mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-28 20:43:03 +00:00
a lot
* munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now
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40 changed files with 4253 additions and 2766 deletions
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--- !u!1107 &800357959233497462
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m_PrefabInstance: {fileID: 0}
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m_Position: {x: 30, y: 60, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 10, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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--- !u!1102 &1388725607926490560
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AnimatorState:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Bop
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_Motion: {fileID: 7400000, guid: ef646553b04af184aba3349f86e73199, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &6463172243990707108
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
|
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m_Name: Idle
|
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m_Speed: 1
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m_CycleOffset: 0
|
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m_Transitions: []
|
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m_StateMachineBehaviours: []
|
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
|
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m_WriteDefaultValues: 1
|
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 0}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
|
|
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: ff3bbcb127b13f3449325dc059783308
|
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 9100000
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
|
@ -53,21 +53,21 @@ AnimatorStateMachine:
|
|||
m_ChildStates:
|
||||
- serializedVersion: 1
|
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m_State: {fileID: -8478997089194933521}
|
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m_Position: {x: 30, y: -20, z: 0}
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m_Position: {x: -80, y: 20, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -3387905660501330025}
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m_Position: {x: 30, y: 60, z: 0}
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m_Position: {x: 30, y: -50, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -872373710407860674}
|
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m_Position: {x: 65, y: 125, z: 0}
|
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m_Position: {x: 140, y: 20, z: 0}
|
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m_ChildStateMachines: []
|
||||
m_AnyStateTransitions: []
|
||||
m_EntryTransitions: []
|
||||
m_StateMachineTransitions: {}
|
||||
m_StateMachineBehaviours: []
|
||||
m_AnyStatePosition: {x: 80, y: -110, z: 0}
|
||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
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m_AnyStatePosition: {x: 50, y: -170, z: 0}
|
||||
m_EntryPosition: {x: 50, y: -110, z: 0}
|
||||
m_ExitPosition: {x: 50, y: -230, z: 0}
|
||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||
m_DefaultState: {fileID: -3387905660501330025}
|
||||
--- !u!1101 &-3398260952051263473
|
||||
|
@ -128,7 +128,8 @@ AnimatorState:
|
|||
m_Name: WristSlapWhiff
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
m_Transitions:
|
||||
- {fileID: 3645481304735632089}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
|
@ -166,3 +167,25 @@ AnimatorController:
|
|||
m_IKPass: 0
|
||||
m_SyncedLayerAffectsTiming: 0
|
||||
m_Controller: {fileID: 9100000}
|
||||
--- !u!1101 &3645481304735632089
|
||||
AnimatorStateTransition:
|
||||
m_ObjectHideFlags: 1
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name:
|
||||
m_Conditions: []
|
||||
m_DstStateMachine: {fileID: 0}
|
||||
m_DstState: {fileID: -3387905660501330025}
|
||||
m_Solo: 0
|
||||
m_Mute: 0
|
||||
m_IsExit: 0
|
||||
serializedVersion: 3
|
||||
m_TransitionDuration: 0
|
||||
m_TransitionOffset: 0
|
||||
m_ExitTime: 1
|
||||
m_HasExitTime: 1
|
||||
m_HasFixedDuration: 1
|
||||
m_InterruptionSource: 0
|
||||
m_OrderedInterruption: 1
|
||||
m_CanTransitionToSelf: 1
