From f651d9d14bd22fbd4e6a2ebebf47e63997859a17 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Wed, 8 May 2024 12:04:08 -0400 Subject: [PATCH] Revert "Swing UI and other stuff" --- Assets/Resources/Games/loveLab.prefab | 51366 -------------- Assets/Resources/Games/loveLab.prefab.meta | 7 - Assets/Resources/Prefabs/Games/LoveLab.meta | 8 - .../Games/LoveLab/BoyFlaskBreak.prefab | 58529 ---------------- .../Games/LoveLab/BoyFlaskBreak.prefab.meta | 7 - .../Games/LoveLab/CompleteHearts.prefab | 399 - .../Games/LoveLab/CompleteHearts.prefab.meta | 7 - .../Prefabs/Games/LoveLab/Flask.prefab | 86 - .../Prefabs/Games/LoveLab/Flask.prefab.meta | 7 - .../Prefabs/Games/LoveLab/GirlFlask.prefab | 86 - .../Games/LoveLab/GirlFlask.prefab.meta | 7 - .../Games/LoveLab/GirlFlaskBreak.prefab | 58529 ---------------- .../Games/LoveLab/GirlFlaskBreak.prefab.meta | 7 - .../Prefabs/Games/LoveLab/GirlHearts.prefab | 10162 --- .../Games/LoveLab/GirlHearts.prefab.meta | 7 - 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Minigame AddGame(EventCaller e) - { - return new Minigame("loveLab", "Love Lab", "b5ffff", false, false, new List() - { - new GameAction("bop", "Bop") - { - function = delegate { LoveLab.instance.Bop(e.currentEntity.beat, e.currentEntity.length, - e.currentEntity["toggle"], e.currentEntity["toggle2"]); }, - resizable = true, - parameters = new List() - { - new Param("toggle", true, "Bop", "Whether both will bop to the beat or not"), - new Param("toggle2", false, "Bop (Auto)", "Whether both will bop automatically to the beat or not") - } - }, - - new GameAction("beat intervals", "Start Interval") - { - preFunction = delegate { LoveLab.PreInterval(e.currentEntity.beat, e.currentEntity.length, e.currentEntity["auto"]); }, - parameters = new List() - { - new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.") - }, - preFunctionLength = .9f, - defaultLength = 4f, - resizable = true, - priority = 2, - }, - new GameAction("boy shakes", "Boy Shakes") - { - parameters = new List() - { - new Param("speed", LoveLab.throwFlaskSpeedType.fastFlask, "Flask Speed", "How fast should the boy throw the flasks to the girl?") - }, - defaultLength = 1f, - resizable = true, - priority = 1 - }, - - new GameAction("girl blush", "Girl Blush") - { - function = delegate { LoveLab.instance.girlBlush(e.currentEntity["toggle"]); }, - defaultLength = .5f, - parameters = new List() - { - new Param("toggle", false, "Auto", "Blush automatically?") - } - - }, - - new GameAction("boxGuy", "Box Guy") - { - function = delegate { LoveLab.instance.mainBoxGuy(e.currentEntity.beat, e.currentEntity["type"]); }, - defaultLength = 2f, - parameters = new List() - { - new Param("type", LoveLab.boxGuyAction.takeAway, "Action", "Box Guy's Actions") - } - }, - - new GameAction("set object colors", "Object Colors") - { - function = delegate { - LoveLab.instance.UpdateMaterialColor(e.currentEntity["colorA"], e.currentEntity["colorB"], e.currentEntity["colorC"]); - }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("colorA", new Color(0.02909997f, 0.4054601f, 0.97f), "1st Flask Color", "1st Flask Color to show"), - new Param("colorB", new Color(0.81f, 0.2984211f, 0f), "2nd Flask Color", "2nd Flask Color to show"), - new Param("colorC", new Color(0.8313726f, 0.2039216f, 0.5058824f), "3rd Flask Color", "3rd Flask Color to show") - }, - priority = 2 - }, - - new GameAction("set time of day", "Time of Day") - { - function = delegate - { - LoveLab.instance.setTimeOfDay(e.currentEntity["type"]); - }, - defaultLength = .5f, - parameters = new List() - { - new Param("type", LoveLab.timeOfDay.sunset, "Time", "Set the time of day") - } - }, - - new GameAction("clouds", "Clouds") - { - function = delegate { LoveLab.instance.cloudMove(e.currentEntity["toggle"]); }, - defaultLength = .5f, - parameters = new List() - { - new Param("toggle", true, "Move", "Move Clouds?") - } - }, - - new GameAction("spotlight", "Spotlight") - { - function = delegate { LoveLab.instance.spotlight(e.currentEntity["toggle"], e.currentEntity["spotType"], e.currentEntity["posType"]); }, - defaultLength = .5f, - parameters = new List() - { - new Param("toggle", false, "Spotlight", "Activate Spotlight?"), - new Param("spotType", LoveLab.spotlightType.normal, "Spotlight Type", "Normal or Coned?"), - new Param("posType", LoveLab.spotlightPos.boy, "Spotlight Position", "(For cone) under the Boy or the Girl?") - }, - priority = 1 - } - } - //new List() { "ntr", "normal" }, - //"ntrlab", "en", - //new List() { "en" } - ); - } -} -} - -namespace HeavenStudio.Games -{ - using DG.Tweening; - using Jukebox; - using Scripts_LoveLab; - using UnityEngine.UIElements; - - public class LoveLab : Minigame - { - public static LoveLab instance { get; set; } - - #region varibles + components - [Header("Lab Guy")] - [SerializeField] Animator labGuy; - [SerializeField] Animator labGuyHead; - [SerializeField] Animator labGuyArm; - - [Header("Lab Girl")] - [SerializeField] Animator labGirl; - [SerializeField] Animator labGirlHead; - [SerializeField] Animator labGirlArm; - - [Header("Lab Weird")] - [SerializeField] Animator labAssistant; - [SerializeField] Animator labAssistantHead; - [SerializeField] Animator labAssistantArm; - - [Header("Flask")] - public GameObject flask; - [SerializeField] GameObject labFlaskObj; - public GameObject labGirlFlaskObj; - [SerializeField] ParticleSystem boyFlaskBreak; - [SerializeField] ParticleSystem girlFlaskBreak; - [SerializeField] Material flaskMatForBoy; - [SerializeField] Material flaskMatForGirl; - [SerializeField] Material flaskMatForWeird; - [SerializeField] Color boyLiquidColor = new Color(0.02909997f, 0.4054601f, 0.97f); //216, 97, 97 0868F8 - [SerializeField] Color girlLiquidColor = new Color(0.972549f, 0.3764706f, 0.03137255f); //F86008 - [SerializeField] Color weirdLiquidColor = new Color(0.8313726f, 0.2039216f, 0.5058824f); //331, 75, 83 D43481 - [SerializeField] SpriteRenderer flaskSpriteRend; - [SerializeField] SpriteRenderer girlFlaskSpriteRend; - [SerializeField] SpriteRenderer weirdFlaskSpriteRend; - [SerializeField] List flaskArcToBoy = new List(); - [SerializeField] List flaskArcToGirl = new List(); - - [Header("Misc")] - [SerializeField] Animator heartBox; - [SerializeField] GameObject spotlightShader; - [SerializeField] GameObject spotlightShaderCone; - [SerializeField] GameObject spotlightCone; - [SerializeField] GameObject labHeartBox; - [SerializeField] Animator