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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
a lot
* munchy monk input + mustache fixes * fork lifter and pajama party bopping * meat grinder miss bop fix * cloud monkey Real * marching orders Go! was broken * force march doesn't break when it's too early from a game switch * you can use the March! block without the marching now
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m_Transitions: []
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 7400000, guid: ef646553b04af184aba3349f86e73199, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!1102 &6463172243990707108
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Idle
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions: []
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 0}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
|
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: ff3bbcb127b13f3449325dc059783308
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 9100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -53,21 +53,21 @@ AnimatorStateMachine:
|
||||||
m_ChildStates:
|
m_ChildStates:
|
||||||
- serializedVersion: 1
|
- serializedVersion: 1
|
||||||
m_State: {fileID: -8478997089194933521}
|
m_State: {fileID: -8478997089194933521}
|
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m_Position: {x: 30, y: -20, z: 0}
|
m_Position: {x: -80, y: 20, z: 0}
|
||||||
- serializedVersion: 1
|
- serializedVersion: 1
|
||||||
m_State: {fileID: -3387905660501330025}
|
m_State: {fileID: -3387905660501330025}
|
||||||
m_Position: {x: 30, y: 60, z: 0}
|
m_Position: {x: 30, y: -50, z: 0}
|
||||||
- serializedVersion: 1
|
- serializedVersion: 1
|
||||||
m_State: {fileID: -872373710407860674}
|
m_State: {fileID: -872373710407860674}
|
||||||
m_Position: {x: 65, y: 125, z: 0}
|
m_Position: {x: 140, y: 20, z: 0}
|
||||||
m_ChildStateMachines: []
|
m_ChildStateMachines: []
|
||||||
m_AnyStateTransitions: []
|
m_AnyStateTransitions: []
|
||||||
m_EntryTransitions: []
|
m_EntryTransitions: []
|
||||||
m_StateMachineTransitions: {}
|
m_StateMachineTransitions: {}
|
||||||
m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
|
||||||
m_AnyStatePosition: {x: 80, y: -110, z: 0}
|
m_AnyStatePosition: {x: 50, y: -170, z: 0}
|
||||||
m_EntryPosition: {x: 50, y: 120, z: 0}
|
m_EntryPosition: {x: 50, y: -110, z: 0}
|
||||||
m_ExitPosition: {x: 800, y: 120, z: 0}
|
m_ExitPosition: {x: 50, y: -230, z: 0}
|
||||||
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||||
m_DefaultState: {fileID: -3387905660501330025}
|
m_DefaultState: {fileID: -3387905660501330025}
|
||||||
--- !u!1101 &-3398260952051263473
|
--- !u!1101 &-3398260952051263473
|
||||||
|
@ -128,7 +128,8 @@ AnimatorState:
|
||||||
m_Name: WristSlapWhiff
|
m_Name: WristSlapWhiff
|
||||||
m_Speed: 1
|
m_Speed: 1
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_Transitions: []
|
m_Transitions:
|
||||||
|
- {fileID: 3645481304735632089}
|
||||||
m_StateMachineBehaviours: []
|
m_StateMachineBehaviours: []
|
||||||
m_Position: {x: 50, y: 50, z: 0}
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
m_IKOnFeet: 0
|
m_IKOnFeet: 0
|
||||||
|
@ -166,3 +167,25 @@ AnimatorController:
|
||||||
m_IKPass: 0
|
m_IKPass: 0
|
||||||
m_SyncedLayerAffectsTiming: 0
|
m_SyncedLayerAffectsTiming: 0
|
||||||
m_Controller: {fileID: 9100000}
|
m_Controller: {fileID: 9100000}
|
||||||
|
--- !u!1101 &3645481304735632089
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name:
|
||||||
|
m_Conditions: []
|
||||||
|
m_DstStateMachine: {fileID: 0}
|
||||||
|
m_DstState: {fileID: -3387905660501330025}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 1
|
||||||
|
m_HasExitTime: 1
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
|
|
|
@ -1318,7 +1318,7 @@ AnimationClip:
|
||||||
m_Level: 0
|
m_Level: 0
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_HasAdditiveReferencePose: 0
|
m_HasAdditiveReferencePose: 0
|
||||||
m_LoopTime: 1
|
m_LoopTime: 0
|
||||||
m_LoopBlend: 0
|
m_LoopBlend: 0
|
||||||
m_LoopBlendOrientation: 0
|
m_LoopBlendOrientation: 0
|
||||||
m_LoopBlendPositionY: 0
|
m_LoopBlendPositionY: 0
|
||||||
|
|
|
@ -202,7 +202,7 @@ AnimatorState:
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: Idle
|
m_Name: Idle1
|
||||||
m_Speed: 1
|
m_Speed: 1
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_Transitions: []
|
m_Transitions: []
|
||||||
|
@ -228,7 +228,7 @@ AnimatorState:
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
m_Name: Bop
|
m_Name: Bop1
|
||||||
m_Speed: 1
|
m_Speed: 1
|
||||||
m_CycleOffset: 0
|
m_CycleOffset: 0
|
||||||
m_Transitions: []
|
m_Transitions: []
|
||||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -34,7 +34,6 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new GameAction("sigh", "Sigh")
|
new GameAction("sigh", "Sigh")
|
||||||
{
|
{
|
||||||
|
|
||||||
function = delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }
|
function = delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); }
|
||||||
},
|
},
|
||||||
new GameAction("color", "Background Color")
|
new GameAction("color", "Background Color")
|
||||||
|
@ -59,6 +58,17 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
resizable = true
|
resizable = true
|
||||||
},
|
},
|
||||||
|
new GameAction("bop", "Bop")
|
||||||
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("bop", true, "Keep Bopping", "Should Fork bop for the duration of the block?"),
|
||||||
|
