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b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face06.anim index e1c8b76e..397ff106 100644 --- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face06.anim +++ b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face06.anim @@ -46,8 +46,8 @@ AnimationClip: inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 - time: 0.15 - value: {x: 1.8, y: -0.6, z: 0} + time: 0.13333334 + value: {x: 1.7, y: -0.6, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -61,7 +61,7 @@ AnimationClip: m_ScaleCurves: [] m_FloatCurves: [] m_PPtrCurves: [] - m_SampleRate: 60 + m_SampleRate: 30 m_WrapMode: 0 m_Bounds: m_Center: {x: 0, y: 0, z: 0} @@ -81,7 +81,7 @@ AnimationClip: m_AdditiveReferencePoseClip: {fileID: 0} m_AdditiveReferencePoseTime: 0 m_StartTime: 0 - m_StopTime: 0.15 + m_StopTime: 0.13333334 m_OrientationOffsetY: 0 m_Level: 0 m_CycleOffset: 0 @@ -128,8 +128,8 @@ AnimationClip: inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 - time: 0.15 - value: 1.8 + time: 0.13333334 + value: 1.7 inSlope: 0 outSlope: 0 tangentMode: 136 @@ -174,7 +174,7 @@ AnimationClip: inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 - time: 0.15 + time: 0.13333334 value: -0.6 inSlope: 0 outSlope: 0 diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face07.anim b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face07.anim index 10e129d1..b2f9054f 100644 --- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face07.anim +++ b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face07.anim @@ -34,7 +34,7 @@ AnimationClip: m_ScaleCurves: [] m_FloatCurves: [] m_PPtrCurves: [] - m_SampleRate: 60 + m_SampleRate: 30 m_WrapMode: 0 m_Bounds: m_Center: {x: 0, y: 0, z: 0} diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face08.anim b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face08.anim index 33e1efe4..a55302e8 100644 --- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face08.anim +++ b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face08.anim @@ -29,7 +29,7 @@ AnimationClip: outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.033333335 - value: {x: 0.4, y: 1.4, z: 0} + value: {x: 0.3, y: 1.3, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -43,7 +43,7 @@ AnimationClip: m_ScaleCurves: [] m_FloatCurves: [] m_PPtrCurves: [] - m_SampleRate: 60 + m_SampleRate: 30 m_WrapMode: 0 m_Bounds: m_Center: {x: 0, y: 0, z: 0} @@ -93,7 +93,7 @@ AnimationClip: outWeight: 0.33333334 - serializedVersion: 3 time: 0.033333335 - value: 0.4 + value: 0.3 inSlope: 0 outSlope: 0 tangentMode: 136 @@ -121,7 +121,7 @@ AnimationClip: outWeight: 0.33333334 - serializedVersion: 3 time: 0.033333335 - value: 1.4 + value: 1.3 inSlope: 0 outSlope: 0 tangentMode: 136 diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face09.anim b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face09.anim index bfe66620..dda70b56 100644 --- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face09.anim +++ b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face09.anim @@ -20,7 +20,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: {x: -1.3, y: 0.8, z: 0} + value: {x: -1.4, y: 0.7, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -29,7 +29,7 @@ AnimationClip: outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.033333335 - value: {x: 1, y: 0.9, z: 0} + value: {x: 0.5, y: 0.8, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 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e3753786..af208548 100644 --- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face10.anim +++ b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face10.anim @@ -20,7 +20,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: {x: -0.5, y: 0.8, z: 0} + value: {x: -0.9, y: 0.8, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -34,7 +34,7 @@ AnimationClip: m_ScaleCurves: [] m_FloatCurves: [] m_PPtrCurves: [] - m_SampleRate: 60 + m_SampleRate: 30 m_WrapMode: 0 m_Bounds: m_Center: {x: 0, y: 0, z: 0} @@ -75,7 +75,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: -0.5 + value: -0.9 inSlope: 0 outSlope: 0 tangentMode: 136 diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face11.anim b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face11.anim index 3990ff45..09bd4127 100644 --- 