From f4da37b406815be3db78672c95194e9c2d4f7d93 Mon Sep 17 00:00:00 2001 From: saladplainzone Date: Sun, 26 Jun 2022 17:59:27 -0700 Subject: [PATCH] Crop Stomp Spritesheet Update, Space Dance Anim Tweaks --- Assets/Resources/Games/spaceDance.prefab | 12 +- .../CropStomp/cropstompspritesheet.png.meta | 4 +- .../Games/SpaceDance/Animations/Bop.anim | 189 ++- .../Games/SpaceDance/Animations/PunchDo.anim | 345 +++++- .../Animations/PunchStartInner.anim | 189 ++- .../Animations/PunchStartOuter.anim | 189 ++- .../SpaceDance/Animations/SitDownDo.anim | 384 +++++- .../SpaceDance/Animations/SitDownStart.anim | 267 ++++- .../Games/SpaceDance/Animations/Stand.anim | 109 +- .../SpaceDance/Animations/TurnRightDo.anim | 384 +++++- .../SpaceDance/Animations/TurnRightStart.anim | 228 +++- .../SpaceDance/Animations/dancer.controller | 323 ++++- .../SpaceDance/Animations/testright.anim | 1045 ++++++++++++++++- .../vlcsnap-2022-06-26-04h33m00s802.png.meta | 96 ++ .../vlcsnap-2022-06-26-04h40m41s773.png.meta | 96 ++ Assets/Scripts/Games/SpaceDance/SpaceDance.cs | 156 ++- 16 files changed, 3930 insertions(+), 86 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/SpaceDance/References/vlcsnap-2022-06-26-04h33m00s802.png.meta create mode 100644 Assets/Resources/Sprites/Games/SpaceDance/References/vlcsnap-2022-06-26-04h40m41s773.png.meta diff --git a/Assets/Resources/Games/spaceDance.prefab b/Assets/Resources/Games/spaceDance.prefab index fdd67c8f..d80ad2a7 100644 --- a/Assets/Resources/Games/spaceDance.prefab +++ b/Assets/Resources/Games/spaceDance.prefab @@ -781,7 +781,7 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 3166716782550672845} - - component: {fileID: 6477418633337141647} + - component: {fileID: 8070692493761604928} m_Layer: 0 m_Name: spaceDance m_TagString: Untagged @@ -808,7 +808,7 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 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return new Minigame("spaceDance", "Space Dance \n[WIP don't use]", "000000", false, false, new List() { - + new GameAction("turn right", delegate { SpaceDance.instance.DoTurnRight(eventCaller.currentEntity.beat); }, 2.0f, false), + new GameAction("sit down", delegate { SpaceDance.instance.DoSitDown(eventCaller.currentEntity.beat); }, 2.0f, false), + new GameAction("punch", delegate { SpaceDance.instance.DoPunch(eventCaller.currentEntity.beat); }, 2.0f, false), + new GameAction("bop", delegate { SpaceDance.instance.Bop(eventCaller.currentEntity.beat); }, 1.0f, false), }); } } @@ -19,9 +22,16 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { - // using Scripts_RhythmSomen; + // using Scripts_SpaceDance; public class SpaceDance : Minigame { + public Animator DancerP; + public Animator Dancer1; + public Animator Dancer2; + public Animator Dancer3; + public Animator Gramps; + public GameObject Player; + public static SpaceDance instance; // Start is called before the first frame update @@ -39,5 +49,147 @@ namespace HeavenStudio.Games } } + + public void DoTurnRight(float beat) + { + ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, RightSuccess, RightMiss, RightEmpty); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("spaceDance/turn1_sound", beat), + new MultiSound.Sound("spaceDance/turn1_dancers", beat), + new MultiSound.Sound("spaceDance/turn2_dancers", beat), + }); + + BeatAction.New(Player, new List() + { + new BeatAction.Action(beat, delegate { DancerP.Play("TurnRightStart", -1, 0);}), + new BeatAction.Action(beat, delegate { Dancer1.Play("TurnRightStart", -1, 0);}), + new BeatAction.Action(beat, delegate { Dancer2.Play("TurnRightStart", -1, 0);}), + new BeatAction.Action(beat, delegate { Dancer3.Play("TurnRightStart", -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { Dancer1.Play("TurnRightDo", -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { Dancer2.Play("TurnRightDo", -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { Dancer3.Play("TurnRightDo", -1, 0);}), + }); + + } + + public void DoSitDown(float beat) + { + ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, SitSuccess, SitMiss, SitEmpty); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("spaceDance/sit1_sound", beat), + new