new Param("autoBop", false, "Keep Bopping (Auto)", "Should Fork bop indefinitely?"),
|
||||||
|
},
|
||||||
|
resizable = true,
|
||||||
|
},
|
||||||
|
|
||||||
// These are still here for backwards-compatibility but are hidden in the editor
|
// These are still here for backwards-compatibility but are hidden in the editor
|
||||||
new GameAction("pea", "")
|
new GameAction("pea", "")
|
||||||
{
|
{
|
||||||
|
@ -143,6 +153,18 @@ namespace HeavenStudio.Games
|
||||||
ForkLifterHand.CheckNextFlick();
|
ForkLifterHand.CheckNextFlick();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Bop(float beat, float length, bool doesBop, bool autoBop)
|
||||||
|
{
|
||||||
|
playerInstance.shouldBop = (autoBop || doesBop);
|
||||||
|
if (!autoBop && doesBop) {
|
||||||
|
BeatAction.New(gameObject, new List<BeatAction.Action>() {
|
||||||
|
new BeatAction.Action(beat + length, delegate {
|
||||||
|
playerInstance.shouldBop = false;
|
||||||
|
})
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Flick(float beat, int type)
|
public void Flick(float beat, int type)
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("forkLifter/flick");
|
Jukebox.PlayOneShotGame("forkLifter/flick");
|
||||||
|
|
|
@ -13,24 +13,21 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
public static ForkLifterPlayer instance { get; set; }
|
public static ForkLifterPlayer instance { get; set; }
|
||||||
|
|
||||||
[Header("Objects")]
|
[Header("Objects")]
|
||||||
public GameObject fork;
|
|
||||||
public Sprite peaSprite;
|
|
||||||
public Sprite hitFX;
|
public Sprite hitFX;
|
||||||
public Sprite hitFXG;
|
public Sprite hitFXG;
|
||||||
public Sprite hitFXMiss;
|
public Sprite hitFXMiss;
|
||||||
public Sprite hitFX2;
|
public Sprite hitFX2;
|
||||||
public Transform early, perfect, late;
|
public Transform early, perfect, late;
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private BoxCollider2D col;
|
|
||||||
|
|
||||||
private Animator anim;
|
private Animator anim;
|
||||||
|
|
||||||
private int currentHitInList = 0;
|
private int currentHitInList = 0;
|
||||||
|
|
||||||
|
public bool shouldBop;
|
||||||
public int currentEarlyPeasOnFork;
|
public int currentEarlyPeasOnFork;
|
||||||
public int currentPerfectPeasOnFork;
|
public int currentPerfectPeasOnFork;
|
||||||
public int currentLatePeasOnFork;
|
public int currentLatePeasOnFork;
|
||||||
|
private float lastReportedBeat;
|
||||||
|
|
||||||
private bool isEating = false;
|
private bool isEating = false;
|
||||||
|
|
||||||
|
@ -57,6 +54,11 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
{
|
{
|
||||||
currentHitInList = 0;
|
currentHitInList = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && shouldBop)
|
||||||
|
{
|
||||||
|
anim.DoScaledAnimationAsync("Player_Bop", 0.5f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Eat()
|
public void Eat()
|
||||||
|
@ -68,6 +70,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// used in an animation event
|
||||||
public void EatConfirm()
|
public void EatConfirm()
|
||||||
{
|
{
|
||||||
if (topbun && middleburger && bottombun)
|
if (topbun && middleburger && bottombun)
|
||||||
|
|
|
@ -46,12 +46,13 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new GameAction("march", "March!")
|
new GameAction("march", "March!")
|
||||||
{
|
{
|
||||||
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"]); },
|
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"], e["shouldMarch"]); },
|
||||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"]); },
|
inactiveFunction = delegate { var e = eventCaller.currentEntity; MarchingOrders.SargeMarch(e.beat, e["disableVoice"], e["shouldMarch"]); },
|
||||||
defaultLength = 2f,
|
defaultLength = 2f,
|
||||||
parameters = new List<Param>
|
parameters = new List<Param>
|
||||||
{
|
{
|
||||||
new Param("disableVoice", false, "Disable Voice", "Disable the Drill Sergeant's call")
|
new Param("disableVoice", false, "Disable Voice", "Disable the Drill Sergeant's call"),
|
||||||
|
new Param("shouldMarch", true, "March", "Disable automatic marching"),
|
||||||
},
|
},
|
||||||
priority = 5,
|
priority = 5,
|
||||||
},
|
},
|
||||||
|
@ -96,7 +97,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("start", true, "Start Moving", "Start moving the conveyor"),
|
new Param("start", true, "Start Moving", "Start moving the conveyor"),
|
||||||
new Param("direction", MarchingOrders.Direction.Right, "Direction", "Direction"),
|
new Param("direction", MarchingOrders.Direction.Right, "Direction", "The direction the cadets will move"),
|
||||||
},
|
},
|
||||||
defaultLength = 7f,
|
defaultLength = 7f,
|
||||||
resizable = true,
|
resizable = true,
|
||||||
|
@ -129,19 +130,19 @@ namespace HeavenStudio.Games.Loaders
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
MarchingOrders.instance.ForceMarching(e.beat, e.length);
|
MarchingOrders.instance.ForceMarching(e.beat, e.length);
|
||||||
},
|
},
|
||||||
preFunctionLength = 1,
|
preFunctionLength = 0.2f,
|
||||||
resizable = true,
|
resizable = true,
|
||||||
},
|
},
|
||||||
|
|
||||||
// hidden in the editor but here cuz backwards compatibility
|
// hidden in the editor but here cuz backwards compatibility
|
||||||
new GameAction("marching", "Start Marching (old)")
|
new GameAction("marching", "Start Marching (old)")
|
||||||
{
|
{
|
||||||
hidden = true,
|
hidden = false,
|
||||||
preFunction = delegate {
|
preFunction = delegate {
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
MarchingOrders.instance.ForceMarching(e.beat, e.length);
|