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a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face13.anim +++ b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face13.anim @@ -20,7 +20,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: {x: 1.6, y: 0.05, z: 0} + value: {x: 1.2, y: 0.15, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -34,7 +34,7 @@ AnimationClip: m_ScaleCurves: [] m_FloatCurves: [] m_PPtrCurves: [] - m_SampleRate: 60 + m_SampleRate: 30 m_WrapMode: 0 m_Bounds: m_Center: {x: 0, y: 0, z: 0} @@ -75,7 +75,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: 1.6 + value: 1.2 inSlope: 0 outSlope: 0 tangentMode: 136 @@ -94,7 +94,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: 0.05 + value: 0.15 inSlope: 0 outSlope: 0 tangentMode: 136 diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face14.anim b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face14.anim index 7ea47e04..6fe05963 100644 --- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face14.anim +++ b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face14.anim @@ -20,7 +20,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: {x: -0.4, y: -0.7, z: 0} + value: {x: -0.9, y: -0.6, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -29,16 +29,16 @@ AnimationClip: outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.033333335 - value: {x: -0.2, y: -0.3, z: 0} - inSlope: {x: 7.4999995, y: 0, z: 0} - outSlope: {x: 7.4999995, y: 0, z: 0} + value: {x: -0.7, y: -0.4, z: 0} + inSlope: {x: 7.499999, y: 4.5, z: 0} + outSlope: {x: 7.499999, y: 4.5, z: 0} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 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0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -47,7 +47,7 @@ AnimationClip: outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 time: 0.1 - value: {x: -0.1, y: -0.6, z: 0} + value: {x: -0.55, y: -0.7, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -61,7 +61,7 @@ AnimationClip: m_ScaleCurves: [] m_FloatCurves: [] m_PPtrCurves: [] - m_SampleRate: 60 + m_SampleRate: 30 m_WrapMode: 0 m_Bounds: m_Center: {x: 0, y: 0, z: 0} @@ -102,7 +102,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: 0.5 + value: 0.1 inSlope: 0 outSlope: 0 tangentMode: 136 @@ -111,16 +111,16 @@ AnimationClip: outWeight: 0.33333334 - serializedVersion: 3 time: 0.033333335 - value: 0.6 - inSlope: 5.9999995 - outSlope: 5.9999995 + value: 0.2 + inSlope: 6 + outSlope: 6 tangentMode: 136 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 time: 0.06666667 - value: 0.9 + value: 0.5 inSlope: 0 outSlope: 0 tangentMode: 136 @@ -129,7 +129,7 @@ AnimationClip: outWeight: 0.33333334 - serializedVersion: 3 time: 0.1 - value: -0.1 + value: -0.55 inSlope: 0 outSlope: 0 tangentMode: 136 @@ -175,7 +175,7 @@ AnimationClip: outWeight: 0.33333334 - serializedVersion: 3 time: 0.1 - value: -0.6 + value: -0.7 inSlope: 0 outSlope: 0 tangentMode: 136 diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face16.anim b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face16.anim index ab49c66d..5601ffa1 100644 --- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face16.anim +++ b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face16.anim @@ -20,7 +20,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: {x: -0.6, y: -1.4, z: 0} + value: {x: -0.9, y: -1.4, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -34,7 +34,7 @@ AnimationClip: m_ScaleCurves: [] m_FloatCurves: [] m_PPtrCurves: [] - m_SampleRate: 60 + m_SampleRate: 30 m_WrapMode: 0 m_Bounds: m_Center: {x: 0, y: 0, z: 0} @@ -75,7 +75,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: -0.6 + value: -0.9 inSlope: 0 outSlope: 0 tangentMode: 136 diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face17.anim b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face17.anim index 3209eb0d..4359328f 100644 --- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face17.anim +++ b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/fudePos-face17.anim @@ -20,7 +20,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: {x: 0.1, y: -1.3, z: 0} + value: {x: -0.2, y: -1.25, z: 0} inSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0} tangentMode: 0 @@ -34,7 +34,7 @@ AnimationClip: m_ScaleCurves: [] m_FloatCurves: [] m_PPtrCurves: [] - m_SampleRate: 60 + m_SampleRate: 30 