Added support for variable lions in Clappy Trio

You can also just have 1 lion
This commit is contained in:
Carson Kompon 2022-02-28 19:46:55 -05:00
parent c002586488
commit f7b0eba8c0
1 changed files with 14 additions and 23 deletions

View File

@ -32,30 +32,24 @@ namespace RhythmHeavenMania.Games.ClappyTrio
private void Start() private void Start()
{ {
float maxWidth = 9.2f; float startPos = -3.066667f;
float minus = 0; float maxWidth = 12.266668f;
float newSpacing = maxWidth / lionCount; for (int i = 0; i < lionCount; i++)
if (lionCount > 3)
{ {
Lion[0].transform.localPosition = new Vector3(-1.5f, 0); GameObject lion;
maxWidth = 6.2f; if (i == 0)
minus = 1.5f; lion = Lion[0];
} else
lion = Instantiate(Lion[0], Lion[0].transform.parent);
for (int i = 1; i < lionCount; i++) lion.transform.localPosition = new Vector3(startPos + ((maxWidth / (lionCount + 1)) * (i + 1)), 0);
{
GameObject lion = Instantiate(Lion[0], Lion[0].transform.parent);
// lion.transform.localPosition = new Vector3(Lion[0].transform.localPosition.x + (1.0333f * lionCount) - i, 0); if (i > 0)
lion.transform.localPosition = new Vector3((newSpacing) * (i) - minus, 0); Lion.Add(lion);
Lion.Add(lion);
if (i == lionCount - 1) if (i == lionCount - 1)
{
ClappyTrioPlayer = lion.AddComponent<ClappyTrioPlayer>(); ClappyTrioPlayer = lion.AddComponent<ClappyTrioPlayer>();
}
} }
} }
@ -86,8 +80,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
isClapping = false; isClapping = false;
currentClappingLength = 0; currentClappingLength = 0;
ClappyTrioPlayer.clapStarted = false; ClappyTrioPlayer.clapStarted = false;
} } else
else
{ {
SetFace(i, 4); SetFace(i, 4);
Lion[i].GetComponent<Animator>().Play("Clap", 0, 0); Lion[i].GetComponent<Animator>().Play("Clap", 0, 0);
@ -135,8 +128,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
{ {
SetFace(i, 1); SetFace(i, 1);
} }
} } else
else
{ {
var a = EventCaller.GetAllInGameManagerList("clappyTrio", new string[] { "clap" }); var a = EventCaller.GetAllInGameManagerList("clappyTrio", new string[] { "clap" });
var b = a.FindAll(c => c.beat < beat); var b = a.FindAll(c => c.beat < beat);
@ -148,8 +140,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
if (i == Lion.Count - 1) if (i == Lion.Count - 1)
{ {
SetFace(i, 0); SetFace(i, 0);
} } else
else
{ {
SetFace(i, 2); SetFace(i, 2);
} }