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pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1592,7 +1592,7 @@ TextureImporter: width: 184 height: 216 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1604,6 +1604,132 @@ TextureImporter: indices: edges: [] weights: [] + - serializedVersion: 2 + name: taptrial_main_0 + rect: + serializedVersion: 2 + x: 1060 + y: 681 + width: 220 + height: 293 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 2a4eca041ab3c0e49bc5f37c9ba798f5 + internalID: -796690921 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: taptrial_main_1 + rect: + serializedVersion: 2 + x: 1311 + y: 682 + width: 213 + height: 294 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 45e8e1b6da0cd6c49a7c3eabcf424320 + internalID: 1850945584 + vertices: [] + indices: + edges: [] + weights: [] + - 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serializedVersion: 2 + name: taptrial_main_5 + rect: + serializedVersion: 2 + x: 1105 + y: 1070 + width: 151 + height: 160 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: c213ebc8d3849d04899c172ca30d0adc + internalID: -1981152341 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] @@ -1677,6 +1803,12 @@ TextureImporter: monkey_mouth_1: 5275794459429879604 tap_effect: -465010420825850716 tap_effect_star: 7599070281986493235 + taptrial_main_0: -796690921 + taptrial_main_1: 1850945584 + taptrial_main_2: -1887236934 + taptrial_main_3: -1431682805 + taptrial_main_4: -1412322936 + taptrial_main_5: -1981152341 spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/Scripts/Common/CanvasScroll.cs b/Assets/Scripts/Common/CanvasScroll.cs index b783ce4a..ca1b568e 100644 --- a/Assets/Scripts/Common/CanvasScroll.cs +++ b/Assets/Scripts/Common/CanvasScroll.cs @@ -21,7 +21,7 @@ namespace HeavenStudio.Common { foreach (var img in _imgs) { - img.uvRect = new Rect(new Vector2(NormalizedX, NormalizedY) * Tile, img.uvRect.size); + img.uvRect = new Rect(Normalized * Tile, img.uvRect.size); } } } diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs index 99f1c8aa..611cbac8 100644 --- a/Assets/Scripts/Games/Lockstep/Lockstep.cs +++ b/Assets/Scripts/Games/Lockstep/Lockstep.cs @@ -4,8 +4,10 @@ borrowed from other games */ //Don't worry Raffy everyone starts somewhere - Rasmus using HeavenStudio.Util; +using Jukebox; using System; using System.Collections.Generic; +using System.Linq; using UnityEngine; namespace HeavenStudio.Games.Loaders @@ -15,7 +17,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("lockstep", "Lockstep \n[WIP]", "f0338d", false, false, new List() + return new Minigame("lockstep", "Lockstep", "f0338d", false, false, new List() { new GameAction("bop", "Bop") { @@ -27,33 +29,38 @@ namespace HeavenStudio.Games.Loaders new Param("toggle2", false, "Bop (Auto)", "Should the stepswitchers auto bop?"), }, }, - new GameAction("marching", "Stepping") + new GameAction("stepping", "Stepping") { - preFunction = delegate {var e = eventCaller.currentEntity; Lockstep.Marching(e.beat, e.length);}, - defaultLength = 4f, - resizable = true + preFunction = delegate {var e = eventCaller.currentEntity; Lockstep.Marching(e.beat, e["sound"], e["amount"], e["visual"]);}, + parameters = new List() + { + new Param("sound", false, "Sound", "Hai if onbeat, ho if offbeat."), + new Param("amount", new EntityTypes.Integer(1, 50, 1), "Sound Amount", "How many sounds will play consecutively?"), + new Param("visual", true, "Background Visual") + }, + preFunctionLength = 1 }, new GameAction("offbeatSwitch", "Switch to Offbeat") { - preFunction = delegate { var e = eventCaller.currentEntity; Lockstep.OffbeatSwitch(e.beat); }, - defaultLength = 3.5f + preFunction = delegate { var e = eventCaller.currentEntity; Lockstep.OffbeatSwitchSound(e.beat, e["ho"], e["sound"]); }, + defaultLength = 4.5f, + parameters = new List() + { + new Param("sound", true, "Sound Cue"), + new Param("ho", true, "Ho Sounds", "Will the sound be present?"), + new Param("visual", true, "Background Visual") + } }, new GameAction("onbeatSwitch", "Switch to Onbeat") { - preFunction = delegate { var e = eventCaller.currentEntity; Lockstep.OnbeatSwitch(e.beat); }, - defaultLength = 2f - }, - new GameAction("hai", "Hai!") - { - function = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Hai(e.beat); }, - defaultLength = 1f, - inactiveFunction = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Hai(e.beat);} - }, - new GameAction("ho", "Ho!") - { - function = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Ho(e.beat); }, - defaultLength = 1f, - inactiveFunction = delegate { var e = eventCaller.currentEntity; Lockstep.instance.Ho(e.beat);} + preFunction = delegate { var e = eventCaller.currentEntity; Lockstep.OnbeatSwitchSound(e.beat, e["hai"], e["sound"]); }, + defaultLength = 3f, + parameters = new List() + { + new Param("sound", true, "Sound Cue"), + new Param("hai", new EntityTypes.Integer(0, 100, 1), "Hai Amount"), + new Param("visual", true, "Background Visual") + } }, new GameAction("set colours", "Set Colours") { @@ -67,6 +74,32 @@ namespace HeavenStudio.Games.Loaders new Param("objColC", Lockstep.stepperLight, "Stepper Light", "Select the color that appears for the light side of the stepwitchers."), }, defaultLength = 0.5f, + }, + new GameAction("zoom", "Preset Zooms") + { + function = delegate { Lockstep.instance.SetZoom(eventCaller.currentEntity["zoom"]); }, + parameters = new List() + { + new Param("zoom", Lockstep.ZoomPresets.Regular, "Zoom Level") + } + }, + new GameAction("bach", "Show Bach") + { + defaultLength = 4, + resizable = true, + }, + new GameAction("marching", "Force Stepping") + { + preFunction = delegate {var e = eventCaller.currentEntity; Lockstep.Marching(e.beat, e["sound"], e["amount"], e["visual"], true, e.length);}, + parameters = new List() + { + new Param("sound", false, "Sound", "Hai if onbeat, ho if offbeat."), + new Param("amount", new EntityTypes.Integer(1, 50, 1), "Sound Amount", "How many sounds will play consecutively?"), + new Param("visual", true, "Background Visual") + }, + preFunctionLength = 1, + resizable = true, + defaultLength = 4 } }, new List() {"ntr", "keep"}, @@ -140,7 +173,8 @@ namespace HeavenStudio.Games [SerializeField] Animator stepswitcherPlayer; [SerializeField] Animator stepswitcherLeft; [SerializeField] Animator stepswitcherRight; - + [SerializeField] Animator bach; + // master stepper dictates what sprite the slave steppers use [SerializeField] Animator masterStepperAnim; [SerializeField] SpriteRenderer masterStepperSprite; @@ -155,7 +189,7 @@ namespace HeavenStudio.Games [SerializeField] Material stepperMaterial; [Header("Properties")] - static List queuedInputs = new(); + static List queuedInputs = new(); Sprite masterSprite; HowMissed currentMissStage; bool lessSteppers = false; @@ -168,14 +202,71 @@ namespace HeavenStudio.Games bool offColorActive; bool goBop; public GameEvent bop = new GameEvent(); + List switches = new(); + private List bachEvents = new(); public static Lockstep instance; + public enum ZoomPresets + { + Regular, + NotThatFar, + Far, + VeryFar, + ExtremelyFar + } + void Awake() { instance = this; currentBGOnColor = defaultBGColorOn; currentBGOffColor = defaultBGColorOff; + var switchEvents = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "onbeatSwitch", "offbeatSwitch" }); + + foreach (var switchEvent in switchEvents) + { + switches.Add(switchEvent.beat + switchEvent.length - 1); + } + + bachEvents = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "bach" }); + } + + private bool BachOnBeat(double beat) + { + return bachEvents.Find(x => beat >= x.beat && beat < x.beat + x.length) != null; + } + public override void OnGameSwitch(double beat) + { + QueueSwitchBGs(beat); + } + + public override void OnPlay(double beat) + { + QueueSwitchBGs(beat); + } + + private void QueueSwitchBGs(double beat) + { + double nextGameSwitchBeat = double.MaxValue; + List allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).FindAll(x => x.beat > beat); + if (allEnds.Count > 0) + { + nextGameSwitchBeat = allEnds[0].beat; + } + + var switchEventsOn = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "onbeatSwitch" }); + foreach (var on in switchEventsOn) + { + if (on.beat >= nextGameSwitchBeat || !on["visual"]) return; + OnbeatSwitch(on.beat, beat); + } + + var switchEventsOff = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "offbeatSwitch" }); + foreach (var off in switchEventsOff) + { + if (off.beat >= nextGameSwitchBeat || !off["visual"]) return; + OffbeatSwitch(off.beat, beat); + } } void Start() { @@ -191,15 +282,6 @@ namespace HeavenStudio.Games UpdateAndRenderSlaves(); } - void OnDestroy() - { - if (queuedInputs.Count > 0) queuedInputs.Clear(); - foreach (var evt in scheduledInputs) - { - evt.Disable(); - } - } - void UpdateAndRenderSlaves() { foreach (var stepper in slaveSteppers) @@ -222,7 +304,7 @@ namespace HeavenStudio.Games } } - public void Update() + private void Update() { var cond = Conductor.instance; if (cond.isPlaying && !cond.isPaused) @@ -238,11 +320,14 @@ namespace HeavenStudio.Games { foreach (var input in queuedInputs) { - ScheduleInput(cond.songPositionInBeatsAsDouble, input - cond.songPositionInBeats, InputType.STANDARD_DOWN, Just, Miss, Nothing); - BeatAction.New(instance.gameObject, new List() + if (input.force) { - new BeatAction.Action(input, delegate { EvaluateMarch(); }), - }); + ForceMarching(input.beat, input.length, input.sound, input.amount, input.visual); + } + else + { + StartMarching(input.beat, input.sound, input.amount, input.visual); + } } queuedInputs.Clear(); } @@ -258,10 +343,14 @@ namespace HeavenStudio.Games { stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f); } - SoundByte.PlayOneShotGame("lockstep/miss"); + SoundByte.PlayOneShot("miss"); ScoreMiss(); } } + } + + private void LateUpdate() + { if (masterSprite != masterStepperSprite.sprite) { masterSprite = masterStepperSprite.sprite; @@ -269,6 +358,19 @@ namespace HeavenStudio.Games } } + public void SetZoom(int zoom) + { + GameCamera.additionalPosition = new Vector3(0, 0, (ZoomPresets)zoom switch + { + ZoomPresets.Regular => 0, + ZoomPresets.NotThatFar => -4.5f, + ZoomPresets.Far => -11, + ZoomPresets.VeryFar => -26, + ZoomPresets.ExtremelyFar => -63, + _ => throw new System.NotImplementedException() + }); + } + public void Bop(double beat, float length, bool shouldBop, bool autoBop) { goBop = autoBop; @@ -287,83 +389,255 @@ namespace HeavenStudio.Games } } - public void Hai(double beat) + public static void OnbeatSwitchSound(double beat, int hais, bool sound) { - SoundByte.PlayOneShotGame("lockstep/switch1", beat); + if (sound) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("lockstep/nha1", beat, 1, 1, false, 0.03086419753), + new MultiSound.Sound("lockstep/nha2", beat + 0.5f, 1, 1, false, 0.04629629629), + new MultiSound.Sound("lockstep/nha1", beat + 1f, 1, 1, false, 0.03086419753), + new MultiSound.Sound("lockstep/nha2", beat + 1.5f, 1, 1, false, 0.04629629629) + }, forcePlay: true); + } + + if (hais > 0) + { + List haisList = new(); + + for (int i = 0; i < hais; i++) + { + haisList.Add(new MultiSound.Sound("lockstep/hai", beat + 2 + i, 1, 1, false, 0.02314814814)); + } + + double nextOffBeat = double.MaxValue; + var switchEventsOn = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "offbeatSwitch" }); + switchEventsOn.Sort((x, y) => x.beat.CompareTo(y.beat)); + for (int i = 0; i < switchEventsOn.Count; i++) + { + if (switchEventsOn[i].beat > beat) + { + nextOffBeat = switchEventsOn[i].beat; + break; + } + } + + var haisActual = haisList.FindAll(x => x.beat < nextOffBeat); + + MultiSound.Play(haisActual.ToArray(), true, true); + } } - public void Ho(double beat) + private void OnbeatSwitch(double beat, double gameswitchBeat) { - SoundByte.PlayOneShotGame("lockstep/switch4", beat); + List allActions = new List() + { + new BeatAction.Action(beat, delegate { ChangeBeatBackGroundColour(false); }), + new BeatAction.Action(beat + 0.5f, delegate { ChangeBeatBackGroundColour(true); }), + new BeatAction.Action(beat + 1f, delegate + { + ChangeBeatBackGroundColour(false); + }), + new BeatAction.Action(beat + 1.5f, delegate + { + ChangeBeatBackGroundColour(true); + }), + new BeatAction.Action(beat + 1.75f, delegate { if (!marchRecursing) MarchRecursive(beat + 2f); }), + new BeatAction.Action(beat + 2f, delegate { ChangeBeatBackGroundColour(false); }), + }; + List actions = new(); + foreach (var action in allActions) + { + if (action.beat >= gameswitchBeat) actions.Add(action); + } + if (actions.Count > 0) BeatAction.New(instance.gameObject, actions); } - public static void OnbeatSwitch(double beat) + public static void OffbeatSwitchSound(double beat, bool hoSound, bool sound) { - MultiSound.Play(new MultiSound.Sound[] + if (sound) { - new MultiSound.Sound("lockstep/switch5", beat), - new MultiSound.Sound("lockstep/switch6", beat + 0.5f), - new MultiSound.Sound("lockstep/switch5", beat + 1f), - new MultiSound.Sound("lockstep/switch6", beat + 1.5f) - }, forcePlay: true); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("lockstep/hai", beat, 1, 1, false, 0.02314814814), + new MultiSound.Sound("lockstep/hai", beat + 1f, 1, 1, false, 0.02314814814), + new MultiSound.Sound("lockstep/hai", beat + 2f, 1, 1, false, 0.02314814814), + new MultiSound.Sound("lockstep/hahai1", beat + 3f, 1, 1, false, 0.03086419753), + new MultiSound.Sound("lockstep/hahai2", beat + 3.5f, 1, 1, false, 0.03086419753), + }, forcePlay: true); + } + if (hoSound) + { + List hos = new List + { + new MultiSound.Sound("lockstep/ho", beat + 4.5f, 1, 1, false, 0.03086419753), + new MultiSound.Sound("lockstep/ho", beat + 5.5f, 1, 0.6835514f, false, 0.03086419753), + new MultiSound.Sound("lockstep/ho", beat + 6.5f, 1, 0.3395127f, false, 0.03086419753), + new MultiSound.Sound("lockstep/ho", beat + 7.5f, 1, 0.1200322f, false, 0.03086419753), + }; - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(false); }), - new BeatAction.Action(beat + 0.5f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(true); }), - new BeatAction.Action(beat + 1f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(false); }), - new BeatAction.Action(beat + 1.5f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(true); }), - new BeatAction.Action(beat + 2f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(false); }), - }); + double nextOnBeat = double.MaxValue; + var switchEventsOn = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "onbeatSwitch" }); + switchEventsOn.Sort((x, y) => x.beat.CompareTo(y.beat)); + for (int i = 0; i < switchEventsOn.Count; i++) + { + if (switchEventsOn[i].beat > beat) + { + nextOnBeat = switchEventsOn[i].beat; + break; + } + } + + var hosActual = hos.FindAll(x => x.beat < nextOnBeat); + + MultiSound.Play(hosActual.ToArray(), true, true); + } } - public static void OffbeatSwitch(double beat) + private void OffbeatSwitch(double beat, double gameswitchBeat) { - MultiSound.Play(new MultiSound.Sound[] + List allActions = new List() { - new MultiSound.Sound("lockstep/switch1", beat), - new MultiSound.Sound("lockstep/switch1", beat + 1f), - new MultiSound.Sound("lockstep/switch1", beat + 2f), - new MultiSound.Sound("lockstep/switch2", beat + 3f), - new MultiSound.Sound("lockstep/switch3", beat + 3.5f), - }, forcePlay: true); - - BeatAction.New(instance.gameObject, new List() + new BeatAction.Action(beat, delegate { ChangeBeatBackGroundColour(true); }), + new BeatAction.Action(beat + 1f, delegate { ChangeBeatBackGroundColour(false); }), + new BeatAction.Action(beat + 2f, delegate { ChangeBeatBackGroundColour(true); }), + new BeatAction.Action(beat + 3f, delegate + { + ChangeBeatBackGroundColour(false); + }), + new BeatAction.Action(beat + 3.25f, delegate { if (!marchRecursing) MarchRecursive(beat + 3.5f); }), + new BeatAction.Action(beat + 3.5f, delegate { ChangeBeatBackGroundColour(true); }), + }; + List actions = new(); + foreach (var action in allActions) { - new BeatAction.Action(beat, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(true); }), - new BeatAction.Action(beat + 1f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(false); }), - new BeatAction.Action(beat + 2f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(true); }), - new BeatAction.Action(beat + 3f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(false); }), - new BeatAction.Action(beat + 3.5f, delegate { if (GameManager.instance.currentGame == "lockstep") Lockstep.instance.ChangeBeatBackGroundColour(true); }), - }); + if (action.beat >= gameswitchBeat) actions.Add(action); + } + if (actions.Count > 0) BeatAction.New(instance.gameObject, actions); } - public static void Marching(double beat, float length) + private struct QueuedMarch + { + public double beat; + public float length; + public bool sound; + public int amount; + public bool visual; + public bool force; + } + public static void Marching(double beat, bool sound, int amount, bool visual, bool force = false, float length = 0) { if (GameManager.instance.currentGame == "lockstep") { - List actions = new List(); - for (int i = 0; i < length; i++) + if (force) { - Lockstep.instance.ScheduleInput(beat - 1, 1 + i, InputType.STANDARD_DOWN, Lockstep.instance.Just, Lockstep.instance.Miss, Lockstep.instance.Nothing); - actions.Add(new BeatAction.Action(beat + i, delegate { Lockstep.instance.EvaluateMarch(); })); + instance.ForceMarching(beat, length, sound, amount, visual); + } + else + { + instance.StartMarching(beat, sound, amount, visual); } - BeatAction.New(instance.gameObject, actions); } else { - for (int i = 0; i < length; i++) + queuedInputs.Add(new QueuedMarch { - queuedInputs.Add(beat + i); - } + amount = amount, + beat = beat, + sound = sound, + visual = visual, + length = length, + force = force + }); } } - public void EvaluateMarch() + private void ForceMarching(double beat, float length, bool sound, int amount, bool visual) { - var cond = Conductor.instance; - var beatAnimCheck = Math.Round(cond.songPositionInBeatsAsDouble * 2); - if (beatAnimCheck % 2 != 0) + bool offBeat = beat % 1 != 0; + if (sound) + { + MultiSound.Sound[] sounds = new MultiSound.Sound[amount]; + for (int i = 0; i < amount; i++) + { + sounds[i] = new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.03086419753 : 0.02314814814); + } + MultiSound.Play(sounds, true, true); + } + List steps = new() + { + new BeatAction.Action(beat, delegate + { + if (visual) ChangeBeatBackGroundColour(offBeat); + if (BachOnBeat(beat)) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f); + EvaluateMarch(offBeat); + }) + }; + ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); + for (int i = 1; i < length; i++) + { + double stepBeat = beat + i; + steps.Add(new BeatAction.Action(stepBeat, delegate + { + if (BachOnBeat(stepBeat)) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f); + EvaluateMarch(offBeat); + })); + ScheduleInput(stepBeat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); + } + BeatAction.New(gameObject, steps); + } + + private void StartMarching(double beat, bool sound, int amount, bool visual) + { + if (marchRecursing) return; + bool offBeat = beat % 1 != 0; + if (visual) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate { ChangeBeatBackGroundColour(offBeat); }) + }); + } + if (sound) + { + MultiSound.Sound[] sounds = new MultiSound.Sound[amount]; + for (int i = 0; i < amount; i++) + { + sounds[i] = new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.03086419753 : 0.02314814814); + } + MultiSound.Play(sounds, true, true); + } + MarchRecursive(beat); + } + + private bool marchRecursing; + private void MarchRecursive(double beat) + { + marchRecursing = true; + if (NextStepIsSwitch(beat)) beat -= 0.5; + bool offBeat = beat % 1 != 0; + bool bachOnBeat = BachOnBeat(beat); + ScheduleInput(beat - 1, 1, InputType.STANDARD_DOWN, offBeat ? JustOff : JustOn, offBeat ? MissOff : MissOn, Nothing); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + EvaluateMarch(offBeat); + MarchRecursive(beat + 1); + if (bachOnBeat) bach.DoScaledAnimationAsync(offBeat ? "BachOff" : "BachOn", 0.5f); + }), + }); + } + + private bool NextStepIsSwitch(double beat) + { + return switches.Contains(beat - 0.5); + } + + public void EvaluateMarch(bool offBeat) + { + if (offBeat) { PlayStepperAnim("OffbeatMarch", false, 0.5f); } @@ -373,59 +647,46 @@ namespace HeavenStudio.Games } } - public void Just(PlayerActionEvent caller, float state) + private void JustOn(PlayerActionEvent caller, float state) { currentMissStage = HowMissed.NotMissed; - var cond = Conductor.instance; + stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f); if (state >= 1f || state <= -1f) { - double beatAnimCheck = cond.songPositionInBeatsAsDouble - 0.25; - if (beatAnimCheck % 1.0 >= 0.5) - { - SoundByte.PlayOneShotGame("lockstep/tink"); - stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f); - } - else - { - SoundByte.PlayOneShotGame("lockstep/tink"); - stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f); - } + SoundByte.PlayOneShot("nearMiss"); return; } - Success(cond.songPositionInBeatsAsDouble); + SoundByte.PlayOneShotGame($"lockstep/foot{UnityEngine.Random.Range(1, 3)}"); + SoundByte.PlayOneShotGame("lockstep/drumOn"); } - public void Success(double beat) + private void JustOff(PlayerActionEvent caller, float state) { - double beatAnimCheck = beat - 0.25; - if (beatAnimCheck % 1.0 >= 0.5) + currentMissStage = HowMissed.NotMissed; + stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f); + if (state >= 1f || state <= -1f) { - SoundByte.PlayOneShotGame($"lockstep/marchOnbeat{UnityEngine.Random.Range(1, 3)}"); - stepswitcherPlayer.DoScaledAnimationAsync("OnbeatMarch", 0.5f); - } - else - { - SoundByte.PlayOneShotGame($"lockstep/marchOffbeat{UnityEngine.Random.Range(1, 3)}"); - stepswitcherPlayer.DoScaledAnimationAsync("OffbeatMarch", 0.5f); + SoundByte.PlayOneShot("nearMiss"); + return; } + SoundByte.PlayOneShotGame($"lockstep/foot{UnityEngine.Random.Range(1, 3)}"); + SoundByte.PlayOneShotGame("lockstep/drumOff"); } - public void Miss(PlayerActionEvent caller) + private void MissOn(PlayerActionEvent caller) { - var beatAnimCheck = Math.Round(caller.startBeat * 2); - - if (beatAnimCheck % 2 != 0 && currentMissStage != HowMissed.MissedOff) - { - stepswitcherPlayer.Play("OffbeatMiss", 0, 0); - SoundByte.PlayOneShotGame("lockstep/wayOff"); - currentMissStage = HowMissed.MissedOff; - } - else if (beatAnimCheck % 2 == 0 && currentMissStage != HowMissed.MissedOn) - { - stepswitcherPlayer.Play("OnbeatMiss", 0, 0); - SoundByte.PlayOneShotGame("lockstep/wayOff"); - currentMissStage = HowMissed.MissedOn; - } + if (currentMissStage == HowMissed.MissedOn) return; + stepswitcherPlayer.Play("OnbeatMiss", 0, 0); + SoundByte.PlayOneShotGame("lockstep/wayOff"); + currentMissStage = HowMissed.MissedOn; + } + + private void MissOff(PlayerActionEvent caller) + { + if (currentMissStage == HowMissed.MissedOff) return; + stepswitcherPlayer.Play("OffbeatMiss", 0, 0); + SoundByte.PlayOneShotGame("lockstep/wayOff"); + currentMissStage = HowMissed.MissedOff; } public void ChangeBeatBackGroundColour(bool off) diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs index f8b61d89..14d04303 100644 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs +++ b/Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs @@ -18,10 +18,11 @@ namespace HeavenStudio.Games.Scripts_SneakySpirits public void Init(double spawnBeat, float length) { + if (length == 0) length = 1; BeatAction.New(game.gameObject, new List() { - new BeatAction.Action(spawnBeat + 0.001f, delegate { anim.DoScaledAnimationAsync("Move", 1f); }), - new BeatAction.Action(spawnBeat + length - 0.5f, delegate { anim.DoScaledAnimationAsync("MoveDown", 1f); }), + new BeatAction.Action(spawnBeat, delegate { anim.DoScaledAnimationAsync("Move", (1 / length) * Conductor.instance.SongPitch); }), + new BeatAction.Action(spawnBeat + (length * 0.5f), delegate { anim.DoScaledAnimationAsync("MoveDown", (1 / length) * Conductor.instance.SongPitch); }), new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }), }); } diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs index beef9b92..e74e2ba2 100644 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs +++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; using UnityEngine; using DG.Tweening; -using static HeavenStudio.Games.SpaceDance; using HeavenStudio.Common; namespace HeavenStudio.Games.Loaders @@ -16,7 +15,8 @@ namespace HeavenStudio.Games.Loaders { new GameAction("turn right", "Turn Right") { - function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoTurnRight(e.beat, e["whoSpeaks"], e["gramps"]); }, + function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoTurnRight(e.beat, e["gramps"]); }, + preFunction = delegate { var e = eventCaller.currentEntity; SpaceDance.TurnRightSfx(e.beat, e["whoSpeaks"]); }, defaultLength = 2.0f, parameters = new List() { @@ -26,7 +26,8 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("sit down", "Sit Down") { - function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoSitDown(e.beat, e["whoSpeaks"], e["gramps"]); }, + function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoSitDown(e.beat, e["gramps"]); }, + preFunction = delegate { var e = eventCaller.currentEntity; SpaceDance.SitDownSfx(e.beat, e["whoSpeaks"]); }, defaultLength = 2.0f, parameters = new List() { @@ -36,7 +37,8 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("punch", "Punch") { - function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoPunch(e.beat, e["whoSpeaks"], e["gramps"]); }, + function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoPunch(e.beat, e["gramps"]); }, + preFunction = delegate { var e = eventCaller.currentEntity; SpaceDance.PunchSfx(e.beat, e["whoSpeaks"]); }, defaultLength = 2.0f, parameters = new List() { @@ -46,7 +48,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("shootingStar", "Shooting Star") { - function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateShootingStar(e.beat, e.length, e["ease"]); }, + function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateShootingStar(e.beat, e.length, (EasingFunction.Ease)e["ease"]); }, defaultLength = 2f, resizable = true, parameters = new List() @@ -94,8 +96,8 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateScrollSpeed(e["x"], e["y"]); }, defaultLength = 1f, parameters = new List() { - new Param("x", new EntityTypes.Float(-5f, 5f, 0), "Horizontal", "How fast does the background move horizontally?"), - new Param("y", new EntityTypes.Float(-5f, 5f, 0), "Vertical", "How fast does the background move vertically?"), + new Param("x", new EntityTypes.Float(-10f, 10f, 0), "Horizontal", "How fast does the background move horizontally?"), + new Param("y", new EntityTypes.Float(-10f, 10f, 0), "Vertical", "How fast does the background move vertically?"), } }, }, @@ -155,11 +157,10 @@ namespace HeavenStudio.Games bool grampsSniffing; [SerializeField] CanvasScroll scroll; - float scrollBeat; - float scrollOffsetX; - float scrollOffsetY; - float currentScrollLengthX; - float currentScrollLengthY; + float xScrollMultiplier = 0; + float yScrollMultiplier = 0; + [SerializeField] private float xBaseSpeed = 1; + [SerializeField] private float yBaseSpeed = 1; public GameEvent bop = new GameEvent(); @@ -177,10 +178,8 @@ namespace HeavenStudio.Games var cond = Conductor.instance; if (cond.isPlaying && !cond.isPaused) { - float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX; - float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY; - scroll.NormalizedX = -scrollOffsetX - normalizedX; - scroll.NormalizedY = -scrollOffsetY - normalizedY; + scroll.NormalizedX -= xBaseSpeed * xScrollMultiplier * Time.deltaTime; + scroll.NormalizedY -= yBaseSpeed * yScrollMultiplier * Time.deltaTime; if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { if (shouldBop) @@ -216,7 +215,6 @@ namespace HeavenStudio.Games SoundByte.PlayOneShotGame("spaceDance/inputBad"); DancerP.DoScaledAnimationAsync("PunchDo", 0.5f); Gramps.Play("GrampsOhFuck", 0, 0); - // Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh } if (PlayerInput.GetSpecificDirectionDown(1) && !IsExpectingInputNow(InputType.DIRECTION_RIGHT_DOWN)) { @@ -236,11 +234,8 @@ namespace HeavenStudio.Games public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY) { - scrollOffsetX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX; - scrollOffsetY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY; - currentScrollLengthX = scrollSpeedX; - currentScrollLengthY = scrollSpeedY; - scrollBeat = Time.realtimeSinceStartup; + xScrollMultiplier = scrollSpeedX; + yScrollMultiplier = scrollSpeedY; } public void GrampsAnimations(double beat, int type, bool looping) @@ -373,12 +368,8 @@ namespace HeavenStudio.Games isShootingStar = true; } - public void DoTurnRight(double beat, int whoSpeaks, bool grampsTurns) + public static void TurnRightSfx(double beat, int whoSpeaks) { - canBop = false; - if (grampsTurns) grampsCanBop = false; - ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, JustRight, RightMiss, Empty); - List soundsToPlay = new List() { new MultiSound.Sound("spaceDance/voicelessTurn", beat), @@ -390,43 +381,50 @@ namespace HeavenStudio.Games soundsToPlay.AddRange(new List() { new MultiSound.Sound("spaceDance/dancerTurn", beat), - new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.007f), + new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.012f), }); break; case (int)WhoSpeaks.Gramps: soundsToPlay.AddRange(new List() { new MultiSound.Sound("spaceDance/otherTurn", beat), - new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.007f), + new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.005f), }); break; case (int)WhoSpeaks.Both: soundsToPlay.AddRange(new List() { new MultiSound.Sound("spaceDance/dancerTurn", beat), - new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.007f), + new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f, 1, 1, false, 0.012f), new MultiSound.Sound("spaceDance/otherTurn", beat), - new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.007f), + new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f, 1, 1, false, 0.005f), }); break; } MultiSound.Play(soundsToPlay.ToArray()); + } + + public void DoTurnRight(double beat, bool grampsTurns) + { + canBop = false; + if (grampsTurns) grampsCanBop = false; + ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, JustRight, RightMiss, Empty); BeatAction.New(Player, new List() { - new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("TurnRightStart", 0.5f);}), - new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("TurnRightStart", 0.5f);}), - new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("TurnRightStart", 0.5f);}), new BeatAction.Action(beat, delegate - { + { + DancerP.DoScaledAnimationAsync("TurnRightStart", 0.5f); + Dancer1.DoScaledAnimationAsync("TurnRightStart", 0.5f); + Dancer2.DoScaledAnimationAsync("TurnRightStart", 0.5f); Dancer3.DoScaledAnimationAsync("TurnRightStart", 0.5f); if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightStart", 0.5f); }), - new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("TurnRightDo", 0.5f);}), - new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("TurnRightDo", 0.5f);}), new BeatAction.Action(beat + 1f, delegate { + Dancer1.DoScaledAnimationAsync("TurnRightDo", 0.5f); + Dancer2.DoScaledAnimationAsync("TurnRightDo", 0.5f); Dancer3.DoScaledAnimationAsync("TurnRightDo", 0.5f); if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightDo", 0.5f); }), @@ -435,11 +433,8 @@ namespace HeavenStudio.Games } - public void DoSitDown(double beat, int whoSpeaks, bool grampsSits) + public static void SitDownSfx(double beat, int whoSpeaks) { - canBop = false; - if (grampsSits) grampsCanBop = false; - ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, JustSit, SitMiss, Empty); List soundsToPlay = new List() { new MultiSound.Sound("spaceDance/voicelessSit", beat), @@ -450,48 +445,55 @@ namespace HeavenStudio.Games case (int)WhoSpeaks.Dancers: soundsToPlay.AddRange(new List() { - new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.07f), - new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.02f), - new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.006f), + new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.055f), + new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.05f), + new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.004f), }); break; case (int)WhoSpeaks.Gramps: soundsToPlay.AddRange(new List() { - new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.024f), - new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.04f), + new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.02f), + new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.064f), new MultiSound.Sound("spaceDance/otherDown", beat + 1f, 1, 1, false, 0.01f), }); break; case (int)WhoSpeaks.Both: soundsToPlay.AddRange(new List() { - new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.07f), - new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.02f), - new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.006f), - new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.024f), - new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.04f), + new MultiSound.Sound("spaceDance/dancerLets", beat, 1, 1, false, 0.055f), + new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f, 1, 1, false, 0.05f), + new MultiSound.Sound("spaceDance/dancerDown", beat + 1f, 1, 1, false, 0.004f), + new MultiSound.Sound("spaceDance/otherLets", beat, 1, 1, false, 0.02f), + new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.064f), new MultiSound.Sound("spaceDance/otherDown", beat + 1f, 1, 1, false, 0.01f), }); break; } MultiSound.Play(soundsToPlay.ToArray()); + } + + public void DoSitDown(double beat, bool grampsSits) + { + canBop = false; + if (grampsSits) grampsCanBop = false; + ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, JustSit, SitMiss, Empty); BeatAction.New(Player, new List() { - new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("SitDownStart", 0.5f);}), - new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("SitDownStart", 0.5f);}), - new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("SitDownStart", 0.5f);}), new BeatAction.Action(beat, delegate - { + { + DancerP.DoScaledAnimationAsync("SitDownStart", 0.5f); + Dancer1.DoScaledAnimationAsync("SitDownStart", 0.5f); + Dancer2.DoScaledAnimationAsync("SitDownStart", 0.5f); Dancer3.DoScaledAnimationAsync("SitDownStart", 0.5f); if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownStart", 0.5f); }), - new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("SitDownDo", 0.5f);}), - new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("SitDownDo", 0.5f);}), new BeatAction.Action(beat + 1f, delegate - { + { + Dancer1.DoScaledAnimationAsync("SitDownDo", 0.5f); + Dancer2.DoScaledAnimationAsync("SitDownDo", 0.5f); Dancer3.DoScaledAnimationAsync("SitDownDo", 0.5f); if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownDo", 0.5f); }), @@ -500,11 +502,8 @@ namespace HeavenStudio.Games } - public void DoPunch(double beat, int whoSpeaks, bool grampsPunches) + public static void PunchSfx(double beat, int whoSpeaks) { - canBop = false; - if (grampsPunches) grampsCanBop = false; - ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, JustPunch, PunchMiss, Empty); List soundsToPlay = new List() { new MultiSound.Sound("spaceDance/voicelessPunch", beat), @@ -548,40 +547,51 @@ namespace HeavenStudio.Games } MultiSound.Play(soundsToPlay.ToArray()); + } + + public void DoPunch(double beat, bool grampsPunches) + { + canBop = false; + if (grampsPunches) grampsCanBop = false; + ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, JustPunch, PunchMiss, Empty); BeatAction.New(Player, new List() { - new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f);}), - new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f);}), - new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f);}), - new BeatAction.Action(beat, delegate - { + new BeatAction.Action(beat, delegate + { + DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f); + Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f); + Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f); Dancer3.DoScaledAnimationAsync("PunchStartInner", 0.5f); if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartOdd", 0.5f); }), - new BeatAction.Action(beat + 0.5f, delegate { DancerP.