boxPerson; - [SerializeField] Animator boxPersonDay; - [SerializeField] GameObject heartContainer; - [SerializeField] GameObject labGuyFlask; - [SerializeField] GameObject labGirlFlask; - public static List queuedFlask = new List(); - //public List boyInstantiatedFlask = new List(); //blank to boy - public List girlInstantiatedFlask = new List(); //boy to girl - public List weirdInstantiatedFlask = new List(); //girl to weird - - [Header("Variables")] - public bool hasMissed = false; - bool canBop = false; - public bool bopRight = false; - public bool isHoldingWhiff = false; - bool isHoldingWhiffAlt = false; - bool isHoldingWhiffPressed = false; - public bool canCallForFlask = true; - bool isDay = false; - bool hasStartedInterval; - [SerializeField] bool isHolding; - public int counter = 0; - bool isLong = false; - int isLongCount = 0; - bool canCloudsMove = true; - - [Header("Clouds")] - [SerializeField] GameObject clouds; - [SerializeField] float cloudSpeed; - [SerializeField] float cloudDistance; - - [Header("Time Of Day")] - [SerializeField] GameObject sunsetBG; - [SerializeField] GameObject dayBG; - [SerializeField] Material girlShader; - [SerializeField] GameObject girlHeaderShader; - [SerializeField] Material boyShader; - [SerializeField] GameObject boyHeaderShader; - [SerializeField] Material weirdShader; - [SerializeField] GameObject weirdHeaderShader; - - [Header("Hearts")] - //public List warningSprites = new List(); - public float speedForHearts = 0.00069f; - public float speedForHeartsMultiplier = 3f; - public float speedForHeartsMinimizer = .001f; - public List reqHeartsContainer = new List(); - [SerializeField] Transform heartHolder; - [SerializeField] GameObject guyHeartObj; - [SerializeField] GameObject girlHeartObj; - [SerializeField] GameObject completeHeartObj; - public List guyHearts; - public List girlHearts; - public List completeHearts; - List currentEvents; - [SerializeField] List currentHearts; - [SerializeField] Transform endPoint; - #endregion - - - #region time of day - public enum timeOfDay - { - sunset, - day - } - - public void defaultShaders() - { - sunsetBG.SetActive(true); - dayBG.SetActive(false); - - getShaderColors(0); - - girlHeaderShader.SetActive(true); - - boyHeaderShader.SetActive(true); - - weirdHeaderShader.SetActive(true); - - isDay = false; - } - - public void getShaderColors(int tod) - { - float[,] wantShader; - - wantShader = (int)timeOfDay.sunset == tod ? shaderColorsForSunset : shaderColorsForDay; - - for (int x = 0; x < 3; x++) - { - girlShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x, 0], wantShader[x, 1], wantShader[x, 2])); - boyShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x + 3, 0], wantShader[x + 3, 1], wantShader[x + 3, 2])); - weirdShader.SetColor(shaderColorsDebug[x], new Color(wantShader[x + 6, 0], wantShader[x + 6, 1], wantShader[x + 6, 2])); - } - } - - public float[,] shaderColorsForDay = new float[,] - { - //girl - { 0.8470589f, 0.9725491f, 0.8784314f }, - { 0.01176471f, 0.7686275f, 0.2431373f }, - { 0.9686275f, 0.7529413f, 0.654902f }, - //boy - { 1f, 1f, 1f }, - { 0.3921569f, 0.4039216f, 0.3921569f }, - { 0.9686275f, 0.7254902f, 0.5686275f }, - //weird - { 1f, 1f, 1f }, - { 0.754717f, 0.5786163f, 0f }, - { 0.9686275f, 0.3803922f, 0.03137255f }, - }; - - public float[,] shaderColorsForSunset = new float[,] - { - //girl - { 1f, 0.937255f, 0.3529412f }, - { 0.01176471f, 0.7686275f, 0.2431373f }, - { 0.9960785f, 0.6588235f, 0.5176471f }, - //boy - { 1f, 0.8392158f, 0.4196079f }, - { 0.6862745f, 0.4078432f, 0.4196079f }, - { 0.8901961f, 0.4627451f, 0.2039216f }, - //weird - { 0.9725491f, 0.7843138f, 0.4078432f }, - { 0.972549f, 0.7529412f, 0.03137255f }, - { 0.8941177f, 0.1882353f, 0f }, - }; - - public string[] shaderColorsDebug = new string[] - { - "_ColorAlpha", - "_ColorBravo", - "_ColorDelta", - }; - - public void setTimeOfDay(int tod) - { - if(tod == (int)timeOfDay.sunset) - { - defaultShaders(); - getShaderColors(tod); - } - else - { - sunsetBG.SetActive(false); - dayBG.SetActive(true); - - getShaderColors(tod); - - girlHeaderShader.SetActive(false); - - boyHeaderShader.SetActive(false); - - weirdHeaderShader.SetActive(false); - - isDay = true; - } - } - #endregion - - #region intervals - float smthPreteval; - bool smthAutoPass; - - public Transform getHeartHolder() - { - return heartHolder; - } - public void playFlaskBreak(int whichFlask) - { - if(whichFlask == 0) //guy - { - boyFlaskBreak.Play(); - } - else - { - girlFlaskBreak.Play(); - } - } - - public void labGuyIdleState() - { - labGuyHead.DoScaledAnimationAsync("GuyFaceIdle"); - - if (labGuyArm.IsAnimationNotPlaying()) - { - labGuyArm.Play("ArmIdle"); - } - } - - public void labGirlIdleState() - { - instance.labGirlHead.Play("GirlIdleFace"); - if (instance.labGirlArm.IsAnimationNotPlaying()) - { - instance.labGirlArm.DoScaledAnimationAsync("ArmIdle"); - } - } - public void labWeirdEndState(double beat, float addBeat, GameObject flaskObj) - { - BeatAction.New(LoveLab.instance, new List() - { - new BeatAction.Action(beat + addBeat, delegate - { - Destroy(flaskObj); - weirdInstantiatedFlask.RemoveAt(0); - - labAssistantArm.DoScaledAnimationAsync("MittenGrab", 1f); - }), - - new BeatAction.Action(beat + (addBeat + .5f), delegate - { - labAssistantArm.DoScaledAnimationAsync("MittenLetGo", .5f); - }), - }); - } - public enum throwFlaskSpeedType - { - fastFlask, - slowFlask, - midSlowFlask - } - private struct queuedInterval - { - public double beat; - public float interval; - public bool autoPassTurn; - } - private static List queuedIntervals = new List(); - - public static void PreInterval(double beat, float interval, bool autoPassTurn) - { - instance.smthPreteval = interval; - instance.smthAutoPass = autoPassTurn; - - if (GameManager.instance.currentGame == "loveLab") - { - instance.SetIntervalStart(beat, interval, beat, autoPassTurn); - } - else - { - queuedIntervals.Add(new queuedInterval - { - beat = beat, - interval = interval, - autoPassTurn = autoPassTurn - }); - } - } - - private void SetIntervalStart(double beat, float interval, double gameSwitchBeat, bool autoPassTurn) - { - //List shakeEvents = GetAllFlaskBetween(beat, beat + interval); - ////Debug.LogWarning(shakeEvents.Count); - //shakeEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - - - //for (int x = 0; x < shakeEvents.Count; x++) - //{ - // var a = shakeEvents[x]; - // boyShake(a.beat, a.length, beat, beat + interval, interval, a["speed"]); - //} - - - //string