mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 09:35:11 +00:00
Timeline improvements
This commit is contained in:
parent
5c2b4317df
commit
f4459c1c98
22 changed files with 1035 additions and 215 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -1,4 +1,7 @@
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||||||
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# TEMPORARY ------------------------------
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||||||
/Assets/Test
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/Assets/Test
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/Assets/Resources/Sprites/Editor/GameIcons
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# ----------------------------------------
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/[Ll]ibrary/
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8
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8
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8
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m_Father: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_CullTransparentMesh: 1
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|
|
|
@ -18,6 +18,7 @@ namespace RhythmHeavenMania
|
||||||
public float valA;
|
public float valA;
|
||||||
public int type;
|
public int type;
|
||||||
public string datamodel;
|
public string datamodel;
|
||||||
|
[Newtonsoft.Json.JsonIgnore] public Editor.TimelineEventObj eventObj;
|
||||||
|
|
||||||
public object Clone()
|
public object Clone()
|
||||||
{
|
{
|
||||||
|
|
8
Assets/Scripts/Common.meta
Normal file
8
Assets/Scripts/Common.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 403408f55becf5f4f9195d5766738526
|
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|
folderAsset: yes
|
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|
DefaultImporter:
|
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|
externalObjects: {}
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
15
Assets/Scripts/Common/FollowMouse.cs
Normal file
15
Assets/Scripts/Common/FollowMouse.cs
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Common
|
||||||
|
{
|
||||||
|
public class FollowMouse : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
var pos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
transform.position = new Vector3(pos.x, pos.y, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Common/FollowMouse.cs.meta
Normal file
11
Assets/Scripts/Common/FollowMouse.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4ef18fa546ce78c4b9ebf77aefdec762
|
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|
MonoImporter:
|
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|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
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|
defaultReferences: []
|
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|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -56,10 +56,13 @@ namespace RhythmHeavenMania
|
||||||
{
|
{
|
||||||
float secFromBeat = GetSongPosFromBeat(beat);
|
float secFromBeat = GetSongPosFromBeat(beat);
|
||||||
|
|
||||||
if (secFromBeat < musicSource.clip.length)
|
if (musicSource.clip != null)
|
||||||
musicSource.time = secFromBeat;
|
{
|
||||||
else
|
if (secFromBeat < musicSource.clip.length)
|
||||||
musicSource.time = 0;
|
musicSource.time = secFromBeat;
|
||||||
|
else
|
||||||
|
musicSource.time = 0;
|
||||||
|
}
|
||||||
|
|
||||||
GameManager.instance.SetCurrentEventToClosest(beat);
|
GameManager.instance.SetCurrentEventToClosest(beat);
|
||||||
}
|
}
|
||||||
|
@ -142,7 +145,10 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
public bool SongPosLessThanClipLength(float t)
|
public bool SongPosLessThanClipLength(float t)
|
||||||
{
|
{
|
||||||
return t < musicSource.clip.length;
|
if (musicSource.clip != null)
|
||||||
|
return t < musicSource.clip.length;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -51,16 +51,14 @@ namespace RhythmHeavenMania
|
||||||
public string actionName;
|
public string actionName;
|
||||||
public EventCallback function;
|
public EventCallback function;
|
||||||
public bool playerAction = false;
|
public bool playerAction = false;
|
||||||
public float[] eventBeats = new float[] { 0 };
|
|
||||||
public float defaultLength;
|
public float defaultLength;
|
||||||
public bool resizable;
|
public bool resizable;
|
||||||
|
|
||||||
public GameAction(string actionName, EventCallback function, float[] eventBeats = null, float defaultLength = 1, bool playerAction = false, bool resizable = false)