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@@ AnimationClip: m_ScaleCurves: [] m_FloatCurves: [] m_PPtrCurves: [] - m_SampleRate: 60 + m_SampleRate: 30 m_WrapMode: 0 m_Bounds: m_Center: {x: 0, y: 0, z: 0} @@ -75,7 +75,7 @@ AnimationClip: m_Curve: - serializedVersion: 3 time: 0 - value: -0.1 + value: -0.4 inSlope: 0 outSlope: 0 tangentMode: 136 diff --git a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/paper-face.controller b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/paper-face.controller index b1b5a753..7fd6a8ce 100644 --- a/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/paper-face.controller +++ b/Assets/Resources/Sprites/Games/PowerCalligraphy/Animations/face/paper-face.controller @@ -132,21 +132,18 @@ AnimatorStateMachine: - serializedVersion: 1 m_State: {fileID: 4901055189016918476} m_Position: {x: 785, y: 1085, z: 0} - - serializedVersion: 1 - m_State: {fileID: -3231268633327400193} - m_Position: {x: 820, y: 1150, z: 0} - serializedVersion: 1 m_State: {fileID: 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fude_tip_4_2: -107425171 - fude_tip_5: 1158996790 + fude_tip_5_0: 1158996790 fude_tip_5_1: 1308238058 fude_tip_5_2: -919740534 - fude_tip_6: -268905281 + fude_tip_6_0: -268905281 fude_tip_6_1: 972981366 fude_tip_6_2: 899306074 - fude_tip_7: 1641867280 + fude_tip_7_0: 1641867280 fude_tip_7_1: 2008361993 fude_tip_7_2: 583608701 - fude_tip_8: -480801223 + fude_tip_8_0: -480801223 fude_tip_8_1: 2026442160 fude_tip_8_2: 1496283225 - fude_tip_9: -436236477 + fude_tip_9_0: -436236477 fude_tip_9_1: 1649257871 fude_tip_9_2: 201460108 - fude_tip_tap: 520835334 - fude_tip_tap_1: -1431647073 - fude_tip_tap_2: -518709021 hand_0: 2142888950 hand_1: 1981511391 hand_2: 1325106110 thumb_0: -223110643 + thumb_1: 1852659906 + thumb_2: 124380288 spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/Scripts/Games/PowerCalligraphy/Fude.cs b/Assets/Scripts/Games/PowerCalligraphy/Fude.cs new file mode 100644 index 00000000..8d27c1d5 --- /dev/null +++ b/Assets/Scripts/Games/PowerCalligraphy/Fude.cs @@ -0,0 +1,94 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_PowerCalligraphy +{ + public class Fude : MonoBehaviour + { + [Header("References")] + [SerializeField] SpriteRenderer handRenderer; + [SerializeField] SpriteRenderer thumbRenderer; + [SerializeField] SpriteRenderer stickRenderer; + [SerializeField] SpriteRenderer tipRenderer; + [SerializeField] SpriteRenderer ballRenderer; + + [Header("Variables")] + [SerializeField] float REDRATE_1; + [SerializeField] float REDRATE_2; + + public float redRate = 0; + private int red + { + get + { + if (redRate >= REDRATE_2) + { + return 2; + } + else if (redRate >= REDRATE_1) + { + return 1; + } + else + { + return 0; + } + } + } + + public static Sprite GetSprite(string spriteName) { + Sprite[] sprites = Resources.LoadAll("Sprites/Games/PowerCalligraphy/fude"); + return System.Array.Find(sprites, (sprite) => sprite.name.Equals(spriteName)); + } + + public void HaltTurnRed(int frame) + { + int stick = 0, tip = 0; + if (frame==0) + { + stick = 1; + } + else + { + stick = frame + 2; + } + tip = frame + 7; + TurnRed(stick, tip, red); + } + public void SweepTurnRed(int frame) + { + int stick = 0, tip = 0; + if (frame<=5) + { + tip = frame + 1; + } + else + { + stick = 2; + tip = frame%2 + 5; + } + TurnRed(stick, tip, red); + } + public void TurnRed(int stick, int tip, int red) + { + handRenderer.sprite = GetSprite($"hand_{red}"); + thumbRenderer.sprite = GetSprite($"thumb_{red}"); + stickRenderer.sprite = GetSprite($"fude_stick_{stick}_{red}"); + tipRenderer.sprite = GetSprite($"fude_tip_{tip}_{red}"); + ballRenderer.sprite = GetSprite($"fude_ball_{red}"); + } + public void Tap() + { + TurnRed(0, 12, red); + } + public void Idle() + { + TurnRed(0, 0, red); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/PowerCalligraphy/Fude.cs.meta b/Assets/Scripts/Games/PowerCalligraphy/Fude.cs.meta new file mode 100644 index 00000000..2741568c --- /dev/null +++ b/Assets/Scripts/Games/PowerCalligraphy/Fude.