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textureSettings:
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|
|
@ -1,3 +1,4 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using RhythmHeavenMania.Util;
|
||||
|
@ -8,6 +9,7 @@ namespace RhythmHeavenMania.Games.DJSchool
|
|||
{
|
||||
[Header("Components")]
|
||||
[SerializeField] private Student student;
|
||||
[SerializeField] private GameObject djYellow;
|
||||
|
||||
[Header("Properties")]
|
||||
public GameEvent bop = new GameEvent();
|
||||
|
@ -55,6 +57,13 @@ namespace RhythmHeavenMania.Games.DJSchool
|
|||
new MultiSound.Sound("djSchool/ooh", beat + 2f),
|
||||
});
|
||||
|
||||
BeatAction.New(djYellow, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2f, delegate { djYellow.GetComponent<Animator>().Play("Hold", 0, 0); }),
|
||||
});
|
||||
|
||||
student.holdBeat = beat;
|
||||
student.ResetState();
|
||||
}
|
||||
|
@ -68,6 +77,13 @@ namespace RhythmHeavenMania.Games.DJSchool
|
|||
new MultiSound.Sound("djSchool/hey", beat + 2f),
|
||||
});
|
||||
|
||||
BeatAction.New(djYellow, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); }),
|
||||
new BeatAction.Action(beat + 2.05f, delegate { djYellow.GetComponent<Animator>().Play("Hey", 0, 0); }),
|
||||
});
|
||||
|
||||
student.swipeBeat = beat;
|
||||
student.ResetState();
|
||||
}
|
||||
|
|
|
@ -34,6 +34,8 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
private bool isEating = false;
|
||||
|
||||
public int hitOnFrame;
|
||||
|
||||
// Burger shit
|
||||
|
||||
public bool topbun, middleburger, bottombun;
|
||||
|
@ -50,13 +52,16 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
anim = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (PlayerInput.Pressed())
|
||||
{
|
||||
hitOnFrame = 0;
|
||||
Stab(null);
|
||||
}
|
||||
|
||||
print(hitOnFrame);
|
||||
|
||||
if (ForkLifter.instance.EligibleHits.Count == 0)
|
||||
{
|
||||
currentHitInList = 0;
|
||||
|
@ -118,7 +123,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
public void Stab(Pea p)
|
||||
{
|
||||
if (isEating) return;
|
||||
if (isEating || hitOnFrame > 0) return;
|
||||
|
||||
if (p == null)
|
||||
{
|
||||
|
|
|
@ -180,7 +180,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
|
||||
StateCheck(normalizedBeat);
|
||||
|
||||
if (PlayerInput.Pressed())
|
||||
if (PlayerInput.Pressed() && ForkLifterPlayer.instance.hitOnFrame == 0)
|
||||
{
|
||||
if (state.perfect)
|
||||
{
|
||||
|
@ -194,6 +194,8 @@ namespace RhythmHeavenMania.Games.ForkLifter
|
|||
{
|
||||
Late();
|
||||
}
|
||||
|
||||
ForkLifterPlayer.instance.hitOnFrame++;
|
||||
}
|
||||
|
||||
if (normalizedBeat > 1.35f)
|
||||
|
|
|
@ -295,12 +295,14 @@ namespace RhythmHeavenMania.Editor
|
|||
|
||||
if (changedMusic || currentRemixPath != path)
|
||||
{
|
||||
// this gets rid of the music file for some reason, someone remind me to find a fix for this soon
|
||||
}
|
||||
|
||||
byte[] bytes = OggVorbis.VorbisPlugin.GetOggVorbis(Conductor.instance.musicSource.clip, 1);
|
||||
var musicFile = archive.CreateEntry("song.ogg", System.IO.Compression.CompressionLevel.NoCompression);
|
||||
using (var zipStream = musicFile.Open())
|
||||
zipStream.Write(bytes, 0, bytes.Length);
|
||||
}
|
||||
}
|
||||
|
||||
currentRemixPath = path;
|
||||
UpdateEditorStatus(false);
|
||||
|
|