mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 01:25:12 +00:00
Timeline improvements
This commit is contained in:
parent
5c2b4317df
commit
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22 changed files with 1035 additions and 215 deletions
3
.gitignore
vendored
3
.gitignore
vendored
|
@ -1,4 +1,7 @@
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|||
# TEMPORARY ------------------------------
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/Assets/Test
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/Assets/Resources/Sprites/Editor/GameIcons
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# ----------------------------------------
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/[Ll]ibrary/
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--- !u!1 &1671351974
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@ -3615,6 +4103,7 @@ RectTransform:
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@ -3725,7 +4214,7 @@ MonoBehaviour:
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TimelinePlaybackBeat: {fileID: 117889364}
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TimelineContent: {fileID: 1852819573}
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TimelineSongPosLineRef: {fileID: 580861938}
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TestEVENTGO: {fileID: 798021449}
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TimelineEventObjRef: {fileID: 798021449}
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@ -3776,7 +4265,7 @@ MonoBehaviour:
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@ -3888,7 +4377,7 @@ GameObject:
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|
@ -18,6 +18,7 @@ namespace RhythmHeavenMania
|
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public float valA;
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public int type;
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public string datamodel;
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[Newtonsoft.Json.JsonIgnore] public Editor.TimelineEventObj eventObj;
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public object Clone()
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{
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|
8
Assets/Scripts/Common.meta
Normal file
8
Assets/Scripts/Common.meta
Normal file
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 403408f55becf5f4f9195d5766738526
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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15
Assets/Scripts/Common/FollowMouse.cs
Normal file
15
Assets/Scripts/Common/FollowMouse.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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|
||||
namespace RhythmHeavenMania.Common
|
||||
{
|
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public class FollowMouse : MonoBehaviour
|
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{
|
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private void Update()
|
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{
|
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var pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
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transform.position = new Vector3(pos.x, pos.y, 0);
|
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}
|
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}
|
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}
|
11
Assets/Scripts/Common/FollowMouse.cs.meta
Normal file
11
Assets/Scripts/Common/FollowMouse.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4ef18fa546ce78c4b9ebf77aefdec762
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -56,10 +56,13 @@ namespace RhythmHeavenMania
|
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{
|
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float secFromBeat = GetSongPosFromBeat(beat);
|
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|
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if (secFromBeat < musicSource.clip.length)
|
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musicSource.time = secFromBeat;
|
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else
|
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musicSource.time = 0;
|
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if (musicSource.clip != null)
|
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{
|
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if (secFromBeat < musicSource.clip.length)
|
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musicSource.time = secFromBeat;
|
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else
|
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musicSource.time = 0;
|
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}
|
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|
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GameManager.instance.SetCurrentEventToClosest(beat);
|
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}
|
||||
|
@ -142,7 +145,10 @@ namespace RhythmHeavenMania
|
|||
|