|
||||
|
|
|
@ -1318,7 +1318,7 @@ AnimationClip:
|
|||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopTime: 0
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
|
|
|
@ -202,7 +202,7 @@ AnimatorState:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Idle
|
||||
m_Name: Idle1
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
|
@ -228,7 +228,7 @@ AnimatorState:
|
|||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: Bop
|
||||
m_Name: Bop1
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions: []
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -34,7 +34,6 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("sigh", "Sigh")
|
||||
{
|
||||
|
||||
function = delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }
|
||||
},
|
||||
new GameAction("color", "Background Color")
|
||||
|
@ -59,6 +58,17 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
resizable = true
|
||||
},
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", true, "Keep Bopping", "Should Fork bop for the duration of the block?"),
|
||||
new Param("autoBop", false, "Keep Bopping (Auto)", "Should Fork bop indefinitely?"),
|
||||
},
|
||||
resizable = true,
|
||||
},
|
||||
|
||||
// These are still here for backwards-compatibility but are hidden in the editor
|
||||
new GameAction("pea", "")
|
||||
{
|
||||
|
@ -143,6 +153,18 @@ namespace HeavenStudio.Games
|
|||
ForkLifterHand.CheckNextFlick();
|
||||
}
|
||||
|
||||
public void Bop(float beat, float length, bool doesBop, bool autoBop)
|
||||
{
|
||||
playerInstance.shouldBop = (autoBop || doesBop);
|
||||
if (!autoBop && doesBop) {
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>() {
|
||||
new BeatAction.Action(beat + length, delegate {
|
||||
playerInstance.shouldBop = false;
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void Flick(float beat, int type)
|
||||
{
|
||||
Jukebox.PlayOneShotGame("forkLifter/flick");
|
||||
|
|
|
@ -13,24 +13,21 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
public static ForkLifterPlayer instance { get; set; }
|
||||
|
||||
[Header("Objects")]
|
||||
public GameObject fork;
|
||||
public Sprite peaSprite;
|
||||
public Sprite hitFX;
|
||||
public Sprite hitFXG;
|
||||
public Sprite hitFXMiss;
|
||||
public Sprite hitFX2;
|
||||
public Transform early, perfect, late;
|
||||
|
||||
[SerializeField]
|
||||
private BoxCollider2D col;
|
||||
|
||||
private Animator anim;
|
||||
|
||||
private int currentHitInList = 0;
|
||||
|
||||
public bool shouldBop;
|
||||
public int currentEarlyPeasOnFork;
|
||||
public int currentPerfectPeasOnFork;
|
||||
public int currentLatePeasOnFork;
|
||||
private float lastReportedBeat;
|
||||
|
||||
private bool isEating = false;
|
||||
|
||||
|
@ -57,6 +54,11 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
{
|
||||
currentHitInList = 0;
|
||||
}
|
||||
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && shouldBop)
|
||||
{
|
||||
anim.DoScaledAnimationAsync("Player_Bop", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public void Eat()
|
||||
|
@ -68,6 +70,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
|||
}
|
||||
}
|
||||
|
||||
// used in an animation event
|
||||
public void EatConfirm()
|
||||
{
|
||||
if (topbun && middleburger && bottombun)
|
||||
|
|
|
@ -46,12 +46,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("march", "March!")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"]); },
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"]); },
|
||||
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"], e["shouldMarch"]); },
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"], e["shouldMarch"]); },
|
||||
defaultLength = 2f,
|
||||
parameters = new List<Param>
|
||||
{
|
||||
new Param("disableVoice", false, "Disable Voice", "Disable the Drill Sergeant's call")
|
||||
new Param("disableVoice", false, "Disable Voice", "Disable the Drill Sergeant's call"),
|
||||
new Param("shouldMarch", true, "March", "Disable automatic marching"),
|
||||
},
|
||||
priority = 5,
|
||||
},
|
||||
|
@ -96,7 +97,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", true, "Start Moving", "Start moving the conveyor"),
|
||||
new Param("direction", MarchingOrders.Direction.Right, "Direction", "Direction"),
|
||||
new Param("direction", MarchingOrders.Direction.Right, "Direction", "The direction the cadets will move"),