reqArc = ""; - - //reqArc = shakeEvents[shakeEvents.Count - 1]["speed"] == 0 ? flaskArcToBoy[0] : flaskArcToBoy[1]; - - //spawnCustomFlask(shakeEvents[0].beat, reqArc); - - //this.counter = shakeEvents.Count; - - //List queuedFlasks = new() - //{ - // new BeatAction.Action(beat, delegate - // { - // instance.hasMissed = false; - - // if (autoPassTurn) - // { - // BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0); - // } - // }) - //}; - //BeatAction.New(this, queuedFlasks); - - - #region stuff that worked - List reqShakeEvents = GetAllFlaskBetween(beat, beat + interval); - reqShakeEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); - - currentHearts.Add(reqShakeEvents.Count); - //howManyShakes.Add(reqShakeEvents.Count); - //howManyShakesCounter.Add(0); - instance.hasMissed = false; - - string reqArc = ""; - - reqArc = reqShakeEvents[reqShakeEvents.Count - 1]["speed"] == 0 ? flaskArcToBoy[0] : flaskArcToBoy[1]; - - spawnCustomFlask(reqShakeEvents[0].beat, reqArc); - - this.counter = reqShakeEvents.Count; - - List queuedFlasks = new() - { - new BeatAction.Action(beat, delegate - { - //initial shakes - instance.hasMissed = false; - - if (autoPassTurn) - { - //pass to girl - BoyPassToGirl(beat + interval, beat, beat + interval, 1, 0); - } - }) - }; - for (int i = 0; i < reqShakeEvents.Count; i++) - { - RiqEntity shakeEventToCheck = reqShakeEvents[i]; - if (shakeEventToCheck.beat >= gameSwitchBeat) - { - queuedFlasks.Add(new BeatAction.Action(shakeEventToCheck.beat, delegate - { - //lab boy shake - boyShake(shakeEventToCheck.beat, shakeEventToCheck.length, beat, beat + interval, interval, shakeEventToCheck["speed"]); - })); - } - } - BeatAction.New(this, queuedFlasks); - #endregion - } - - private void PersistObjects(double beat) - { - List allIntervals = EventCaller.GetAllInGameManagerList("loveLab", new string[] { "beat intervals" }).FindAll(x => x.beat < beat); - //List shakeEvents = EventCaller.GetAllInGameManagerList("loveLab", new string[] { "boy shakes" }).FindAll(x => x.beat < beat && x.beat + x.length > beat); - RiqEntity lastInterval = allIntervals[allIntervals.Count - 1]; - Debug.LogWarning("Last Interval Beat: " + lastInterval.beat); - Debug.LogWarning("Last Interval Length: " + lastInterval.length); - List shakeEvents = GetAllFlaskBetween(beat, lastInterval.beat + lastInterval.length); - - Debug.LogWarning("Shake Event Count: "+ shakeEvents.Count); - - - if(allIntervals.Count != 0) - { - hasStartedInterval = true; - Debug.LogWarning("pre existing intervals"); - } - - for (int x = 0; x < shakeEvents.Count; x++) - { - var a = shakeEvents[x]; - boyShake(a.beat, a.length, beat, beat + lastInterval.length, lastInterval.length, a["speed"]); - } - } - - private List GetAllFlaskBetween(double beat, double endBeat) - { - List speakEvents = EventCaller.GetAllInGameManagerList("loveLab", new string[] { "boy shakes" }); - List tempEvents = new(); - - foreach (var entity in speakEvents) - { - if (entity.beat >= beat && entity.beat < endBeat) - { - tempEvents.Add(entity); - } - } - - return tempEvents; - } - - private void girlLook(double beat, double length) - { - float speedLook = 0; - speedLook = length <= .5f ? 0 : .5f; - - labGuyHead.DoScaledAnimationAsync("GuyRightFace"); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + speedLook, delegate - { - labGirlHead.Play("GirlLeftFace"); - }) - }); - } - - private void boyShake(double beat, double length, double firstBeatOfInterval, double lastBeatOfInterval, double intervalLength, int speedType) - { - #region debug stuff - //Debug.LogWarning("Beat: " + beat); - //Debug.LogWarning("Length: " + (beat + length)); - //Debug.LogWarning("First Beat: " + firstBeatOfInterval); - //Debug.LogWarning("Last Beat: " + lastBeatOfInterval); - //Debug.LogWarning("Speed Type: " + speedType); - #endregion - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate { - girlLook(beat, intervalLength); - - if (!hasStartedInterval) - { - SoundByte.PlayOneShotGame("loveLab/LeftCatch", beat, forcePlay: true); - labGuyArm.Play("GrabFlask"); - hasStartedInterval = true; - LoveLabHearts bh = Instantiate(guyHeartObj, instance.heartHolder).GetComponent(); - bh.heartBeat = beat; - bh.length = length; - bh.heartCount = girlHearts.Count != 0 ? 0 : guyHearts.Count; - bh.intervalSpeed = intervalLength; - bh.addPos = length <= .5f && instance.currentHearts[instance.currentHearts.Count - 1] <= 1 ? 1.5f : 2.5f; - - guyHearts.Add(bh); - //spawnCustomFlask(beat); - } - else if(beat > firstBeatOfInterval) - { - SoundByte.PlayOneShotGame("loveLab/shakeDown"); - labGuyArm.Play("ShakeFlaskDown"); - } - }), - - new BeatAction.Action(beat + length, delegate { - if(lastBeatOfInterval > beat + length) - { - SoundByte.PlayOneShotGame("loveLab/shakeUp"); - labGuyArm.Play("ShakeFlaskUp"); - - LoveLabHearts bh = Instantiate(guyHeartObj, instance.heartHolder).GetComponent(); - bh.heartBeat = (beat + length); - bh.length = length; - bh.heartCount = guyHearts.Count; - bh.intervalSpeed = intervalLength; - - guyHearts.Add(bh); - - heartUp(guyHearts); - } - else - { - SoundByte.PlayOneShotGame("loveLab/leftThrow"); - labGuyArm.Play("ThrowFlask"); - spawnFlaskForGirlCustom((beat + length) + 1f, speedType); - - foreach(LoveLabHearts h in guyHearts) - { - h.stop = true; - } - } - }), - }); - } - - public List howManyShakes = new List(); - public List howManyShakesCounter = new List(); - public List howManyShakesEndBeat = new List(); - - public void clearShakeList() - { - howManyShakes.RemoveAt(0); - howManyShakesCounter.RemoveAt(0); - howManyShakesEndBeat.RemoveAt(0); - } - - - - private void BoyPassToGirl(double beat, double intervalBeat, double endBeat, float length, int counter) - { - var inputs = GetAllFlaskBetween(intervalBeat, endBeat); - inputs.Sort((x, y) => x.beat.CompareTo(y.beat)); - - howManyShakes.Add(inputs.Count); - - float addDelay = 0f; - - inputs[0]["speed"] = inputs[inputs.Count - 1]["speed"]; - - #region debug stuff - //Debug.LogWarning("Beat: " + beat); - //Debug.LogWarning("Length: " + (beat + length)); - //Debug.LogWarning("First Beat: " + intervalBeat); - //Debug.LogWarning("Last Beat: " + endBeat); - //Debug.LogWarning("Speed Type: " + speedType); - #endregion - - if (inputs[0]["speed"] == 0) - { - addDelay = 0f; - } - else if (inputs[0]["speed"] == 2) - { - addDelay = .5f; - } - else - { - addDelay = 1f; - } - - for (int i = 0; i < inputs.Count; i++) - { - var input = inputs[i]; - double relativeBeat = input.beat - intervalBeat; - double addForEndBeat = (input.beat + input.length) - intervalBeat; - if(i == 0) - { - ScheduleInput(beat, (length + relativeBeat) + addDelay, InputAction_BasicPressing, onCatch, onMiss, onEmpty); - } - else - { - ScheduleAutoplayInput(beat, (length + relativeBeat) + addDelay, InputAction_Alt, onDownAuto, onMiss, onEmpty); - //ScheduleUserInput(beat, (length + relativeBeat) + addDelay, IA_DPadRelease, onDownAuto, onMiss, onEmpty); - } - - if ((inputs[i].beat + inputs[i].length) >= endBeat) - { - ScheduleInput(beat, (length + addForEndBeat) + addDelay, IA_FlickRelease, onRelease, onMiss, onEmpty); - } - else - { - ScheduleInput(beat, (length + addForEndBeat) + addDelay, InputAction_DPad, onUp, onMiss, onEmpty); - } - - } - - BeatAction.New(this, new List() - { - new BeatAction.Action(beat, delegate - { - hasMissed = false; - - }), - new BeatAction.Action(endBeat + 1f, delegate - { - labGuyHead.Play("GuyFaceIdle"); - if (labGuyArm.IsAnimationNotPlaying()) - { - labGuyArm.Play("ArmIdle"); - } - }) - }); - } - - - public static void onCatch(PlayerActionEvent caller, float beat) - { - instance.labGirlHead.Play("GirlIdleFace"); - LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.heartHolder).GetComponent(); - gh.heartBeat = (caller.startBeat + caller.timer); - gh.heartCount = instance.girlHearts.Count; - gh.length = instance.guyHearts[0].length; - gh.addPos = gh.length <= .5f && instance.currentHearts[instance.currentHearts.Count - 1] <= 1 ? 1.5f : 2.5f; - gh.intervalSpeed = instance.guyHearts[0].intervalSpeed; - instance.girlHearts.Add(gh); - - if (!instance.isHolding) - { - instance.isHolding = true; - SoundByte.PlayOneShotGame("loveLab/RightCatch"); - instance.labGirlArm.DoScaledAnimationAsync("GrabFlask"); - LoveLab.instance.girlInstantiatedFlask[0].GetComponent().destroyThisObj(); - } - - else if (instance.currentHearts[0] > 1 && instance.isHolding) - { - SoundByte.PlayOneShotGame("loveLab/shakeDown"); - instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown"); - } - } - - public void heartUp(List hearts) - { - var heartCount = hearts.Count; - var constant = 1.3f; //1.5f - - if (hearts[heartCount - 1].getHeartType() == 1) - { - hearts[heartCount - 1].intervalSpeed = guyHearts[heartCount - 1].intervalSpeed; - } - - for (int x = 0; x < heartCount - 1; x++) - { - hearts[x].nextHeartBeat = hearts[x + 1].heartBeat; - - } - - for (int x = 0; x < heartCount; x++) - { - if (x > 0) - { - hearts[x].prevHeartBeat = hearts[x - 1].heartBeat; - } - } - - var max = hearts.Count - 1; - //Debug.LogWarning(max); - - for (int x = 0; x < heartCount; x++) - { - if (hearts.Count > 1) //should only check if hearts is more than 1 - { - hearts[x].onlyOne = false; - if (x == 0) - { - //Debug.LogWarning((float)(guyHearts[max].nextHeartBeat)); - //Debug.LogWarning((float)(guyHearts[max].heartBeat)); - if (hearts[max].nextHeartBeat == 0) - { - hearts[x].addPos += (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat) * constant; - //hearts[x]._step = (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat); - //hearts[x].updateBeat(); - } - else - { - hearts[0].addPos += (float)(hearts[max].nextHeartBeat - hearts[max].heartBeat) * constant; - //hearts[0]._step = (float)(hearts[max].nextHeartBeat - hearts[max].heartBeat); - //hearts[x].updateBeat(); - } - - } - else if (x == max) - { - continue; - } - else - { - hearts[x].addPos += (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat) * constant; - //hearts[x]._step = (float)(hearts[max].heartBeat - hearts[max].prevHeartBeat); - //hearts[x].updateBeat(); - } - - /* 4.5 //only in 0 (next heart - heart) - 4 (prev heart - heart) - 3.5 (prev heart - heart) - 2.5 (prev heart - heart) - 2 (nothing) - - should use the current heart spacing - */ - } - } - } - - public static void onUp(PlayerActionEvent caller, float beat) - { - SoundByte.PlayOneShotGame("loveLab/shakeUp"); - instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskUp"); - LoveLabHearts gh = Instantiate(instance.girlHeartObj, instance.heartHolder).GetComponent(); - gh.heartBeat = (caller.startBeat + caller.timer); - gh.heartCount = instance.girlHearts.Count; - gh.length = instance.guyHearts[gh.heartCount].length; - instance.girlHearts.Add(gh); - - instance.heartUp(instance.girlHearts); - } - - public static void onDownAuto(PlayerActionEvent caller, float beat) - { - SoundByte.PlayOneShotGame("loveLab/shakeDown"); - instance.labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown"); - } - - public static void onRelease(PlayerActionEvent caller, float beat) - { - instance.labGirlHead.DoScaledAnimationAsync("GirlIdleFace"); - SoundByte.PlayOneShotGame("loveLab/rightThrowNoShake"); - instance.labGirlArm.DoScaledAnimationAsync("ThrowFlask"); - instance.isHolding = false; - instance.hasStartedInterval = false; - - //instance.clearShakeList(); - - foreach (LoveLabHearts h in instance.girlHearts) - { - h.stop = true; - } - - instance.spawnFlaskForWeird((caller.startBeat + caller.timer)); - - var lastCounter = instance.currentHearts[0]; - - BeatAction.New(instance, new List() - { - new BeatAction.Action((caller.startBeat + caller.timer) + 1f, delegate - { - instance.labGirlIdleState(); - - SoundByte.PlayOneShotGame("loveLab/heartsCombine"); - - foreach(LoveLabHearts h in instance.girlHearts) - { - h.stop = true; - } - - for(int x = 0; x < instance.currentHearts[0]; x++) - { - instance.guyHearts[0].heartAnim.Play("HeartMerge"); - instance.girlHearts[0].heartAnim.Play("HeartGirlMerge"); - - LoveLabHearts a = Instantiate(instance.completeHeartObj, instance.heartHolder).GetComponent(); - a.transform.position = new Vector2(a.transform.position.x, instance.girlHearts[0].transform.position.y); - a.heartBeat = caller.startBeat + caller.timer + 1f; - a.end = instance.endPoint; - instance.completeHearts.Add(a); - - //a.goDown(); - - instance.guyHearts.RemoveAt(0); - instance.girlHearts.RemoveAt(0); - } - - var additionalHearts = 0.063f; - - for(int x = 0; x < lastCounter; x++) - { - //Debug.LogWarning(2.25f + (additionalHearts * x)); - instance.completeHearts[x].timer = (2.25f + (additionalHearts * x)); - } - - instance.currentHearts.RemoveAt(0); - }), - }); - - for (int x = 0; x < lastCounter; x++) - { - #region debug stuff - //Debug.LogWarning("Add: " + (2.75f + (additionalHearts * (x)))); - //Debug.LogWarning("Pitch: " + (1f + (pitchHearts * (x)))); - //Debug.LogWarning("x: " + x); - #endregion - var additionalHearts = 0.063f; - var a = x; - - - - BeatAction.New(instance, new List() - { - new BeatAction.Action((caller.startBeat + caller.timer) + (2.25f + (additionalHearts * a)), delegate - { - if(lastCounter == 1) - { - SoundByte.PlayOneShotGame("loveLab/bagHeartLast"); - instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish"); - } - else - { - instance.bagHeartSound(a); - } - }) - - }); - } - } - - public static void onMiss(PlayerActionEvent caller) - { - //SoundByte.PlayOneShot("miss"); - if (instance.hasMissed) return; - - instance.isHolding = false; - instance.hasMissed = true; - instance.labGuyHead.DoScaledAnimationAsync("GuyIdleFace"); - //if (instance.labGuyArm.IsAnimationNotPlaying()) - //{ - // instance.labGuyArm.Play("ArmIdle"); - //} - - //instance.reqHeartsContainer.RemoveAt(0); - - //Destroy(instance.girlInstantiatedFlask[0].gameObject); - instance.boyFlaskBreak.Play(); - - //if(instance.girlInstantiatedFlask[0] != null) - //{ - // instance.girlInstantiatedFlask.RemoveAt(0); - //} - - if (instance.reqHeartsContainer.Count > 0) - { - instance.reqHeartsContainer.RemoveAt(0); - } - - foreach(LoveLabHearts bh in instance.guyHearts) - { - bh.deadHeart(); - } - - if(instance.girlHearts.Count != 0) - { - foreach(LoveLabHearts gh in instance.girlHearts) - { - gh.deadHeart(); - } - } - } - - public static void onMissWhenHold(PlayerActionEvent caller) - { - Debug.LogWarning(caller.timer); - instance.reqHeartsContainer.RemoveAt(0); - LoveLabFlask spawnedFlask = Instantiate(instance.labGirlFlaskObj, instance.transform).AddComponent(); - spawnedFlask.onMissWhenHold((caller.startBeat + caller.timer) + 1f); - } - - public static void onEmpty(PlayerActionEvent caller) - { - //empty - } - - public void bagHeartSound(int x) - { - var pitchHearts = 0.14f; - SoundByte.PlayOneShotGame("loveLab/bagHeart", pitch: 1f + (pitchHearts * x)); - instance.heartBox.DoScaledAnimationAsync("HeartBoxSquish"); - } - - public void onDownFlaskCustom() //for the player not autoplay - { - SoundByte.PlayOneShotGame("loveLab/shakeDown"); - labGirlArm.DoScaledAnimationAsync("ShakeFlaskDown"); - } - - public void spawnFlaskForGirlCustom(double beat, int flaskHeart) //boy to girl - { - //flaskMatForBoy.SetColor("_ColorAlpha", instance.boyLiquidColor); - LoveLabFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent(); - - switch (flaskHeart) - { - case 0: - spawnedFlask.girlArc(beat, flaskArcToGirl[0]); - break; - case 1: - spawnedFlask.girlArc(beat, flaskArcToGirl[1]); - break; - case 2: - spawnedFlask.girlArc(beat, flaskArcToGirl[2]); - break; - } - - girlInstantiatedFlask.Add(spawnedFlask.GetComponent()); - } - - public void spawnCustomFlask(double beat, string reqArc) //wall to boy - { - LoveLabFlask spawnedFlask = Instantiate(labFlaskObj, instance.transform).AddComponent(); - spawnedFlask.customShakes(beat, reqArc); - } - - public void cloudMove(bool canMove) - { - canCloudsMove = canMove; - } - #endregion - - //make a smooth transition to day to sunset and vice versa - - /* - * would be nice if there were visual warnings for the next game - * head of dj and student for the hearts - * balls of munchy monk - * fruits for catchy tune - * balls for double date - * pots for karate man - * shuttlecock for air rally - * farmer head for second contact - * etc. - * - */ - - /* generic's girl blush logic - * during shake down girl will look at guy - * before the end of the shakedown (.5f) girl goes idle look - * - * original girl blush logic - * random blushes and/or force a look blush - */ - - /* - * particle effect - * when someone grabs a flask do an arc with either 2/3/4 hearts popping both left and right - * - */ - - /* - * box guy - * sleeves are not tinted for sunset - * - */ - - /* - * bops - * check for offbeat bops (auto) - * beat 0 weird bug - */ - - public void girlBlush(bool autoBlush) - { - if (!autoBlush) - { - labGirlHead.Play("GirlBlushFace"); - } - else - { - labGirlHead.Play("GirlBlushFace"); - } - } - [SerializeField] SuperCurveObject.Path[] flaskBouncePath; - - public void spotlight(bool active, int whichType, int whichPos) - { - if(active == true) - { - if (whichType == (int)spotlightType.normal) - { - spotlightShader.SetActive(true); - spotlightShaderCone.SetActive(false); - } - else - { - spotlightShader.SetActive(false); - spotlightShaderCone.SetActive(true); - - if (whichPos == (int)spotlightPos.boy) - { - spotlightCone.transform.position = new Vector2(0, 0); - } - else - { - spotlightCone.transform.position = new Vector2(5f, 0); - } - } - } - else - { - spotlightShader.SetActive(false); - spotlightShaderCone.SetActive(false); - } - } - - public enum spotlightType - { - normal, - cone - } - - public enum spotlightPos - { - boy, - girl - } - - public void UpdateMaterialColor(Color liquidCol, Color liquid2Col, Color liquid3Col) - { - boyLiquidColor = liquidCol; - girlLiquidColor = liquid2Col; - weirdLiquidColor = liquid3Col; - - LoveLab.instance.flaskMatForBoy.SetColor("_ColorAlpha", boyLiquidColor); - LoveLab.instance.flaskMatForGirl.SetColor("_ColorAlpha", girlLiquidColor); - LoveLab.instance.flaskMatForWeird.SetColor("_ColorAlpha", weirdLiquidColor); - } - - public override void OnGameSwitch(double beat) - { - preChecks(beat); - //PersistObjects(beat); - } - - public override void OnPlay(double beat) - { - preChecks(beat); - queuedFlask.Clear(); - } - - private void OnDestroy() - { - //preChecks(0f); - queuedFlask.Clear(); - //destroyAllFlasks(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - - void preChecks(double beat) - { - List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "loveLab"); - RiqEntity obj = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "loveLab/set object colors"); - - if (obj != null) - { - UpdateMaterialColor(obj["colorA"], obj["colorB"], obj["colorC"]); - } - else - { - UpdateMaterialColor(new Color(0.02909997f, 0.4054601f, 0.97f), new Color(0.972549f, 0.3764706f, 0.03137255f), new Color(0.8313726f, 0.2039216f, 0.5058824f)); - } - - getShaderColors(0); - - try - { - RiqEntity obj2 = prevEntities.FindLast(c => c.beat <= beat && c.datamodel == "loveLab/bop"); - - if (obj2 != null) - { - Bop(obj2.beat, obj2.length, obj2["toggle"], obj2["toggle2"]); - } - else - { - Bop(0, 0, false, false); - } - } - catch { } - } - - - #region IA - const int IA_AltPress = IAMAXCAT; - - public static PlayerInput.InputAction IA_FlickPress = - new("NtrLabFlickPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, - IA_PadBasicPress, IA_TouchFlick, IA_BatonBasicPress); - public