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}), - new BeatAction.Action(beat + 0.5f, delegate { Dancer1.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}), - new BeatAction.Action(beat + 0.5f, delegate { Dancer2.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}), - new BeatAction.Action(beat + 0.5f, delegate - { + new BeatAction.Action(beat + 0.5f, delegate + { + DancerP.DoScaledAnimationAsync("PunchStartOuter", 0.5f); + Dancer1.DoScaledAnimationAsync("PunchStartOuter", 0.5f); + Dancer2.DoScaledAnimationAsync("PunchStartOuter", 0.5f); Dancer3.DoScaledAnimationAsync("PunchStartOuter", 0.5f); if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartEven", 0.5f); }), - new BeatAction.Action(beat + 1f, delegate { DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f);}), - new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f);}), - new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f);}), - new BeatAction.Action(beat + 1f, delegate - { + new BeatAction.Action(beat + 1f, delegate + { + DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f); + Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f); + Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f); Dancer3.DoScaledAnimationAsync("PunchStartInner", 0.5f); if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartOdd", 0.5f); }), - new BeatAction.Action(beat + 1.5f, delegate { Dancer1.DoScaledAnimationAsync("PunchDo", 0.5f);}), - new BeatAction.Action(beat + 1.5f, delegate { Dancer2.DoScaledAnimationAsync("PunchDo", 0.5f);}), - new BeatAction.Action(beat + 1.5f, delegate - { + new BeatAction.Action(beat + 1.5f, delegate + { + Dancer1.DoScaledAnimationAsync("PunchDo", 0.5f); + Dancer2.DoScaledAnimationAsync("PunchDo", 0.5f); Dancer3.DoScaledAnimationAsync("PunchDo", 0.5f); if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchDo", 0.5f); }), + new BeatAction.Action(beat + 2.5, delegate + { + canBop = true; grampsCanBop = true; + }) }); } diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index bddff566..bac983ef 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -98,8 +98,8 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.UpdateScrollSpeed(e["x"], e["y"]); }, defaultLength = 1f, parameters = new List() { - new Param("x", new EntityTypes.Float(-5f, 5f, 0.09f), "Horizontal", "How fast does the background move horizontally?"), - new Param("y", new EntityTypes.Float(-5f, 5f, 0.32f), "Vertical", "How fast does the background move vertically?"), + new Param("x", new EntityTypes.Float(-10f, 10, 0.1f), "Horizontal", "How fast does the background move horizontally?"), + new Param("y", new EntityTypes.Float(-10, 10f, 0.3f), "Vertical", "How fast does the background move vertically?"), } }, new GameAction("stopBall", "Stop Ball") @@ -202,11 +202,10 @@ namespace HeavenStudio.Games [SerializeField] SuperCurveObject.Path[] ballPaths; public bool ballDispensed; double lastDispensedBeat; - float scrollBeat; - float scrollOffsetX; - float scrollOffsetY; - float currentScrollLengthX = 0.09f; - float currentScrollLengthY = 0.32f; + float xScrollMultiplier = 0.1f; + float yScrollMultiplier = 0.3f; + [SerializeField] private float xBaseSpeed = 1; + [SerializeField] private float yBaseSpeed = 1; Tween bgColorTween; Tween dotColorTween; #region Space Kicker Position Easing @@ -244,10 +243,8 @@ namespace HeavenStudio.Games private void Update() { var cond = Conductor.instance; - float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX; - float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY; - backgroundSprite.NormalizedX = -scrollOffsetX - normalizedX; - backgroundSprite.NormalizedY = scrollOffsetY + normalizedY; + backgroundSprite.NormalizedX -= xBaseSpeed * xScrollMultiplier * Time.deltaTime; + backgroundSprite.NormalizedY += yBaseSpeed * yScrollMultiplier * Time.deltaTime; float normalizedEaseBeat = cond.GetPositionFromBeat(easeBeat, easeLength); if (normalizedEaseBeat <= 1 && normalizedEaseBeat > 0) @@ -341,11 +338,8 @@ namespace HeavenStudio.Games public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY) { - scrollOffsetX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX; - scrollOffsetY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY; - currentScrollLengthX = scrollSpeedX; - currentScrollLengthY = scrollSpeedY; - scrollBeat = Time.realtimeSinceStartup; + xScrollMultiplier = scrollSpeedX; + yScrollMultiplier = scrollSpeedY; } public void EaseSpaceKickersPositions(double beat, float length, int ease, float xDistance, float yDistance, float zDistance) diff --git a/Assets/Scripts/Games/TapTrial/ScrollForTap.cs b/Assets/Scripts/Games/TapTrial/ScrollForTap.cs deleted file mode 100644 index 88fbe8ce..00000000 --- a/Assets/Scripts/Games/TapTrial/ScrollForTap.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class ScrollForTap : MonoBehaviour -{ - public float scrollSpeedX; - public float scrollSpeedY; - Vector3 startPos; - - public float lengthX; - public float lengthY = 43.20976f; - - private void Start() - { - startPos = transform.localPosition; - UpdatePos(); - } - - private void Update() - { - UpdatePos(); - } - - private void UpdatePos() - { - float newPosX = Mathf.Repeat(Time.time * scrollSpeedX, lengthX); - float newPosY = Mathf.Repeat(Time.time * scrollSpeedY, lengthY); - transform.localPosition = startPos + new Vector3(1 * newPosX, 1 * newPosY); - } -} diff --git a/Assets/Scripts/Games/TapTrial/ScrollForTap.cs.meta b/Assets/Scripts/Games/TapTrial/ScrollForTap.cs.meta deleted file mode 100644 index 026e7a54..00000000 --- a/Assets/Scripts/Games/TapTrial/ScrollForTap.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d04c124402523b64abce470b1c6ced10 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index 7a156e23..9e674315 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -2,8 +2,6 @@ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; -using DG.Tweening; - using HeavenStudio.Util; namespace HeavenStudio.Games.Loaders @@ -26,61 +24,60 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("tap", "Tap") { - function = delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, defaultLength = 2.0f }, new GameAction("double tap", "Double Tap") { - function = delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, defaultLength = 2.0f }, new GameAction("triple tap", "Triple Tap") { - function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, defaultLength = 4.0f }, new GameAction("jump tap prep", "Prepare Stance") { - - function = delegate { TapTrial.instance.JumpTapPrep(eventCaller.currentEntity.beat); }, + function = delegate { TapTrial.instance.JumpPrepare(); }, }, new GameAction("jump tap", "Jump Tap") { - - function = delegate { TapTrial.instance.JumpTap(eventCaller.currentEntity.beat); }, - defaultLength = 2.0f - }, - new GameAction("final jump tap", "Final Jump Tap") - { - - function = delegate { TapTrial.instance.FinalJumpTap(eventCaller.currentEntity.beat); }, - defaultLength = 2.0f + function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.JumpTap(e.beat, e["final"]); }, + defaultLength = 2.0f, + parameters = new List() + { + new Param("final", false, "Final") + } }, new GameAction("scroll event", "Scroll Background") { - - function = delegate { TapTrial.instance.scrollEvent(eventCaller.currentEntity["toggle"], eventCaller.currentEntity["flash"]); }, - defaultLength = .5f, + function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.Scroll(e["toggle"], e["flash"], e["m"]); }, + defaultLength = 1f, parameters = new List() { new Param("toggle", true, "Scroll FX", "Will scroll"), - new Param("flash", false, "Flash FX", "Will flash to white"), + new Param("flash", true, "Flash FX", "Will flash to white"), + new Param("m", new EntityTypes.Float(0, 10, 1), "Speed Multiplier") } }, new GameAction("giraffe events", "Giraffe Animations") { - - function = delegate { TapTrial.instance.giraffeEvent(eventCaller.currentEntity["instant"]); }, - defaultLength = .5f, + function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.GiraffeAnims(e.beat, e.length, e["toggle"], e["instant"]); }, + resizable = true, parameters = new List() { - new Param("toggle", true, "Enter?", "Giraffe will enter the scene"), - new Param("instant", false, "Instant", "Will the giraffe enter/exit instantly?") + new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Which animation?"), + new Param("instant", EasingFunction.Ease.Linear, "Ease", "Which ease will be used?") } - } + }, + // backwards-compatibility + new GameAction("final jump tap", "Final Jump Tap") + { + function = delegate { var e = eventCaller.currentEntity; TapTrial.instance.JumpTap(e.beat, true); }, + defaultLength = 2.0f, + hidden = true + }, }, new List() {"agb", "normal"}, "agbtap", "en", @@ -92,35 +89,30 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { - using Scripts_TapTrial; using HeavenStudio.Common; + using Scripts_TapTrial; public class TapTrial : Minigame { - [Header("References")] - public