fixed small bug with ssds (#273)

* Tons of stuff...

* Drumming practice improvements

* Easing for drumming practice

* Converted TOTC to prefunction

* Split scratch o into two

* Forthington voice lines can now be played outside of air rally

* Rhythm Rally Improvements

* Air rally sound improvements

* Spawn blocks rework

* BTS ds small tweaks

* Tap Trial fixes

* More tweaks to tap trial

* Final minor tweaks

* Fixed small ssds bug

---------

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
Rapandrasmus 2023-02-14 19:12:08 +01:00 committed by GitHub
parent c1932225d3
commit fd0472dfa6

View file

@ -15,21 +15,6 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) { public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "00165D", false, false, new List<GameAction>() return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "00165D", false, false, new List<GameAction>()
{ {
//backwards compatibility
new GameAction("spawn object", "Toss Object")
{
function = delegate
{
SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], (int) eventCaller.currentEntity["valA"]);
},
defaultLength = 8,
parameters = new List<Param>()
{
new Param("type", SamuraiSliceNtr.ObjectType.Melon, "Object", "The object to spawn"),
new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the melon spills out when sliced"),
},
hidden = true
},
new GameAction("melon", "Melon") new GameAction("melon", "Melon")
{ {
function = delegate function = delegate
@ -67,6 +52,21 @@ namespace HeavenStudio.Games.Loaders
new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the demon spills out when sliced"), new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the demon spills out when sliced"),
} }
}, },
//backwards compatibility
new GameAction("spawn object", "Toss Object")
{
function = delegate
{
SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], (int) eventCaller.currentEntity["valA"]);
},
defaultLength = 8,
parameters = new List<Param>()
{
new Param("type", SamuraiSliceNtr.ObjectType.Melon, "Object", "The object to spawn"),
new Param("valA", new EntityTypes.Integer(0, 30, 1), "Money", "The amount of coins the melon spills out when sliced"),
},
hidden = true
},
}, },
new List<string>() {"ntr", "normal"}, new List<string>() {"ntr", "normal"},
"ntrsamurai", "en", "ntrsamurai", "en",