|
public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool playerAction = false, bool resizable = false)
|
||||||
{
|
{
|
||||||
this.actionName = actionName;
|
this.actionName = actionName;
|
||||||
this.function = function;
|
this.function = function;
|
||||||
this.playerAction = playerAction;
|
this.playerAction = playerAction;
|
||||||
this.eventBeats = eventBeats;
|
|
||||||
this.defaultLength = defaultLength;
|
this.defaultLength = defaultLength;
|
||||||
this.resizable = resizable;
|
this.resizable = resizable;
|
||||||
}
|
}
|
||||||
|
@ -88,37 +86,37 @@ namespace RhythmHeavenMania
|
||||||
}),
|
}),
|
||||||
new MiniGame("forkLifter", "FFFFFF", new List<GameAction>()
|
new MiniGame("forkLifter", "FFFFFF", new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, new float[] { 0, 2 }, 3, true),
|
new GameAction("pea", delegate { ForkLifter.instance.Flick(currentBeat, 0); }, 3, true),
|
||||||
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, new float[] { 0, 2 }, 3, true),
|
new GameAction("topbun", delegate { ForkLifter.instance.Flick(currentBeat, 1); }, 3, true),
|
||||||
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, new float[] { 0, 2 }, 3, true),
|
new GameAction("burger", delegate { ForkLifter.instance.Flick(currentBeat, 2); }, 3, true),
|
||||||
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); }, new float[] { 0, 2 }, 3, true),
|
new GameAction("bottombun", delegate { ForkLifter.instance.Flick(currentBeat, 3); }, 3, true),
|
||||||
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, new float[] { 0 }, 0.5f, true),
|
new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f, true),
|
||||||
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }),
|
||||||
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); })
|
||||||
}),
|
}),
|
||||||
new MiniGame("clappyTrio", "29E7FF", new List<GameAction>()
|
new MiniGame("clappyTrio", "29E7FF", new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, new float[] { 0 }, 3, true),
|
new GameAction("clap", delegate { ClappyTrio.instance.Clap(currentBeat, currentLength); }, 3, true),
|
||||||
new GameAction("bop", delegate { ClappyTrio.instance.Bop(currentBeat); } ),
|
new GameAction("bop", delegate { ClappyTrio.instance.Bop(currentBeat); } ),
|
||||||
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
||||||
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
||||||
}),
|
}),
|
||||||
new MiniGame("spaceball", "00A518", new List<GameAction>()
|
new MiniGame("spaceball", "00A518", new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, new float[] { 0, 1 }, 2, true),
|
new GameAction("shoot", delegate { Spaceball.instance.Shoot(currentBeat, false, currentType); }, 2, true),
|
||||||
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, new float[] { 0, 2 }, 3, true),
|
new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(currentBeat, true, currentType); }, 3, true),
|
||||||
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); } ),
|
new GameAction("costume", delegate { Spaceball.instance.Costume(currentType); } ),
|
||||||
new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); } ),
|
new GameAction("alien", delegate { Spaceball.instance.alien.Show(currentBeat); } ),
|
||||||
new GameAction("cameraZoom", delegate { } ),
|
new GameAction("cameraZoom", delegate { } ),
|
||||||
}),
|
}),
|
||||||
new MiniGame("karateman", "70A8D8", new List<GameAction>()
|
new MiniGame("karateman", "70A8D8", new List<GameAction>()
|
||||||
{
|
{
|
||||||
new GameAction("bop", delegate { KarateMan.instance.Bop(currentBeat, currentLength); }, new float[] { 0 }, 0.5f, true, true),
|
new GameAction("bop", delegate { KarateMan.instance.Bop(currentBeat, currentLength); }, 0.5f, true, true),
|
||||||
new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, new float[] { 0, 1 }, 2, true),
|
new GameAction("pot", delegate { KarateMan.instance.Shoot(currentBeat, 0); }, 2, true),
|
||||||
new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, new float[] { 0, 1 }, 2, true),
|
new GameAction("bulb", delegate { KarateMan.instance.Shoot(currentBeat, 1); }, 2, true),
|
||||||
new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, new float[] { 0, 1 }, 2, true),
|
new GameAction("rock", delegate { KarateMan.instance.Shoot(currentBeat, 2); }, 2, true),
|
||||||
new GameAction("ball", delegate { KarateMan.instance.Shoot(currentBeat, 3); }, new float[] { 0, 1 }, 2, true),