TapTrialPlayer player; - //public GameObject tap; - [SerializeField] List monkeys; - [SerializeField] List monkey_roots; - [SerializeField] GameObject player_root; - //temporary - [SerializeField] List monkey_effects; - [SerializeField] List player_effects; - [SerializeField] Scroll scrollBG; - [SerializeField] SpriteRenderer flash; - [SerializeField] ScrollForTap scroll; - [SerializeField] GameObject giraffe; - bool goBop = true, isPrep; - bool hasJumped, isFinalJump; - public double jumpStartTime = double.MinValue; - float jumpPos; - public bool crIsRunning; - [SerializeField] GameObject bg; - bool giraffeIsIn; + [Header("Components")] + [SerializeField] private TapTrialPlayer player; + [SerializeField] private Animator monkeyL, monkeyR, giraffe; + [SerializeField] private ParticleSystem monkeyTapLL, monkeyTapLR, monkeyTapRL, monkeyTapRR; + [SerializeField] private Transform rootPlayer, rootMonkeyL, rootMonkeyR; + [SerializeField] private CanvasScroll bgScroll; + [SerializeField] private SpriteRenderer flash; + [Header("Values")] + [SerializeField] private float jumpHeight = 4f; + [SerializeField] private float monkeyJumpHeight = 3f; + [SerializeField] private float maxFlashOpacity = 0.8f; - public GameEvent bop = new GameEvent(); + private GameEvent bop = new(); + private bool canBop = true; + private bool shouldBop = true; - public static TapTrial instance { get; set; } + private double jumpStartBeat = double.MinValue; + + public static TapTrial instance; private void Awake() { @@ -129,387 +121,365 @@ namespace HeavenStudio.Games private void Update() { - if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) + var cond = Conductor.instance; + if (cond.isPlaying && !cond.isPaused) { - if (goBop) SingleBop(); - } - - jumpPos = Conductor.instance.GetPositionFromBeat(jumpStartTime, 1f); - if (Conductor.instance.songPositionInBeatsAsDouble >= jumpStartTime && Conductor.instance.songPositionInBeatsAsDouble < jumpStartTime + 1f) - { - float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul * yMul) + 1f; - monkey_roots[0].transform.localPosition = new Vector3(0, 1.5f * yWeight); - monkey_roots[1].transform.localPosition = new Vector3(0, 1.5f * yWeight); - if (!isFinalJump) + if (shouldBop && cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { - player_root.transform.localPosition = new Vector3(0f, 2.5f * yWeight); + SingleBop(); + } + GiraffeUpdate(cond); + JumpUpdate(cond); + ScrollUpdate(cond); + } + } + + public void Scroll(bool scroll, bool flash, float multiplier) + { + scrolling = scroll; + flashing = flash; + scrollMultiplier = multiplier; + ResetScroll(); + } + + public void ResetScroll() + { + currentScrollSpeed = 0; + currentNormalizedY = 0; + flash.color = new Color(1, 1, 1, 0); + } + + private bool scrolling; + private bool flashing; + [SerializeField] private float maxScrollSpeed = 0.25f; + [SerializeField] private float accelerationSpeed = 0.01f; + private float currentScrollSpeed = 0; + private float currentNormalizedY = 0; + private float scrollMultiplier = 1; + private void ScrollUpdate(Conductor cond) + { + if (!scrolling) + { + bgScroll.Normalized = Vector2.zero; + ResetScroll(); + return; + } + currentNormalizedY += currentScrollSpeed * Time.deltaTime; + bgScroll.NormalizedY = currentNormalizedY * scrollMultiplier; + if (flashing) flash.color = new Color(1, 1, 1, Mathf.Lerp(0, maxFlashOpacity, currentNormalizedY)); + currentScrollSpeed += accelerationSpeed * Time.deltaTime; + currentScrollSpeed = Mathf.Min(maxScrollSpeed, currentScrollSpeed); + } + + private void GiraffeUpdate(Conductor cond) + { + float normalizedGiraffeBeat = cond.GetPositionFromBeat(animStartBeat, animLength); + EasingFunction.Function func = EasingFunction.GetEasingFunction(currentEase); + + if (normalizedGiraffeBeat <= 1f && normalizedGiraffeBeat >= 0f) + { + switch (currentAnim) + { + case GiraffeAnimation.Enter: + giraffe.DoNormalizedAnimation("Enter", func(0, 1, normalizedGiraffeBeat)); + break; + case GiraffeAnimation.Exit: + giraffe.DoNormalizedAnimation("Exit", func(0, 1, normalizedGiraffeBeat)); + break; + default: break; + } + } + } + + private void JumpUpdate(Conductor cond) + { + float normalizedJumpBeat = cond.GetPositionFromBeat(jumpStartBeat, 1); + + if (normalizedJumpBeat >= 0 && normalizedJumpBeat <= 1) + { + if (normalizedJumpBeat >= 0.5f) + { + float normalizedUp = cond.GetPositionFromBeat(jumpStartBeat, 0.5); + EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseOutQuad); + float newPlayerY = func(0, jumpHeight, normalizedUp); + float newMonkeyY = func(0, monkeyJumpHeight, normalizedUp); + rootPlayer.localPosition = new Vector3(0, newPlayerY); + rootMonkeyL.localPosition = new Vector3(0, newMonkeyY); + rootMonkeyR.localPosition = new Vector3(0, newMonkeyY); } else { - player_root.transform.localPosition = new Vector3(0f, 3.5f * yWeight); + float normalizedDown = cond.GetPositionFromBeat(jumpStartBeat + 0.5, 0.5); + EasingFunction.Function func = EasingFunction.GetEasingFunction(EasingFunction.Ease.EaseInQuad); + float newPlayerY = func(jumpHeight, 0, normalizedDown); + float newMonkeyY = func(monkeyJumpHeight, 0, normalizedDown); + rootPlayer.localPosition = new Vector3(0, newPlayerY); + rootMonkeyL.localPosition = new Vector3(0, newMonkeyY); + rootMonkeyR.localPosition = new Vector3(0, newMonkeyY); } - } else { - monkey_roots[0].transform.localPosition = new Vector3(0, 0); - monkey_roots[1].transform.localPosition = new Vector3(0, 0); - player_root.transform.localPosition = new Vector3(0, 0); - if (hasJumped) - { - //Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f / 4); - } - hasJumped = false; - if (PlayerInput.Pressed() && !IsExpectingInputNow()) - { - player.anim.Play("Tap", 0, 0); - SoundByte.PlayOneShotGame("tapTrial/tonk"); - } + rootPlayer.localPosition = Vector3.zero; + rootMonkeyL.localPosition = Vector3.zero; + rootMonkeyR.localPosition = Vector3.zero; } } - void SingleBop() + public enum GiraffeAnimation { - if (!isPrep) + Enter, + Exit, + Blink + } + private GiraffeAnimation currentAnim = GiraffeAnimation.Enter; + private double animStartBeat = -1; + private float animLength = 0; + private EasingFunction.Ease currentEase = EasingFunction.Ease.Linear; + + public void GiraffeAnims(double beat, float length, int type, int ease) + { + animStartBeat = beat; + animLength = length; + currentAnim = (GiraffeAnimation)type; + currentEase = (EasingFunction.Ease)ease; + if (currentAnim == GiraffeAnimation.Blink) giraffe.DoScaledAnimationAsync("Blink", 0.5f); + } + + public void Bop(double beat, float length, bool bop, bool autoBop) + { + shouldBop = autoBop; + if (bop) { - if (monkeys[0].GetCurrentAnimatorStateInfo(0).IsName("Idle")) monkeys[0].DoScaledAnimationAsync("Bop", 0.5f); - if (monkeys[1].GetCurrentAnimatorStateInfo(0).IsName("Idle")) monkeys[1].DoScaledAnimationAsync("Bop", 0.5f); - if (player.anim.GetCurrentAnimatorStateInfo(0).IsName("Idle")) player.anim.DoScaledAnimationAsync("Bop", 0.5f); + List actions = new(); + for (int i = 0; i < length; i++) + { + actions.Add(new BeatAction.Action(beat + i, delegate { SingleBop(); })); + } + BeatAction.New(gameObject, actions); } } - public void Bop(double beat, float length, bool isBopping, bool autoBop) + private void SingleBop() { - goBop = autoBop; - if (isBopping) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance.gameObject, new List() - { - new BeatAction.Action(beat + i, delegate { SingleBop(); }) - }); - } - } + if (!canBop) return; + PlayMonkeyAnimationScaledAsync("Bop", 0.5f); + player.Bop(); } public void Tap(double beat) { - isPrep = true; - SoundByte.PlayOneShotGame("tapTrial/ook"); - player.anim.DoScaledAnimationAsync("TapPrepare", 0.5f); - - //Monkey Tap Prepare Anim - BeatAction.New(gameObject, new List() + canBop = false; + BeatAction.New(instance.gameObject, new List() { - new BeatAction.Action(beat, delegate { monkeys[0].DoScaledAnimationAsync("TapPrepare", 0.5f); }), - new BeatAction.Action(beat, delegate { monkeys[1].DoScaledAnimationAsync("TapPrepare", 0.5f); }), - new BeatAction.Action(beat + 1f, delegate { monkeys[0].DoScaledAnimationAsync("Tap", 0.6f); particleEffectMonkeys(); }), - new BeatAction.Action(beat + 1f, delegate { monkeys[1].DoScaledAnimationAsync("Tap", 0.6f); }), + new BeatAction.Action(beat, delegate + { + PlayMonkeyAnimationScaledAsync("TapPrepare", 0.5f); + player.PrepareTap(); + }), + new BeatAction.Action(beat + 1, delegate + { + PlayMonkeyAnimationScaledAsync("Tap", 0.5f); + MonkeyParticles(true); + }), + new BeatAction.Action(beat + 1.5, delegate + { + canBop = true; + }) }); - //CreateTap(beat); - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnTap, OnTapMiss, OnEmpty); - BeatAction.New(gameObject, new List() + MultiSound.Play(new MultiSound.Sound[] { - new BeatAction.Action(beat + 1.5f, delegate { isPrep = false; }) + new MultiSound.Sound("tapTrial/ook", beat), + new MultiSound.Sound("tapTrial/tapMonkey", beat + 1, 1.4f, 0.5f), }); + + ScheduleInput(beat, 1, InputType.STANDARD_DOWN, JustTap, Miss, Empty); } public void DoubleTap(double beat) { - isPrep = true; + canBop = false; + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + PlayMonkeyAnimationScaledAsync("DoubleTapPrepare", 0.5f); + player.PrepareTap(true); + }), + new BeatAction.Action(beat + 0.5, delegate + { + PlayMonkeyAnimationScaledAsync("DoubleTapPrepare_2", 0.5f); + }), + new BeatAction.Action(beat + 1, delegate + { + PlayMonkeyAnimationScaledAsync("DoubleTap", 0.5f); + MonkeyParticles(false); + }), + new BeatAction.Action(beat + 1.5, delegate + { + PlayMonkeyAnimationScaledAsync("DoubleTap", 0.5f); + MonkeyParticles(false); + canBop = true; + }), + }); + MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("tapTrial/ookook", beat), - new MultiSound.Sound("tapTrial/ookook", beat + 0.5f) + new MultiSound.Sound("tapTrial/ookook", beat), + new MultiSound.Sound("tapTrial/ookook", beat + 0.5), + new MultiSound.Sound("tapTrial/tapMonkey", beat + 1, 1.4f, 0.5f), + new MultiSound.Sound("tapTrial/tapMonkey", beat + 1.5, 1.4f, 0.5f), }); - player.anim.DoScaledAnimationAsync("DoubleTapPrepare", 0.5f); - - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat, delegate { monkeys[0].DoScaledAnimationAsync("DoubleTapPrepare", 0.5f); }), - new BeatAction.Action(beat + .5f, delegate { monkeys[0].DoScaledAnimationAsync("DoubleTapPrepare_2", 0.5f); }), - new BeatAction.Action(beat + 1f, delegate { monkeys[0].DoScaledAnimationAsync("DoubleTap", 0.6f); particleEffectMonkeys(); }), - new BeatAction.Action(beat + 1.5f, delegate { monkeys[0].DoScaledAnimationAsync("DoubleTap", 0.6f); particleEffectMonkeys(); }), - new BeatAction.Action(beat + 1.99f, delegate {monkeys[0].Play("Idle", 0, 0); }), - }); - - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat, delegate { monkeys[1].DoScaledAnimationAsync("DoubleTapPrepare", 0.5f); }), - new BeatAction.Action(beat + .5f, delegate { monkeys[1].DoScaledAnimationAsync("DoubleTapPrepare_2", 0.5f); }), - new BeatAction.Action(beat + 1f, delegate { monkeys[1].DoScaledAnimationAsync("DoubleTap", 0.6f); }), - new BeatAction.Action(beat + 1.5f, delegate { monkeys[1].DoScaledAnimationAsync("DoubleTap", 0.6f); }), - new BeatAction.Action(beat + 1.99f, delegate {monkeys[1].Play("Idle", 0, 0); }), - }); - - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat + 1.5f, delegate { isPrep = false; }) - }); - - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty); - ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, OnDoubleTap, OnTapMiss, OnEmpty); + ScheduleInput(beat, 1, InputType.STANDARD_DOWN, JustDoubleTap, Miss, Empty); + ScheduleInput(beat, 1.5, InputType.STANDARD_DOWN, JustDoubleTap, Miss, Empty); } public void TripleTap(double beat) { - isPrep = true; + canBop = false; + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate + { + player.PrepareTripleTap(beat); + PlayMonkeyAnimationScaledAsync("PostPrepare_1", 0.5f); + }), + new BeatAction.Action(beat + 0.5, delegate + { + PlayMonkeyAnimationScaledAsync("PostPrepare_2", 0.5f); + }), + new BeatAction.Action(beat + 2, delegate + { + PlayMonkeyAnimationScaledAsync("PostTap", 0.5f); + MonkeyParticles(true); + }), + new BeatAction.Action(beat + 2.5, delegate + { + PlayMonkeyAnimationScaledAsync("PostTap_2", 0.5f); + MonkeyParticles(false); + }), + new BeatAction.Action(beat + 3, delegate + { + PlayMonkeyAnimationScaledAsync("PostTap", 0.5f); + MonkeyParticles(true); + }), + }); + MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("tapTrial/ooki1", beat), - new MultiSound.Sound("tapTrial/ooki2", beat + 0.5f) + new MultiSound.Sound("tapTrial/ooki1", beat), + new MultiSound.Sound("tapTrial/ooki2", beat + 0.5), + new MultiSound.Sound("tapTrial/tapMonkey", beat + 2, 1.4f, 0.5f), + new MultiSound.Sound("tapTrial/tapMonkey", beat + 2.5, 1.4f, 0.5f), + new MultiSound.Sound("tapTrial/tapMonkey", beat + 3, 1.4f, 0.5f), }); - player.tripleOffset = 0; - - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat, delegate { player.anim.Play("PosePrepare_1", 0, 0);}), - new BeatAction.Action(beat + .5f, delegate { player.anim.Play("PosePrepare_2", 0, 0);}), - }); - - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat, delegate { monkeys[0].Play("PostPrepare_1", 0, 0); }), - new BeatAction.Action(beat + .5f, delegate { monkeys[0].Play("PostPrepare_2", 0, 0); }), - new BeatAction.Action(beat + 2f, delegate { monkeys[0].Play("PostTap", 0, 0); }), - new BeatAction.Action(beat + 2.5f, delegate { monkeys[0].Play("PostTap_2", 0, 0); }), - new BeatAction.Action(beat + 3f, delegate { monkeys[0].Play("PostTap", 0, 0);}), - }); - - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat, delegate { monkeys[1].Play("PostPrepare_1", 0, 0); }), - new BeatAction.Action(beat + .5f, delegate { monkeys[1].Play("PostPrepare_2", 0, 0); }), - new BeatAction.Action(beat + 2f, delegate { monkeys[1].Play("PostTap", 0, 0); }), - new BeatAction.Action(beat + 2.5f, delegate { monkeys[1].Play("PostTap_2", 0, 0);}), - new BeatAction.Action(beat + 3f, delegate { monkeys[1].Play("PostTap", 0, 0);}), - }); - - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat + 2f, delegate { particleEffectMonkeys(); }), - new BeatAction.Action(beat + 2.5f, delegate { particleEffectMonkeys(); }), - new BeatAction.Action(beat + 3f, delegate { particleEffectMonkeys(); }), - }); - - ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, OnTripleTap, OnTapMiss, OnEmpty); - ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, OnTripleTap, OnTapMiss, OnEmpty); - ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, OnTripleTap, OnTapMiss, OnEmpty); - - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat + 4f, delegate { isPrep = false; }) - }); + ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustTripleTap, Miss, Empty); + ScheduleInput(beat, 2.5, InputType.STANDARD_DOWN, JustTripleTap, Miss, Empty); + ScheduleInput(beat, 3, InputType.STANDARD_DOWN, JustTripleTap, Miss, Empty); } - public void JumpTap(double beat) + public void JumpPrepare() { - isPrep = true; - hasJumped = true; - SoundByte.PlayOneShotGame("tapTrial/jumptap1"); - - player.anim.Play("JumpTap", 0, 0); - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat, delegate {jumpStartTime = Conductor.instance.songPositionInBeatsAsDouble;}), - new BeatAction.Action(beat, delegate {monkeys[0].Play("JumpTap", 0, 0); }), - new BeatAction.Action(beat, delegate {monkeys[1].Play("JumpTap", 0, 0); }), - new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys(); monkeys[0].Play("Jumpactualtap", 0, 0); monkeys[1].Play("Jumpactualtap", 0, 0); }), - new BeatAction.Action(beat + 1f, delegate { particleEffectMonkeys_2(); }), - }); - - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnJumpTap, OnJumpTapMiss, OnEmpty); //why would it be .95f? no idea, sounds fine w/ 1f - - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat + 2f, delegate { isPrep = false; }) - }); + canBop = false; + player.PrepareJump(); + PlayMonkeyAnimationScaledAsync("JumpPrepare", 0.5f); } - public void JumpTapPrep(double beat) + public void JumpTap(double beat, bool final) { - isPrep = true; - monkeys[0].Play("JumpPrepare", 0, 0); - monkeys[1].Play("JumpPrepare", 0, 0); - player.anim.Play("JumpPrepare", 0, 0); - } - - public void FinalJumpTap(double beat) - { - isPrep = true; - hasJumped = true; - isFinalJump = true; - SoundByte.PlayOneShotGame("tapTrial/jumptap2"); - - player.anim.Play("FinalJump"); + canBop = false; + jumpStartBeat = beat; BeatAction.New(gameObject, new List() { - new BeatAction.Action(beat, delegate {jumpStartTime = Conductor.instance.songPositionInBeatsAsDouble;}), - new BeatAction.Action(beat, delegate {monkeys[0].Play("Jump", 0, 0); }), - new BeatAction.Action(beat, delegate {monkeys[1].Play("Jump", 0, 0); }), - new BeatAction.Action(beat + 1f, delegate { monkeys[0].Play("FinalJumpTap", 0, 0); particleEffectMonkeys(); particleEffectMonkeys_2(); }), - new BeatAction.Action(beat + 1f, delegate { monkeys[1].Play("FinalJumpTap", 0, 0); }), - }); - - ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, OnJumpFinalTap, OnFinalJumpTapMiss, OnEmpty); - - BeatAction.New(gameObject, new List() - { - new BeatAction.Action(beat + 2f, delegate { isPrep = false; }) - }); - } - - public void giraffeEvent(bool instant) - { - float animTime = 0; - if (instant) animTime = 1; - if (!giraffeIsIn) - { - giraffe.SetActive(true); - giraffe.GetComponent().Play("Enter", 0, animTime); - giraffeIsIn = true; - } - else if (giraffeIsIn) - { - giraffe.GetComponent().Play("Exit", 0, animTime); - giraffeIsIn = false; - } - } - - public void scrollEvent(bool isScrolling, bool flashToWhite) - { - if (isScrolling) - { - if (!crIsRunning) // if coroutine is not running, play the following once + new BeatAction.Action(beat, delegate { - if (flashToWhite) - { - Sequence sequence = DOTween.Sequence(); - sequence.Append(flash.DOColor(new Color(flash.color.r, flash.color.g, flash.color.b, .8f), 2f)); - //sequence.Kill(); - } - StartCoroutine(timer()); - } - } - else //should be the reverse of the code above - { - scrollBG.enabled = false; - scrollBG.scrollSpeedY = 0; - } - } - - - #region Player Action Scripts - public void OnTap(PlayerActionEvent