Tram&Pauline

This commit is contained in:
adianfiuef 2022-04-11 01:59:36 -07:00
parent efffe50bbc
commit f6dd5e28a9
17 changed files with 858 additions and 1 deletions

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@ -0,0 +1,22 @@
using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace HeavenStudio.Games
{
public class TramAndPauline : Minigame
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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@ -9,6 +9,7 @@ using HeavenStudio.Games;
namespace HeavenStudio namespace HeavenStudio
{ {
public class Minigames public class Minigames
{ {
public class Minigame public class Minigame
@ -460,7 +461,10 @@ namespace HeavenStudio
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>() new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List<Param>()
{ {
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play") new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
}), })
}),
new Minigame("Tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
{
}), }),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>() /*new Minigame("spaceDance", "Space Dance", "B888F8", new List<GameAction>()
{ {