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public bool SongPosLessThanClipLength(float t)
|
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{
|
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return t < musicSource.clip.length;
|
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if (musicSource.clip != null)
|
||||
return t < musicSource.clip.length;
|
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else
|
||||
return false;
|
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}
|
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}
|
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}
|
|
@ -51,16 +51,14 @@ namespace RhythmHeavenMania
|
|||
public string actionName;
|
||||
public EventCallback function;
|
||||
public bool playerAction = false;
|
||||
public float[] eventBeats = new float[] { 0 };
|
||||
public float defaultLength;
|
||||
public bool resizable;
|
||||
|
||||
public GameAction(string actionName, EventCallback function, float[] eventBeats = null, float defaultLength = 1, bool playerAction = false, bool resizable = false)
|
||||
public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool playerAction = false, bool resizable = false)
|
||||
{
|
||||
this.actionName = actionName;
|
||||
this.function = function;
|
||||
this.playerAction = playerAction;
|
||||
this.eventBeats = eventBeats;
|
||||
this.defaultLength = defaultLength;
|
||||
this.resizable = resizable;
|
||||
}
|
||||
|
@ -88,37 +86,37 @@ namespace RhythmHeavenMania
|
|||
}),
|
||||
new MiniGame("forkLifter", "FFFFFF", new List<GameAction>()
|
||||
{
|
||||
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, new float[] { 0, 2 }, 3, true),
|
||||
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, new float[] { 0, 2 }, 3, true),
|
||||
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, new float[] { 0, 2 }, 3, true),
|
||||
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); }, new float[] { 0, 2 }, 3, true),
|
||||
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, new float[] { 0 }, 0.5f, true),
|
||||
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, 3, true),
|
||||
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, 3, true),
|
||||
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, 3, true),
|
||||
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); }, 3, true),
|
||||
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f, true),
|
||||
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
||||
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
||||
}),
|
||||
new MiniGame("clappyTrio", "29E7FF", new List<GameAction>()
|
||||
{
|
||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, new float[] { 0 }, 3, true),
|
||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, 3, true),
|
||||
new GameAction("bop", delegate { ClappyTrio.instance.Bop(currentBeat); } ),
|
||||
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
||||
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
||||
}),
|
||||
new MiniGame("spaceball", "00A518", new List<GameAction>()
|
||||
{
|
||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, new float[] { 0, 1 }, 2, true),
|
||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, new float[] { 0, 2 }, 3, true),
|
||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, 2, true),
|
||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, 3, true),
|
||||
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); } ),
|
||||
new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); } ),
|
||||
new GameAction("cameraZoom", delegate { } ),
|
||||
}),
|
||||
new MiniGame("karateman", "70A8D8", new List<GameAction>()
|
||||
{
|
||||
new GameAction("bop", delegate { KarateMan.instance.Bop(currentBeat, currentLength); }, new float[] { 0 }, 0.5f, true, true),
|
||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, new float[] { 0, 1 }, 2, true),
|
||||
new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, new float[] { 0, 1 }, 2, true),
|
||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, new float[] { 0, 1 }, 2, true),
|
||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(currentBeat, 3); }, new float[] { 0, 1 }, 2, true),
|
||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(currentBeat, 4); }, new float[] { 0, 1, 2 }, 4.5f, true),
|
||||
new GameAction("bop", delegate { KarateMan.instance.Bop(currentBeat, currentLength); }, 0.5f, true, true),
|
||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, 2, true),
|
||||
new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, 2, true),
|
||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, 2, true),
|
||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(currentBeat, 3); }, 2, true),
|
||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(currentBeat, 4); }, 4.5f, true),
|
||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||
})
|
||||
|
|
|
@ -109,7 +109,7 @@ namespace RhythmHeavenMania
|
|||
|
||||
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
|
||||
{
|
||||
if (Conductor.instance.songPositionInBeats >= entities[currentEvent] && Conductor.instance.GetSongPosFromBeat(Conductor.instance.songPositionInBeats) < Conductor.instance.musicSource.clip.length)