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 73db3026877efe94896eff1fcc86ab8a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs b/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs index 11e6bb65..f796c268 100644 --- a/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs +++ b/Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs @@ -18,46 +18,48 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("powerCalligraphy", "Power Calligraphy", "ffffff", false, false, new List() { + new GameAction("bop", "Bop") + { + function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.ToggleBop(e.beat, e.length, e["bop"], e["bopAuto"]); }, + resizable = true, + parameters = new List() + { + new Param("bop", true, "Bop", "Toggle if the paddlers should bop for the duration of this event."), + new Param("bopAuto", false, "Bop (Auto)", "Toggle if the paddlers should automatically bop until another Bop event is reached.") + } + }, new GameAction("re", "Re (レ)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.re); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.re); }, defaultLength = 8f, }, new GameAction("comma", "Comma (、)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.comma); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.comma); }, defaultLength = 8f, }, new GameAction("chikara", "Chikara (力)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.chikara); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.chikara); }, defaultLength = 8f, }, new GameAction("onore", "Onore (己)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.onore); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.onore); }, defaultLength = 8f, }, new GameAction("sun", "Sun (寸)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.sun); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.sun); }, defaultLength = 8f, }, new GameAction("kokoro", "Kokoro (心)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, (int)PowerCalligraphy.CharacterType.kokoro); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, (int)PowerCalligraphy.CharacterType.kokoro); }, defaultLength = 8f, }, new GameAction("face", "Face (つるニハ○○ムし)") { - preFunction = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.QueuePaper(e.beat, - e["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face); }, function = delegate {var e = eventCaller.currentEntity; PowerCalligraphy.instance.Write(e.beat, e["korean"] ? (int)PowerCalligraphy.CharacterType.face_kr : (int)PowerCalligraphy.CharacterType.face); }, parameters = new List() @@ -77,6 +79,15 @@ namespace HeavenStudio.Games.Loaders }, defaultLength = 0.5f, }, + new GameAction("chounin events", "Chounin Animations") + { + function = delegate { var e = eventCaller.currentEntity; PowerCalligraphy.instance.PlayChouninAnimation(e["type"], e["pos"]); }, + parameters = new List() + { + new Param("type", PowerCalligraphy.ChouninType.Dance, "Animation", "Set the animation for Chounin to perform."), + new Param("pos", new EntityTypes.Float(0, 14, 0), "Position", "Set the position of Chounin."), + } + }, new GameAction("end", "The End") { function = delegate {PowerCalligraphy.instance.TheEnd();}, @@ -97,16 +108,21 @@ namespace HeavenStudio.Games [Header("References")] [SerializeField] List basePapers = new List(); [SerializeField] List fudePosCntls = new List(); + [SerializeField] List shiftCntls = new List(); + public Transform shiftHolder; public Transform paperHolder; public Animator endPaper; + public GameObject[] Chounin; public Animator fudePosAnim; public Animator fudeAnim; - - public static int queuedType; + public Animator shiftAnim; + public Fude playerFude; [Header("Variables")] public Vector3 scrollSpeed = new Vector3(); + public float chouninSpeed; + float chouninRate => chouninSpeed / (Conductor.instance.pitchedSecPerBeat * 2f); public enum CharacterType { @@ -128,6 +144,7 @@ namespace HeavenStudio.Games void Awake() { instance = this; + SetupBopRegion("powerCalligraphy", "bop", "bopAuto"); } public override void OnGameSwitch(double beat) { @@ -144,23 +161,14 @@ namespace HeavenStudio.Games void Update() { var cond = Conductor.instance; - if (!cond.isPlaying || cond.isPaused) - { - if (!cond.isPaused) queuedType = (int)CharacterType.NONE; - return; - } - - if (queuedType != (int)CharacterType.NONE) - { - Prepare(queuedType); - queuedType = (int)CharacterType.NONE; - } + if (!cond.isPlaying || cond.isPaused) return; if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { if (nowPaper.onGoing && nowPaper.Stroke == 1) { nowPaper.ProcessInput("fast"); + ChouninMiss(); ScoreMiss(); } } @@ -169,51 +177,46 @@ namespace HeavenStudio.Games if (nowPaper.onGoing && nowPaper.Stroke != 1) { nowPaper.ProcessInput("fast"); + ChouninMiss(); ScoreMiss(); } } + + if (isChouninMove) UpdateChouninPos(chouninRate * Time.deltaTime); } private void SpawnPaper(int type) { + if (nowPaper is not null) nowPaper.transform.SetParent(paperHolder.transform, true); nowPaper = Instantiate(basePapers[type], paperHolder).GetComponent(); nowPaper.scrollSpeed = scrollSpeed; nowPaper.gameObject.SetActive(true); nowPaper.Init(); fudePosAnim.runtimeAnimatorController = fudePosCntls[type]; + fudePosAnim.Play("0", 0, 0); + shiftAnim.runtimeAnimatorController = shiftCntls[type]; + shiftHolder.transform.position = new Vector3(0, 0, 0); } public void Write(double beat, int type) { Prepare(type); + nowPaper.transform.SetParent(shiftHolder.transform, true); nowPaper.startBeat = beat; nowPaper.Play(); - isPrepare=false; double nextBeat = beat + nowPaper.nextBeat; BeatAction.New(instance, new List(){ - new BeatAction.Action(nextBeat, delegate{ NextPrepare(nextBeat);}) + new BeatAction.Action(beat, delegate{isPrepare = false;}), + new BeatAction.Action(nextBeat, delegate{NextPrepare(nextBeat);}), }); } - public void QueuePaper(double beat, int type) - { - if (GameManager.instance.currentGame != "powerCalligraphy") - { - queuedType = type; - } - else if(Conductor.instance.songPositionInBeats < beat) - { - BeatAction.New(instance, new List(){ - new BeatAction.Action(beat-1, delegate{ Prepare(type);}) - }); - } - } public void Prepare(int type) { if (!isPrepare) { - SpawnPaper(type); isPrepare = true; + SpawnPaper(type); } } public void NextPrepare(double beat) // Prepare next paper @@ -258,5 +261,115 @@ namespace HeavenStudio.Games fudePosAnim.Play("fudePos-end"); endPaper.Play("paper-end"); } + + public override void OnBeatPulse(double beat) + { + if (BeatIsInBopRegion(beat)) Bop(); + } + + public void ToggleBop(double beat, float length, bool bopOrNah, bool autoBop) + { + if (bopOrNah) + { + for (int i = 0; i < length; i++) + { + BeatAction.New(instance, new() {new BeatAction.Action(beat + i, delegate {Bop();}) }); + } + } + } + + public void Bop() + { + if (chouninType != (int)ChouninType.Dance) return; + isChouninMove = true; + double beat = Conductor.instance.songPositionInBeats; + + for (int i=0; i<2; i++) { + int j = 0; + foreach (Transform child in Chounin[i].transform) { + var animator = child.GetComponent(); + if (animator != null) { + if ((int)(beat%2) == j%2) { + animator.DoScaledAnimationAsync("dance1", 0.5f); + } else { + animator.DoScaledAnimationAsync("dance0", 0.5f); + } + } + j++; + } + } + } + + public enum ChouninType { + Dance, + Bow, + Idle, + } + bool isChouninMove = false; + int chouninType = -1; + public void PlayChouninAnimation(int type, float pos) + { + isChouninMove = false; + chouninType = type; + switch (type) + { + case (int)ChouninType.Dance: + isChouninMove = true; + Bop(); + break; + case (int)ChouninType.Bow: + ChouninAnim("bow"); + break; + default: + ChouninAnim("idle"); + break; + } + if (pos>0) UpdateChouninPos(pos); + } + + public void ChouninAnim(string type) + { + for (int i=0; i<2; i++) { + foreach (Transform child in Chounin[i].transform) { + var animator = child.GetComponent(); + if (animator != null) { + if (i%2 == 1) { + animator.DoScaledAnimationAsync($"{type}1", 0.5f); + } else { + animator.DoScaledAnimationAsync($"{type}0", 0.5f); + } + } + } + } + } + + public void ChouninMiss() + { + isChouninMove = false; + double beat = Conductor.instance.songPositionInBeats; + var currentChouninType = chouninType; + BeatAction.New(instance, new() {new BeatAction.Action(beat + 1.5f, delegate { + if (chouninType == -1) chouninType = currentChouninType; + })}); + chouninType = -1; + ChouninAnim("fall"); + } + + private void UpdateChouninPos(float pos) + { + foreach (Transform child in Chounin[0].transform) { + var childPos = child.localPosition; + var newChildY = childPos.y - pos; + newChildY = newChildY < -6 ? newChildY + 12 : newChildY; + child.localPosition = new Vector3(childPos.x, newChildY, childPos.z); + } + + foreach (Transform child in Chounin[1].transform) { + var childPos = child.localPosition; + var newChildY = childPos.y + pos; + newChildY = newChildY > 6 ? newChildY - 12 : newChildY; + child.localPosition = new