|
||||
},
|
||||
defaultLength = 7f,
|
||||
resizable = true,
|
||||
|
@ -129,19 +130,19 @@ namespace HeavenStudio.Games.Loaders
|
|||
var e = eventCaller.currentEntity;
|
||||
MarchingOrders.instance.ForceMarching(e.beat, e.length);
|
||||
},
|
||||
preFunctionLength = 1,
|
||||
preFunctionLength = 0.2f,
|
||||
resizable = true,
|
||||
},
|
||||
|
||||
// hidden in the editor but here cuz backwards compatibility
|
||||
new GameAction("marching", "Start Marching (old)")
|
||||
{
|
||||
hidden = true,
|
||||
hidden = false,
|
||||
preFunction = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MarchingOrders.instance.ForceMarching(e.beat, e.length);
|
||||
},
|
||||
preFunctionLength = 1,
|
||||
preFunctionLength = 0.2f,
|
||||
resizable = true,
|
||||
},
|
||||
new GameAction("face turn", "Direction to Turn (old)")
|
||||
|
@ -267,8 +268,8 @@ namespace HeavenStudio.Games
|
|||
|
||||
if (ConveyorGo[0].AutoScroll && (ConveyorGo[1].gameObject.transform.position.x < 0)) {
|
||||
foreach (var scroll in ConveyorGo) scroll.AutoScroll = false;
|
||||
ConveyorGo[0].gameObject.transform.position = new Vector3(0, 0);
|
||||
ConveyorGo[1].gameObject.transform.position = new Vector3(6.181f, -3.37f);
|
||||
ConveyorGo[0].gameObject.transform.position = new Vector3(6.181f, -3.37f);
|
||||
ConveyorGo[1].gameObject.transform.position = new Vector3(0, 0);
|
||||
}
|
||||
|
||||
// input stuff below
|
||||
|
@ -377,11 +378,9 @@ namespace HeavenStudio.Games
|
|||
});
|
||||
}
|
||||
|
||||
public static void SargeMarch(float beat, bool noVoice)
|
||||
public static void SargeMarch(float beat, bool noVoice, bool march)
|
||||
{
|
||||
if (MarchingOrders.wantMarch != float.MinValue) return;
|
||||
MarchingOrders.wantMarch = beat + 1;
|
||||
|
||||
if (march) MarchingOrders.wantMarch = beat + 1;
|
||||
if (!noVoice) PlaySoundSequence("marchingOrders", "susume", beat);
|
||||
|
||||
if (GameManager.instance.currentGame == "marchingOrders") {
|
||||
|
@ -393,7 +392,7 @@ namespace HeavenStudio.Games
|
|||
public void ForceMarching(float beat, float length)
|
||||
{
|
||||
for (int i = 0; i < length; i++) {
|
||||
ScheduleInput(beat + i - 1, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, Empty);
|
||||
ScheduleInput(beat + i - 0.2f, 0.2f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, Empty);
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
|
||||
new BeatAction.Action(beat + i, delegate {
|
||||
marchOtherCount++;
|
||||
|
|
|
@ -119,10 +119,7 @@ namespace HeavenStudio.Games
|
|||
intervalStarted = false;
|
||||
beatInterval = 4f;
|
||||
}
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
evt.Disable();
|
||||
}
|
||||
foreach (var evt in scheduledInputs) evt.Disable();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -131,13 +128,13 @@ namespace HeavenStudio.Games
|
|||
TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
|
||||
TackAnim.SetBool("tackMeated", false);
|
||||
Jukebox.PlayOneShotGame(sfxName+"whiff");
|
||||
if (bossAnnoyed) BossAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
bossAnnoyed = false;
|
||||
}
|
||||
|
||||
if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true);
|
||||
|
||||
if (queuedIntervals.Count > 0) {
|
||||
foreach (var interval in queuedIntervals) { StartInterval(interval.beat, interval.length); }
|
||||
foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length);
|
||||
queuedIntervals.Clear();
|
||||
}
|
||||
}
|
||||
|
@ -178,9 +175,7 @@ namespace HeavenStudio.Games
|
|||
length = length,
|
||||
});
|
||||
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("meatGrinder/startSignal", beat - 1),
|
||||
}, forcePlay: true);
|
||||
Jukebox.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true);
|
||||
|
||||
if (GameManager.instance.currentGame == "meatGrinder") {
|
||||
BeatAction.New(MeatGrinder.instance.gameObject, new List<BeatAction.Action>() {
|
||||
|
|
|
@ -32,6 +32,7 @@ namespace HeavenStudio.Games.Loaders
|
|||
var e = eventCaller.currentEntity;
|
||||
MunchyMonk.instance.MonkMove(e.beat, e.length, e["goToSide"], e["ease"]);
|
||||
},
|
||||
defaultLength = 8f,
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
|
@ -133,6 +134,20 @@ namespace HeavenStudio.Games.Loaders
|
|||
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the scroll ramp up have?"),
