.FloorToInt(Conductor.instance.songPositionInBeats - 0.5f);
|
||||||
var nm = Conductor.instance.GetLoopPositionFromBeat(0.5f, 1f);
|
var nm = Conductor.instance.GetLoopPositionFromBeat(0.5f, 1f, ignoreSwing: false);
|
||||||
var loop = (startBeat % 2 == 0) ? Mathf.SmoothStep(-1.1f, 1f, nm) : Mathf.SmoothStep(1f, -1f, nm);
|
var loop = (startBeat % 2 == 0) ? Mathf.SmoothStep(-1.1f, 1f, nm) : Mathf.SmoothStep(1f, -1f, nm);
|
||||||
|
|
||||||
rot = loop * 45f;
|
rot = loop * 45f;
|
||||||
|
@ -630,7 +631,7 @@ namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
|
TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", PlaybackBeat)}";
|
||||||
|
|
||||||
if (TimelineSongPosLine != null)
|
if (TimelineSongPosLine != null && !Conductor.instance.WaitingForDsp)
|
||||||
{
|
{
|
||||||
TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSongPosLine.transform.localPosition.y);
|
TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats * PixelsPerBeat, TimelineSongPosLine.transform.localPosition.y);
|
||||||
}
|
}
|
||||||
|
@ -655,13 +656,13 @@ namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
if (!Conductor.instance.isPlaying)
|
if (!Conductor.instance.isPlaying)
|
||||||
{
|
{
|
||||||
if (TimelineSongPosLine == null)
|
if (Conductor.instance.isPaused)
|
||||||
{
|
{
|
||||||
Play(false, PlaybackBeat);
|
Play(false, Conductor.instance.songPositionInBeats);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Play(false, Conductor.instance.songPositionInBeats);
|
Play(false, PlaybackBeat);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (!Conductor.instance.isPaused)
|
else if (!Conductor.instance.isPaused)
|
||||||
|
@ -673,16 +674,14 @@ namespace HeavenStudio.Editor.Track
|
||||||
|
|
||||||
public void Play(bool fromStart, float time)
|
public void Play(bool fromStart, float time)
|
||||||
{
|
{
|
||||||
// if (fromStart) Stop();
|
GameManager.instance.SafePlay(time, 0, false);
|
||||||
|
|
||||||
if (!Conductor.instance.isPaused)
|
if (!Conductor.instance.isPaused)
|
||||||
{
|
{
|
||||||
TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent<RectTransform>();
|
TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent<RectTransform>();
|
||||||
TimelineSongPosLine.gameObject.SetActive(true);
|
TimelineSongPosLine.gameObject.SetActive(true);
|
||||||
|
TimelineSongPosLine.transform.localPosition = new Vector3(time * PixelsPerBeat, TimelineSongPosLine.transform.localPosition.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
GameManager.instance.SafePlay(time, 0, false);
|
|
||||||
|
|
||||||
SetTimeButtonColors(false, true, true);
|
SetTimeButtonColors(false, true, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,6 +5,7 @@ using UnityEngine.Pool;
|
||||||
|
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using BurstLinq;
|
||||||
|
|
||||||
namespace HeavenStudio.Editor.Track
|
namespace HeavenStudio.Editor.Track
|
||||||
{
|
{
|
||||||
|
|
|
@ -16,6 +16,7 @@ using SatorImaging.UnitySourceGenerator;
|
||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using BurstLinq;
|
||||||
using UnityEngine.Assertions.Must;
|
using UnityEngine.Assertions.Must;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
@ -98,6 +99,7 @@ namespace HeavenStudio
|
||||||
{
|
{
|
||||||
{"tempo", 120f},
|
{"tempo", 120f},
|
||||||
{"swing", 0f},
|
{"swing", 0f},
|
||||||
|
{"swingDivision", 1f},
|
||||||
{"timeSignature", new Vector2(4, 4)},
|
{"timeSignature", new Vector2(4, 4)},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -8,6 +8,7 @@ using HeavenStudio.Common;
|
||||||
using HeavenStudio.InputSystem;
|
using HeavenStudio.InputSystem;
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using BurstLinq;
|
||||||
|
|
||||||
using SFB;
|
using SFB;
|
||||||
using Jukebox;
|
using Jukebox;
|
||||||
|
|
|
@ -34,10 +34,10 @@ namespace HeavenStudio.Util
|
||||||
/// <param name="length">duration of animation (progress 1.0)</param>
|
/// <param name="length">duration of animation (progress 1.0)</param>
|
||||||
/// <param name="timeScale">multiplier for animation progress (smaller values make animation slower)</param>
|
/// <param name="timeScale">multiplier for animation progress (smaller values make animation slower)</param>
|
||||||
/// <param name="animLayer">animator layer to play animation on</param>
|
/// <param name="animLayer">animator layer to play animation on</param>
|
||||||
public static void DoScaledAnimation(this Animator anim, string animName, double startTime, double length = 1, float timeScale = 1f, int animLayer = -1, bool clamp = false)