Vector3(childPos.x, newChildY, childPos.z); + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/PowerCalligraphy/Writing.cs b/Assets/Scripts/Games/PowerCalligraphy/Writing.cs index 42c57a29..1561c577 100644 --- a/Assets/Scripts/Games/PowerCalligraphy/Writing.cs +++ b/Assets/Scripts/Games/PowerCalligraphy/Writing.cs @@ -47,6 +47,7 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy } public double startBeat; + public double ongoingBeat = Double.MinValue; public double nextBeat; [SerializeField] PatternItem[] AnimPattern; @@ -75,7 +76,6 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy public void Play() { paperSort.sortingOrder++; - var sounds = new List(); var actions = new List(); @@ -124,7 +124,7 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy current_anim_num_1 = anim_num; actions.Add(new BeatAction.Action(itemBeat, delegate { Halt(); stroke = StrokeType.TOME; process_num = current_anim_num_1;})); - actions.Add(new BeatAction.Action(itemBeat, delegate { onGoing = true;})); + actions.Add(new BeatAction.Action(itemBeat, delegate { onGoing = true; ongoingBeat = itemBeat;})); game.ScheduleInput(itemBeat, 1f, PowerCalligraphy.InputAction_BasicPress, writeSuccess, writeMiss, Empty, CanSuccess); break; case StrokeType.HANE: @@ -132,7 +132,7 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy current_anim_num_1 = anim_num; actions.Add(new BeatAction.Action(itemBeat, delegate { Sweep(); stroke = StrokeType.HANE; process_num = current_anim_num_1;})); - actions.Add(new BeatAction.Action(itemBeat+1, delegate { onGoing = true;})); + actions.Add(new BeatAction.Action(itemBeat+1, delegate { onGoing = true; ongoingBeat = itemBeat + 1;})); game.ScheduleInput(itemBeat, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); break; case StrokeType.HARAI: @@ -140,7 +140,7 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy current_anim_num_1 = anim_num; actions.Add(new BeatAction.Action(itemBeat, delegate { Sweep(); stroke = StrokeType.HARAI; process_num = current_anim_num_1;})); - actions.Add(new BeatAction.Action(itemBeat+1, delegate { onGoing = true;})); + actions.Add(new BeatAction.Action(itemBeat+1, delegate { onGoing = true; ongoingBeat = itemBeat + 1;})); game.ScheduleInput(itemBeat, 2f, PowerCalligraphy.InputAction_FlickPress, writeSuccess, writeMiss, Empty, CanSuccess); break; default: @@ -168,24 +168,29 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy private void Finish() { isFinish = true; + paperSort.sortingOrder++; + transform.SetParent(game.paperHolder.transform, true); game.fudeAnim.Play("fude-none"); paperAnim.enabled = false; } private void writeSuccess(PlayerActionEvent caller, float state) { - if (state >= 1f) + if (state >= 1f) { ProcessInput("late"); - else if (state <= -1f) + game.ChouninMiss(); + } else if (state <= -1f) { ProcessInput("fast"); - else + game.ChouninMiss(); + } else { ProcessInput("just"); + } + } private void writeMiss(PlayerActionEvent caller) { - if (onGoing) - Miss(); + if (onGoing) Miss(); } private void Empty(PlayerActionEvent caller) { } @@ -219,17 +224,15 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy case "late": case "fast": + game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); switch (stroke) { // WIP case StrokeType.TOME: - game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); SoundByte.PlayOneShotGame("powerCalligraphy/8"); break; case StrokeType.HANE: - game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); SoundByte.PlayOneShotGame("powerCalligraphy/6"); break; case StrokeType.HARAI: - game.fudeAnim.DoScaledAnimationAsync("fude-none", 0.5f); SoundByte.PlayOneShotGame("powerCalligraphy/9"); break; } @@ -262,6 +265,7 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy string pattern = num.ToString() + str; game.fudePosAnim.DoScaledAnimationAsync(pattern, 0.5f); + game.shiftAnim.DoScaledAnimationAsync(pattern, 0.5f); paperAnim.DoScaledAnimationAsync(pattern, 0.5f); } @@ -271,6 +275,12 @@ namespace HeavenStudio.Games.Scripts_PowerCalligraphy if (cond.isPlaying && !cond.isPaused) { + if (ongoingBeat > 0) + { + float normalizedBeat = cond.GetPositionFromBeat(ongoingBeat, 1); + float redRate = (normalizedBeat <= 0.5f) ? normalizedBeat/0.5f : (1.5f-normalizedBeat); + if (game is not null) game.playerFude.redRate = redRate; + } if (isFinish) { double beat = cond.songPositionInBeats;