|
||||
}
|
||||
},
|
||||
new GameAction("CloudMonkey", "Cloud Monkey")
|
||||
{
|
||||
function = delegate {
|
||||
var e = eventCaller.currentEntity;
|
||||
MunchyMonk.instance.MoveCloudMonkey(e.beat, e.length, e["start"], e["direction"]);
|
||||
},
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("start", true, "Start Moving", "Start moving the monkey"),
|
||||
new Param("direction", MunchyMonk.WhichSide.Right, "Direction", "The direction the monkey will move."),
|
||||
},
|
||||
defaultLength = 8f,
|
||||
resizable = true,
|
||||
},
|
||||
},
|
||||
new List<string>() {"ntr", "normal"},
|
||||
"ntrshugyo", "en",
|
||||
|
@ -176,6 +191,8 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] GameObject BrowHolder;
|
||||
[SerializeField] GameObject StacheHolder;
|
||||
[SerializeField] GameObject DumplingObj;
|
||||
[SerializeField] GameObject CloudMonkey;
|
||||
[SerializeField] ScrollObject CloudMonkeyScroll;
|
||||
|
||||
[Header("Animators")]
|
||||
[SerializeField] Animator OneGiverAnim;
|
||||
|
@ -230,11 +247,20 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
scrollObjects = FindObjectsByType<ScrollObject>(FindObjectsSortMode.None);
|
||||
foreach (var obj in scrollObjects) obj.SpeedMod = scrollModCurrent;
|
||||
if (growLevel > 0) {
|
||||
StacheHolder.SetActive(true);
|
||||
StacheAnim.Play($"Idle{growLevel}");
|
||||
if (growLevel == 4) {
|
||||
BrowHolder.SetActive(true);
|
||||
BrowAnim.Play("Idle");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// reset static variables
|
||||
// reset static variables only when the game is stopped (so that it carries over between game switches)
|
||||
if (!Conductor.instance.NotStopped()) {
|
||||
if (queuedOnes.Count > 0) queuedOnes.Clear();
|
||||
if (queuedTwoTwos.Count > 0) queuedThrees.Clear();
|
||||
if (queuedThrees.Count > 0) queuedThrees.Clear();
|
||||
|
@ -244,17 +270,16 @@ namespace HeavenStudio.Games
|
|||
inputsTilGrow = 10;
|
||||
noBlush = false;
|
||||
disableBaby = false;
|
||||
|
||||
foreach (var evt in scheduledInputs)
|
||||
{
|
||||
evt.Disable();
|
||||
}
|
||||
|
||||
foreach (var evt in scheduledInputs) evt.Disable();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
// input stuff
|
||||
if (PlayerInput.Pressed(true) && (!IsExpectingInputNow(InputType.STANDARD_DOWN) || !IsExpectingInputNow(InputType.DIRECTION_DOWN))) {
|
||||
if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN)) {
|
||||
Debug.Log("ooops" + PlayerInput.Pressed(true));
|
||||
MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f);
|
||||
Jukebox.PlayOneShotGame(sfxName+"slap");
|
||||
isStaring = false;
|
||||
|
@ -304,6 +329,10 @@ namespace HeavenStudio.Games
|
|||
foreach (var obj in scrollObjects) obj.SpeedMod = newPos;
|
||||
}
|
||||
|
||||
if (CloudMonkey.transform.position.x < -5 || CloudMonkey.transform.position.x > 15.5) {
|
||||
CloudMonkey.SetActive(false);
|
||||
}
|
||||
|
||||
// cue queuing stuff
|
||||
if (queuedOnes.Count > 0) {
|
||||
foreach (var dumpling in queuedOnes) OneGoCue(dumpling.beat, dumpling.color1);
|
||||
|
@ -335,6 +364,10 @@ namespace HeavenStudio.Games
|
|||
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
|
||||
}
|
||||
|
||||
if (CloudMonkey.activeInHierarchy) {
|
||||
CloudMonkey.GetComponent<Animator>().DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -382,8 +415,10 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
PlaySoundSequence("munchyMonk", "one_go", beat);
|
||||
|
||||
queuedOnes.Add(new QueuedDumpling()
|
||||
{ beat = beat, color1 = firstColor, });
|
||||
queuedOnes.Add(new QueuedDumpling() {
|
||||
beat = beat,
|
||||
color1 = firstColor,
|
||||
});
|
||||
}
|
||||
|
||||
public void OneGoCue(float beat, Color firstColor)
|
||||
|
@ -539,16 +574,28 @@ namespace HeavenStudio.Games
|
|||
|
||||
public static void Modifiers(float beat, int inputsTilGrow, bool resetLevel, int setLevel, bool disableBaby, bool shouldBlush)
|
||||
{
|
||||
if (MunchyMonk.inputsTilGrow != inputsTilGrow) MunchyMonk.howManyGulps = inputsTilGrow * MunchyMonk.growLevel;
|
||||
if (setLevel != 0) MunchyMonk.growLevel = setLevel;
|
||||
if (MunchyMonk.inputsTilGrow != inputsTilGrow) {
|
||||
// no matter what you set inputsTilGrow to, it will reset howManyGulps to a value inbetween the level-ups relative to the old level and old inputsTilGrow.