static PlayerInput.InputAction IA_FlickRelease = - new("NtrLabFlickRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat }, - IA_PadBasicRelease, IA_TouchFlick, IA_BatonBasicRelease); - public static PlayerInput.InputAction IA_DPadRelease = - new("NtrLabDPadRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat }, - IA_PadAnyUp, IA_TouchFlick, IA_BatonBasicRelease); - public static PlayerInput.InputAction IA_DPadPressing = - new("NtrLabDPadRelease", new int[] { IAReleaseCat, IAFlickCat, IAReleaseCat }, - IA_PadAnyPressingDown, IA_TouchBasicPressing, IA_BatonBasicPressing); - - protected static bool IA_TouchNrmPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && !instance.IsExpectingInputNow(InputAction_Alt); - } - - protected static bool IA_PadAnyDown(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right, out dt); - } - - protected static bool IA_PadAnyUp(out double dt) - { - return PlayerInput.GetPadUp(InputController.ActionsPad.Up, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Down, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Left, out dt) - || PlayerInput.GetPadUp(InputController.ActionsPad.Right, out dt); - } - - protected static bool IA_PadAnyPressingDown(out double dt) - { - dt = 0; - - return PlayerInput.GetPadDown(InputController.ActionsPad.Up) - || PlayerInput.GetPadDown(InputController.ActionsPad.Down) - || PlayerInput.GetPadDown(InputController.ActionsPad.Left) - || PlayerInput.GetPadDown(InputController.ActionsPad.Right); - } - - - protected static bool IA_PadNorthDown(out double dt) - { - dt = 0; - return PlayerInput.GetPadDown(InputController.ActionsPad.Up); - } - - protected static bool IA_PadSouthDown(out double dt) - { - dt = 0; - return PlayerInput.GetPadDown(InputController.ActionsPad.Down); - } - - //make a down and up stuff for shake - - protected static bool IA_PadAltPress(out double dt) - { - return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); - } - protected static bool IA_BatonAltPress(out double dt) - { - return PlayerInput.GetSqueezeDown(out dt); - } - protected static bool IA_TouchAltPress(out double dt) - { - return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && instance.IsExpectingInputNow(InputAction_Alt); - } - - protected static bool IA_PadAltPressing(out double dt) - { - dt = 0; - return PlayerInput.GetPad(InputController.ActionsPad.South); - } - protected static bool IA_TouchAltPressing(out double dt) - { - dt = 0; - return PlayerInput.GetTouch(InputController.ActionsTouch.Tap); - } - protected static bool IA_BatonAltPressing(out double dt) - { - dt = 0; - return PlayerInput.GetBaton(InputController.ActionsBaton.Face); - } - - public static PlayerInput.InputAction InputAction_TouchRelease = - new("NtrLabRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, - IA_Empty, IA_TouchBasicRelease, IA_Empty); - - - public static PlayerInput.InputAction InputAction_Nrm = - new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadBasicPress, IA_TouchNrmPress, IA_BatonBasicPress); - public static PlayerInput.InputAction InputAction_Alt = - new("NtrLabAlt", new int[] { IA_AltPress, IA_AltPress, IA_AltPress }, - IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); - public static PlayerInput.InputAction InputAction_AltPressing = - new("NtrLabAlt", new int[] { IA_AltPress, IA_AltPress, IA_AltPress }, - IA_PadAltPressing, IA_TouchAltPressing, IA_BatonAltPressing); - public static PlayerInput.InputAction InputAction_DPad = - new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadAnyDown, IA_TouchNrmPress, IA_BatonBasicPress); - - public static PlayerInput.InputAction InputAction_DPadNorth = - new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadNorthDown, IA_TouchNrmPress, IA_BatonBasicPress); - public static PlayerInput.InputAction InputAction_DPadSouth = - new("NtrLabAlt", new int[] { IAPressCat, IAPressCat, IAPressCat }, - IA_PadSouthDown, IA_TouchNrmPress, IA_BatonBasicPress); - - #endregion - - private void Awake() - { - instance = this; - - labGuyHead.DoScaledAnimation("GuyFaceIdle", 1f); - labAssistantHead.DoScaledAnimation("WeirdFaceIdle", 1f); - - flaskSpriteRend.material = flaskMatForBoy; - girlFlaskSpriteRend.material = flaskMatForGirl; - weirdFlaskSpriteRend.material = flaskMatForWeird; - } - - private void Start() - { - if (canCloudsMove) clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); - else clouds.transform.position = new Vector2(0, 0); - } - - // Editor gizmo to draw trajectories - new void OnDrawGizmos() - { - base.OnDrawGizmos(); - foreach (SuperCurveObject.Path path in flaskBouncePath) - { - if (path.preview) - { - try - { - labFlaskObj.GetComponent().DrawEditorGizmo(path); - } - catch { } - } - } - } - - public SuperCurveObject.Path GetPath(string name) - { - foreach (SuperCurveObject.Path path in flaskBouncePath) - { - if (path.name == name) - { - return path; - } - } - return default(SuperCurveObject.Path); - } - - #region Spawn Flasks - public enum flaskHeart - { - oneHeart, - oneOffHeart, - twoHeart, - threeHeart, - fiveHeart - } - - public struct QueuedFlask //for the offscreen stuff - { - public double beat; - public flaskHeart type; - } - - public struct heartDetails - { - public flaskHeart heartType; - public int heartCounter; - } - - public void spawnFlaskForWeird(double beat) - { - LoveLabFlask spawnedFlask = Instantiate(labGirlFlaskObj, instance.transform).AddComponent(); - spawnedFlask.ForWeirdInit(beat + 1f); - weirdInstantiatedFlask.Add(spawnedFlask.GetComponent()); - } - #endregion - - private void Update() - { - var cond = Conductor.instance; - var songPos = cond.songPositionInBeatsAsDouble; - - if (!cond.isPlaying) - { - preChecks(songPos); - } - - if (cond.isPlaying && !cond.isPaused) - { - if (queuedFlask.Count != 0) - { - foreach (QueuedFlask flask in queuedFlask) - { - switch (flask.type) - { - - } - } - queuedFlask.Clear(); - } - } - else - { - if ((!cond.isPaused) && queuedFlask.Count != 0) - { - queuedFlask.Clear(); - } - } - - #region whiff grab - if (PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_BasicPressing) && !isHolding) - { - Debug.LogWarning("whiff"); - labGirlArm.DoScaledAnimationAsync("WhiffGrab"); - isHolding = true; - } - else if (PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_BasicRelease)) - { - labGirlArm.DoScaledAnimationAsync("ArmIdle"); - isHolding = false; - } - - #endregion - - #region whiff up and down - if (PlayerInput.GetIsAction(IA_DPadPressing) && PlayerInput.GetIsAction(InputAction_BasicPressing) && (!IsExpectingInputNow(IA_DPadPressing) && !IsExpectingInputNow(IA_DPadRelease))) - { - onWhiffUp(); - } - else if (PlayerInput.GetIsAction(IA_DPadRelease) && PlayerInput.GetIsAction(InputAction_BasicPressing) && (!IsExpectingInputNow(IA_DPadRelease) && !IsExpectingInputNow(IA_DPadPressing))) - { - onWhiffDown(); - } - #endregion - - if (canCloudsMove) clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); - else clouds.transform.position = new Vector2(0, 0); - } - - #region Bops - public void Bopping() - { - if (bopRight && labGuy.IsAnimationNotPlaying()) - { - labGuy.DoScaledAnimationAsync("GuyBopRight", .5f); - labGirl.DoScaledAnimationAsync("GirlBopRight", .5f); - labAssistant.DoScaledAnimationAsync("AssistantBopRight", .5f); - } - else - { - labGuy.DoScaledAnimationAsync("GuyBopLeft", .5f); - labGirl.DoScaledAnimationAsync("GirlBopLeft", .5f); - labAssistant.DoScaledAnimationAsync("AssistantBopLeft", .5f); - } - bopRight = !bopRight; - } - public void Bop(double beat, float length, bool bop, bool autoBop) - { - if (bop) - { - for (int i = 0; i < length; i++) - { - var a = i; - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat + a, delegate - { - Bopping(); - }) - }); - } - } - if (autoBop) - { - ToggleBop(true); - } - else - { - ToggleBop(false); - } - } - - public override void OnLateBeatPulse(double beat) - { - if (BeatIsInBopRegion(beat)) SingleBop(); - } - - public void ToggleBop(bool go) - { - canBop = go; - } - - void SingleBop() - { - if (canBop) - { - Bopping(); - } - } - - #endregion - - #region Box Guy - - public enum boxGuyAction - { - takeAway, - putBack, - noBox, - instaBox - } - - public void mainBoxGuy(double beat, int reqAction) - { - Animator box; - - if (!isDay) - { - box = boxPerson; - } - else - { - box = boxPersonDay; - } - - switch (reqAction) - { - case 0: - box.DoScaledAnimationAsync("BoxTakeAway", .5f); - break; - case 1: - box.DoScaledAnimationAsync("BoxPutBack", .5f); - break; - case 2: - box.DoScaledAnimationAsync("NoBox", 0f); - break; - case 3: - box.DoScaledAnimationAsync("BoxIdle", 0f); - break; - default: - box.DoScaledAnimationAsync("BoxTakeAway", .5f); - break; - } - } - - - #endregion - - #region Lab Girl Actions - public void onWhiffUp() - { - labGirlArm.DoScaledAnimationAsync("WhiffUp", 0.75f); - } - - public void onWhiffDown() - { - labGirlArm.DoScaledAnimationAsync("WhiffDown", 0.75f); - } - - #endregion - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/LoveLab/LoveLab.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLab.cs.meta deleted file mode 100644 index 2dae7f17..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLab.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e5ba4526fa4d9454992ee6120732dfbb -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs b/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs deleted file mode 100644 index 759406e3..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs +++ /dev/null @@ -1,109 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - - -namespace HeavenStudio.Games.Scripts_LoveLab -{ - public class LoveLabFlask : SuperCurveObject - { - private LoveLab game; - [SerializeField] private SuperCurveObject.Path path; - private double pathStartBeat = double.MinValue; - private Conductor conductor; - public LoveLab.flaskHeart heartType; - - void Awake() - { - game = LoveLab.instance; - conductor = Conductor.instance; - } - - void Update() - { - double beat = conductor.songPositionInBeatsAsDouble; - double height = 0f; - if (pathStartBeat > double.MinValue) - { - Vector3 pos = GetPathPositionFromBeat(path, Math.Max(beat, pathStartBeat), out height, pathStartBeat); - transform.position = pos; - float rot = GetPathValue("rot"); - transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f / conductor.pitchedSecPerBeat))); - } - } - - public void customShakes(double beat, string reqArc) - { - path = game.GetPath(reqArc); - UpdateLastRealPos(); - pathStartBeat = beat - 1f; - - Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); - transform.position = pos; - - gameObject.SetActive(true); - - BeatAction.New(game, new List - { - new BeatAction.Action(beat, delegate - { - Destroy(this.gameObject); - }), - }); - } - - public void girlArc(double beat, string reqArc) - { - path = game.GetPath(reqArc); - UpdateLastRealPos(); - pathStartBeat = beat - 1f; - - Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); - transform.position = pos; - - gameObject.SetActive(true); - } - - public void ForWeirdInit(double beat) - { - path = game.GetPath("WeirdFlaskIn"); - UpdateLastRealPos(); - pathStartBeat = beat - 1f; - - Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); - transform.position = pos; - - gameObject.SetActive(true); - - game.labWeirdEndState(beat, 1f, this.gameObject); - } - - - public void onMissWhenHold(double beat) - { - path = game.GetPath("GirlFlaskMiss"); - UpdateLastRealPos(); - pathStartBeat = beat - 1f; - - Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); - transform.position = pos; - - gameObject.SetActive(true); - - BeatAction.New(game, new List() - { - new BeatAction.Action(beat, delegate { - game.playFlaskBreak(1); - Destroy(this.gameObject); }) - }); - } - - public void destroyThisObj() - { - LoveLab.instance.girlInstantiatedFlask.RemoveAt(0); - Destroy(this.gameObject); - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta deleted file mode 100644 index 8b1a5a71..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLabFlask.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 32c7639974ad3bd40af10000d068432c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs b/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs deleted file mode 100644 index e1c7a22f..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.Threading.Tasks; -using UnityEngine; - - -namespace HeavenStudio.Games.Scripts_LoveLab -{ - public class LoveLabHeartMisc : MonoBehaviour - { - [SerializeField] GameObject heart; - [SerializeField] GameObject completeHeart; - public async void destroyObj() - { - await Task.Delay(100); - Destroy(heart); - } - - public void createHeart() - { - Debug.Log("heart"); - //LoveLabHearts ch = Instantiate(completeHeart, LoveLab.instance.getHeartHolder()).GetComponent(); - } - } -} - diff --git a/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs.meta deleted file mode 100644 index 179a9717..