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|
@ -266,7 +266,7 @@ namespace HeavenStudio.Games
|
||||||
float yMul = jumpPos * 2f - 1f;
|
float yMul = jumpPos * 2f - 1f;
|
||||||
float yWeight = -(yMul*yMul) + 1f;
|
float yWeight = -(yMul*yMul) + 1f;
|
||||||
//TODO: idol start position
|
//TODO: idol start position
|
||||||
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight);
|
ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);
|
||||||
ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
|
ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -353,12 +353,12 @@ namespace HeavenStudio.Games
|
||||||
case (int) IdolAnimations.Call:
|
case (int) IdolAnimations.Call:
|
||||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); }),
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); }),
|
||||||
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); }),
|
new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); }),
|
||||||
});
|
});
|
||||||
break;
|
break;
|
||||||
case (int) IdolAnimations.Response:
|
case (int) IdolAnimations.Response:
|
||||||
idolAnimator.Play("IdolResponse", -1, 0);
|
idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0);
|
||||||
break;
|
break;
|
||||||
case (int) IdolAnimations.Jump:
|
case (int) IdolAnimations.Jump:
|
||||||
DoIdolJump(beat, length);
|
DoIdolJump(beat, length);
|
||||||
|
@ -413,7 +413,7 @@ namespace HeavenStudio.Games
|
||||||
//play anim
|
//play anim
|
||||||
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
BeatAction.New(Arisa, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump", -1, 0); }),
|
new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolJump" + GetPerformanceSuffix(), -1, 0); }),
|
||||||
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
|
new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolLand", -1, 0); }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -434,7 +434,7 @@ namespace HeavenStudio.Games
|
||||||
if (responseToggle)
|
if (responseToggle)
|
||||||
{
|
{
|
||||||
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
|
if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length))
|
||||||
idolAnimator.Play("IdolResponse", -1, 0);
|
idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -504,7 +504,7 @@ namespace HeavenStudio.Games
|
||||||
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
|
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
|
||||||
{
|
{
|
||||||
call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0", -1, 0); });
|
call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall0", -1, 0); });
|
||||||
call1 = new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1", -1, 0); });
|
call1 = new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent<Animator>().Play("IdolBigCall1", -1, 0); });
|
||||||
|
|
||||||
if (!noSound)
|
if (!noSound)
|
||||||
{
|
{
|
||||||
|
@ -517,8 +517,8 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0", -1, 0); });
|
call0 = new BeatAction.Action(beat, delegate { Arisa.GetComponent<Animator>().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); });
|
||||||
call1 = new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1", -1, 0); });
|
call1 = new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent<Animator>().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); });
|
||||||
|
|
||||||
if (!noSound)
|
if (!noSound)
|
||||||
{
|
{
|
||||||
|
|