|
||||
MunchyMonk.howManyGulps = ((inputsTilGrow * MunchyMonk.growLevel) + inputsTilGrow * (MunchyMonk.howManyGulps % MunchyMonk.inputsTilGrow)/MunchyMonk.inputsTilGrow);
|
||||
MunchyMonk.inputsTilGrow = inputsTilGrow;
|
||||
}
|
||||
|
||||
if (setLevel != 0) {
|
||||
MunchyMonk.growLevel = setLevel;
|
||||
MunchyMonk.howManyGulps = setLevel*inputsTilGrow;
|
||||
if (GameManager.instance.currentGame == "munchyMonk") {
|
||||
MunchyMonk.instance.StacheAnim.Play($"Idle{setLevel}", 0, 0);
|
||||
MunchyMonk.instance.StacheHolder.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (resetLevel) {
|
||||
MunchyMonk.growLevel = 0;
|
||||
MunchyMonk.howManyGulps = 0;
|
||||
if (GameManager.instance.currentGame == "munchyMonk") MunchyMonk.instance.StacheHolder.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
MunchyMonk.noBlush = !shouldBlush;
|
||||
MunchyMonk.inputsTilGrow = inputsTilGrow;
|
||||
MunchyMonk.disableBaby = disableBaby;
|
||||
|
||||
if (GameManager.instance.currentGame == "munchyMonk")
|
||||
|
@ -563,5 +610,14 @@ namespace HeavenStudio.Games
|
|||
scrollRampUp = true;
|
||||
scrollEase = (EasingFunction.Ease)ease;
|
||||
}
|
||||
|
||||
public void MoveCloudMonkey(float beat, float length, bool go, int direction)
|
||||
{
|
||||
bool wasActive = CloudMonkey.activeInHierarchy;
|
||||
CloudMonkey.SetActive(true);
|
||||
CloudMonkeyScroll.SpeedMod = ((direction == 0 ? 34 : -34)/length)*(Conductor.instance.songBpm/100);
|
||||
CloudMonkeyScroll.AutoScroll = go;
|
||||
if (!wasActive) CloudMonkey.transform.position = new Vector3((direction == 0 ? -5f : 15.5f), 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -15,20 +15,24 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
public GameObject Projectile;
|
||||
|
||||
public Animator anim;
|
||||
public bool shouldBop = false;
|
||||
|
||||
public int row;
|
||||
public int col;
|
||||
|
||||
float lastReportedBeat;
|
||||
float startJumpTime = Single.MinValue;
|
||||
float jumpLength = 1f;
|
||||
float jumpHeight = 4f;
|
||||
int jumpAlt;
|
||||
|
||||
private bool hasJumped = false;
|
||||
bool shouldntBop = false;
|
||||
bool hasJumped = false;
|
||||
|
||||
float startThrowTime = Single.MinValue;
|
||||
float throwLength = 4f;
|
||||
float throwHeight = 12f;
|
||||
|
||||
private bool hasThrown = false;
|
||||
|
||||
void Awake()
|
||||
|
@ -67,6 +71,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
{
|
||||
if (hasJumped)
|
||||
{
|
||||
shouldntBop = false;
|
||||
hasJumped = false;
|
||||
PajamaParty.instance.DoBedImpact();
|
||||
anim.DoScaledAnimationAsync("MonkeyLand");
|
||||
|
@ -98,10 +103,19 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
anim.DoUnscaledAnimation("MonkeyBeat");
|
||||
Projectile.SetActive(false);
|
||||
hasThrown = false;
|
||||
shouldntBop = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !shouldntBop && shouldBop)
|
||||
{
|
||||
anim.DoScaledAnimationAsync("MonkeyBeat", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public void Jump(float beat, int alt = 1)
|
||||
{
|
||||
startJumpTime = beat;
|
||||
|
@ -114,6 +128,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
|
||||
public void Charge(float beat)
|
||||
{
|
||||
shouldntBop = true;
|
||||
anim.DoUnscaledAnimation("MonkeyReady");
|
||||
}
|
||||
|
||||
|
@ -126,6 +141,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
|
||||
public void ReadySleep(float beat, int action)
|
||||
{
|
||||
shouldntBop = true;
|
||||
var cond = Conductor.instance;
|
||||
startThrowTime = Single.MinValue;
