Merge pull request #5 from Slaith12/master

Fixed tempo change tool not working
This commit is contained in:
Jenny Crowe 2022-02-25 04:30:56 -07:00 committed by GitHub
commit f5b754c440
3 changed files with 68 additions and 1 deletions

View file

@ -49,7 +49,7 @@ namespace RhythmHeavenMania
Init();
DontDestroyOnLoad(this.gameObject);
instance = this;
Starpelly.OS.Windows.ChangeWindowTitle($"Rhythm Heaven Mania DEMO");
Starpelly.OS.Windows.ChangeWindowTitle($"Heaven Studio DEMO");
}
public static GameObject CreateFade()

View file

@ -56,6 +56,7 @@ namespace RhythmHeavenMania.Editor.Track
else if (Input.GetMouseButtonDown(1))
{
GameManager.instance.Beatmap.tempoChanges.Remove(tempoChange);
transform.parent.GetComponent<TempoTimeline>().tempoTimelineObjs.Remove(this);
Destroy(this.gameObject);
}

View file

@ -106,6 +106,72 @@ namespace RhythmHeavenMania
}),
new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
{
new GameAction("4 beat count-in", delegate
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/one1", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/two1", eventCaller.currentEntity.beat + 1f),
new MultiSound.Sound("count-ins/three1", eventCaller.currentEntity.beat + 2f),
new MultiSound.Sound("count-ins/four1", eventCaller.currentEntity.beat + 3f)
}, false);
}, 4f),
new GameAction("4 beat count-in (alt)", delegate
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/one2", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/two2", eventCaller.currentEntity.beat + 1f),
new MultiSound.Sound("count-ins/three2", eventCaller.currentEntity.beat + 2f),
new MultiSound.Sound("count-ins/four2", eventCaller.currentEntity.beat + 3f)
}, false);
}, 4f),
new GameAction("4 beat count-in (cowbell)", delegate
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 1f),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 2f),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 3f)
}, false);
}, 4f),
new GameAction("8 beat count-in", delegate
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/one1", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/two1", eventCaller.currentEntity.beat + 2f),
new MultiSound.Sound("count-ins/one1", eventCaller.currentEntity.beat + 4f),
new MultiSound.Sound("count-ins/two1", eventCaller.currentEntity.beat + 5f),
new MultiSound.Sound("count-ins/three1", eventCaller.currentEntity.beat + 6f),
new MultiSound.Sound("count-ins/four1", eventCaller.currentEntity.beat + 7f)
}, false);
}, 8f),
new GameAction("8 beat count-in (alt)", delegate
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/one2", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/two2", eventCaller.currentEntity.beat + 2f),
new MultiSound.Sound("count-ins/one2", eventCaller.currentEntity.beat + 4f),
new MultiSound.Sound("count-ins/two2", eventCaller.currentEntity.beat + 5f),
new MultiSound.Sound("count-ins/three2", eventCaller.currentEntity.beat + 6f),
new MultiSound.Sound("count-ins/four2", eventCaller.currentEntity.beat + 7f)
}, false);
}, 8f),
new GameAction("8 beat count-in (cowbell)", delegate
{
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 2f),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 4f),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 5f),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 6f),
new MultiSound.Sound("count-ins/cowbell", eventCaller.currentEntity.beat + 7f)
}, false);
}, 8f),
new GameAction("cowbell", delegate { Jukebox.PlayOneShot("count-ins/cowbell"); }, 1f),
new GameAction("one", delegate { Jukebox.PlayOneShot("count-ins/one1"); }, 1f),
new GameAction("one (alt)", delegate { Jukebox.PlayOneShot("count-ins/one2"); }, 1f),