|
public static void DoScaledAnimation(this Animator anim, string animName, double startTime, double length = 1, float timeScale = 1f, int animLayer = -1, bool clamp = false, bool ignoreSwing = true)
|
||||||
{
|
{
|
||||||
if (anim == null) return;
|
if (anim == null) return;
|
||||||
float pos = Conductor.instance.GetPositionFromBeat(startTime, length) * timeScale;
|
float pos = Conductor.instance.GetPositionFromBeat(startTime, length, ignoreSwing: ignoreSwing) * timeScale;
|
||||||
if (clamp) pos = Mathf.Clamp01(pos);
|
if (clamp) pos = Mathf.Clamp01(pos);
|
||||||
anim.Play(animName, animLayer, pos);
|
anim.Play(animName, animLayer, pos);
|
||||||
anim.speed = 1f; //not 0 so these can still play their script events
|
anim.speed = 1f; //not 0 so these can still play their script events
|
||||||
|
|
|
@ -107,12 +107,16 @@ namespace HeavenStudio.Util
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StopAll()
|
public void StopAll(bool destroy = false)
|
||||||
{
|
{
|
||||||
foreach (Util.Sound sound in playingSounds)
|
foreach (Util.Sound sound in playingSounds)
|
||||||
{
|
{
|
||||||
sound.Stop();
|
sound.Stop();
|
||||||
}
|
}
|
||||||
|
if (destroy)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -2,6 +2,7 @@ using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using BurstLinq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.annulusgames.burst-linq": "https://github.com/AnnulusGames/BurstLinq.git?path=/Assets/BurstLinq",
|
||||||
"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git",
|
"com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git",
|
||||||
"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask",
|
"com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask",
|
||||||
"com.nobi.roundedcorners": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git",
|
"com.nobi.roundedcorners": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git",
|
||||||
|
@ -10,7 +11,8 @@
|
||||||
"com.tayx.graphy": "https://github.com/Tayx94/graphy.git",
|
"com.tayx.graphy": "https://github.com/Tayx94/graphy.git",
|
||||||
"com.unity.2d.sprite": "1.0.0",
|
"com.unity.2d.sprite": "1.0.0",
|
||||||
"com.unity.assetbundlebrowser": "https://github.com/Unity-Technologies/AssetBundles-Browser.git",
|
"com.unity.assetbundlebrowser": "https://github.com/Unity-Technologies/AssetBundles-Browser.git",
|
||||||
"com.unity.collab-proxy": "2.0.1",
|
"com.unity.burst": "1.6.6",
|
||||||
|
"com.unity.collections": "1.2.4",
|
||||||
"com.unity.ide.rider": "3.0.18",
|
"com.unity.ide.rider": "3.0.18",
|
||||||
"com.unity.ide.visualstudio": "2.0.22",
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
"com.unity.nuget.newtonsoft-json": "3.0.2",
|
||||||
|
|
|
@ -1,5 +1,12 @@
|
||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
"com.annulusgames.burst-linq": {
|
||||||
|
"version": "https://github.com/AnnulusGames/BurstLinq.git?path=/Assets/BurstLinq",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "git",
|
||||||
|
"dependencies": {},
|
||||||
|
"hash": "fc354905c8e40b1491ea8a750ee722ee07adf484"
|
||||||
|
},
|
||||||
"com.coffee.softmask-for-ugui": {
|
"com.coffee.softmask-for-ugui": {
|
||||||
"version": "https://github.com/mob-sakai/SoftMaskForUGUI.git",
|
"version": "https://github.com/mob-sakai/SoftMaskForUGUI.git",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
|
@ -74,11 +81,23 @@
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"hash": "b7c279278d1a343c6957c9f15b45173d3211f01c"
|
"hash": "b7c279278d1a343c6957c9f15b45173d3211f01c"
|
||||||
},
|
},
|
||||||
"com.unity.collab-proxy": {
|
"com.unity.burst": {
|
||||||
"version": "2.0.1",
|
"version": "1.6.6",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {
|
||||||
|
"com.unity.mathematics": "1.2.1"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
|
"com.unity.collections": {
|
||||||
|
"version": "1.2.4",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.burst": "1.6.6",
|
||||||
|
"com.unity.test-framework": "1.1.31"
|
||||||
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.ext.nunit": {
|
"com.unity.ext.nunit": {
|
||||||
|
@ -106,6 +125,13 @@
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.mathematics": {
|
||||||
|
"version": "1.2.6",
|
||||||
|
"depth": 1,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.nuget.newtonsoft-json": {
|
"com.unity.nuget.newtonsoft-json": {
|
||||||
"version": "3.2.1",
|