caller, float beat) - { - SoundByte.PlayOneShotGame("tapTrial/tap"); - player.anim.DoScaledAnimationAsync("Tap", 0.6f); - player_effects[0].GetComponent().Play(); - } - public void OnDoubleTap(PlayerActionEvent caller, float beat) - { - SoundByte.PlayOneShotGame("tapTrial/tap"); - player.anim.DoScaledAnimationAsync("DoubleTap", 0.6f); - player_effects[1].GetComponent().Play(); - } - - public void OnTapMiss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("tapTrial/tapMonkey", pitch: 1.5f, volume: .3f); - } - - public void OnJumpTapMiss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("tapTrial/tapMonkey", pitch: 1.5f, volume: .3f); - player.anim.Play("JumpTap_Miss", 0, 0); - } - - public void OnFinalJumpTapMiss(PlayerActionEvent caller) - { - SoundByte.PlayOneShotGame("tapTrial/tapMonkey", pitch: 1.5f, volume: .3f); - player.anim.Play("FinalJump_Miss", 0, 0); - } - - public void OnEmpty(PlayerActionEvent caller) - { - //empty - } - public void OnTripleTap(PlayerActionEvent caller, float beat) - { - if (player.tripleOffset % 2 == 0) - { - BeatAction.New(gameObject, new List() + player.Jump(final); + PlayMonkeyAnimationScaledAsync(final ? "Jump" : "JumpTap", 0.5f); + }), + new BeatAction.Action(beat + 1, delegate { - new BeatAction.Action(beat, delegate { player.anim.Play("PoseTap_L", 0, 0); }) - }); - player.tripleOffset += 1; - } - else - { - BeatAction.New(gameObject, new List() + PlayMonkeyAnimationScaledAsync(final ? "FinalJumpTap" : "Jumpactualtap", 0.5f); + MonkeyParticles(true); + MonkeyParticles(false); + }), + new BeatAction.Action(beat + 1.5, delegate { - new BeatAction.Action(beat, delegate { player.anim.Play("PoseTap_R", 0, 0); }) - }); - player.tripleOffset += 1; - } - player_effects[0].GetComponent().Play(); - SoundByte.PlayOneShotGame("tapTrial/tap"); - } - public void OnJumpTap(PlayerActionEvent caller, float beat) - { - SoundByte.PlayOneShotGame("tapTrial/tap"); - player.anim.Play("JumpTap_Success", 0, 0); - player_effects[0].GetComponent().Play(); - player_effects[1].GetComponent().Play(); - } - public void OnJumpFinalTap(PlayerActionEvent caller, float beat) - { - SoundByte.PlayOneShotGame("tapTrial/tap"); - player.anim.Play("FinalJump_Tap"); - player_effects[0].GetComponent().Play(); - player_effects[1].GetComponent().Play(); - isFinalJump = false; - } - #endregion + canBop = final; + }) + }); - #region Misc. Functions - public void particleEffectMonkeys() - { - monkey_effects[0].GetComponent().Play(); - monkey_effects[1].GetComponent().Play(); - } - - public void particleEffectMonkeys_2() - { - monkey_effects[2].GetComponent().Play(); - monkey_effects[3].GetComponent().Play(); - } - - IEnumerator timer() - { - crIsRunning = true; - while (scroll.scrollSpeedY < 20) + MultiSound.Play(new MultiSound.Sound[] { - scroll.scrollSpeedY += 5f; - yield return new WaitForSecondsRealtime(.5f); - } - } - #endregion + new MultiSound.Sound(final ? "tapTrial/jumptap2" : "tapTrial/jumptap1", beat), + new MultiSound.Sound("tapTrial/tapMonkey", beat + 1, 1.4f, 0.5f), + }); - //this is the orig way for input handling - //public void CreateTap(float beat, int type = 0) - //{ - // GameObject _tap = Instantiate(tap); - // _tap.transform.parent = tap.transform.parent; - // _tap.SetActive(true); - // Tap t = _tap.GetComponent(); - // t.startBeat = beat; - // t.type = type; - //} + ScheduleInput(beat, 1, InputType.STANDARD_DOWN, final ? JustJumpTapFinal : JustJumpTap, final ? MissJumpFinal : MissJump, Empty); + } + + private void JustJumpTap(PlayerActionEvent caller, float state) + { + player.JumpTap(state < 1f && state > -1f, false); + } + + private void JustJumpTapFinal(PlayerActionEvent caller, float state) + { + player.JumpTap(state < 1f && state > -1f, true); + } + + private void MissJump(PlayerActionEvent caller) + { + player.JumpTapMiss(false); + if (giraffe.IsAnimationNotPlaying()) giraffe.DoScaledAnimationAsync("Miss", 0.5f); + ResetScroll(); + } + + private void MissJumpFinal(PlayerActionEvent caller) + { + player.JumpTapMiss(true); + if (giraffe.IsAnimationNotPlaying()) giraffe.DoScaledAnimationAsync("Miss", 0.5f); + ResetScroll(); + } + + private void JustTap(PlayerActionEvent caller, float state) + { + player.Tap(state < 1f && state > -1f); + } + + private void JustDoubleTap(PlayerActionEvent caller, float state) + { + player.Tap(state < 1f && state > -1f, true); + } + + private void JustTripleTap(PlayerActionEvent caller, float state) + { + player.TripleTap(state < 1f && state > -1f); + } + + private void Miss(PlayerActionEvent caller) + { + if (giraffe.IsAnimationNotPlaying() && currentAnim != GiraffeAnimation.Exit) giraffe.DoScaledAnimationAsync("Miss", 0.5f); + ResetScroll(); + } + + private void Empty(PlayerActionEvent caller) { } + + private void PlayMonkeyAnimationScaledAsync(string name, float timeScale) + { + monkeyL.DoScaledAnimationAsync(name, timeScale); + monkeyR.DoScaledAnimationAsync(name, timeScale); + } + + private void MonkeyParticles(bool left) + { + ParticleSystem spawnedEffectL = Instantiate(left ? monkeyTapLL : monkeyTapLR, transform); + spawnedEffectL.Play(); + + ParticleSystem spawnedEffectR = Instantiate(left ? monkeyTapRL : monkeyTapRR, transform); + spawnedEffectR.Play(); + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs index 7d96c96b..5c0e4f08 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs @@ -1,53 +1,163 @@ using UnityEngine; - +using System; using HeavenStudio.Util; +using System.Collections; +using System.Collections.Generic; namespace HeavenStudio.Games.Scripts_TapTrial { public class TapTrialPlayer : MonoBehaviour { - [Header("References")] - [System.NonSerialized] public Animator anim; + private enum TapState + { + Tap, + DoubleTap, + TripleTap, + Jumping + } + private TapState state = TapState.Tap; + private int tripleTaps = 0; + private Animator anim; + [SerializeField] private ParticleSystem tapEffectLeft; + [SerializeField] private ParticleSystem tapEffectRight; - public int tripleOffset = 0; + private TapTrial game; private void Awake() { anim = GetComponent(); + game = TapTrial.instance; } private void Update() { - if (PlayerInput.Pressed()) + if (PlayerInput.Pressed() && !game.IsExpectingInputNow(InputType.STANDARD_DOWN)) { - Tap(false, 0); + WhiffTap(); } } - public void Tap(bool hit, int type) + public void Bop() { - if (hit) - SoundByte.PlayOneShotGame("tapTrial/tap"); - else - SoundByte.PlayOneShotGame("tapTrial/tonk"); + anim.DoScaledAnimationAsync("Bop", 0.5f); + } - - switch (type) + private void WhiffTap() + { + switch (state) { - case 0: - anim.Play("Tap", 0, 0); + case TapState.Tap: + game.ScoreMiss(); + game.ResetScroll(); + Tap(false, false); break; - case 1: - anim.Play("DoubleTap", 0, 0); + case TapState.DoubleTap: + game.ScoreMiss(); + game.ResetScroll(); + Tap(false, true); break; - case 2: - if(tripleOffset % 2 == 0) - anim.Play("DoubleTap", 0, 0); - else - anim.Play("Tap", 0, 0); - tripleOffset++; + case TapState.TripleTap: + game.ScoreMiss(); + game.ResetScroll(); + break; + case TapState.Jumping: break; } } + + public void PrepareJump() + { + anim.DoScaledAnimationAsync("JumpPrepare", 0.5f); + state = TapState.Jumping; + } + + public void Jump(bool final) + { + anim.DoScaledAnimationAsync(final ? "FinalJump" : "JumpTap", 0.5f); + state = TapState.Jumping; + } + + public void JumpTap(bool ace, bool final) + { + if (ace) + { + SoundByte.PlayOneShotGame("tapTrial/tap"); + SpawnTapEffect(true); + SpawnTapEffect(false); + } + else + { + SoundByte.PlayOneShot("nearMiss"); + game.ResetScroll(); + } + anim.DoScaledAnimationAsync(final ? "FinalJump_Tap" : "JumpTap_Success", 0.5f); + } + + public void JumpTapMiss(bool final) + { + anim.DoScaledAnimationAsync(final ? "FinalJump_Miss" : "JumpTap_Miss", 0.5f); + } + + public void PrepareTap(bool doubleTap = false) + { + anim.DoScaledAnimationAsync(doubleTap ? "DoubleTapPrepare" : "TapPrepare", 0.5f); + state = doubleTap ? TapState.DoubleTap : TapState.Tap; + } + + public void Tap(bool ace, bool doubleTap = false) + { + if (ace) + { + SoundByte.PlayOneShotGame("tapTrial/tap"); + SpawnTapEffect(!doubleTap); + } + else + { + SoundByte.PlayOneShot("nearMiss"); + game.ResetScroll(); + } + anim.DoScaledAnimationAsync(doubleTap ? "DoubleTap" : "Tap", 0.5f); + } + + public void PrepareTripleTap(double beat) + { + anim.DoScaledAnimationAsync("PosePrepare_1", 0.5f); + state = TapState.TripleTap; + tripleTaps = 0; + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 0.5, delegate + { + anim.DoScaledAnimationAsync("PosePrepare_2", 0.5f); + }) + }); + } + + public void TripleTap(bool ace) + { + bool tapLeft = tripleTaps % 2 == 0; + tripleTaps++; + + if (ace) + { + SoundByte.PlayOneShotGame("tapTrial/tap"); + SpawnTapEffect(tapLeft); + } + else + { + SoundByte.PlayOneShot("nearMiss"); + game.ResetScroll(); + } + + anim.DoScaledAnimationAsync(tapLeft ? "PoseTap_L" : "PoseTap_R", 0.5f); + } + + + + private void SpawnTapEffect(bool left) + { + ParticleSystem spawnedTap = Instantiate(left ? tapEffectLeft : tapEffectRight, game.transform); + spawnedTap.Play(); + } } } \ No newline at end of file