|
||||
Projectile.transform.localPosition = new Vector3(0, 0);
|
||||
|
|
|
@ -16,27 +16,31 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
public GameObject Projectile_Root;
|
||||
|
||||
public Animator anim;
|
||||
float lastReportedBeat;
|
||||
float startJumpTime = Single.MinValue;
|
||||
float jumpLength = 0;
|
||||
float jumpHeight = 0;
|
||||
bool jumpNg = false;
|
||||
|
||||
private bool hasJumped = false;
|
||||
private bool canJump = true;
|
||||
bool canJump = true;
|
||||
bool hasJumped = false;
|
||||
|
||||
private bool charging = false;
|
||||
private bool canCharge = true;
|
||||
|
||||
private bool startedSleeping = false;
|
||||
|
||||
float startThrowTime = Single.MinValue;
|
||||
float throwLength = 0;
|
||||
float throwHeight = 0;
|
||||
// true = throw, false = dropped ("Out")
|
||||
bool throwType = true;
|
||||
|
||||
bool throwType = true; // true = throw, false = dropped ("Out")
|
||||
bool hasThrown = false;
|
||||
bool throwNg = false;
|
||||
bool longSleep = false;
|
||||
|
||||
public bool canSleep = false;
|
||||
public bool shouldBop = false;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
|
@ -44,7 +48,6 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
longSleep = false;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
|
@ -145,6 +148,14 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !startedSleeping && canCharge && shouldBop)
|
||||
{
|
||||
anim.DoScaledAnimationAsync("MakoBeat", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public void ProjectileThrow(float beat, bool drop = false, bool ng = false)
|
||||
{
|
||||
throwNg = ng;
|
||||
|
@ -167,6 +178,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
|
||||
public void PlayerJump(float beat, bool pressout = false, bool ng = false)
|
||||
{
|
||||
startedSleeping = false;
|
||||
startJumpTime = beat;
|
||||
canCharge = false;
|
||||
canJump = false;
|
||||
|
@ -179,6 +191,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
|
||||
public void StartCharge()
|
||||
{
|
||||
startedSleeping = false;
|
||||
canJump = false;
|
||||
anim.DoUnscaledAnimation("MakoReady");
|
||||
charging = true;
|
||||
|
@ -312,6 +325,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
|||
// sleep cue
|
||||
public void StartSleepSequence(float beat, bool alt, int action)
|
||||
{
|
||||
startedSleeping = true;
|
||||
if (hasJumped)
|
||||
{
|
||||
hasJumped = false;
|
||||
|
|
|
@ -14,6 +14,16 @@ namespace HeavenStudio.Games.Loaders
|
|||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("bop", true, "Keep Bopping", "Should Mako and the monkeys bop for the duration of the block?"),
|
||||
new Param("autoBop", false, "Keep Bopping (Auto)", "Should Mako and the monkeys bop indefinitely?"),
|
||||
},
|
||||
resizable = true,
|
||||
},
|
||||
// both same timing
|
||||
new GameAction("jump (side to middle)", "Side to Middle Jumps")
|
||||
{
|
||||
|
@ -45,6 +55,18 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 8f,
|
||||
inactiveFunction = delegate { PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat); }
|
||||
},
|
||||
new GameAction("instant slumber", "Instant Slumber")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); },
|
||||
defaultLength = 0.5f,
|
||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnInstantSleep(e.beat, e.length, e["type"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"),
|
||||
},
|
||||
priority = 5,
|
||||
},
|
||||
// todo cosmetic crap
|
||||
// background stuff
|
||||
// do shit with mako's face? (talking?)
