mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 19:15:16 +00:00
added gradient mapping shader (#763)
put in a grayscale texture and a gradient, get out a cool picture
This commit is contained in:
parent
a4262ef39c
commit
fa364a8579
2 changed files with 104 additions and 0 deletions
94
Assets/Shaders/GradientMap.shader
Normal file
94
Assets/Shaders/GradientMap.shader
Normal file
|
@ -0,0 +1,94 @@
|
|||
Shader "Sprites/GradientMap"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||
_GradientMap ("Color Map", 2D) = "white" {}
|
||||
_Color ("Tint", Color) = (1,1,1,1)
|
||||
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags
|
||||
{
|
||||
"Queue"="Transparent"
|
||||
"IgnoreProjector"="True"
|
||||
"RenderType"="Transparent"
|
||||
"PreviewType"="Plane"
|
||||
"CanUseSpriteAtlas"="True"
|
||||
}
|
||||
|
||||
Cull Off
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma multi_compile _ PIXELSNAP_ON
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata_t
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertex : SV_POSITION;
|
||||
fixed4 color : COLOR;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
};
|
||||
|
||||
fixed4 _Color;
|
||||
|
||||
v2f vert(appdata_t IN)
|
||||
{
|
||||
v2f OUT;
|
||||
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||||
OUT.texcoord = IN.texcoord;
|
||||
OUT.color = IN.color * _Color;
|
||||
#ifdef PIXELSNAP_ON
|
||||
OUT.vertex = UnityPixelSnap (OUT.vertex);
|
||||
#endif
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
||||
sampler2D _MainTex;
|
||||
sampler2D _AlphaTex;
|
||||
sampler2D _GradientMap;
|
||||
float _AlphaSplitEnabled;
|
||||
|
||||
fixed4 SampleSpriteTexture (float2 uv)
|
||||
{
|
||||
fixed4 color = tex2D (_MainTex, uv);
|
||||
|
||||
#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
|
||||
if (_AlphaSplitEnabled)
|
||||
color.a = tex2D (_AlphaTex, uv).r;
|
||||
#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f IN) : SV_Target
|
||||
{
|
||||
fixed4 input = SampleSpriteTexture (IN.texcoord);
|
||||
float grayscale = (input.r + input.g + input.b) / 3;
|
||||
fixed4 c = tex2D (_GradientMap, grayscale);
|
||||
c *= _Color;
|
||||
c.a *= input.a;
|
||||
|
||||
return c;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
10
Assets/Shaders/GradientMap.shader.meta
Normal file
10
Assets/Shaders/GradientMap.shader.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8024c6ce5677cd84e8efbea718c0cb71
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in a new issue