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a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index aebe4d55..6c7e278b 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -125,7 +125,7 @@ namespace RhythmHeavenMania } // LateUpdate works a bit better but causes a bit of bugs, so remind me to fix those eventually - private void Update() + private void LateUpdate() { if (Beatmap.entities.Count < 1) return; diff --git a/Assets/Scripts/Games/TapTrial.meta b/Assets/Scripts/Games/TapTrial.meta new file mode 100644 index 00000000..ac45076b --- /dev/null +++ b/Assets/Scripts/Games/TapTrial.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d71da4503be9591418a6848b651cd0cf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs new file mode 100644 index 00000000..3e9a9eda --- /dev/null +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -0,0 +1,58 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using RhythmHeavenMania.Util; + +namespace RhythmHeavenMania.Games.TapTrial +{ + public class TapTrial : Minigame + { + [Header("References")] + public TapTrialPlayer player; + + public static TapTrial instance { get; set; } + + private void Awake() + { + instance = this; + } + + public void Tap(float beat) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tapTrial/ook", beat), + new MultiSound.Sound("tapTrial/tap", beat + 1.0f), + }); + + GameObject beatAction = new GameObject(); + beatAction.transform.SetParent(this.transform); + BeatAction.New(beatAction, new List() + { + new BeatAction.Action(beat + 0.0f, delegate { player.anim.Play("TapPrepare", 0, 0); }), + new BeatAction.Action(beat + 1.0f, delegate { player.anim.Play("Tap", 0, 0); }), + }); + } + + public void DoubleTap(float beat) + { + + } + + public void TripleTap(float beat) + { + + } + + public void JumpTap(float beat) + { + + } + + public void FinalJumpTap(float beat) + { + + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs.meta b/Assets/Scripts/Games/TapTrial/TapTrial.cs.meta new file mode 100644 index 00000000..66bc23c8 --- /dev/null +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4f71e53c93d1d6b4f93796e1f52550a2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs new file mode 100644 index 00000000..ad1dab4f --- /dev/null +++ b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs @@ -0,0 +1,15 @@ +using UnityEngine; + +namespace RhythmHeavenMania.Games.TapTrial +{ + public class TapTrialPlayer : MonoBehaviour + { + [Header("References")] + [System.NonSerialized] public Animator anim; + + private void Start() + { + anim = GetComponent(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs.meta b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs.meta new file mode 100644 index 00000000..fe597459 --- /dev/null +++ b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6892e03a2f2994b48a4b076fdfae805d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index bb90f923..2af19506 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -13,6 +13,7 @@ using RhythmHeavenMania.Games.DJSchool; using RhythmHeavenMania.Games.RhythmTweezers; using RhythmHeavenMania.Games.RhythmRally; using RhythmHeavenMania.Games.BuiltToScaleDS; +using RhythmHeavenMania.Games.TapTrial; namespace RhythmHeavenMania { @@ -208,7 +209,7 @@ namespace RhythmHeavenMania new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color"), new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color") } ), - new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List() + new GameAction("change vegetable", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeVegetableImmediate(e.type, e.colorA, e.colorB); }, 0.5f, false, new List() { new Param("type", new EntityTypes.Integer(0, 1), "Type"), new Param("colorA", RhythmTweezers.defaultOnionColor, "Onion Color"), @@ -216,34 +217,39 @@ namespace RhythmHeavenMania } ), new GameAction("set tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, 1f, true), new GameAction("reset tweezer delay", delegate { RhythmTweezers.instance.tweezerBeatOffset = 0f; }, 0.5f), - new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List() + new GameAction("set background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.ChangeBackgroundColor(e.colorA, 0f); }, 0.5f, false, new List() { new Param("colorA", RhythmTweezers.defaultBgColor, "Background Color") } ), - new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List() + new GameAction("fade background color", delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.FadeBackgroundColor(e.colorA, e.colorB, e.length); }, 1f, true, new List() { new Param("colorA", Color.white, "Start Color"), new Param("colorB", RhythmTweezers.defaultBgColor, "End Color") } ), }), - new Minigame("rhythmRally", "Rhythm Rally \n[WIP don't use]", "B888F8", true, false, new List() + new Minigame("rhythmRally", "Rhythm Rally \n[WIP don't use]", "00e700", true, false, new List() { new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), new GameAction("rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Normal); }, 4f, true), - new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true), - new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f), - new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f), - new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f), + new GameAction("slow rally", delegate { RhythmRally.instance.Serve(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Slow); }, 8f, true), + new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f), + new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f), + new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f), }), new Minigame("builtToScaleDS", "Built To Scale (DS) \n[WIP don't use]", "B888F8", true, false, new List() { new GameAction("spawn blocks", delegate { }, 1f, true) }), - /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() + new Minigame("tapTrial", "Tap Trial", "93ffb3", false, false, new List() { + new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 1.5f, false), + new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false), + new GameAction("triple tap", delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, 4.0f, false), + new GameAction("jump tap", delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, 2.0f, false), + new GameAction("final jump tap", delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, 2.0f, false), }), - new Minigame("tapTrial", "Tap Trial", "B888F8", new List() + /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() { }), new Minigame("sneakySpirits", "Sneaky Spirits", "B888F8", new List()