MarchingOrders.instance.ForceMarching(e.beat, e.length);
|
||||||
},
|
},
|
||||||
preFunctionLength = 1,
|
preFunctionLength = 0.2f,
|
||||||
resizable = true,
|
resizable = true,
|
||||||
},
|
},
|
||||||
new GameAction("face turn", "Direction to Turn (old)")
|
new GameAction("face turn", "Direction to Turn (old)")
|
||||||
|
@ -267,8 +268,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
if (ConveyorGo[0].AutoScroll && (ConveyorGo[1].gameObject.transform.position.x < 0)) {
|
if (ConveyorGo[0].AutoScroll && (ConveyorGo[1].gameObject.transform.position.x < 0)) {
|
||||||
foreach (var scroll in ConveyorGo) scroll.AutoScroll = false;
|
foreach (var scroll in ConveyorGo) scroll.AutoScroll = false;
|
||||||
ConveyorGo[0].gameObject.transform.position = new Vector3(0, 0);
|
ConveyorGo[0].gameObject.transform.position = new Vector3(6.181f, -3.37f);
|
||||||
ConveyorGo[1].gameObject.transform.position = new Vector3(6.181f, -3.37f);
|
ConveyorGo[1].gameObject.transform.position = new Vector3(0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// input stuff below
|
// input stuff below
|
||||||
|
@ -377,11 +378,9 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SargeMarch(float beat, bool noVoice)
|
public static void SargeMarch(float beat, bool noVoice, bool march)
|
||||||
{
|
{
|
||||||
if (MarchingOrders.wantMarch != float.MinValue) return;
|
if (march) MarchingOrders.wantMarch = beat + 1;
|
||||||
MarchingOrders.wantMarch = beat + 1;
|
|
||||||
|
|
||||||
if (!noVoice) PlaySoundSequence("marchingOrders", "susume", beat);
|
if (!noVoice) PlaySoundSequence("marchingOrders", "susume", beat);
|
||||||
|
|
||||||
if (GameManager.instance.currentGame == "marchingOrders") {
|
if (GameManager.instance.currentGame == "marchingOrders") {
|
||||||
|
@ -393,7 +392,7 @@ namespace HeavenStudio.Games
|
||||||
public void ForceMarching(float beat, float length)
|
public void ForceMarching(float beat, float length)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < length; i++) {
|
for (int i = 0; i < length; i++) {
|
||||||
ScheduleInput(beat + i - 1, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, Empty);
|
ScheduleInput(beat + i - 0.2f, 0.2f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, Empty);
|
||||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>() {
|
||||||
new BeatAction.Action(beat + i, delegate {
|
new BeatAction.Action(beat + i, delegate {
|
||||||
marchOtherCount++;
|
marchOtherCount++;
|
||||||
|
|
|
@ -119,10 +119,7 @@ namespace HeavenStudio.Games
|
||||||
intervalStarted = false;
|
intervalStarted = false;
|
||||||
beatInterval = 4f;
|
beatInterval = 4f;
|
||||||
}
|
}
|
||||||
foreach (var evt in scheduledInputs)
|
foreach (var evt in scheduledInputs) evt.Disable();
|
||||||
{
|
|
||||||
evt.Disable();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -131,13 +128,13 @@ namespace HeavenStudio.Games
|
||||||
TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
|
TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f);
|
||||||
TackAnim.SetBool("tackMeated", false);
|
TackAnim.SetBool("tackMeated", false);
|
||||||
Jukebox.PlayOneShotGame(sfxName+"whiff");
|
Jukebox.PlayOneShotGame(sfxName+"whiff");
|
||||||
if (bossAnnoyed) BossAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
bossAnnoyed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true);
|
if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true);
|
||||||
|
|
||||||
if (queuedIntervals.Count > 0) {
|
if (queuedIntervals.Count > 0) {
|
||||||
foreach (var interval in queuedIntervals) { StartInterval(interval.beat, interval.length); }
|
foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length);
|
||||||
queuedIntervals.Clear();
|
queuedIntervals.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -178,9 +175,7 @@ namespace HeavenStudio.Games
|
||||||
length = length,
|
length = length,
|
||||||
});
|
});
|
||||||
|
|
||||||
MultiSound.Play(new MultiSound.Sound[] {
|
Jukebox.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true);
|
||||||
new MultiSound.Sound("meatGrinder/startSignal", beat - 1),
|
|
||||||
}, forcePlay: true);
|
|
||||||
|
|
||||||
if (GameManager.instance.currentGame == "meatGrinder") {
|
if (GameManager.instance.currentGame == "meatGrinder") {
|
||||||
BeatAction.New(MeatGrinder.instance.gameObject, new List<BeatAction.Action>() {
|
BeatAction.New(MeatGrinder.instance.gameObject, new List<BeatAction.Action>() {
|
||||||
|
|
|
@ -32,6 +32,7 @@ namespace HeavenStudio.Games.Loaders
|
||||||
var e = eventCaller.currentEntity;
|
var e = eventCaller.currentEntity;
|
||||||
MunchyMonk.instance.MonkMove(e.beat, e.length, e["goToSide"], e["ease"]);
|
MunchyMonk.instance.MonkMove(e.beat, e.length, e["goToSide"], e["ease"]);
|
||||||
},
|
},
|
||||||
|
defaultLength = 8f,
|
||||||
resizable = true,
|
resizable = true,
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
|
@ -133,6 +134,20 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the scroll ramp up have?"),
|
new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the scroll ramp up have?"),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
new GameAction("CloudMonkey", "Cloud Monkey")
|
||||||
|
{
|
||||||
|
function = delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
MunchyMonk.instance.MoveCloudMonkey(e.beat, e.length, e["start"], e["direction"]);
|
||||||
|
},
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("start", true, "Start Moving", "Start moving the monkey"),
|
||||||
|
new Param("direction", MunchyMonk.WhichSide.Right, "Direction", "The direction the monkey will move."),
