mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-12 20:55:08 +00:00
Organization refactor
This commit is contained in:
parent
42c2d4cd3e
commit
fd037c4436
49 changed files with 80 additions and 65 deletions
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@ -5,8 +5,10 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania.Games.BlueBear
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namespace RhythmHeavenMania.Games
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{
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{
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// using Scripts_BlueBear; -No scripts under this namespace yet.
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public class BlueBear : Minigame
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public class BlueBear : Minigame
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{
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{
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// Start is called before the first frame update
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// Start is called before the first frame update
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.BuiltToScaleDS
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namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
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{
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{
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public class BTSPiece : MonoBehaviour
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public class BTSPiece : MonoBehaviour
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{
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{
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using System;
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using System;
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namespace RhythmHeavenMania.Games.BuiltToScaleDS
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namespace RhythmHeavenMania.Games.Scripts_BuiltToScaleDS
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{
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{
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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public class Blocks : PlayerActionObject
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public class Blocks : PlayerActionObject
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@ -6,8 +6,10 @@ using DG.Tweening;
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using System;
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using System;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.BuiltToScaleDS
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namespace RhythmHeavenMania.Games
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{
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{
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using Scripts_BuiltToScaleDS;
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public class BuiltToScaleDS : Minigame
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public class BuiltToScaleDS : Minigame
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{
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{
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public enum BTSObject { HitPieces, MissPieces, FlyingRod }
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public enum BTSObject { HitPieces, MissPieces, FlyingRod }
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@ -4,8 +4,10 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.ClappyTrio
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namespace RhythmHeavenMania.Games
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{
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{
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using Scripts_ClappyTrio;
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public class ClappyTrio : Minigame
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public class ClappyTrio : Minigame
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{
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{
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public int lionCount = 3;
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public int lionCount = 3;
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@ -4,7 +4,7 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.ClappyTrio
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namespace RhythmHeavenMania.Games.Scripts_ClappyTrio
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{
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{
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public class ClappyTrioPlayer : PlayerActionObject
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public class ClappyTrioPlayer : PlayerActionObject
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{
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{
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@ -5,8 +5,10 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace RhythmHeavenMania.Games.CropStomp
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namespace RhythmHeavenMania.Games
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{
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{
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using Scripts_CropStomp;
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public class CropStomp : Minigame
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public class CropStomp : Minigame
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{
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{
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const float stepDistance = 2.115f;
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const float stepDistance = 2.115f;
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@ -4,7 +4,7 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.CropStomp
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namespace RhythmHeavenMania.Games.Scripts_CropStomp
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{
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{
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public class Farmer : PlayerActionObject
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public class Farmer : PlayerActionObject
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{
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{
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@ -6,7 +6,7 @@ using DG.Tweening;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.CropStomp
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namespace RhythmHeavenMania.Games.Scripts_CropStomp
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{
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{
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public class Veggie : PlayerActionObject
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public class Veggie : PlayerActionObject
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{
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{
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@ -3,8 +3,10 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.DJSchool
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namespace RhythmHeavenMania.Games
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{
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{
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using Scripts_DJSchool;
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public class DJSchool : Minigame
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public class DJSchool : Minigame
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{
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{
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public enum DJVoice
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public enum DJVoice
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@ -6,7 +6,7 @@ using DG.Tweening;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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using Starpelly;
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using Starpelly;
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namespace RhythmHeavenMania.Games.DJSchool