MultiSound.Sound("spaceDance/sit1_dancers", beat), + new MultiSound.Sound("spaceDance/sit2_sound", beat + 0.5f), + new MultiSound.Sound("spaceDance/sit2_dancers", beat + 0.5f), + new MultiSound.Sound("spaceDance/sit3_dancers", beat + 1f), + }); + + BeatAction.New(Player, new List() + { + new BeatAction.Action(beat, delegate { DancerP.Play("SitDownStart", -1, 0);}), + new BeatAction.Action(beat, delegate { Dancer1.Play("SitDownStart", -1, 0);}), + new BeatAction.Action(beat, delegate { Dancer2.Play("SitDownStart", -1, 0);}), + new BeatAction.Action(beat, delegate { Dancer3.Play("SitDownStart", -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { Dancer1.Play("SitDownDo", -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { Dancer2.Play("SitDownDo", -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { Dancer3.Play("SitDownDo", -1, 0);}), + }); + + } + + public void DoPunch(float beat) + { + ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, PunchSuccess, PunchMiss, PunchEmpty); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("spaceDance/punch1_sound", beat), + new MultiSound.Sound("spaceDance/punch1_dancers", beat), + new MultiSound.Sound("spaceDance/punch1_sound", beat + 0.5f), + new MultiSound.Sound("spaceDance/punch1_dancers", beat + 0.5f), + new MultiSound.Sound("spaceDance/punch1_sound", beat + 1f), + new MultiSound.Sound("spaceDance/punch1_dancers", beat + 1f), + new MultiSound.Sound("spaceDance/punch2_dancers", beat + 1.5f), + }); + + BeatAction.New(Player, new List() + { + new BeatAction.Action(beat, delegate { DancerP.Play("PunchStartInner", -1, 0);}), + new BeatAction.Action(beat, delegate { Dancer1.Play("PunchStartInner", -1, 0);}), + new BeatAction.Action(beat, delegate { Dancer2.Play("PunchStartInner", -1, 0);}), + new BeatAction.Action(beat, delegate { Dancer3.Play("PunchStartInner", -1, 0);}), + new BeatAction.Action(beat + 0.5f, delegate { DancerP.Play("PunchStartOuter", -1, 0);}), + new BeatAction.Action(beat + 0.5f, delegate { Dancer1.Play("PunchStartOuter", -1, 0);}), + new BeatAction.Action(beat + 0.5f, delegate { Dancer2.Play("PunchStartOuter", -1, 0);}), + new BeatAction.Action(beat + 0.5f, delegate { Dancer3.Play("PunchStartOuter", -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { DancerP.Play("PunchStartInner", -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { Dancer1.Play("PunchStartInner", -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { Dancer2.Play("PunchStartInner", -1, 0);}), + new BeatAction.Action(beat + 1f, delegate { Dancer3.Play("PunchStartInner", -1, 0);}), + new BeatAction.Action(beat + 1.5f, delegate { Dancer1.Play("PunchDo", -1, 0);}), + new BeatAction.Action(beat + 1.5f, delegate { Dancer2.Play("PunchDo", -1, 0);}), + new BeatAction.Action(beat + 1.5f, delegate { Dancer3.Play("PunchDo", -1, 0);}), + }); + + } + + public void Bop(float beat) + { + BeatAction.New(Player, new List() + { + new BeatAction.Action(beat, delegate { DancerP.Play("Bop", -1, 0);}), + new BeatAction.Action(beat, delegate { Dancer1.Play("Bop", -1, 0);}), + new BeatAction.Action(beat, delegate { Dancer2.Play("Bop", -1, 0);}), + new BeatAction.Action(beat, delegate { Dancer3.Play("Bop", -1, 0);}), + }); + + } + + public void RightSuccess(PlayerActionEvent caller, float state) + { + Jukebox.PlayOneShotGame("spaceDance/right2_sound"); + DancerP.Play("TurnRightDo", -1, 0); + } + + public void RightMiss(PlayerActionEvent caller) + { + + } + + public void RightEmpty(PlayerActionEvent caller) + { + + } + + public void SitSuccess(PlayerActionEvent caller, float state) + { + Jukebox.PlayOneShotGame("spaceDance/sit3_sound"); + DancerP.Play("SitDownDo", -1, 0); + } + + public void SitMiss(PlayerActionEvent caller) + { + + } + + public void SitEmpty(PlayerActionEvent caller) + { + + } + + public void PunchSuccess(PlayerActionEvent caller, float state) + { + Jukebox.PlayOneShotGame("spaceDance/punch2_sound"); + DancerP.Play("PunchDo", -1, 0); + } + + public void PunchMiss(PlayerActionEvent caller) + { + + } + + public void PunchEmpty(PlayerActionEvent caller) + { + + } + + } } \ No newline at end of file