Space Soccer HD textures (needs polish)

This commit is contained in:
Braedon 2022-01-26 00:38:12 -05:00
parent 25ecbf8cce
commit f63c55afe4
23 changed files with 1232 additions and 354 deletions

1
.gitignore vendored
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@ -1,5 +1,6 @@
# TEMPORARY ------------------------------ # TEMPORARY ------------------------------
/Assets/Test /Assets/Test
/Assets/Resources/Music/Unconfirmed
# ---------------------------------------- # ----------------------------------------
/[Ll]ibrary/ /[Ll]ibrary/

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View file

@ -29,7 +29,11 @@ namespace RhythmHeavenMania.Games.ClappyTrio
public override void OnAce() public override void OnAce()
{ {
Clap(true); if (aceTimes == 0)
{
Clap(true);
aceTimes++;
}
} }
private void Update() private void Update()
@ -86,7 +90,6 @@ namespace RhythmHeavenMania.Games.ClappyTrio
public void SetClapAvailability(float startBeat, float length) public void SetClapAvailability(float startBeat, float length)
{ {
ResetAce();
lastClapBeat = startBeat; lastClapBeat = startBeat;
clapVacant = true; clapVacant = true;
lastClapLength = length; lastClapLength = length;

View file

@ -13,7 +13,7 @@ namespace RhythmHeavenMania.Games
public List<Minigame.Eligible> eligibleHitsList = new List<Minigame.Eligible>(); public List<Minigame.Eligible> eligibleHitsList = new List<Minigame.Eligible>();
private int aceTimes; public int aceTimes;
private bool autoPlayEnabledOnStart; private bool autoPlayEnabledOnStart;
@ -33,7 +33,7 @@ namespace RhythmHeavenMania.Games
{ {
OnAce(); OnAce();
AceVisuals(); AceVisuals();
aceTimes++; // aceTimes++;
} }
} }
} }
@ -46,6 +46,7 @@ namespace RhythmHeavenMania.Games
public void ResetState() public void ResetState()
{ {
lastState = 0; lastState = 0;
ResetAce();
} }
// could possibly add support for custom early, perfect, and end times if needed. // could possibly add support for custom early, perfect, and end times if needed.

View file

@ -79,6 +79,14 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
toe.startBeat = Conductor.instance.songPositionInBeats; toe.startBeat = Conductor.instance.songPositionInBeats;
toeCurve.KeyPoints[0].transform.position = holder.transform.position; toeCurve.KeyPoints[0].transform.position = holder.transform.position;
if (lastKickLeft)
{
toeCurve.KeyPoints[1].transform.localPosition = new Vector3(5.39f, 0);
}
else
{
toeCurve.KeyPoints[1].transform.localPosition = new Vector3(6.49f, 0);
}
} }
private void Update() private void Update()

View file

@ -54,6 +54,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
public void Kick(bool hit, bool highKick = false) public void Kick(bool hit, bool highKick = false)
{ {
kickTimes++; kickTimes++;
aceTimes = 0;
if (highKick) if (highKick)
{ {
@ -219,7 +220,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
StateCheck(normalizedBeatPrepare); StateCheck(normalizedBeatPrepare);
CheckIfFall(normalizedBeat); CheckIfFall(normalizedBeat);
if (PlayerInput.Pressed()) if (PlayerInput.AltPressed())
{ {
Kick(false, true); Kick(false, true);
} }
@ -227,7 +228,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
else else
{ {
StateCheck(normalizedBeat); StateCheck(normalizedBeat);
if (PlayerInput.PressedUp()) if (PlayerInput.AltPressedUp())
{ {
if (state.perfect) if (state.perfect)
{ {

View file

@ -1 +1 @@
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