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namespace RhythmHeavenMania.Games.Scripts_DJSchool
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{
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{
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public class Student : PlayerActionObject
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public class Student : PlayerActionObject
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{
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{
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@ -6,7 +6,7 @@ using Starpelly;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.DrummingPractice
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namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
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{
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{
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public class Drummer : MonoBehaviour
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public class Drummer : MonoBehaviour
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{
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{
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@ -4,7 +4,7 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.DrummingPractice
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namespace RhythmHeavenMania.Games.Scripts_DrummingPractice
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{
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{
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public class DrummerHit : PlayerActionObject
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public class DrummerHit : PlayerActionObject
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{
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{
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@ -6,8 +6,10 @@ using Starpelly;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.DrummingPractice
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namespace RhythmHeavenMania.Games
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{
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{
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using Scripts_DrummingPractice;
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public class DrummingPractice : Minigame
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public class DrummingPractice : Minigame
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{
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{
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public enum MiiType
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public enum MiiType
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@ -6,8 +6,10 @@ using RhythmHeavenMania.Util;
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using DG.Tweening;
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using DG.Tweening;
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namespace RhythmHeavenMania.Games.ForkLifter
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namespace RhythmHeavenMania.Games
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{
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{
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using Scripts_ForkLifter;
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public class ForkLifter : Minigame
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public class ForkLifter : Minigame
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{
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{
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@ -5,7 +5,7 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.ForkLifter
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namespace RhythmHeavenMania.Games.Scripts_ForkLifter
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{
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{
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public class ForkLifterHand : MonoBehaviour
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public class ForkLifterHand : MonoBehaviour
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{
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{
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@ -6,7 +6,7 @@ using DG.Tweening;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.ForkLifter
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namespace RhythmHeavenMania.Games.Scripts_ForkLifter
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{
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{
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public class ForkLifterPlayer : MonoBehaviour
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public class ForkLifterPlayer : MonoBehaviour
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{
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{
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@ -6,7 +6,7 @@ using RhythmHeavenMania.Util;
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using DG.Tweening;
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using DG.Tweening;
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namespace RhythmHeavenMania.Games.ForkLifter
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namespace RhythmHeavenMania.Games.Scripts_ForkLifter
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{
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{
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public class Pea : PlayerActionObject
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public class Pea : PlayerActionObject
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{
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{
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@ -4,7 +4,7 @@ using UnityEngine;
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using DG.Tweening;
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using DG.Tweening;
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namespace RhythmHeavenMania.Games.KarateMan
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namespace RhythmHeavenMania.Games.Scripts_KarateMan
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{
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{
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// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
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// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
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public class BarrelDestroyEffect : MonoBehaviour
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public class BarrelDestroyEffect : MonoBehaviour
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@ -4,7 +4,7 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.KarateMan
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namespace RhythmHeavenMania.Games.Scripts_KarateMan
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{
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{
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public class Bomb : PlayerActionObject
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public class Bomb : PlayerActionObject
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{
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{
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@ -4,7 +4,7 @@ using UnityEngine;
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using DG.Tweening;
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using DG.Tweening;
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namespace RhythmHeavenMania.Games.KarateMan
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namespace RhythmHeavenMania.Games.Scripts_KarateMan
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{
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{
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// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
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// Physics in Rhythm Heaven Mania? nah im just fuckin lazy
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public class CookingPotDestroyEffect : MonoBehaviour
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public class CookingPotDestroyEffect : MonoBehaviour
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@ -4,7 +4,7 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.KarateMan