|
||||
|
@ -79,8 +101,10 @@ namespace HeavenStudio.Games
|
|||
static float WantFiveJump = Single.MinValue;
|
||||
static float WantThrowSequence = Single.MinValue;
|
||||
static float WantSleepSequence = Single.MinValue;
|
||||
static float WantInstantSleep = Single.MinValue;
|
||||
static bool WantSleepType = false;
|
||||
static int WantSleepAction = (int) PajamaParty.SleepType.Normal;
|
||||
static int WantInstantSleepAction = (int) PajamaParty.SleepType.Normal;
|
||||
|
||||
public enum SleepType {
|
||||
Normal,
|
||||
|
@ -151,6 +175,32 @@ namespace HeavenStudio.Games
|
|||
DoSleepSequence(WantSleepSequence, WantSleepType, WantSleepAction, false);
|
||||
WantSleepSequence = Single.MinValue;
|
||||
}
|
||||
if (WantInstantSleep != Single.MinValue)
|
||||
{
|
||||
DoInstantSleep(WantInstantSleep, WantInstantSleepAction);
|
||||
WantInstantSleep = Single.MinValue;
|
||||
}
|
||||
}
|
||||
|
||||
public void Bop(float beat, float length, bool doesBop, bool autoBop)
|
||||
{
|
||||
void Bops(bool bop) {
|
||||
Mako.shouldBop = bop;
|
||||
for (int y = 0; y < 5; y++) {
|
||||
for (int x = 0; x < 5; x++) {
|
||||
if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = bop;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Bops(autoBop || doesBop);
|
||||
if (!autoBop && doesBop) {
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>() {
|
||||
new BeatAction.Action(beat + length, delegate {
|
||||
Bops(false);
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void DoThreeJump(float beat, bool doSound = true)
|
||||
|
@ -267,7 +317,6 @@ namespace HeavenStudio.Games
|
|||
|
||||
public void DoSleepSequence(float beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true)
|
||||
{
|
||||
var cond = Conductor.instance;
|
||||
Mako.StartSleepSequence(beat, alt, action);
|
||||
MonkeySleep(beat, action);
|
||||
if (doSound)
|
||||
|
@ -294,6 +343,35 @@ namespace HeavenStudio.Games
|
|||
WantSleepAction = action;
|
||||
}
|
||||
|
||||
public void DoInstantSleep(float deslumber, int action)
|
||||
{
|
||||
Mako.anim.Play("MakoSleepJust", -1, 1);
|
||||
for (int y = 0; y < 5; y++) {
|
||||
for (int x = 0; x < 5; x++) {
|
||||
if (!(y == 0 && x == 2)) monkeys[x, y].anim.Play("MonkeySleep02", -1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (action == 1) return;
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>() {
|
||||
new BeatAction.Action(deslumber, delegate {
|
||||
Mako.anim.DoScaledAnimationAsync("MakoAwake", 0.5f);
|
||||
Jukebox.PlayOneShotGame("pajamaParty/siestaDone");
|
||||
for (int y = 0; y < 5; y++) {
|
||||
for (int x = 0; x < 5; x++) {
|
||||
if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyAwake", 0.5f);
|
||||
}
|
||||
}
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
||||
public static void WarnInstantSleep(float beat, float length, int action)
|
||||
{
|
||||
WantInstantSleep = beat + length - 1;
|
||||
WantInstantSleepAction = action;
|
||||
}
|
||||
|
||||
public void DoBedImpact()
|
||||
{
|
||||
Bed.GetComponent<Animator>().Play("BedImpact", -1, 0);
|
||||
|
|
Binary file not shown.
|
@ -1,5 +1,5 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 875238872
|
||||
CRC: 1844318343
|
||||
AssetBundleManifest:
|
||||
AssetBundleInfos:
|
||||
Info_0:
|
||||
|
|
|
@ -6,7 +6,7 @@ Hashes:
|
|||
Hash: f34440889e5a112b30d599541d3e1002
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 2c80689270eb926e14ce7cc1f6116e6c
|
||||
Hash: c8584d2e9cba35f07253dcf92aa3cf3e
|
||||
HashAppended: 0
|
||||
ClassTypes:
|
||||
- Class: 1
|
||||
|
@ -31,14 +31,14 @@ ClassTypes:
|
|||
Script: {instanceID: 0}
|
||||
- Class: 114
|
||||
Script: {fileID: 11500000, guid: 4e340a4511265794abbce4ce7b756b33, type: 3}
|
||||
- Class: 114
|
||||
Script: {fileID: 11500000, guid: 2c173ef5dba9631449b99fcbc50ff9e8, type: 3}
|
||||
- Class: 114
|
||||
Script: {fileID: 11500000, guid: 3279e585337e95a40b3621073b3c77b1, type: 3}
|
||||
- Class: 114
|
||||
Script: {fileID: 11500000, guid: 62c1e08c47081e84da8af20ea652e2a7, type: 3}
|
||||
- Class: 114
|
||||
Script: {fileID: 11500000, guid: d8ea112b8d0c51343bca3ebc026d0295, type: 3}
|
||||
- Class: 114
|
||||
Script: {fileID: 11500000, guid: 2c173ef5dba9631449b99fcbc50ff9e8, type: 3}
|
||||
- Class: 115
|
||||
Script: {instanceID: 0}
|
||||
- Class: 212
|
||||
|
|
Binary file not shown.
