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dspSongTime - firstBeatOffset); songPosition = (float)timeKeeper.GetCurrentTimeInSong(); - print(songPosition); //determine how many beats since the song started songPositionInBeats = songPosition / secPerBeat; - // print($"{mst_f}(AudioSource.time), {Time.frameCount}(Time.fasrameCount)"); - // print($"{musicSource.time}(0), {songPosition}"); //calculate the loop position @@ -105,6 +110,11 @@ namespace RhythmHeavenMania return a; } + private float GetSongPosFromBeat(float beat) + { + return secPerBeat * beat; + } + public void SetBpm(float bpm) { this.songBpm = bpm; diff --git a/Assets/Scripts/EventCaller.cs b/Assets/Scripts/EventCaller.cs index 027eb801..433e6119 100644 --- a/Assets/Scripts/EventCaller.cs +++ b/Assets/Scripts/EventCaller.cs @@ -107,9 +107,18 @@ namespace RhythmHeavenMania }) }; - for (int i = 1; i < minigames.Count; i++) + List minigamesInBeatmap = new List(); + for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++) { - minigames[i].holder = GamesHolder.Find(minigames[i].name).gameObject; + if (!minigamesInBeatmap.Contains(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0])) && GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0] != "gameManager") + { + minigamesInBeatmap.Add(minigames.Find(c => c.name == GameManager.instance.Beatmap.entities[i].datamodel.Split('/')[0])); + } + } + + for (int i = 0; i < minigamesInBeatmap.Count; i++) + { + minigames[minigames.FindIndex(c => c.name == minigamesInBeatmap[i].name)].holder = Resources.Load($"Games/{minigamesInBeatmap[i].name}"); } for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++) @@ -124,6 +133,7 @@ namespace RhythmHeavenMania } catch (Exception ex) { + // Debug.LogWarning(GameManager.instance.Beatmap.entities[i].datamodel); Debug.LogWarning(ex); } } diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 1f826fc9..8ba7d7ec 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -33,6 +33,10 @@ namespace RhythmHeavenMania public float startBeat; + private GameObject currentGameO; + + private List preloadedGames = new List(); + private void Awake() { instance = this; @@ -68,7 +72,7 @@ namespace RhythmHeavenMania private IEnumerator Begin() { yield return new WaitForSeconds(startOffset); - Conductor.instance.Play(0); + Conductor.instance.Play(startBeat); } private void Update() @@ -80,14 +84,14 @@ namespace RhythmHeavenMania if (Input.GetKeyDown(KeyCode.A)) { - Conductor.instance.musicSource.time += 3; - SetCurrentEventToClosest(); + Conductor.instance.SetTime(Conductor.instance.songPositionInBeats + 3); + GetGame(currentGame).holder.GetComponent().OnTimeChange(); } else if (Input.GetKeyDown(KeyCode.S)) { - Conductor.instance.musicSource.time -= 3; - SetCurrentEventToClosest(); + Conductor.instance.SetTime(Conductor.instance.songPositionInBeats - 3); + GetGame(currentGame).holder.GetComponent().OnTimeChange(); } @@ -98,17 +102,26 @@ namespace RhythmHeavenMania if (Conductor.instance.songPositionInBeats >= entities[currentEvent]) { // allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay - List entitesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat); + var entitesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && c.datamodel.Split('/')[0] != "gameManager"); + var gameManagerEntities = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && c.datamodel.Split('/')[0] == "gameManager"); + + // GameManager entities should ALWAYS execute before gameplay entities + for (int i = 0; i < gameManagerEntities.Count; i++) + { + eventCaller.CallEvent(gameManagerEntities[i].datamodel); + } for (int i = 0; i < entitesAtSameBeat.Count; i++) { + // if game isn't loaded, preload game so whatever event that would be called will still run outside if needed + if (entitesAtSameBeat[i].datamodel.Split('/')[0] != currentGame && !preloadedGames.Contains(preloadedGames.Find(c => c.name == entitesAtSameBeat[i].datamodel.Split('/')[0]))) + { + PreloadGame(entitesAtSameBeat[i].datamodel.Split('/')[0]); + } eventCaller.CallEvent(entitesAtSameBeat[i].datamodel); - currentEvent++; } - // eventCaller.CallEvent(Beatmap.entities[currentEvent].datamodel); - - // currentEvent++; + currentEvent += entitesAtSameBeat.Count + gameManagerEntities.Count; } } } @@ -118,14 +131,22 @@ namespace RhythmHeavenMania Beatmap.entities.Sort((x, y) => x.beat.CompareTo(y.beat)); } - public void SetCurrentEventToClosest() + public void SetCurrentEventToClosest(float beat) { if (Beatmap.entities.Count > 0) { List entities = Beatmap.entities.Select(c => c.beat).ToList(); List entities_p = playerEntities.Select(c => c.beat).ToList(); - currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, Conductor.instance.songPositionInBeats)); - currentPlayerEvent = entities_p.IndexOf(Mathp.GetClosestInList(entities_p, Conductor.instance.songPositionInBeats)); + currentEvent = entities.IndexOf(Mathp.GetClosestInList(entities, beat)); + currentPlayerEvent = entities_p.IndexOf(Mathp.GetClosestInList(entities_p, beat)); + + print(currentEvent); + + string newGame = Beatmap.entities[currentEvent].datamodel.Split('/')[0]; + if (newGame != currentGame) + { + SwitchGame(newGame); + } } } @@ -148,14 +169,30 @@ namespace RhythmHeavenMania private void SetGame(string game, bool onGameSwitch = true) { - if (onGameSwitch) + Destroy(currentGameO); + + var instantiate = true; + + if (preloadedGames.Count > 0) { - if (GetGame(currentGame).holder.GetComponent() != null) - GetGame(currentGame).holder.GetComponent().OnGameSwitch(); + for (int i = 0; i < preloadedGames.Count; i++) + { + if (preloadedGames[i].gameObject.name == game) + { + preloadedGames[i].SetActive(true); + currentGameO = preloadedGames[i]; + preloadedGames.Remove(preloadedGames[i]); + instantiate = false; + } + } } - GetGame(currentGame).holder.SetActive(false); - GetGame(game).holder.SetActive(true); + if (instantiate) + { + currentGameO = Instantiate(GetGame(game).holder); + currentGameO.transform.parent = eventCaller.GamesHolder.transform; + currentGameO.name = game; + } GameCamera.orthographic = true; @@ -168,6 +205,18 @@ namespace RhythmHeavenMania SetCurrentGame(game); } + private void PreloadGame(string game) + { + if (preloadedGames.Contains(preloadedGames.Find(c => c.name == game))) + return; + + var g = Instantiate(GetGame(game).holder); + g.transform.parent = eventCaller.GamesHolder.transform; + g.SetActive(false); + g.name = game; + preloadedGames.Add(g); + } + public EventCaller.MiniGame GetGame(string name) { return eventCaller.minigames.Find(c => c.name == name); diff --git a/Assets/remix6.json b/Assets/remix6.json index 68c57f88..01304d30 100644 --- a/Assets/remix6.json +++ b/Assets/remix6.json @@ -165,7 +165,7 @@ "datamodel":"spaceball/shoot" }, { - "beat": 65, + "beat": 64.75, "datamodel":"gameManager/switchGame/clappyTrio" }, { @@ -228,7 +228,7 @@ }, { "beat": 85, - "datamodel": "karateman/pot" + "datamodel": "karateman/bulb" }, { "beat": 86, @@ -242,5 +242,73 @@ "beat": 87.5, "datamodel": "karateman/rock" }, + { + "beat": 89, + "datamodel":"gameManager/switchGame/spaceball" + }, + { + "beat": 90, + "datamodel": "spaceball/shootHigh" + }, + { + "beat": 92, + "datamodel": "spaceball/shoot" + }, + { + "beat": 93, + "datamodel": "spaceball/shoot" + }, + { + "beat": 93.5, + "datamodel": "spaceball/shoot" + }, + { + "beat": 97, + "datamodel":"gameManager/switchGame/karateman" + }, + { + "beat": 97, + "datamodel": "karateman/bgfxOn" + }, + { + "beat": 97, + "datamodel": "karateman/bop" + }, + { + "beat": 98, + "datamodel": "karateman/bop" + }, + { + "beat": 99, + "datamodel": "karateman/bop" + }, + { + "beat": 99, + "datamodel": "karateman/pot" + }, + { + "beat": 100, + "datamodel": "karateman/bop" + }, + { + "beat": 101, + "datamodel": "karateman/bop" + }, + { + "beat": 101, + "datamodel": "karateman/pot" + }, + { + "beat": 102.5, + "datamodel": "karateman/pot" + }, + { + "beat": 103, + "datamodel": "karateman/pot" + }, + { + "beat": 103.5, + "datamodel": "karateman/rock" + }, ] } \ No newline at end of file