diff --git a/Assets/Resources/Fonts/Kurokane.asset b/Assets/Resources/Fonts/Kurokane.asset
index 0f9abc5e..16a8167d 100644
--- a/Assets/Resources/Fonts/Kurokane.asset
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diff --git a/Assets/Resources/Games/rhythmTestGBA.prefab b/Assets/Resources/Games/rhythmTestGBA.prefab
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diff --git a/Assets/Scripts/AppInfo.cs b/Assets/Scripts/AppInfo.cs
index 129d128a..40d8398a 100644
--- a/Assets/Scripts/AppInfo.cs
+++ b/Assets/Scripts/AppInfo.cs
@@ -1,8 +1,8 @@
using System;
public static class AppInfo {
- public const string Version = "1.0.4";
- public static readonly DateTime Date = new DateTime(2024, 02, 16, 02, 44, 34, 828, DateTimeKind.Utc);
+ public const string Version = "1.0.5";
+ public static readonly DateTime Date = new DateTime(2024, 02, 23, 20, 57, 14, 989, DateTimeKind.Utc);
}
diff --git a/Assets/Scripts/Games/RhythmTestGBA.meta b/Assets/Scripts/Games/RhythmTestGBA.meta
new file mode 100644
index 00000000..49bbe3a6
--- /dev/null
+++ b/Assets/Scripts/Games/RhythmTestGBA.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 21af850b0e56e8e459c55723d3512c2e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
new file mode 100644
index 00000000..6671e4e4
--- /dev/null
+++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
@@ -0,0 +1,663 @@
+using System;
+using System.Linq;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+using HeavenStudio.Util;
+using HeavenStudio.InputSystem;
+
+using Jukebox;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ /// Minigame loaders handle the setup of your minigame.
+ /// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
+
+ /// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
+ /// `Platformcode` is a three-leter platform code with the minigame's origin
+ /// `Name` is a short internal name
+ /// `Loader` is the string "Loader"
+
+ /// Platform codes are as follows:
+ /// Agb: Gameboy Advance ("Advance Gameboy")
+ /// Ntr: Nintendo DS ("Nitro")
+ /// Rvl: Nintendo Wii ("Revolution")
+ /// Ctr: Nintendo 3DS ("Centrair")
+ /// Mob: Mobile
+ /// Pco: PC / Other
+
+ /// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
+ /// For help, feel free to reach out to us on our discord, in the #development channel.
+ public static class AgbRhythmTestGBALoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller)
+ {
+ return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n(Rhythm-kan Check)", "ffffff", false, false, new List()
+ {
+
+ new GameAction("countin", "Start Beeping")
+ {
+ function = delegate { RhythmTestGBA.instance.KeepTheBeep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["toggle"], eventCaller.currentEntity["auto"]); },
+ defaultLength = 1f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("toggle", true, "Toggle", "Toggle the automatic beeping on or off."),
+ new Param("auto", false, "Auto", "Toggle if the machine should beep automatically."),
+ },
+ },
+
+ new GameAction("button", "Start Keep-the-Beat")
+ {
+ function = delegate { var e = eventCaller.currentEntity; RhythmTestGBA.StartKeepbeat(e.beat); },
+ defaultLength = 1f,
+ resizable = false,
+
+ },
+
+ new GameAction("stopktb", "Stop Keep-the-Beat")
+ {
+ preFunction = delegate { RhythmTestGBA.instance.PreStopKeepbeat(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["mutecue"]); },
+ defaultLength = 4f,
+ resizable = false,
+ parameters = new List()
+ {
+ new Param("mutecue", false, "Mute Cue", "Mute the sound cue signifying the end of the keep-the-beat section."),
+ }
+ },
+
+ new GameAction("countdown", "Countdown")
+ {
+ preFunction = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);},
+ defaultLength = 1f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("val1", new EntityTypes.Integer(1, 9, 3), "Beats", "Set how many beats there will be before the player has to input.")
+ }
+ },
+
+ new GameAction("hidecount", "Toggle Countdown")
+ {
+ function = delegate {RhythmTestGBA.instance.HideCountdown(eventCaller.currentEntity["togglecount"]);},
+ defaultLength = 0.5f,
+ resizable = false,
+ parameters = new List()
+ {
+ new Param("togglecount", true, "Toggle Countdown?", "Toggles whether the countdown appears or not."),
+ }
+
+ },
+
+ },
+ new List() {"abg", "aim"},
+ "agbRhythmTestGBA", "en",
+ new List() { "en" }
+ );
+ }
+ }
+}
+
+namespace HeavenStudio.Games
+{
+ /// This class handles the minigame logic.
