mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 11:45:09 +00:00
Add files via upload
This commit is contained in:
parent
bb81e24572
commit
fb169868b5
1 changed files with 5 additions and 12 deletions
|
@ -98,7 +98,7 @@ namespace HeavenStudio.Games
|
||||||
instance = this;
|
instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetIntervalStart(float beat, float interval = 4f)
|
public void SetIntervalStart(float beat, float interval)
|
||||||
{
|
{
|
||||||
if (!intervalStarted)
|
if (!intervalStarted)
|
||||||
{
|
{
|
||||||
|
@ -123,7 +123,7 @@ namespace HeavenStudio.Games
|
||||||
lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
|
lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking)
|
if (PlayerInput.Pressed() && !IsExpectingInputNow() && !noHitOnce && !isSpeaking && !missionControl.activeInHierarchy)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
|
Jukebox.PlayOneShotGame("firstContact/" + randomizerLines());
|
||||||
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
BeatAction.New(this.gameObject, new List<BeatAction.Action>()
|
||||||
|
@ -211,16 +211,8 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
|
|
||||||
public void alienTurnOver(float beat)
|
public void alienTurnOver(float beat)
|
||||||
{
|
|
||||||
if (!intervalStarted)
|
|
||||||
{
|
{
|
||||||
SetIntervalStart(beat, beatInterval);
|
SetIntervalStart(beat, beatInterval);
|
||||||
}
|
|
||||||
if (intervalStarted)
|
|
||||||
{
|
|
||||||
SetIntervalStart(beat, beatInterval);
|
|
||||||
}
|
|
||||||
|
|
||||||
Jukebox.PlayOneShotGame("firstContact/turnover");
|
Jukebox.PlayOneShotGame("firstContact/turnover");
|
||||||
|
|
||||||
BeatAction.New(alien, new List<BeatAction.Action>()
|
BeatAction.New(alien, new List<BeatAction.Action>()
|
||||||
|
@ -281,6 +273,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
alienSpeakCount = 0;
|
alienSpeakCount = 0;
|
||||||
translatorSpeakCount = 0;
|
translatorSpeakCount = 0;
|
||||||
|
intervalStarted = false;
|
||||||
isSpeaking = false;
|
isSpeaking = false;
|
||||||
hasMissed = false;
|
hasMissed = false;
|
||||||
noHitOnce = false;
|
noHitOnce = false;
|
||||||
|
@ -312,7 +305,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
BeatAction.New(missionControl, new List<BeatAction.Action>()
|
BeatAction.New(missionControl, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(length, delegate { missionControl.SetActive(false); }),
|
new BeatAction.Action(beat + length, delegate { missionControl.SetActive(false); }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
Loading…
Reference in a new issue