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namespace RhythmHeavenMania.Games.Scripts_KarateMan
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{
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{
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public class KarateJoe : MonoBehaviour
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public class KarateJoe : MonoBehaviour
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{
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{
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@ -4,8 +4,10 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.KarateMan
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namespace RhythmHeavenMania.Games
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{
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{
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using Scripts_KarateMan;
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public class KarateMan : Minigame
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public class KarateMan : Minigame
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{
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{
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@ -4,7 +4,7 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.KarateMan
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namespace RhythmHeavenMania.Games.Scripts_KarateMan
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{
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{
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public class Pot : PlayerActionObject
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public class Pot : PlayerActionObject
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{
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{
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@ -7,8 +7,10 @@ using Starpelly;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.MrUpbeat
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namespace RhythmHeavenMania.Games
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{
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{
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using Scripts_MrUpbeat;
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public class MrUpbeat : Minigame
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public class MrUpbeat : Minigame
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{
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{
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[Header("References")]
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[Header("References")]
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@ -6,7 +6,7 @@ using Starpelly;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.MrUpbeat
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namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
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{
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{
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public class UpbeatMan : MonoBehaviour
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public class UpbeatMan : MonoBehaviour
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{
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{
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@ -6,7 +6,7 @@ using Starpelly;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.MrUpbeat
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namespace RhythmHeavenMania.Games.Scripts_MrUpbeat
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{
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{
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public class UpbeatStep : PlayerActionObject
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public class UpbeatStep : PlayerActionObject
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{
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{
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@ -6,7 +6,7 @@ using DG.Tweening;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.RhythmRally
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namespace RhythmHeavenMania.Games.Scripts_RhythmRally
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{
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{
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public class Paddlers : PlayerActionObject
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public class Paddlers : PlayerActionObject
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{
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{
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@ -5,8 +5,10 @@ using NaughtyBezierCurves;
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using DG.Tweening;
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using DG.Tweening;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.RhythmRally
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namespace RhythmHeavenMania.Games
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{
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{
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using Scripts_RhythmRally;
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public class RhythmRally : Minigame
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public class RhythmRally : Minigame
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{
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{
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public enum RallySpeed { Slow, Normal, Fast, SuperFast }
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public enum RallySpeed { Slow, Normal, Fast, SuperFast }
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using UnityEngine;
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using UnityEngine;
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using System;
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using System;
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namespace RhythmHeavenMania.Games.RhythmTweezers
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namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
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{
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{
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public class Hair : PlayerActionObject
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public class Hair : PlayerActionObject
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{
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{
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@ -4,7 +4,7 @@ using UnityEngine;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.RhythmTweezers
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namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
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{
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{
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public class LongHair : PlayerActionObject
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public class LongHair : PlayerActionObject
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{
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{
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@ -7,9 +7,10 @@ using DG.Tweening;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.RhythmTweezers
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namespace RhythmHeavenMania.Games
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{
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{
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// use PlayerActionObject for the actual tweezers but this isn't playable rn so IDC
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using Scripts_RhythmTweezers;
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public class RhythmTweezers : Minigame
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public class RhythmTweezers : Minigame
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{
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{
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public enum VegetableType
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public enum VegetableType
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@ -5,7 +5,7 @@ using System;