+ /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
+ public class RhythmTestGBA : Minigame
+ {
+ public static RhythmTestGBA instance;
+ static List queuedButton = new();
+
+ bool goBeep;
+ bool stopBeep;
+ bool keepPressing;
+ bool shouldmute;
+ bool disableCount;
+
+ private double numberSelect;
+ private float countLength;
+
+ [Header("Animators")]
+ [SerializeField] Animator buttonAnimator;
+ [SerializeField] Animator flashAnimator;
+ [SerializeField] Animator numberBGAnimator;
+ [SerializeField] Animator numberAnimator;
+
+ [Header("Properties")]
+ private static double startBlippingBeat = double.MaxValue;
+
+ [Header("Variables")]
+
+ int pressPlayerCount;
+ public static double wantButton = double.MinValue;
+
+ GameEvent button = new GameEvent();
+
+ double lastButton = double.MaxValue;
+
+ // public struct QueuedButton
+ // {
+// public double beat;
+// public float length;
+ // }
+// static List queuedButton = new List();
+
+ private void Awake()
+ {
+ instance = this;
+
+ }
+
+ void OnDestroy()
+ {
+ if (queuedButton.Count > 0) queuedButton.Clear();
+ foreach (var ktb in scheduledInputs)
+ {
+ ktb.Disable();
+ }
+ }
+
+
+ private void Update()
+ {
+ var cond = Conductor.instance;
+
+ if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
+ {
+ PressButton();
+ //print("unexpected input");
+ }
+
+ if (wantButton != double.MinValue)
+ {
+ queuedButton.Add(wantButton);
+ keepPressing = true;
+ pressPlayerCount = 0;
+ wantButton = double.MinValue;
+ }
+
+ if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
+ {
+
+ if (queuedButton.Count > 0)
+ {
+
+ foreach (var ktb in queuedButton)
+ {
+ BeatAction.New(instance, new List() {
+ new BeatAction.Action(ktb, delegate {
+ ScheduleInput(ktb, 1f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+
+ }),
+ new BeatAction.Action(ktb + 1, delegate {
+ if (keepPressing) queuedButton.Add(ktb + 1);
+ }),
+ });
+ }
+ queuedButton.Clear();
+ }
+ }
+
+ if (lastButton + 1 <= cond.songPositionInBeatsAsDouble)
+ {
+ lastButton++;
+ ScheduleInput(lastButton, 1, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+
+ }
+ }
+
+ public void KeepTheBeep(double beat, float length, bool shouldBeep, bool autoBeep)
+ {
+ stopBeep = false;
+ if (!shouldBeep) { goBeep = false; return;}
+ goBeep = autoBeep;
+ if (shouldBeep)
+ {
+ for (int i = 0; i < length; i++)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat + i, delegate
+ {
+ flashAnimator.Play("KTBPulse", 0, 0);
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip");
+
+ })
+ });
+
+ }
+ }
+ }
+
+
+
+
+
+ public void PressButton()
+ {
+ SoundByte.PlayOneShotGame("rhythmTestGBA/press");
+
+ buttonAnimator.Play("Press", 0, 0);
+
+ }
+
+ public void PreStopKeepbeat(double beat, float length, bool muted)
+ {
+ shouldmute = muted;
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat-1, delegate {killBeeps(beat);}),
+ new BeatAction.Action(beat, delegate {StopKeepbeat(beat, shouldmute);})
+ });
+
+
+ }
+
+
+ public void StopKeepbeat(double beat, bool shouldmute)
+ {
+
+
+ keepPressing = false;
+ ScheduleInput(beat, 1f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+ ScheduleInput(beat, 2f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+ ScheduleInput(beat, 3f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+
+
+
+ BeatAction.New(instance, new List()
+ {
+
+ new BeatAction.Action(beat, delegate {flashAnimator.Play("KTBPulse");}),
+
+ new BeatAction.Action(beat+1, delegate {flashAnimator.Play("KTBPulse");}),
+
+ new BeatAction.Action(beat+2, delegate {flashAnimator.Play("KTBPulse");}),
+
+ new BeatAction.Action(beat+3, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/end_ding", beat: beat, forcePlay: true);})
+
+ });
+ if (!shouldmute)
+ {
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat+1, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/blip2", beat: beat);}),
+ new BeatAction.Action(beat+2, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/blip2", beat: beat);})
+ });
+
+ }
+ }
+
+
+ public void StopKeepbeatInput(double beat)
+ {
+ ScheduleInput(beat, 0f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+ flashAnimator.Play("KTBPulse");
+ }
+
+ public override void OnBeatPulse(double beat)
+ {
+ if (goBeep)
+ {
+ flashAnimator.Play("KTBPulse");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip");
+ }
+
+ }
+
+ public void killBeeps(double beat)
+ {
+ goBeep = false;
+ }
+
+
+
+ public static void StartKeepbeat(double beat)
+ {
+ RhythmTestGBA.wantButton = beat-1;
+
+
+ }
+
+
+ public void PreCountDown(double startBeat, float length, int countdownNumber)
+ {
+ if (keepPressing) return;
+ ScheduleInput(startBeat, length * countdownNumber, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+ countLength = length;
+ switch (countdownNumber)
+ {
+ case 1:
+ CountOne(startBeat, length);
+ break;
+ case 2:
+ CountTwo(startBeat, length);
+ break;
+ case 3:
+ CountThree(startBeat, length);
+ break;
+ case 4:
+ CountFour(startBeat, length);
+ break;
+ case 5:
+ CountFive(startBeat, length);
+ break;
+ case 6:
+ CountSix(startBeat, length);
+ break;
+ case 7:
+ CountSeven(startBeat, length);
+ break;
+ case 8:
+ CountEight(startBeat, length);
+ break;
+ case 9:
+ CountNine(startBeat, length);
+ break;
+ }
+ }
+
+// Countdown playing functions
+
+ public void CountNine(double startBeat, float length)
+ {
+
+ BeatAction.New(instance, new List()
+ {
+
+ new BeatAction.Action(startBeat, delegate {FlashNine(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashEight(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashSeven(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashSix(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*4, delegate {FlashFive(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*5, delegate {FlashFour(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*6, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*7, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*8, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*9, delegate {FlashZero(startBeat);})