|
||||
if (Conductor.instance.songPositionInBeats >= entities[currentEvent] && SongPosLessThanClipLength(Conductor.instance.songPositionInBeats))
|
||||
{
|
||||
// allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay
|
||||
var entitesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && c.datamodel.Split('/')[0] != "gameManager");
|
||||
|
@ -143,6 +143,7 @@ namespace RhythmHeavenMania
|
|||
|
||||
public void SetCurrentEventToClosest(float beat)
|
||||
{
|
||||
SortEventsList();
|
||||
if (Beatmap.entities.Count > 0)
|
||||
{
|
||||
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
|
||||
|
@ -258,5 +259,13 @@ namespace RhythmHeavenMania
|
|||
currentGame = game;
|
||||
CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Colors.Hex2RGB(GetGame(currentGame).color);
|
||||
}
|
||||
|
||||
private bool SongPosLessThanClipLength(float t)
|
||||
{
|
||||
if (Conductor.instance.musicSource.clip != null)
|
||||
return Conductor.instance.GetSongPosFromBeat(t) < Conductor.instance.musicSource.clip.length;
|
||||
else
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Editor
|
|||
[Header("Rect")]
|
||||
[SerializeField] private RenderTexture ScreenRenderTexture;
|
||||
[SerializeField] private RawImage Screen;
|
||||
[SerializeField] private RectTransform GridGameSelector;
|
||||
|
||||
[Header("Components")]
|
||||
[SerializeField] private Timeline Timeline;
|
||||
|
@ -36,6 +37,19 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
GameManager.instance.Init();
|
||||
Timeline.Init();
|
||||
|
||||
for (int i = 0; i < EventCaller.instance.minigames.Count; i++)
|
||||
{
|
||||
GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector);
|
||||
GameIcon_.GetComponent<Image>().sprite = GameIcon(EventCaller.instance.minigames[i].name);
|
||||
GameIcon_.gameObject.SetActive(true);
|
||||
GameIcon_.name = "GameIcon";
|
||||
}
|
||||
}
|
||||
|
||||
public static Sprite GameIcon(string name)
|
||||
{
|
||||
return Resources.Load<Sprite>($"Sprites/Editor/GameIcons/{name}");
|
||||
}
|
||||
}
|
||||
}
|
20
Assets/Scripts/LevelEditor/GridGameSelector.cs
Normal file
20
Assets/Scripts/LevelEditor/GridGameSelector.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
public class GridGameSelector : MonoBehaviour
|
||||
{
|
||||
public GameObject GameTitlePreview;
|
||||
|
||||
public void OnEnter()
|
||||
{
|
||||
GameTitlePreview.GetComponent<Image>().enabled = true;
|
||||
}
|
||||
|
||||
public void OnExit()
|
||||
{
|
||||
GameTitlePreview.GetComponent<Image>().enabled = false;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/GridGameSelector.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/GridGameSelector.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0baf64619d1dc0749bfc3f9a4b8f7b47
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -23,9 +23,9 @@ namespace RhythmHeavenMania.Editor
|
|||
[SerializeField] private TMP_Text TimelinePlaybackBeat;
|
||||
[SerializeField] private RectTransform TimelineContent;
|
||||
[SerializeField] private RectTransform TimelineSongPosLineRef;
|
||||
[SerializeField] private RectTransform TimelineEventObjRef;
|
||||
private RectTransform TimelineSongPosLine;
|
||||
|
||||
public RectTransform TestEVENTGO;
|
||||
|
||||
#region Initializers
|
||||
|
||||
|
@ -34,52 +34,27 @@ namespace RhythmHeavenMania.Editor
|
|||
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
|
||||
{
|
||||
var entity = GameManager.instance.Beatmap.entities[i];
|
||||
|
||||
GameObject g = Instantiate(TestEVENTGO.gameObject, TestEVENTGO.parent);
|
||||
var e = GameManager.instance.Beatmap.entities[i];
|
||||
|
||||
EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(e.datamodel.Split(0)), e.datamodel.Split(1));
|
||||
|
||||
GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
|
||||
g.transform.localPosition = new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f));
|
||||
g.transform.GetChild(1).GetComponent<TMP_Text>().text = e.datamodel.Split('/')[1];
|
||||
|
||||
EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(e.datamodel.Split(0)), e.datamodel.Split(1));
|
||||
GameObject blocksHolder = g.transform.GetChild(0).gameObject;
|
||||
TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
|
||||
eventObj.Icon.sprite = Editor.GameIcon(e.datamodel.Split(0));
|
||||
|
||||
if (gameAction != null)
|
||||
{
|
||||
blocksHolder.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, blocksHolder.GetComponent<RectTransform>().sizeDelta.y);
|
||||
if (gameAction.eventBeats != null)
|
||||
{
|
||||
if (gameAction.eventBeats.Length > 0)
|
||||
{
|
||||
for (int k = 0; k < gameAction.eventBeats.Length; k++)
|
||||
{
|
||||
var ind = gameAction.eventBeats[k];
|
||||
if (gameAction.defaultLength > 0)
|
||||
{
|
||||
float length;
|
||||
|
||||
if (k + 1 >= gameAction.eventBeats.Length)
|
||||
length = gameAction.defaultLength - ind;
|
||||
else
|
||||
length = gameAction.eventBeats[k + 1];
|
||||
|
||||
if (gameAction.resizable)
|
||||
{
|
||||
length = entity.length;
|
||||
}
|
||||
|
||||