|
||||||
|
},
|
||||||
|
defaultLength = 8f,
|
||||||
|
resizable = true,
|
||||||
|
},
|
||||||
},
|
},
|
||||||
new List<string>() {"ntr", "normal"},
|
new List<string>() {"ntr", "normal"},
|
||||||
"ntrshugyo", "en",
|
"ntrshugyo", "en",
|
||||||
|
@ -176,6 +191,8 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] GameObject BrowHolder;
|
[SerializeField] GameObject BrowHolder;
|
||||||
[SerializeField] GameObject StacheHolder;
|
[SerializeField] GameObject StacheHolder;
|
||||||
[SerializeField] GameObject DumplingObj;
|
[SerializeField] GameObject DumplingObj;
|
||||||
|
[SerializeField] GameObject CloudMonkey;
|
||||||
|
[SerializeField] ScrollObject CloudMonkeyScroll;
|
||||||
|
|
||||||
[Header("Animators")]
|
[Header("Animators")]
|
||||||
[SerializeField] Animator OneGiverAnim;
|
[SerializeField] Animator OneGiverAnim;
|
||||||
|
@ -230,11 +247,20 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
scrollObjects = FindObjectsByType<ScrollObject>(FindObjectsSortMode.None);
|
scrollObjects = FindObjectsByType<ScrollObject>(FindObjectsSortMode.None);
|
||||||
foreach (var obj in scrollObjects) obj.SpeedMod = scrollModCurrent;
|
foreach (var obj in scrollObjects) obj.SpeedMod = scrollModCurrent;
|
||||||
|
if (growLevel > 0) {
|
||||||
|
StacheHolder.SetActive(true);
|
||||||
|
StacheAnim.Play($"Idle{growLevel}");
|
||||||
|
if (growLevel == 4) {
|
||||||
|
BrowHolder.SetActive(true);
|
||||||
|
BrowAnim.Play("Idle");
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
// reset static variables
|
// reset static variables only when the game is stopped (so that it carries over between game switches)
|
||||||
|
if (!Conductor.instance.NotStopped()) {
|
||||||
if (queuedOnes.Count > 0) queuedOnes.Clear();
|
if (queuedOnes.Count > 0) queuedOnes.Clear();
|
||||||
if (queuedTwoTwos.Count > 0) queuedThrees.Clear();
|
if (queuedTwoTwos.Count > 0) queuedThrees.Clear();
|
||||||
if (queuedThrees.Count > 0) queuedThrees.Clear();
|
if (queuedThrees.Count > 0) queuedThrees.Clear();
|
||||||
|
@ -244,17 +270,16 @@ namespace HeavenStudio.Games
|
||||||
inputsTilGrow = 10;
|
inputsTilGrow = 10;
|
||||||
noBlush = false;
|
noBlush = false;
|
||||||
disableBaby = false;
|
disableBaby = false;
|
||||||
|
|
||||||
foreach (var evt in scheduledInputs)
|
|
||||||
{
|
|
||||||
evt.Disable();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
foreach (var evt in scheduledInputs) evt.Disable();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
// input stuff
|
// input stuff
|
||||||
if (PlayerInput.Pressed(true) && (!IsExpectingInputNow(InputType.STANDARD_DOWN) || !IsExpectingInputNow(InputType.DIRECTION_DOWN))) {
|
if (PlayerInput.Pressed(true) && !IsExpectingInputNow(InputType.STANDARD_DOWN)) {
|
||||||
|
Debug.Log("ooops" + PlayerInput.Pressed(true));
|
||||||
MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f);
|
MonkArmsAnim.DoScaledAnimationAsync("WristSlap", 0.5f);
|
||||||
Jukebox.PlayOneShotGame(sfxName+"slap");
|
Jukebox.PlayOneShotGame(sfxName+"slap");
|
||||||
isStaring = false;
|
isStaring = false;
|
||||||
|
@ -304,6 +329,10 @@ namespace HeavenStudio.Games
|
||||||
foreach (var obj in scrollObjects) obj.SpeedMod = newPos;
|
foreach (var obj in scrollObjects) obj.SpeedMod = newPos;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (CloudMonkey.transform.position.x < -5 || CloudMonkey.transform.position.x > 15.5) {
|
||||||
|
CloudMonkey.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
// cue queuing stuff
|
// cue queuing stuff
|
||||||
if (queuedOnes.Count > 0) {
|
if (queuedOnes.Count > 0) {
|
||||||
foreach (var dumpling in queuedOnes) OneGoCue(dumpling.beat, dumpling.color1);
|
foreach (var dumpling in queuedOnes) OneGoCue(dumpling.beat, dumpling.color1);
|
||||||
|
@ -335,6 +364,10 @@ namespace HeavenStudio.Games
|
||||||
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
if (growLevel == 4) BrowAnim.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
|
if (growLevel > 0) StacheAnim.DoScaledAnimationAsync($"Bop{growLevel}", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (CloudMonkey.activeInHierarchy) {
|
||||||
|
CloudMonkey.GetComponent<Animator>().DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -382,8 +415,10 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
PlaySoundSequence("munchyMonk", "one_go", beat);
|
PlaySoundSequence("munchyMonk", "one_go", beat);
|
||||||
|
|
||||||
queuedOnes.Add(new QueuedDumpling()
|
queuedOnes.Add(new QueuedDumpling() {
|
||||||
{ beat = beat, color1 = firstColor, });
|
beat = beat,
|
||||||
|
color1 = firstColor,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OneGoCue(float beat, Color firstColor)
|
public void OneGoCue(float beat, Color firstColor)
|
||||||
|
@ -539,16 +574,28 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public static void Modifiers(float beat, int inputsTilGrow, bool resetLevel, int setLevel, bool disableBaby, bool shouldBlush)
|
public static void Modifiers(float beat, int inputsTilGrow, bool resetLevel, int setLevel, bool disableBaby, bool shouldBlush)
|
||||||
{
|
{
|
||||||
if (MunchyMonk.inputsTilGrow != inputsTilGrow) MunchyMonk.howManyGulps = inputsTilGrow * MunchyMonk.growLevel;
|
if (MunchyMonk.inputsTilGrow != inputsTilGrow) {
|
||||||
if (setLevel != 0) MunchyMonk.growLevel = setLevel;
|
// no matter what you set inputsTilGrow to, it will reset howManyGulps to a value inbetween the level-ups relative to the old level and old inputsTilGrow.