|
new GameAction("ball", delegate { KarateMan.instance.Shoot(currentBeat, 3); }, 2, true),
|
||||||
new GameAction("kick", delegate { KarateMan.instance.Shoot(currentBeat, 4); }, new float[] { 0, 1, 2 }, 4.5f, true),
|
new GameAction("kick", delegate { KarateMan.instance.Shoot(currentBeat, 4); }, 4.5f, true),
|
||||||
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ),
|
||||||
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }),
|
||||||
})
|
})
|
||||||
|
|
|
@ -109,7 +109,7 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
|
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
|
||||||
{
|
{
|
||||||
if (Conductor.instance.songPositionInBeats >= entities[currentEvent] && Conductor.instance.GetSongPosFromBeat(Conductor.instance.songPositionInBeats) < Conductor.instance.musicSource.clip.length)
|
if (Conductor.instance.songPositionInBeats >= entities[currentEvent] && SongPosLessThanClipLength(Conductor.instance.songPositionInBeats))
|
||||||
{
|
{
|
||||||
// allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay
|
// allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay
|
||||||
var entitesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && c.datamodel.Split('/')[0] != "gameManager");
|
var entitesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && c.datamodel.Split('/')[0] != "gameManager");
|
||||||
|
@ -143,6 +143,7 @@ namespace RhythmHeavenMania
|
||||||
|
|
||||||
public void SetCurrentEventToClosest(float beat)
|
public void SetCurrentEventToClosest(float beat)
|
||||||
{
|
{
|
||||||
|
SortEventsList();
|
||||||
if (Beatmap.entities.Count > 0)
|
if (Beatmap.entities.Count > 0)
|
||||||
{
|
{
|
||||||
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
|
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
|
||||||
|
@ -258,5 +259,13 @@ namespace RhythmHeavenMania
|
||||||
currentGame = game;
|
currentGame = game;
|
||||||
CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Colors.Hex2RGB(GetGame(currentGame).color);
|
CircleCursor.InnerCircle.GetComponent<SpriteRenderer>().color = Colors.Hex2RGB(GetGame(currentGame).color);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool SongPosLessThanClipLength(float t)
|
||||||
|
{
|
||||||
|
if (Conductor.instance.musicSource.clip != null)
|
||||||
|
return Conductor.instance.GetSongPosFromBeat(t) < Conductor.instance.musicSource.clip.length;
|
||||||
|
else
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -16,6 +16,7 @@ namespace RhythmHeavenMania.Editor
|
||||||
[Header("Rect")]
|
[Header("Rect")]
|
||||||
[SerializeField] private RenderTexture ScreenRenderTexture;
|
[SerializeField] private RenderTexture ScreenRenderTexture;
|
||||||
[SerializeField] private RawImage Screen;
|
[SerializeField] private RawImage Screen;
|
||||||
|
[SerializeField] private RectTransform GridGameSelector;
|
||||||
|
|
||||||
[Header("Components")]
|
[Header("Components")]
|
||||||
[SerializeField] private Timeline Timeline;
|
[SerializeField] private Timeline Timeline;
|
||||||
|
@ -36,6 +37,19 @@ namespace RhythmHeavenMania.Editor
|
||||||
|
|
||||||
GameManager.instance.Init();
|
GameManager.instance.Init();
|
||||||
Timeline.Init();
|
Timeline.Init();
|
||||||
|
|
||||||
|
for (int i = 0; i < EventCaller.instance.minigames.Count; i++)
|
||||||
|
{
|
||||||
|
GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector);
|
||||||
|
GameIcon_.GetComponent<Image>().sprite = GameIcon(EventCaller.instance.minigames[i].name);
|
||||||
|
GameIcon_.gameObject.SetActive(true);
|
||||||
|
GameIcon_.name = "GameIcon";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Sprite GameIcon(string name)
|
||||||
|
{
|
||||||
|
return Resources.Load<Sprite>($"Sprites/Editor/GameIcons/{name}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
20
Assets/Scripts/LevelEditor/GridGameSelector.cs
Normal file
20
Assets/Scripts/LevelEditor/GridGameSelector.cs
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Editor
|
||||||
|
{
|
||||||
|
public class GridGameSelector : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject GameTitlePreview;
|
||||||
|
|
||||||
|
public void OnEnter()
|
||||||
|
{
|
||||||
|
GameTitlePreview.GetComponent<Image>().enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnExit()
|
||||||
|
{
|
||||||
|
GameTitlePreview.GetComponent<Image>().enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/LevelEditor/GridGameSelector.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/GridGameSelector.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0baf64619d1dc0749bfc3f9a4b8f7b47