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|
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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|
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namespace RhythmHeavenMania.Games.RhythmTweezers
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namespace RhythmHeavenMania.Games.Scripts_RhythmTweezers
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{
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{
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public class Tweezers : MonoBehaviour
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public class Tweezers : MonoBehaviour
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{
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{
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|
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@ -5,7 +5,7 @@ using UnityEngine;
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using NaughtyBezierCurves;
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using NaughtyBezierCurves;
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.SpaceSoccer
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namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
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{
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{
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public class Ball : MonoBehaviour
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public class Ball : MonoBehaviour
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{
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{
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|
|
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@ -4,7 +4,7 @@ using UnityEngine;
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|
|
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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namespace RhythmHeavenMania.Games.SpaceSoccer
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namespace RhythmHeavenMania.Games.Scripts_SpaceSoccer
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{
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{
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public class Kicker : PlayerActionObject
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public class Kicker : PlayerActionObject
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{
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{
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|
|
|
@ -4,8 +4,10 @@ using UnityEngine;
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|
|
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using RhythmHeavenMania.Util;
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using RhythmHeavenMania.Util;
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|
|
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namespace RhythmHeavenMania.Games.SpaceSoccer
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namespace RhythmHeavenMania.Games
|
||||||
{
|
{
|
||||||
|
using Scripts_SpaceSoccer;
|
||||||
|
|
||||||
public class SpaceSoccer : Minigame
|
public class SpaceSoccer : Minigame
|
||||||
{
|
{
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Spaceball
|
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
||||||
{
|
{
|
||||||
public class Alien : MonoBehaviour
|
public class Alien : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,8 +4,10 @@ using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Spaceball
|
namespace RhythmHeavenMania.Games
|
||||||
{
|
{
|
||||||
|
using Scripts_Spaceball;
|
||||||
|
|
||||||
public class Spaceball : Minigame
|
public class Spaceball : Minigame
|
||||||
{
|
{
|
||||||
public enum CostumeType {
|
public enum CostumeType {
|
||||||
|
|
|
@ -6,7 +6,7 @@ using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Spaceball
|
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
||||||
{
|
{
|
||||||
public class SpaceballBall : PlayerActionObject
|
public class SpaceballBall : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -5,7 +5,7 @@ using UnityEngine;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.Spaceball
|
namespace RhythmHeavenMania.Games.Scripts_Spaceball
|
||||||
{
|
{
|
||||||
public class SpaceballPlayer : MonoBehaviour
|
public class SpaceballPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.TapTrial
|
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
||||||
{
|
{
|
||||||
public class Tap : PlayerActionObject
|
public class Tap : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,8 +4,10 @@ using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.TapTrial
|
namespace RhythmHeavenMania.Games
|
||||||
{
|
{
|
||||||
|
using Scripts_TapTrial;
|
||||||
|
|
||||||
public class TapTrial : Minigame
|
public class TapTrial : Minigame
|
||||||
{
|
{
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
|
|
|
@ -2,7 +2,7 @@ using UnityEngine;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.TapTrial
|
namespace RhythmHeavenMania.Games.Scripts_TapTrial
|
||||||
{
|
{
|
||||||
public class TapTrialPlayer : MonoBehaviour
|
public class TapTrialPlayer : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.WizardsWaltz
|
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Girl : MonoBehaviour
|
public class Girl : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.WizardsWaltz
|
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class MagicFX : MonoBehaviour
|
public class MagicFX : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.WizardsWaltz
|
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Plant : PlayerActionObject
|
public class Plant : PlayerActionObject
|
||||||
{
|
{
|
||||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.WizardsWaltz
|
namespace RhythmHeavenMania.Games.Scripts_WizardsWaltz
|
||||||
{
|
{
|
||||||
public class Wizard : MonoBehaviour
|
public class Wizard : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,8 +7,10 @@ using Starpelly;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
namespace RhythmHeavenMania.Games.WizardsWaltz
|
namespace RhythmHeavenMania.Games
|
||||||
{
|
{
|
||||||
|
using Scripts_WizardsWaltz;
|
||||||
|
|
||||||
public class WizardsWaltz : Minigame
|
public class WizardsWaltz : Minigame
|
||||||
{
|
{
|
||||||
[Header("References")]
|
[Header("References")]
|
||||||
|
|
|
@ -5,21 +5,7 @@ using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
using RhythmHeavenMania.Games.ForkLifter;
|
using RhythmHeavenMania.Games;
|
||||||
using RhythmHeavenMania.Games.ClappyTrio;
|
|
||||||
using RhythmHeavenMania.Games.Spaceball;
|
|
||||||
using RhythmHeavenMania.Games.KarateMan;
|
|
||||||
using RhythmHeavenMania.Games.SpaceSoccer;
|
|
||||||
using RhythmHeavenMania.Games.DJSchool;
|
|
||||||
using RhythmHeavenMania.Games.RhythmTweezers;
|
|
||||||
using RhythmHeavenMania.Games.RhythmRally;
|
|
||||||
using RhythmHeavenMania.Games.BuiltToScaleDS;
|
|
||||||
using RhythmHeavenMania.Games.TapTrial;
|
|
||||||
using RhythmHeavenMania.Games.CropStomp;
|
|
||||||
using RhythmHeavenMania.Games.WizardsWaltz;
|
|
||||||
using RhythmHeavenMania.Games.MrUpbeat;
|
|
||||||
using RhythmHeavenMania.Games.DrummingPractice;
|
|
||||||
using RhythmHeavenMania.Games.BlueBear;
|
|
||||||
|
|
||||||
namespace RhythmHeavenMania
|
namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
|
@ -186,7 +172,7 @@ namespace RhythmHeavenMania
|
||||||
new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
|
new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
|
||||||
}),
|
}),
|
||||||
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
|
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f),
|
||||||
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
new GameAction("gulp", delegate { Games.Scripts_ForkLifter.ForkLifterPlayer.instance.Eat(); }),
|
||||||
new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }),
|
new GameAction("sigh", delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }),
|
||||||
// These are still here for backwards-compatibility but are hidden in the editor
|
// These are still here for backwards-compatibility but are hidden in the editor
|
||||||
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3, hidden: true),
|
new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentEntity.beat, 0); }, 3, hidden: true),
|
||||||
|
|
Loading…
Reference in a new issue