|
||||||
|
MunchyMonk.howManyGulps = ((inputsTilGrow * MunchyMonk.growLevel) + inputsTilGrow * (MunchyMonk.howManyGulps % MunchyMonk.inputsTilGrow)/MunchyMonk.inputsTilGrow);
|
||||||
|
MunchyMonk.inputsTilGrow = inputsTilGrow;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (setLevel != 0) {
|
||||||
|
MunchyMonk.growLevel = setLevel;
|
||||||
|
MunchyMonk.howManyGulps = setLevel*inputsTilGrow;
|
||||||
|
if (GameManager.instance.currentGame == "munchyMonk") {
|
||||||
|
MunchyMonk.instance.StacheAnim.Play($"Idle{setLevel}", 0, 0);
|
||||||
|
MunchyMonk.instance.StacheHolder.SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (resetLevel) {
|
if (resetLevel) {
|
||||||
MunchyMonk.growLevel = 0;
|
MunchyMonk.growLevel = 0;
|
||||||
MunchyMonk.howManyGulps = 0;
|
MunchyMonk.howManyGulps = 0;
|
||||||
|
if (GameManager.instance.currentGame == "munchyMonk") MunchyMonk.instance.StacheHolder.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
MunchyMonk.noBlush = !shouldBlush;
|
MunchyMonk.noBlush = !shouldBlush;
|
||||||
MunchyMonk.inputsTilGrow = inputsTilGrow;
|
|
||||||
MunchyMonk.disableBaby = disableBaby;
|
MunchyMonk.disableBaby = disableBaby;
|
||||||
|
|
||||||
if (GameManager.instance.currentGame == "munchyMonk")
|
if (GameManager.instance.currentGame == "munchyMonk")
|
||||||
|
@ -563,5 +610,14 @@ namespace HeavenStudio.Games
|
||||||
scrollRampUp = true;
|
scrollRampUp = true;
|
||||||
scrollEase = (EasingFunction.Ease)ease;
|
scrollEase = (EasingFunction.Ease)ease;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void MoveCloudMonkey(float beat, float length, bool go, int direction)
|
||||||
|
{
|
||||||
|
bool wasActive = CloudMonkey.activeInHierarchy;
|
||||||
|
CloudMonkey.SetActive(true);
|
||||||
|
CloudMonkeyScroll.SpeedMod = ((direction == 0 ? 34 : -34)/length)*(Conductor.instance.songBpm/100);
|
||||||
|
CloudMonkeyScroll.AutoScroll = go;
|
||||||
|
if (!wasActive) CloudMonkey.transform.position = new Vector3((direction == 0 ? -5f : 15.5f), 0, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -15,20 +15,24 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
public GameObject Projectile;
|
public GameObject Projectile;
|
||||||
|
|
||||||
public Animator anim;
|
public Animator anim;
|
||||||
|
public bool shouldBop = false;
|
||||||
|
|
||||||
public int row;
|
public int row;
|
||||||
public int col;
|
public int col;
|
||||||
|
|
||||||
|
float lastReportedBeat;
|
||||||
float startJumpTime = Single.MinValue;
|
float startJumpTime = Single.MinValue;
|
||||||
float jumpLength = 1f;
|
float jumpLength = 1f;
|
||||||
float jumpHeight = 4f;
|
float jumpHeight = 4f;
|
||||||
int jumpAlt;
|
int jumpAlt;
|
||||||
|
|
||||||
private bool hasJumped = false;
|
bool shouldntBop = false;
|
||||||
|
bool hasJumped = false;
|
||||||
|
|
||||||
float startThrowTime = Single.MinValue;
|
float startThrowTime = Single.MinValue;
|
||||||
float throwLength = 4f;
|
float throwLength = 4f;
|
||||||
float throwHeight = 12f;
|
float throwHeight = 12f;
|
||||||
|
|
||||||
private bool hasThrown = false;
|
private bool hasThrown = false;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
|
@ -67,6 +71,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
{
|
{
|
||||||
if (hasJumped)
|
if (hasJumped)
|
||||||
{
|
{
|
||||||
|
shouldntBop = false;
|
||||||
hasJumped = false;
|
hasJumped = false;
|
||||||
PajamaParty.instance.DoBedImpact();
|
PajamaParty.instance.DoBedImpact();
|
||||||
anim.DoScaledAnimationAsync("MonkeyLand");
|
anim.DoScaledAnimationAsync("MonkeyLand");
|
||||||
|
@ -98,10 +103,19 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
anim.DoUnscaledAnimation("MonkeyBeat");
|
anim.DoUnscaledAnimation("MonkeyBeat");
|
||||||
Projectile.SetActive(false);
|
Projectile.SetActive(false);
|
||||||
hasThrown = false;
|
hasThrown = false;
|
||||||
|
shouldntBop = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !shouldntBop && shouldBop)
|
||||||
|
{
|
||||||
|
anim.DoScaledAnimationAsync("MonkeyBeat", 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Jump(float beat, int alt = 1)
|
public void Jump(float beat, int alt = 1)
|
||||||
{
|
{
|
||||||
startJumpTime = beat;
|
startJumpTime = beat;
|
||||||
|
@ -114,6 +128,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
|
|
||||||
public void Charge(float beat)
|
public void Charge(float beat)
|
||||||
{
|
{
|
||||||
|
shouldntBop = true;
|
||||||
anim.DoUnscaledAnimation("MonkeyReady");
|
anim.DoUnscaledAnimation("MonkeyReady");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -126,6 +141,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
|
|
||||||
public void ReadySleep(float beat, int action)
|
public void ReadySleep(float beat, int action)
|
||||||
{
|
{
|
||||||
|
shouldntBop = true;
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
startThrowTime = Single.MinValue;
|
startThrowTime = Single.MinValue;
|
||||||
Projectile.transform.localPosition = new Vector3(0, 0);
|
Projectile.transform.localPosition = new Vector3(0, 0);
|
||||||
|
|
|
@ -16,27 +16,31 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