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -23,9 +23,9 @@ namespace RhythmHeavenMania.Editor
|
||||||
[SerializeField] private TMP_Text TimelinePlaybackBeat;
|
[SerializeField] private TMP_Text TimelinePlaybackBeat;
|
||||||
[SerializeField] private RectTransform TimelineContent;
|
[SerializeField] private RectTransform TimelineContent;
|
||||||
[SerializeField] private RectTransform TimelineSongPosLineRef;
|
[SerializeField] private RectTransform TimelineSongPosLineRef;
|
||||||
|
[SerializeField] private RectTransform TimelineEventObjRef;
|
||||||
private RectTransform TimelineSongPosLine;
|
private RectTransform TimelineSongPosLine;
|
||||||
|
|
||||||
public RectTransform TestEVENTGO;
|
|
||||||
|
|
||||||
#region Initializers
|
#region Initializers
|
||||||
|
|
||||||
|
@ -34,52 +34,27 @@ namespace RhythmHeavenMania.Editor
|
||||||
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
|
for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++)
|
||||||
{
|
{
|
||||||
var entity = GameManager.instance.Beatmap.entities[i];
|
var entity = GameManager.instance.Beatmap.entities[i];
|
||||||
|
|
||||||
GameObject g = Instantiate(TestEVENTGO.gameObject, TestEVENTGO.parent);
|
|
||||||
var e = GameManager.instance.Beatmap.entities[i];
|
var e = GameManager.instance.Beatmap.entities[i];
|
||||||
|
|
||||||
|
EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(e.datamodel.Split(0)), e.datamodel.Split(1));
|
||||||
|
|
||||||
|
GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent);
|
||||||
g.transform.localPosition = new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f));
|
g.transform.localPosition = new Vector3(e.beat, Mathp.Round2Nearest(Random.Range(0, -205.36f), 51.34f));
|
||||||
g.transform.GetChild(1).GetComponent<TMP_Text>().text = e.datamodel.Split('/')[1];
|
g.transform.GetChild(1).GetComponent<TMP_Text>().text = e.datamodel.Split('/')[1];
|
||||||
|
|
||||||
EventCaller.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(e.datamodel.Split(0)), e.datamodel.Split(1));
|
TimelineEventObj eventObj = g.GetComponent<TimelineEventObj>();
|
||||||
GameObject blocksHolder = g.transform.GetChild(0).gameObject;
|
eventObj.Icon.sprite = Editor.GameIcon(e.datamodel.Split(0));
|
||||||
|
|
||||||
if (gameAction != null)
|
if (gameAction != null)
|
||||||
{
|
{
|
||||||
blocksHolder.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, blocksHolder.GetComponent<RectTransform>().sizeDelta.y);
|
g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, g.GetComponent<RectTransform>().sizeDelta.y);
|
||||||
if (gameAction.eventBeats != null)
|
float length = gameAction.defaultLength;
|
||||||
{
|
eventObj.length = length;
|
||||||
if (gameAction.eventBeats.Length > 0)
|
|
||||||
{
|
|
||||||
for (int k = 0; k < gameAction.eventBeats.Length; k++)
|
|
||||||
{
|
|
||||||
var ind = gameAction.eventBeats[k];
|
|
||||||
if (gameAction.defaultLength > 0)
|
|
||||||
{
|
|
||||||
float length;
|
|
||||||
|
|
||||||
if (k + 1 >= gameAction.eventBeats.Length)
|
|
||||||
length = gameAction.defaultLength - ind;
|
|
||||||
else
|
|
||||||
length = gameAction.eventBeats[k + 1];
|
|
||||||
|
|
||||||
if (gameAction.resizable)
|
|
||||||
{
|
|
||||||
length = entity.length;
|
|
||||||
}
|
|
||||||
|
|
||||||
GameObject block = Instantiate(blocksHolder.transform.GetChild(0).gameObject, blocksHolder.transform);
|
|
||||||
block.GetComponent<RectTransform>().sizeDelta = new Vector2(length, block.GetComponent<RectTransform>().sizeDelta.y);
|
|
||||||
block.transform.localPosition = new Vector3(ind, block.transform.localPosition.y);
|
|
||||||
block.gameObject.SetActive(true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// g.GetComponent<RectTransform>().sizeDelta = new Vector2(gameAction.defaultLength, g.GetComponent<RectTransform>().sizeDelta.y);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
g.SetActive(true);
|
g.SetActive(true);
|
||||||
|
entity.eventObj = g.GetComponent<TimelineEventObj>();
|
||||||
|
entity.track = (int)(g.transform.localPosition.y / 51.34f * -1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
112
Assets/Scripts/LevelEditor/TimelineEventObj.cs
Normal file
112
Assets/Scripts/LevelEditor/TimelineEventObj.cs
Normal file
|
@ -0,0 +1,112 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
using Starpelly;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
namespace RhythmHeavenMania.Editor
|
||||||
|
{
|
||||||
