Release game's render texture before resizing it (#548)

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Braedon Lewis 2023-09-19 18:09:45 -04:00 committed by GitHub
parent 54d8e70124
commit fad4173fa7
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@ -327,11 +327,20 @@ namespace HeavenStudio
height = (int)(width / 16f * 9f); height = (int)(width / 16f * 9f);
} }
GameRenderTexture.Release();
GameRenderTexture.width = width; GameRenderTexture.width = width;
GameRenderTexture.height = height; GameRenderTexture.height = height;
GameRenderTexture.Create();
OverlayRenderTexture.Release();
OverlayRenderTexture.width = (int)(width * 1.5f); OverlayRenderTexture.width = (int)(width * 1.5f);
OverlayRenderTexture.height = (int)(height * 1.5f); OverlayRenderTexture.height = (int)(height * 1.5f);
OverlayRenderTexture.Create();
} }
public static void ChangeMasterVolume(float value) public static void ChangeMasterVolume(float value)