|
@ -1,12 +1,12 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 4284153785
|
||||
CRC: 212326892
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 129d89b2494f384491150abac9cc6bbd
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: 53f89c36c9bad8f327262e553fc65abd
|
||||
Hash: 19ee8e0c3590503ff1703e27669b9083
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||||
HashAppended: 0
|
||||
ClassTypes:
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||||
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|
||||
|
@ -31,10 +31,10 @@ ClassTypes:
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|||
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|
||||
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|
||||
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||||
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||||
Script: {fileID: 11500000, guid: d04c124402523b64abce470b1c6ced10, type: 3}
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||||
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||||
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||||
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||||
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||||
|
|
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@ -1,12 +1,12 @@
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|||
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||||
CRC: 1339297613
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||||
CRC: 1567785116
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||||
Hashes:
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||||
AssetFileHash:
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||||
serializedVersion: 2
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ManifestFileVersion: 0
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CRC: 103956285
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CRC: 1936240129
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Hashes:
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||||
AssetFileHash:
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||||
serializedVersion: 2
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Hash: 504f63fb7d6028d54d1cb0eb9fc1482d
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Hash: 8b9680f168df4baac139ed82cea9e8d3
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TypeTreeHash:
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@ -96,8 +96,10 @@ Assets:
|
|||
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||||
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|
||||
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|
||||
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/CloudMonkey/CloudMonkeyAnim.controller
|
||||
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|
||||
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|
||||
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/CloudMonkey/Bop.anim
|
||||
- Assets/Resources/Games/munchyMonk.prefab
|
||||
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Monk/NoseRed.anim
|
||||
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Monk/Holder/GoLeft.anim
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|
|
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CRC: 2127981393
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Hashes:
|
||||
AssetFileHash:
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|
@ -71,33 +71,38 @@ SerializeReferenceClassIdentifiers:
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Assets:
|
||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_81fba35a_1.png
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- Assets/Resources/Sfx/games/forkLifter/cough_2.wav
|
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- Assets/Resources/Sfx/games/forkLifter/sigh.ogg
|
||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Bop.anim
|
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- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_GrabObject.anim
|
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- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat_Comeback.anim
|
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- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_7517e2b3_5.png
|
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- Assets/Resources/Sfx/games/forkLifter/flickPrepare.ogg
|
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- Assets/Resources/Sfx/games/forkLifter/zoomFast.ogg
|
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- Assets/Resources/Sfx/games/forkLifter/gulp.ogg
|
||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Flicked_Object.anim
|
||||
- Assets/Resources/Sfx/games/forkLifter/cough_1.wav
|
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- Assets/Resources/Sfx/games/forkLifter/disappointed.ogg
|
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- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/GameSprites.png
|
||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_098ca4b6_5.png
|
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- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Stab.anim
|
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- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Prepare.anim
|
||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Prologue_Shadow.png
|
||||
- Assets/Resources/Games/forkLifter.prefab
|
||||
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Shadow2.png
|
||||
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Pea.png
|
||||
- Assets/Resources/Sfx/games/forkLifter/stab.ogg
|
||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand.controller
|
||||
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|
||||
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|
||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Epilogue.png
|
||||
- Assets/Resources/Sfx/games/forkLifter/sigh.ogg
|
||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat_Comeback.anim
|
||||
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|
||||
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|
||||
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|
||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_098ca4b6_5.png
|
||||
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|
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|
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|
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|
||||
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- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_50d1f7cf_5.png
|
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- Assets/Resources/Sfx/games/forkLifter/stabnohit.ogg
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|
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|
||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Bop.anim
|
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|
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|
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|
@ -105,9 +110,6 @@ Assets:
|
|||
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- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Epilogue.png
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- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat.anim
|
||||
Dependencies: []
|
||||
|
|
Loading…
Reference in a new issue