GameObject block = Instantiate(blocksHolder.transform.GetChild(0).gameObject, blocksHolder.transform);
|
||||
block.GetComponent<RectTransform>().sizeDelta = new Vector2(length, block.GetComponent<RectTransform>().sizeDelta.y);
|
||||
block.transform.localPosition = new Vector3(ind, block.transform.localPosition.y);
|
||||
block.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, g.GetComponent<RectTransform>().sizeDelta.y);
|
||||
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, g.GetComponent<RectTransform>().sizeDelta.y);
|
||||
float length = gameAction.defaultLength;
|
||||
eventObj.length = length;
|
||||
}
|
||||
|
||||
g.SetActive(true);
|
||||
entity.eventObj = g.GetComponent<TimelineEventObj>();
|
||||
entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
112
Assets/Scripts/LevelEditor/TimelineEventObj.cs
Normal file
112
Assets/Scripts/LevelEditor/TimelineEventObj.cs
Normal file
|
@ -0,0 +1,112 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using Starpelly;
|
||||
using DG.Tweening;
|
||||
|
||||
namespace RhythmHeavenMania.Editor
|
||||
{
|
||||
public class TimelineEventObj : MonoBehaviour
|
||||
{
|
||||
private float startPosX;
|
||||
private float startPosY;
|
||||
private bool isDragging;
|
||||
|
||||
private Vector3 lastPos;
|
||||
|
||||
[Header("Components")]
|
||||
[SerializeField] private RectTransform PosPreview;
|
||||
[SerializeField] private RectTransform PosPreviewRef;
|
||||
[SerializeField] public Image Icon;
|
||||
|
||||
[Header("Properties")]
|
||||
private int enemyIndex;
|
||||
public float length;
|
||||
private bool eligibleToMove = false;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Conductor.instance.isPlaying == true || Conductor.instance.isPaused)
|
||||
{
|
||||
Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
enemyIndex = GameManager.instance.Beatmap.entities.FindIndex(a => a.eventObj == this);
|
||||
|
||||
if (isDragging == true)
|
||||
{
|
||||
Vector3 mousePos;
|
||||
mousePos = Input.mousePosition;
|
||||
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
|
||||
|
||||
PosPreview.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
||||
PosPreview.transform.localPosition = new Vector3(Mathp.Round2Nearest(PosPreview.transform.localPosition.x, 0.25f), Mathp.Round2Nearest(PosPreview.transform.localPosition.y, 51.34f));
|
||||
|
||||
if (lastPos != transform.localPosition)
|
||||
OnMove();
|
||||
|
||||
lastPos = PosPreview.transform.localPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMove()
|
||||
{
|
||||
if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == PosPreview.transform.localPosition.x && c.track == (int)(PosPreview.transform.localPosition.y / 51.34f * -1)).Count > 0)
|
||||
{
|
||||
PosPreview.GetComponent<Image>().color = Color.red;
|
||||
eligibleToMove = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
PosPreview.GetComponent<Image>().color = Color.yellow;
|
||||
eligibleToMove = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnComplete()
|
||||
{
|
||||
var entity = GameManager.instance.Beatmap.entities[enemyIndex];
|
||||
entity.beat = PosPreview.transform.localPosition.x;
|
||||
GameManager.instance.SortEventsList();
|
||||
entity.track = (int)(PosPreview.transform.localPosition.y / 51.34f) * -1;
|
||||
|
||||
this.transform.localPosition = PosPreview.transform.localPosition;
|
||||
// transform.DOLocalMove(PosPreview.transform.localPosition, 0.15f).SetEase(Ease.OutExpo);
|
||||
}
|
||||
|
||||
private void Cancel()
|
||||
{
|
||||
if (PosPreview) Destroy(PosPreview.gameObject);
|
||||
eligibleToMove = false;
|
||||
}
|
||||
|
||||
public void OnDown()
|
||||
{
|
||||
Vector3 mousePos;
|
||||
|
||||
PosPreview = Instantiate(PosPreviewRef, PosPreviewRef.transform.parent);
|
||||
PosPreview.sizeDelta = new Vector2(100 * transform.GetComponent<RectTransform>().sizeDelta.x, transform.GetComponent<RectTransform>().sizeDelta.y);
|
||||
PosPreview.transform.localPosition = this.transform.localPosition;
|
||||
PosPreview.GetComponent<Image>().enabled = true;
|
||||
PosPreview.GetComponent<Image>().color = Color.yellow;
|
||||
|
||||
mousePos = Input.mousePosition;
|
||||
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
|
||||
startPosX = mousePos.x - PosPreview.transform.position.x;
|
||||
startPosY = mousePos.y - PosPreview.transform.position.y;
|
||||
isDragging = true;
|
||||
|
||||
}
|
||||
|
||||
public void OnUp()
|
||||
{
|
||||
isDragging = false;
|
||||
|
||||
if (eligibleToMove) OnComplete();
|
||||
Cancel();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/LevelEditor/TimelineEventObj.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/TimelineEventObj.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: eb5481d804b2aec42a04ea8f659fdc5a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because one or more lines are too long
|
@ -5,6 +5,9 @@ EditorBuildSettings:
|
|||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Editor.unity
|
||||
guid: 0791ed85a2c8d7140b5c0928073fa113
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Game.unity
|
||||
guid: 2cda990e2423bbf4892e6590ba056729
|
||||
|
|
Loading…
Reference in a new issue