"version": "3.2.1",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
|
|
17
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
17
ProjectSettings/BurstAotSettings_StandaloneWindows.json
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
{
|
||||||
|
"MonoBehaviour": {
|
||||||
|
"Version": 4,
|
||||||
|
"EnableBurstCompilation": true,
|
||||||
|
"EnableOptimisations": true,
|
||||||
|
"EnableSafetyChecks": false,
|
||||||
|
"EnableDebugInAllBuilds": false,
|
||||||
|
"UsePlatformSDKLinker": false,
|
||||||
|
"CpuMinTargetX32": 0,
|
||||||
|
"CpuMaxTargetX32": 0,
|
||||||
|
"CpuMinTargetX64": 0,
|
||||||
|
"CpuMaxTargetX64": 0,
|
||||||
|
"CpuTargetsX32": 6,
|
||||||
|
"CpuTargetsX64": 72,
|
||||||
|
"OptimizeFor": 0
|
||||||
|
}
|
||||||
|
}
|
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
6
ProjectSettings/CommonBurstAotSettings.json
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"MonoBehaviour": {
|
||||||
|
"Version": 4,
|
||||||
|
"DisabledWarnings": ""
|
||||||
|
}
|
||||||
|
}
|
|
@ -134,7 +134,7 @@ PlayerSettings:
|
||||||
16:10: 1
|
16:10: 1
|
||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
|
||||||
bundleVersion: 1.0.9
|
bundleVersion: 1.0.10
|
||||||
preloadedAssets:
|
preloadedAssets:
|
||||||
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
|
@ -158,11 +158,11 @@ PlayerSettings:
|
||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Standalone: com.RHeavenStudio.Heaven-Studio
|
Standalone: com.RHeavenStudio.Heaven-Studio
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Standalone: 100009
|
Standalone: 100010
|
||||||
iPhone: 0
|
iPhone: 0
|
||||||
tvOS: 0
|
tvOS: 0
|
||||||
overrideDefaultApplicationIdentifier: 0
|
overrideDefaultApplicationIdentifier: 0
|
||||||
AndroidBundleVersionCode: 100009
|
AndroidBundleVersionCode: 100010
|
||||||
AndroidMinSdkVersion: 22
|
AndroidMinSdkVersion: 22
|
||||||
AndroidTargetSdkVersion: 0
|
AndroidTargetSdkVersion: 0
|
||||||
AndroidPreferredInstallLocation: 1
|
AndroidPreferredInstallLocation: 1
|
||||||
|
@ -689,7 +689,11 @@ PlayerSettings:
|
||||||
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
|
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
|
||||||
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||||
tvOS: UNITY_POST_PROCESSING_STACK_V2
|
tvOS: UNITY_POST_PROCESSING_STACK_V2
|
||||||
additionalCompilerArguments: {}
|
additionalCompilerArguments:
|
||||||
|
Standalone:
|
||||||
|
- /nowarn:0168
|
||||||
|
- /nowarn:0219
|
||||||
|
- /nowarn:0414
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend: {}
|
scriptingBackend: {}
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
|
|
|
@ -16,6 +16,31 @@ MonoBehaviour:
|
||||||
AutoEmitDisabledPaths: []
|
AutoEmitDisabledPaths: []
|
||||||
DenseViewWidthThreshold: 512
|
DenseViewWidthThreshold: 512
|
||||||
_disableAutoReloadInBackground: 0
|
_disableAutoReloadInBackground: 0
|
||||||
ImportedScriptPaths: []
|
ImportedScriptPaths:
|
||||||
|
- Assets/Scripts/Games/GleeClub/GleeClub.cs
|
||||||
|
- Assets/Scripts/Minigames.cs
|
||||||
|
- Assets/Scripts/LevelEditor/Editor.cs
|
||||||
|
- Assets/Scripts/Games/FreezeFrame/Car.cs
|
||||||
|
- Assets/Scripts/Games/Fillbots/Fillbots.cs
|
||||||
|
- Assets/Scripts/Games/Fillbots/FullBody.cs
|
||||||
|
- Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs
|
||||||
|
- Assets/Scripts/Util/ParticleSystemHelpers.cs
|
||||||
|
- Assets/Scripts/Games/Fillbots/NtrFillbot.cs
|
||||||
|
- Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
|
||||||
|
- Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs
|
||||||
|
- Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs
|
||||||
|
- Assets/Scripts/Conductor.cs
|
||||||
|
- Assets/Scripts/GameManager.cs
|
||||||
|
- Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
|
||||||
|
- Assets/Scripts/TitleManager.cs
|
||||||
|
- Assets/Scripts/Util/MultiSound.cs
|
||||||
|
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
|
||||||
|
- Assets/Scripts/EventCaller.cs
|
||||||
|
- Assets/Scripts/Games/Minigame.cs
|
||||||
|
- Assets/Scripts/InputSystem/PlayerInput.cs
|
||||||
|
- Assets/Scripts/GameCamera.cs
|
||||||
|
- Assets/Scripts/Util/SoundByte.cs
|
||||||
|
- Assets/Scripts/GameInitializer.cs
|
||||||
|
- Assets/Scripts/AppInfo.cs
|
||||||
PathsToSkipImportEvent: []
|
PathsToSkipImportEvent: []
|
||||||
PathsToIgnoreOverwriteSettingOnAttribute: []
|
PathsToIgnoreOverwriteSettingOnAttribute: []
|
||||||
|
|
Loading…
Reference in a new issue