public GameObject Projectile_Root;
|
public GameObject Projectile_Root;
|
||||||
|
|
||||||
public Animator anim;
|
public Animator anim;
|
||||||
|
float lastReportedBeat;
|
||||||
float startJumpTime = Single.MinValue;
|
float startJumpTime = Single.MinValue;
|
||||||
float jumpLength = 0;
|
float jumpLength = 0;
|
||||||
float jumpHeight = 0;
|
float jumpHeight = 0;
|
||||||
bool jumpNg = false;
|
bool jumpNg = false;
|
||||||
|
|
||||||
private bool hasJumped = false;
|
bool canJump = true;
|
||||||
private bool canJump = true;
|
bool hasJumped = false;
|
||||||
|
|
||||||
private bool charging = false;
|
private bool charging = false;
|
||||||
private bool canCharge = true;
|
private bool canCharge = true;
|
||||||
|
|
||||||
|
private bool startedSleeping = false;
|
||||||
|
|
||||||
float startThrowTime = Single.MinValue;
|
float startThrowTime = Single.MinValue;
|
||||||
float throwLength = 0;
|
float throwLength = 0;
|
||||||
float throwHeight = 0;
|
float throwHeight = 0;
|
||||||
// true = throw, false = dropped ("Out")
|
|
||||||
bool throwType = true;
|
bool throwType = true; // true = throw, false = dropped ("Out")
|
||||||
bool hasThrown = false;
|
bool hasThrown = false;
|
||||||
bool throwNg = false;
|
bool throwNg = false;
|
||||||
bool longSleep = false;
|
bool longSleep = false;
|
||||||
|
|
||||||
public bool canSleep = false;
|
public bool canSleep = false;
|
||||||
|
public bool shouldBop = false;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
@ -44,7 +48,6 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
longSleep = false;
|
longSleep = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
|
@ -145,6 +148,14 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !startedSleeping && canCharge && shouldBop)
|
||||||
|
{
|
||||||
|
anim.DoScaledAnimationAsync("MakoBeat", 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void ProjectileThrow(float beat, bool drop = false, bool ng = false)
|
public void ProjectileThrow(float beat, bool drop = false, bool ng = false)
|
||||||
{
|
{
|
||||||
throwNg = ng;
|
throwNg = ng;
|
||||||
|
@ -167,6 +178,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
|
|
||||||
public void PlayerJump(float beat, bool pressout = false, bool ng = false)
|
public void PlayerJump(float beat, bool pressout = false, bool ng = false)
|
||||||
{
|
{
|
||||||
|
startedSleeping = false;
|
||||||
startJumpTime = beat;
|
startJumpTime = beat;
|
||||||
canCharge = false;
|
canCharge = false;
|
||||||
canJump = false;
|
canJump = false;
|
||||||
|
@ -179,6 +191,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
|
|
||||||
public void StartCharge()
|
public void StartCharge()
|
||||||
{
|
{
|
||||||
|
startedSleeping = false;
|
||||||
canJump = false;
|
canJump = false;
|
||||||
anim.DoUnscaledAnimation("MakoReady");
|
anim.DoUnscaledAnimation("MakoReady");
|
||||||
charging = true;
|
charging = true;
|
||||||
|
@ -312,6 +325,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty
|
||||||
// sleep cue
|
// sleep cue
|
||||||
public void StartSleepSequence(float beat, bool alt, int action)
|
public void StartSleepSequence(float beat, bool alt, int action)
|
||||||
{
|
{
|
||||||
|
startedSleeping = true;
|
||||||
if (hasJumped)
|
if (hasJumped)
|
||||||
{
|
{
|
||||||
hasJumped = false;
|
hasJumped = false;
|
||||||
|
|
|
@ -14,6 +14,16 @@ namespace HeavenStudio.Games.Loaders
|
||||||
public static Minigame AddGame(EventCaller eventCaller) {
|
public static Minigame AddGame(EventCaller eventCaller) {
|
||||||
return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List<GameAction>()
|
return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
new GameAction("bop", "Bop")
|
||||||
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("bop", true, "Keep Bopping", "Should Mako and the monkeys bop for the duration of the block?"),
|
||||||
|
new Param("autoBop", false, "Keep Bopping (Auto)", "Should Mako and the monkeys bop indefinitely?"),
|
||||||
|
},
|
||||||
|
resizable = true,
|
||||||
|
},
|
||||||
// both same timing
|
// both same timing
|
||||||
new GameAction("jump (side to middle)", "Side to Middle Jumps")
|
new GameAction("jump (side to middle)", "Side to Middle Jumps")
|
||||||
{
|
{
|
||||||
|
@ -45,6 +55,18 @@ namespace HeavenStudio.Games.Loaders
|
||||||
defaultLength = 8f,
|
defaultLength = 8f,
|
||||||
inactiveFunction = delegate { PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat); }
|
inactiveFunction = delegate { PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat); }
|
||||||
},
|
},
|
||||||
|
new GameAction("instant slumber", "Instant Slumber")
|
||||||
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); },
|
||||||
|
defaultLength = 0.5f,
|
||||||
|
inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnInstantSleep(e.beat, e.length, e["type"]); },
|
||||||
|
resizable = true,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"),
|
||||||
|
},
|
||||||
|
priority = 5,
|
||||||
|
},
|
||||||
// todo cosmetic crap
|
// todo cosmetic crap
|
||||||
// background stuff
|
// background stuff
|
||||||
// do shit with mako's face? (talking?)