+ });
+ }
+
+
+ public void CountEight(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashEight(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashSeven(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashSix(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashFive(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*4, delegate {FlashFour(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*5, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*6, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*7, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*8, delegate {FlashZero(startBeat);})
+ });
+
+ }
+ public void CountSeven(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashSeven(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashSix(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashFive(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashFour(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*4, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*5, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*6, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*7, delegate {FlashZero(startBeat);})
+ });
+ }
+ public void CountSix(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashSix(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashFive(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashFour(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*4, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*5, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*6, delegate {FlashZero(startBeat);})
+ });
+ }
+ public void CountFive(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashFive(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashFour(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*4, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*5, delegate {FlashZero(startBeat);})
+ });
+ }
+ public void CountFour(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashFour(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*4, delegate {FlashZero(startBeat);})
+ });
+ }
+ public void CountThree(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashZero(startBeat);})
+ });
+ }
+ public void CountTwo(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashZero(startBeat);})
+ });
+ }
+ public void CountOne(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashZero(startBeat);})
+ });
+ }
+// Number Call Functions
+
+ public void HideCountdown(bool toggleCount)
+ {
+ if (toggleCount)
+ {
+ disableCount = false;
+ }
+ else
+ {
+ disableCount = true;
+ }
+ }
+
+ public void FlashNine(double beat, bool disableCount)
+ {
+ if (disableCount != true)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Nine");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashEight(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Eight");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashSeven(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Seven");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashSix(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Six");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashFive(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Five");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashFour(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Four");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashThree(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Three");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashTwo(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Two");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashOne(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("One");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashZero(double beat)
+ {
+
+ numberBGAnimator.Play("FlashHit");
+ numberAnimator.Play("Zero");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip3");
+
+ }
+
+
+
+
+ public void HideCountdown(double beat, bool showcount)
+ {
+
+ }
+
+
+ public void ButtonSuccess(PlayerActionEvent caller, float state)
+ {
+ PressButton();
+
+
+ }
+
+ public void ButtonFailure(PlayerActionEvent caller)
+ {
+
+ }
+ public void ButtonEmpty(PlayerActionEvent caller) {
+
+
+
+ }
+
+
+ }
+}
diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta
new file mode 100644
index 00000000..a05b0757
--- /dev/null
+++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta
@@ -0,0 +1,11 @@
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+ defaultReferences: []
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+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
index e167c1b0..c934810f 100644
--- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
+++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
@@ -373,6 +373,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader PcoSomenLoader failed!");
}
+ game = AgbRhythmTestGBALoader.AddGame(eventCaller);
+ if (game != null)
+ {
+ eventCaller.minigames.Add(game.name, game);
+ }
+ else
+ {
+ Debug.LogWarning("Game loader AgbRhythmTestGBALoader failed!");
+ }
+
game = AgbHairLoader.AddGame(eventCaller);
if (game != null)
{
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index c0f19341..6511677e 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
- bundleVersion: 1.0.4
+ bundleVersion: 1.0.5
preloadedAssets:
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
metroInputSource: 0
@@ -158,11 +158,11 @@ PlayerSettings:
applicationIdentifier:
Standalone: com.RHeavenStudio.Heaven-Studio
buildNumber:
- Standalone: 100004
+ Standalone: 100005
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 0
- AndroidBundleVersionCode: 100004
+ AndroidBundleVersionCode: 100005
AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1