|
public class TimelineEventObj : MonoBehaviour
|
||||||
|
{
|
||||||
|
private float startPosX;
|
||||||
|
private float startPosY;
|
||||||
|
private bool isDragging;
|
||||||
|
|
||||||
|
private Vector3 lastPos;
|
||||||
|
|
||||||
|
[Header("Components")]
|
||||||
|
[SerializeField] private RectTransform PosPreview;
|
||||||
|
[SerializeField] private RectTransform PosPreviewRef;
|
||||||
|
[SerializeField] public Image Icon;
|
||||||
|
|
||||||
|
[Header("Properties")]
|
||||||
|
private int enemyIndex;
|
||||||
|
public float length;
|
||||||
|
private bool eligibleToMove = false;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Conductor.instance.isPlaying == true || Conductor.instance.isPaused)
|
||||||
|
{
|
||||||
|
Cancel();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
enemyIndex = GameManager.instance.Beatmap.entities.FindIndex(a => a.eventObj == this);
|
||||||
|
|
||||||
|
if (isDragging == true)
|
||||||
|
{
|
||||||
|
Vector3 mousePos;
|
||||||
|
mousePos = Input.mousePosition;
|
||||||
|
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
|
||||||
|
|
||||||
|
PosPreview.transform.position = new Vector3(mousePos.x - startPosX, mousePos.y - startPosY - 0.40f, 0);
|
||||||
|
PosPreview.transform.localPosition = new Vector3(Mathp.Round2Nearest(PosPreview.transform.localPosition.x, 0.25f), Mathp.Round2Nearest(PosPreview.transform.localPosition.y, 51.34f));
|
||||||
|
|
||||||
|
if (lastPos != transform.localPosition)
|
||||||
|
OnMove();
|
||||||
|
|
||||||
|
lastPos = PosPreview.transform.localPosition;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnMove()
|
||||||
|
{
|
||||||
|
if (GameManager.instance.Beatmap.entities.FindAll(c => c.beat == PosPreview.transform.localPosition.x && c.track == (int)(PosPreview.transform.localPosition.y / 51.34f * -1)).Count > 0)
|
||||||
|
{
|
||||||
|
PosPreview.GetComponent<Image>().color = Color.red;
|
||||||
|
eligibleToMove = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PosPreview.GetComponent<Image>().color = Color.yellow;
|
||||||
|
eligibleToMove = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnComplete()
|
||||||
|
{
|
||||||
|
var entity = GameManager.instance.Beatmap.entities[enemyIndex];
|
||||||
|
entity.beat = PosPreview.transform.localPosition.x;
|
||||||
|
GameManager.instance.SortEventsList();
|
||||||
|
entity.track = (int)(PosPreview.transform.localPosition.y / 51.34f) * -1;
|
||||||
|
|
||||||
|
this.transform.localPosition = PosPreview.transform.localPosition;
|
||||||
|
// transform.DOLocalMove(PosPreview.transform.localPosition, 0.15f).SetEase(Ease.OutExpo);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Cancel()
|
||||||
|
{
|
||||||
|
if (PosPreview) Destroy(PosPreview.gameObject);
|
||||||
|
eligibleToMove = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDown()
|
||||||
|
{
|
||||||
|
Vector3 mousePos;
|
||||||
|
|
||||||
|
PosPreview = Instantiate(PosPreviewRef, PosPreviewRef.transform.parent);
|
||||||
|
PosPreview.sizeDelta = new Vector2(100 * transform.GetComponent<RectTransform>().sizeDelta.x, transform.GetComponent<RectTransform>().sizeDelta.y);
|
||||||
|
PosPreview.transform.localPosition = this.transform.localPosition;
|
||||||
|
PosPreview.GetComponent<Image>().enabled = true;
|
||||||
|
PosPreview.GetComponent<Image>().color = Color.yellow;
|
||||||
|
|
||||||
|
mousePos = Input.mousePosition;
|
||||||
|
mousePos = Camera.main.ScreenToWorldPoint(mousePos);
|
||||||
|
startPosX = mousePos.x - PosPreview.transform.position.x;
|
||||||
|
startPosY = mousePos.y - PosPreview.transform.position.y;
|
||||||
|
isDragging = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnUp()
|
||||||
|
{
|
||||||
|
isDragging = false;
|
||||||
|
|
||||||
|
if (eligibleToMove) OnComplete();
|
||||||
|
Cancel();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/LevelEditor/TimelineEventObj.cs.meta
Normal file
11
Assets/Scripts/LevelEditor/TimelineEventObj.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: eb5481d804b2aec42a04ea8f659fdc5a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because one or more lines are too long
|
@ -5,6 +5,9 @@ EditorBuildSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Editor.unity
|
||||||
|
guid: 0791ed85a2c8d7140b5c0928073fa113
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Game.unity
|
path: Assets/Scenes/Game.unity
|
||||||
guid: 2cda990e2423bbf4892e6590ba056729
|
guid: 2cda990e2423bbf4892e6590ba056729
|
||||||
|
|
Loading…
Reference in a new issue