|
// do shit with mako's face? (talking?)
|
||||||
|
@ -79,8 +101,10 @@ namespace HeavenStudio.Games
|
||||||
static float WantFiveJump = Single.MinValue;
|
static float WantFiveJump = Single.MinValue;
|
||||||
static float WantThrowSequence = Single.MinValue;
|
static float WantThrowSequence = Single.MinValue;
|
||||||
static float WantSleepSequence = Single.MinValue;
|
static float WantSleepSequence = Single.MinValue;
|
||||||
|
static float WantInstantSleep = Single.MinValue;
|
||||||
static bool WantSleepType = false;
|
static bool WantSleepType = false;
|
||||||
static int WantSleepAction = (int) PajamaParty.SleepType.Normal;
|
static int WantSleepAction = (int) PajamaParty.SleepType.Normal;
|
||||||
|
static int WantInstantSleepAction = (int) PajamaParty.SleepType.Normal;
|
||||||
|
|
||||||
public enum SleepType {
|
public enum SleepType {
|
||||||
Normal,
|
Normal,
|
||||||
|
@ -151,6 +175,32 @@ namespace HeavenStudio.Games
|
||||||
DoSleepSequence(WantSleepSequence, WantSleepType, WantSleepAction, false);
|
DoSleepSequence(WantSleepSequence, WantSleepType, WantSleepAction, false);
|
||||||
WantSleepSequence = Single.MinValue;
|
WantSleepSequence = Single.MinValue;
|
||||||
}
|
}
|
||||||
|
if (WantInstantSleep != Single.MinValue)
|
||||||
|
{
|
||||||
|
DoInstantSleep(WantInstantSleep, WantInstantSleepAction);
|
||||||
|
WantInstantSleep = Single.MinValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Bop(float beat, float length, bool doesBop, bool autoBop)
|
||||||
|
{
|
||||||
|
void Bops(bool bop) {
|
||||||
|
Mako.shouldBop = bop;
|
||||||
|
for (int y = 0; y < 5; y++) {
|
||||||
|
for (int x = 0; x < 5; x++) {
|
||||||
|
if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = bop;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Bops(autoBop || doesBop);
|
||||||
|
if (!autoBop && doesBop) {
|
||||||
|
BeatAction.New(gameObject, new List<BeatAction.Action>() {
|
||||||
|
new BeatAction.Action(beat + length, delegate {
|
||||||
|
Bops(false);
|
||||||
|
})
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DoThreeJump(float beat, bool doSound = true)
|
public void DoThreeJump(float beat, bool doSound = true)
|
||||||
|
@ -267,7 +317,6 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void DoSleepSequence(float beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true)
|
public void DoSleepSequence(float beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true)
|
||||||
{
|
{
|
||||||
var cond = Conductor.instance;
|
|
||||||
Mako.StartSleepSequence(beat, alt, action);
|
Mako.StartSleepSequence(beat, alt, action);
|
||||||
MonkeySleep(beat, action);
|
MonkeySleep(beat, action);
|
||||||
if (doSound)
|
if (doSound)
|
||||||
|
@ -294,6 +343,35 @@ namespace HeavenStudio.Games
|
||||||
WantSleepAction = action;
|
WantSleepAction = action;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DoInstantSleep(float deslumber, int action)
|
||||||
|
{
|
||||||
|
Mako.anim.Play("MakoSleepJust", -1, 1);
|
||||||
|
for (int y = 0; y < 5; y++) {
|
||||||
|
for (int x = 0; x < 5; x++) {
|
||||||
|
if (!(y == 0 && x == 2)) monkeys[x, y].anim.Play("MonkeySleep02", -1, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (action == 1) return;
|
||||||
|
BeatAction.New(gameObject, new List<BeatAction.Action>() {
|
||||||
|
new BeatAction.Action(deslumber, delegate {
|
||||||
|
Mako.anim.DoScaledAnimationAsync("MakoAwake", 0.5f);
|
||||||
|
Jukebox.PlayOneShotGame("pajamaParty/siestaDone");
|
||||||
|
for (int y = 0; y < 5; y++) {
|
||||||
|
for (int x = 0; x < 5; x++) {
|
||||||
|
if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyAwake", 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void WarnInstantSleep(float beat, float length, int action)
|
||||||
|
{
|
||||||
|
WantInstantSleep = beat + length - 1;
|
||||||
|
WantInstantSleepAction = action;
|
||||||
|
}
|
||||||
|
|
||||||
public void DoBedImpact()
|
public void DoBedImpact()
|
||||||
{
|
{
|
||||||
Bed.GetComponent<Animator>().Play("BedImpact", -1, 0);
|
Bed.GetComponent<Animator>().Play("BedImpact", -1, 0);
|
||||||
|
|
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|
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||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
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|
||||||
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|
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Monk/Eat.anim
|
||||||
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Monk/Stache/Stache3Bop.anim
|
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Monk/Stache/Stache3Bop.anim
|
||||||
|
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/CloudMonkey/Bop.anim
|
||||||
- Assets/Resources/Games/munchyMonk.prefab
|
- Assets/Resources/Games/munchyMonk.prefab
|
||||||
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|
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|
||||||
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|
- Assets/Resources/Sprites/Games/MunchyMonk/Animations/Monk/Holder/GoLeft.anim
|
||||||
|
|
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- Class: 1
|
||||||
|
@ -71,33 +71,38 @@ SerializeReferenceClassIdentifiers:
|
||||||
Assets:
|
Assets:
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_81fba35a_1.png
|
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_81fba35a_1.png
|
||||||
- Assets/Resources/Sfx/games/forkLifter/cough_2.wav
|