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLabHeartMisc.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 44f9f0118afe6e14688990c6135f2735 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs b/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs deleted file mode 100644 index 3149c50c..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs +++ /dev/null @@ -1,203 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; -using System; -using System.Threading.Tasks; -using DG.Tweening; -using HeavenStudio.Editor.Track; - -namespace HeavenStudio.Games.Scripts_LoveLab -{ - public class LoveLabHearts : MonoBehaviour - { - [SerializeField] heartType whatHeartType; - public double prevHeartBeat; - public double heartBeat; - public double nextHeartBeat; - public Animator heartAnim; - [SerializeField] ParticleSystem death; - [SerializeField] GameObject outline; - [SerializeField] GameObject fill; - LoveLab game; - Conductor cond; - Timeline timeLine; - //public double counter; - public bool stop; - //float testContainer; - //public float testSmth; - //float speed; - Vector3 origPos; - public float addPos = 0; - float speedMultiplier; - public float startPos = 0f; - public double length; - double duration; - double startTime; - double endTime; - public int heartCount; - public bool hasChecked; - float playBackSpeed; - public double intervalSpeed; - public float _step; - public bool tweenComplete; - Tween movePos; - public bool onlyOne = true; - public Transform end; - public double timer; - - //y = 0 (endpoint) - - public int getHeartType() - { - return (int)whatHeartType; - } - - enum heartType - { - guyHeart, - girlHeart, - completeHeart - } - - private void Awake() - { - if(heartCount == 0) - { - transform.position = new Vector2(transform.position.x, transform.position.y + 2f); - } - else - { - transform.position = new Vector2(transform.position.x, transform.position.y + 4f); - } - - playBackSpeed = Timeline.instance.PlaybackSpeed.value; - addPos = 2.5f; //3f - } - - void Start() - { - game = LoveLab.instance; - cond = Conductor.instance; - timeLine = Timeline.instance; - origPos = transform.position; - //Debug.LogWarning(testContainer); - speedMultiplier = game.speedForHeartsMultiplier; - //test = (((float)intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * playBackSpeed); - - if(heartCount == 0) - { - _step = 1; - } - //test = .2f * ((60 / cond.GetBpmAtBeat(heartBeat) * _step) * playBackSpeed); - //Debug.LogWarning(test); - - //DOTween.timeScale = 1f * playBackSpeed; - //DOTween.timeScale = (float)((intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed; - //Debug.LogWarning("Sec per beat: " + cond.secPerBeat); - - //if (length <= .5f && onlyOne) - //{ - // addPos = 1.5f; - //} - DOTween.timeScale = playBackSpeed; - var a = (float)(length * cond.secPerBeat) / playBackSpeed; - Debug.LogWarning("Length: " + length); - Debug.LogWarning("Sec per beat: " + cond.secPerBeat); - Debug.LogWarning("Playback: " + playBackSpeed); - debugSmth(ref a); - endValue = transform.position.y + addPos; - upTween = transform.DOMoveY(endValue, (float)((length * cond.secPerBeat) / playBackSpeed)).SetEase(Ease.OutBack).OnComplete(restartTween); - - //s - } - - public void debugSmth(ref T idk) - { - Debug.LogWarning(idk); - } - - public void updateBeat() - { - //test = .2f * ((60 / cond.GetBpmAtBeat(heartBeat) * _step) * playBackSpeed); - } - - public void continousUp() - { - transform.position = new Vector3(transform.position.x, transform.position.y + .1f * playBackSpeed); - } - - public void restartTween() - { - upTween.ChangeEndValue(endValue); - upTween.Restart(); - } - - public Tweener upTween; - public float endValue; - - void FixedUpdate() - { - if(!stop && whatHeartType != heartType.completeHeart) - { - //DOTween.timeScale = .7f * playBackSpeed; - //DOTween.timeScale = (float)cond.secPerBeat * playBackSpeed; - //transform.DOMoveY(origPos.y + (1 + game.guyHearts.Count * .5f), 2 * (float)((length / cond.GetBpmAtBeat(heartBeat)) * 60)).SetEase(Ease.OutBack); - //transform.DOMoveY(origPos.y + (addPos), (float)((length / cond.GetBpmAtBeat(heartBeat)) * 60 )).SetEase(Ease.OutBack); - //transform.position = new Vector3(transform.position.x, transform.position.y + .1f * playBackSpeed); - //transform.position = new Vector3(transform.position.x , (transform.position.y + (float)(intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed); - //transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed / cond.GetBpmAtBeat(heartBeat)) * 60)).SetEase(Ease.OutBack); - //transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed).SetEase(Ease.OutBack); - //transform.DOMoveY(origPos.y + (addPos), (float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed).SetEase(Ease.OutBack); - // goUp((float)((intervalSpeed * cond.secPerBeat / cond.GetBpmAtBeat(heartBeat)) * 60) * playBackSpeed); - //goUp((float)((length * cond.secPerBeat)) / playBackSpeed); - upTween.ChangeEndValue(endValue); - var t = ((float)cond.secPerBeat * length) * (transform.position.y - origPos.y) / ((origPos.y + addPos) - origPos.y); - upTween.Goto((float)t, true); - } - else if(whatHeartType == heartType.completeHeart) - { - transform.DOMoveY(-1f, (float)(cond.secPerBeat / intervalSpeed) * playBackSpeed).SetEase(Ease.InBack); - } - - //transform.position = Vector3.Lerp(origPos, new Vector3(origPos.x, origPos.y + addPos), Mathf.SmoothStep(0, 1, testContainer)); - } - - public void goUp(float timer) - { - transform.DOMoveY(origPos.y + (addPos), timer).SetEase(Ease.OutBack); - } - - public void goDown() - { - Debug.LogWarning("go down"); - //DOTween.timeScale = cond.secPerBeat * playBackSpeed; - transform.DOMoveY(end.position.y, 2.25f).SetEase(Ease.OutBack); - // sorting layer = 1020 - } - - - public void destroyWhenDone() - { - Destroy(this.gameObject); - } - - public async void deadHeart() - { - //just instantiate this shit idk - outline.SetActive(false); - fill.SetActive(false); - death.Play(); - - await Task.Delay(500); - destroyWhenDone(); - } - - private void OnDestroy() - { - DOTween.KillAll(); - } - } -} - diff --git a/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs.meta b/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs.meta deleted file mode 100644 index 11b9092e..00000000 --- a/Assets/Scripts/Games/LoveLab/LoveLabHearts.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 4ac4985fbd444824ba80ae18fc8d0fc6 -MonoImporter: - externalObjects: 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