- Assets/Resources/Sfx/games/forkLifter/cough_2.wav
|
||||||
- Assets/Resources/Sfx/games/forkLifter/sigh.ogg
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Bop.anim
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_GrabObject.anim
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_GrabObject.anim
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat_Comeback.anim
|
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_7517e2b3_5.png
|
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_7517e2b3_5.png
|
||||||
- Assets/Resources/Sfx/games/forkLifter/flickPrepare.ogg
|
- Assets/Resources/Sfx/games/forkLifter/flickPrepare.ogg
|
||||||
- Assets/Resources/Sfx/games/forkLifter/zoomFast.ogg
|
|
||||||
- Assets/Resources/Sfx/games/forkLifter/gulp.ogg
|
- Assets/Resources/Sfx/games/forkLifter/gulp.ogg
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Flicked_Object.anim
|
|
||||||
- Assets/Resources/Sfx/games/forkLifter/cough_1.wav
|
|
||||||
- Assets/Resources/Sfx/games/forkLifter/disappointed.ogg
|
- Assets/Resources/Sfx/games/forkLifter/disappointed.ogg
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/GameSprites.png
|
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/GameSprites.png
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_098ca4b6_5.png
|
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Stab.anim
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Stab.anim
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Prepare.anim
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Prepare.anim
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Prologue_Shadow.png
|
|
||||||
- Assets/Resources/Games/forkLifter.prefab
|
- Assets/Resources/Games/forkLifter.prefab
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Shadow2.png
|
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Shadow2.png
|
||||||
|
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Pea.png
|
||||||
|
- Assets/Resources/Sfx/games/forkLifter/stab.ogg
|
||||||
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand.controller
|
||||||
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Idle.anim
|
||||||
|
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_c728aca2_5.png
|
||||||
|
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Epilogue.png
|
||||||
|
- Assets/Resources/Sfx/games/forkLifter/sigh.ogg
|
||||||
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat_Comeback.anim
|
||||||
|
- Assets/Resources/Sfx/games/forkLifter/zoomFast.ogg
|
||||||
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Flicked_Object.anim
|
||||||
|
- Assets/Resources/Sfx/games/forkLifter/cough_1.wav
|
||||||
|
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_098ca4b6_5.png
|
||||||
|
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Prologue_Shadow.png
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Conductor.controller
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Conductor.controller
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Object.controller
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Object.controller
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Pea.png
|
|
||||||
- Assets/Resources/Sfx/games/forkLifter/stabnohit.ogg
|
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_50d1f7cf_5.png
|
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_50d1f7cf_5.png
|
||||||
|
- Assets/Resources/Sfx/games/forkLifter/stabnohit.ogg
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Title.png
|
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Title.png
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Prologue_Fork.png
|
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Prologue_Fork.png
|
||||||
- Assets/Resources/Sfx/games/forkLifter/stab.ogg
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Bop.anim
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Idle.anim
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Idle.anim
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand.controller
|
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Juice.png
|
- Assets/Resources/Sprites/Games/ForkLifter/Prologue_Juice.png
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_4dd19e1a_5.png
|
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_4dd19e1a_5.png
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_0a0120eb_6.png
|
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_0a0120eb_6.png
|
||||||
|
@ -105,9 +110,6 @@ Assets:
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player.controller
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player.controller
|
||||||
- Assets/Resources/Sfx/games/forkLifter/flick.ogg
|
- Assets/Resources/Sfx/games/forkLifter/flick.ogg
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Flick.anim
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Flick.anim
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Hand_Idle.anim
|
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 2P/SOME01_c728aca2_5.png
|
|
||||||
- Assets/Resources/Sfx/games/forkLifter/zoom.ogg
|
- Assets/Resources/Sfx/games/forkLifter/zoom.ogg
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Fork Lifter 1P/Epilogue.png
|
|
||||||
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat.anim
|
- Assets/Resources/Sprites/Games/ForkLifter/Animations/Player_Eat.anim
|
||||||
Dependencies: []
|
Dependencies: []
|
||||||
|
|
Loading…
Reference in a new issue